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Dungeons & Dragons Immortals

DnD Immortals Saturnius

Dungeons and Dragons – Mystara Immortals

Saturnius – Sphere of Energy

Saturnius (Energy, Empyreal 20)
  • Favoured WeaponDagger
  • Symbol – the Phrygian cap (or pileus hat)
  • Other Names – Protector of Pirates, The Libertarian
  • Patron of
  • Other Names – Protector of Pirates, The Libertarian
  • Core PantheonsLand Guilds (as The Libertarian), Makai (as Protector of Pirates),
  • Single Element OrganisationsAir – Wind
  • Secret CraftsSailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)

Appearance: a middle aged human, with a tanned complexion and many wrinkles that line his face giving it a mature attraction, greying black hair gathered in a ponytail behind the neck, a shadow of a grey beard on his chin and cheeks, two clear blue eyes that express determination and benevolence, dressed in the simple clothes of a sailor, leather boots, a crimson cloak and a red Phrygian cap worn across his head (the pileus), with a dagger and a magic rod at his belt.

  • Saturnius, Immortal Empyreal of Energy 20
  • The Wind, Element of Air, Sphere of Thought
  • Cleric DomainsTravel (Adventure)
  • PantheonsLand Guilds (as The Libertarian, Adventure), Makai (as Protector of Pirates, Adventure)
  • Immortal CouncilsAssembly (as Saturnius), Empyreal (as Saturnius), Energy (as Saturnius)
  • Clerics:
  • Patron – Independence, Liberty, Pirates.
  • Patron
    • Empyreals pantheon onlySphere of Energy (Empyreal)
    • Energy pantheon onlySphere of Energy (Empyreal)
Pantheons – Core Immortal
Land Guilds Cultural Pantheon

Guiding PrinciplesThe culture of diplomacy, money, trade and travel.
Associated NationsDarokin
Single Element OrganisationsMatter – Growth, Thought – Wind,
Dual Element OrganisationsMatter/Thought – Sand
Core ImmortalsSaturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),

  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • Growth, Element of Earth, Sphere of Matter
  • The Wind, Element of Air, Sphere of Thought

Holy Symbols

  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Secondary Clerical DomainsAir (Alphatian Empire), Arcana (Alphatian Empire), Knowledge (Aesirs), Nature (Abundance, Agriculture), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
  • Immortals of Energy (5) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
  • Immortals of Matter (3) – Polunius (Eternal 25, as The Designer, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (10) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Aesirs, Agriculture), Freyja (Celestial 14, as Brianna, Abundance, Aesirs), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure), Sinbad (Eternal 25, as Sinbad, Adventure), Ralon (Temporal 9, as Ralon, Agriculture), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure),
  • Immortal of Time (2) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Astrology),
Makai Cultural Pantheon

Guiding PrincipleThe culture of island living, freedom and travel.
Associated NationalitiesIerendi, Minrothad
Also Known as the Islander Pantheon or the Ocean Path
Single Element OrganisationsAir – Wind
Core ImmortalsCalitha (Time 18 as Barramundje), Saturnius (Energy 20 as Protector of Pirates), Turmis (Thought 1, as Protector of Thieves and Adventurers),

The Wind, Element of Air, Sphere of Thought
The Wind, Element of Air, Sphere of Thought

Holy Symbols

  • Immortals of Energy (4) – Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
  • Immortals of Matter (1) – Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (8) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure), Palartarken (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy), Sinbad (Eternal 25, as Sinbad, Adventure), Turmis (Initiate 1, as Protector of Thieves and Adventurers, Adventure),
  • Immortal of Time (1) – Calitha (Celestial 18, as Barramundje, Aquarendi, Aquatic Races),
Councils
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Arenea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Arenea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Arenea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarken (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Empyreals of Mystara (Council)
  • Immortals of Energy (2) – Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure),
  • Immortals of Thought (1) – Eiryndul (Empyreal 20, Adventure),
Sphere of Energy (Council)
  • Charter Barbarian PathsStorm Herald – Mountain (Agriculture) / Sae (Agriculture),
  • Charter Cleric DomainsAir (Alphatian Empire), Ambition (Ambition), Arcana (Alphatian Empire), Cat (Animals), Earth (Agriculture), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Alfheim, Animals), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons),
  • Charter Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Charter Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Charter Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Charter Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),

Game Master Section

Saturnius – Empyreal of Energy (20)
Was Celestial of Energy (16)

  • Sourcebooks: Vaults of Pandius (vop)
  • Alignment: Chaotic
  • Portfolio: liberty, fight slavery, independence, adventurers, pirates
  • Other Names: Protector of Pirates
  • Sponsor: Ixion
  • Artefacts: Dagger of Saturnius, Floating City of Kron, Rod of Saturnius, Phrygian Cap
Allies
Enemies
  • Brissard
Sponsorship Hierarchy – Energy
  • Sponsorship of the Energy Sphere
    • Ixion (36) Hierarch of Energy
      • Coberham (18) Celestial of Energy
      • Gorm (19) Empyreal of Energy moved to Thought (22)
      • Heimdall (30) Eternal of Energy
      • Ilsundal (34) Hierarch of Energy.
        • Lornasen (7) Temporal of Energy moved to Matter (10)
        • Mealiden (23) Empyreal of Energy.
          • Matin (19) Empyreal of Energy from Thought (7)
        • Zirchev (17) Celestial of Energy
      • Mahmatti (14) Celestial of Energy
      • Ninsun (35) Hierarch of Energy
      • Palartarkan (12) Temporal of Energy moved to Thought (11)
      • Patura (10) Temporal of Energy
      • Rathanos (28) Eternal of Energy
        • Eiryndul (20) Empyreal of Energy moved to Thought (20)
          • Iliric (8) Temporal of Energy
          • Kythria (2) Initiate of Energy moved to Entropy (2)
        • Pflarr (25) Eternal of Energy
      • Razud (31) Hierarch of Energy.
        • Alphatia (16) Celestial of Energy.
        • Pharamond (34) Hierarch of Energy moved to Entropy (32)
        • Marwdyn (6) Initiate of Energy moved to Entropy (4)
      • Saturnius (20) Empyreal of Energy
      • Tahkati (17) Celestial of Energy moved to Matter (17)
      • Tarastia (30) Eternal of Energy moved to Thought (30)
        • Raith (12) Temporal of Energy
      • The Korrigans (24) Empyreal of Energy moved to Matter (22)
      • Thor (29) Eternal of Energy. moved to Thought (29)
    • Thalia (36) Hierarch of Energy moved to Thought (31)
    • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Zugzul (32) Hierarch of Energy.
      • Slizzark (15) Celestial of Energy moved to Entropy (17)
  • Confirmed not to have a sponsor
    • Benekander (1) Initiate of Energy
    • Rad (22) Empyreal of Energy
    • Rafiel (21) Empyreal of Energy
      • Branden (11) Temporal of Energy moved from Matter (3)

History: Saturnius was a Taymoran mage who lived towards the end of the golden age of this culture. After having served for years in the court of a small southern noble, he began to notice a negative change in the Taymoran society and clearly perceived the influence of the entropic force behind everything when a mysterious stranger arrived from the north seeking to convert his lord to the way of necromancy with the promise of eternal life. Saturnius tried to warn them of the noble, but for all these answers he was accused of treason and he was imprisoned. After years of slavery and by now resigned to end up by being devoured by his ancient lord who had become a vampire, Saturnius was unexpectedly freed during a raid organised by a group of rebels headed by a fighter named Kron. Saturnius was united with his band and discovered that while he had remained in prison other small nobles and lords of the Taymoran war had begun to convert to evil and necromantic cults, unleashing war on the nearby cities and throwing the southern region into chaos. Kron was the leader of a numerous group of Taymorans that had endured many losses and impositions for the guilt of those nobles and had tried to fight back. On the strength of Saturnius’s knowledge about the fortress in which he dwelt, Kron organised a full-scale assault to destroy the vampire and his lackeys and free the remaining prisoners. The deed was a success and Saturnius was even able to retrieve his own very precious arcane tomes. Afterwards, he began to conceive the idea of creating an independent kingdom to shelter from the war and from the expanding demonic influence. After convincing Kron to follow his plan, Saturnius planned the construction of an immense floating and habitable platform that would be able to take the fugitives far from the Taymoran coast, causing them to live in the Sea of Dread until they had no need of accommodation. So they should be able to dock everywhere and take what they need without having to submit to anyone. It was at this point that Saturnius was contacted in dream by Ixion, who had followed his tasks, and who revealed to him that continuing on his undertaken path he would not only achieve independence, but Immortality as well. Therefore, aided by the magic of Saturnius (who had created the Pileus, a cap given of astonishing powers, given by him to Kron for facilitating the revolt and the escape of their allies), the Free City of Kron was finally realised, an immense floating platform capable of moving in the oceanic waters and of accommodating a thousand people. Mostly Taymora was allied to Kron, who became a legendary leader for all the oppressed, however always refusing the tile of monarch and preferring that of Commander, and thanks to the floating city they were able to escape the terrible seismic disasters that sank a large part of the region inhabited by the Taymoran between 2000 and 1700 BC, creating then the islands of Minrothad and Ierendi. Kron never wanted to leave his floating city, preferring instead to enlarge it and leaving it capable of moving to his liking, thanks to the magic of Saturnius, in order to avoid offering to their enemies an easily conquerable land, resorting finally to piracy. For his part, Saturnius with the passing of the years succeeded to build a unique artefact capable of calming the waves and controlling the weather around the floating city of Kron for protecting it, placing it in the heart of his territory. After having trained his descendents in the arcane arts, was proclaimed High Wizard of Kron (name that the city had taken from its first legendary governor), Saturnius left the platform for the Celestial Spheres, with the agenda of always fighting to free the oppressed from the slavery of the powerful, teaching that the inhabitants of Kron with time pull ahead and become pirates and corsairs. In the following centuries the floating city was in part destroyed by natural events and by assaults of the Nithians, but the survivors continued their work of piracy with their war rafts, while the cult of Saturnius is popular in all the nations bathed by the Sea of Dread and even among the Merry Pirate Seas of Hollow World.

Personality: From the moment of his ascension at the end of the XIX century BC, Saturnius is the patron of liberty and the overwhelmed on Mystara; he has gained a small following also among those that pursue the ideals of self-determination, independence and anarchy that is pirates, corsairs and adventurers. His only sworn enemy is Brissard, patron of slavery, and he doesn’t have any stable allies.

Information to be discovered by Groups

Unfinished Pantheon:

  • Alatian (Saturnius)
  • Traldar (Saturnius)
Classic D&D (BECMI) Stats
  • Followers Alignment: any; clerics must be Neutral or Chaotic
  • Favoured weapon: dagger (allowed the sabre, short spear, scimitar, trident and throwing dart)
  • Clerics skills and powers: +2 bonus to ST vs. any form of paralysis (magic or normal), free escape artist and run skills
D&D 3.5 Stats
  • Domains: Energy, Chaos, Good, Travel
  • Preferred weapon: dagger
Design Changes

Rank increased from 16 (Celestial) to 20 (Empyreal).

Saturnius – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Adventure (patron) added to the Makai pantheon.
  • Empyreal (rank) added to the Empyreals pantheon.
  • Sphere of Energy (rank group) added to Energy pantheon.

Content Updates

  • 2021-09-26 – Rank increased to 20 and Title to Empyreal.
  • 2021-09-04 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
D&D Gods

The Gods: The Immortals Overview,

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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