Dungeons and Dragons – Mystara
Gazetteer #4 – The Known World – The Kingdom of Ierendi
Source: The Kingdom of Ierendi (0e-gaz-04)

This is the fourth in the series of articles about the old Gazetteer series of campaign settings released to the Dungeons and Dragon setting. Here is how I have converted it over to my 5th Edition campaign.
The setting is a tourist resort, or at least has the appearance of one. The leaders of the country are the best male and female fighters in a tournament held every four years and hold the title of King and Queen, but do not have to have anything to do with each other as part of their duties.
The area is a former penal colony so has much humour added to it, where some of it has been turned into tourism.
To some, it is a vacationer’s paradise. Tropical islands, set in a sapphire seas, fringed with shell-covered beaches: the perfect spot to “get away from it all.” To others, it is a place to be feared. Pirates hideaways, disease ridden jungles, psychotic natives: the perfect spot to avoid.
​The Kingdom of Ierendi comprises ten islands, each with a specific attraction for the adventure seeking visitor. The native population includes the Makai, the original tribe to inhabit the islands, and various settlers who have chosen these exotic locales as their home (well for some, perhaps “chosen” isn’t quite the proper word…)​
Ierendi Character Options
- Starting Languages: Common (Thyatian) and Makai.
- Religions of the Region
- Races Available
- Classes Available
- Barbarian – Path of the Ancestors, Path of the Harrier, Path of the Storm Herald (Sea, Tundra)
- Cleric – Domain of Air, Domain of Darkness, Domain of Earth, Domain of Fire, Domain of Water
- Druid – Circle of the Land (Coast, Settlement)
- Fighter – Battle Master, Champion, Shieldbearer, Weapons Master
- Monk – Way of the Cobalt Soul, Way of the Elements (Water), Way of Iron, Way of the Kensai, Way of the Open Hand
- Paladin – Oath of Battle, Oath of Mercy, Oath of Perfection, Oath of Redemption
- Ranger – Explorer, Hidden Guardian
- Rogue – Duellist, Fixer, Mastermind, Swashbuckler, Thief
- Sorcerer – Draconic Bloodline (Blue, White), Elemental Essence (Air, Water), Nereid Bloodline, Wild Magic
- Warlock – Pact of the Genie Lord (Air, Water)
- Wizard – Elementalist (Air, Water), School of Enchantment, School of Transmutation, War Mage
- Backgrounds Available (see DnD Backgounrd Page)
- Acoylte, Charlatan, City Watch, Cloistered Scholar, Criminal, Entertainer, Far Traveller, Fisher, Folk Hero, Hermit, Inheritor, Marine, Mercenary Veteran, Noble, Prophet, Sage, Sailor, Seer, Smuggler, Soldier, Urban Bounty Hunter, Urchin
Ierendi in the Known World

This is a nation of humans:
– Makai – native population
– Thyatian – former convicts from the empire of Thyatis.
Locations of Note
Alcove Island: Organised treasure-hunting cruses are offered several times daily, letting visitors experience the thrill of deep-sea diving combined with the excitement of finding genuine sunken pirate treasure. No experience needed.
– Village of Kurutiba
Aloysius Island: Once of the kingdom’s penal colony, this lovely jewel has been refitted as a residential and travel location. Tours of the penitentiary are conducted upon request.
– Tower of Albatros Hold
– Village of Jortan
– Tower of Livingworth Tower
Elegy Island: Visitors wishing to experience a bit of the native past will enjoy the quaint burial grounds of the Makai people. Cooperation with the Island residents and respect for the departed are cordially requested of all who come here.
– Tower of Mahipa Tower
– Village of Nula
– Tower of Nyx’s Post
Fletcher Island: Bargain with the natives for exquisite feathered apparel and accessories! None finer can be found anywhere in the world. Visit the cave dwellings, unique to the island in the Kingdom of Ierendi. For the ultimate, book a stay at Mr Coarke’s Dream Vacations – your fantasy come true!
– Tower of Korsakov Tower
– Village of Vlaad
Honour Island: One of the two islands to which there is no admittance, this is the home of the famous Honour Island Mages.
– Village of Filtot
Ierendi Island: The largest of the islands comprising the Kingdom of Ierendi, here visitors can see the striking coral castle in which dwell the royal family. Street musicians entertain continually, and are complemented by street artists who render realistic portraits in minute for reasonable rates. Be sure to bargain for native goods in the largest bazaar.marketplace in the kingdom, and save money for boat rentals at one of the three marinas. For those visitors of an adventurous bent, the Adventurers’ Club Headquarters is located in Ierendi City as well.
– Tower of Biloela Keep
– City of Ierendi City
– Village of Makalaui
– Village of Maona Kea
– Tower of Maora
– Village of Matarakai
– Tower of Northkeep
– Ruin of Port Siers
– Village of Punaauia
– Village of Taroa
– Village of Tooraka
Roister Island: Swordfish and marlin are among the fine sport fish found in these waters, and the trophy-minded visitor can purchase boating time and a seasoned guide to aid in bringing home the big one.
Safari Island: As the name suggests, this is the place for wilderness tours led by capable professionals through some of the most primal and striking preserves in the world. members of the Adventurers’ Club come here often to take part in special members only tours, as much for sport as for practice.
– Village of Calatupos
– Village of Kobos
– Tower of North Tower
– Village of Pupami
– Tower of Sindaba Tower
Utter Island: For those people interested in unusual architecture, this is the ultimate. The native albino population is highly skilled in building forms, and the techniques used are closely guarded secrets. Suffice to say, there are the post spectacular sand castles anyone has ever created.
– Tower of Dundo Keep
– Village of Gaamo
– Tower of Southpoint Tower
White Island: Home to the Whitenight Abbey druids, this is the other island to which there is no tourist admittance. It is a monastic retreat, and visitors are discourages under all but the most unusual extenuating circumstances.

Section of Notes Still Under Construction
Tieflings:
– These have been allowed in this storyline with the understanding that they were science experiments and not natural. Though they were also twins which was interesting in itself. The addition of wings for navel combat did take most of the risk of sinking away so would not be allowed on a water storyline again.
Half-Elf:
– Again two other players not listening to the setting information, builds a half-elf race and gets told they are a magical oddities. No wonder this crew was captured and forced into service…
Divine Casters
– Learns twice the number of spells as a wizard at first level and every other level. Can gain spells from scrolls and prayer books. Required to carry a prayer book (spellbook) representing their adaptation for their religion.
Animalistic:
– Merfolk (Blue) Found on the coasts and major rivers.
– Merfolk (Green) Found inland.
Dragonborn:
– Black – Found on Safari Island.
– Copper – Found on Safari Island.
– Gold – Found on Aloysius Island.
– Green – Found of Safari Island.
– Red – Found near the Volcano’s.
– Silver – Found on White Island.
Dwarf:
– Craftbound– Don’t ask, don’t want to know where they are…
– Seabound – Found in the waters of the southern border. Moving with the currents.
Genasi:
– Water – found among the Makai people.
Gnome:
– Sky – a major port.
– Trade – mountain stronghold.
– Tinker – works out of the mountain stronghold and with the military base.
Halfling:
– Lightfoot – found in the cities and towns.
– Seacalled – found in the navy and the pirates.
– Stout – these were descendants of halflings who colonised the islands before humans took over and used it as a penal colony.
Wrath of the Immortals Timeline
Phase One (Levels 1-5)
AC 1000 (Tier 1 – Level 1)
Introduction to Ierendi – A starting mini campaign exploring life on the islands and in the military. Due to losses in troops, the navy has started conscripting tavern drunks into their ranks when in port.
Mystery of the Haunted House – A house on the outskirts of Saltmarsh is the most haunted house in the Ierendi Islands. (Ghost of Saltmarsh)
Still to be Edited
(GAZ4) The Map. A map to hidden treasure is discovered and disappears.
AC 1001 (Tier 1 – Level 2)
Mystery of the Sea Ghost – An investigation by the government leads for a request to chase down a ship. (Ghosts of Saltmarsh)
Still to be Edited
(GAZ4) A New Ring – A restraint offers a new type of fish which contained a naturally occurring magical ring.
(GAZ4) The Blood Feast Tour – Take a tour of Safari Island, where the animals are imported with no expense spared.
<-> (GAZ4) A Few Good Pirates – Some local children from Ierendi City have disappeared up the coast, and pirates are suspected as they have been active in that area.
AC 1002 (Tier 1 – Level 3)
Mystery at Dunwater – An investigation by the government leads for a request to look into Lizardfolk building a new settlement near Saltmarsh. (Ghosts of Saltmarsh)
Still to be Edited
(GAZ4) Love Calls – A Makai male from Roister Island is looking for some chaperones to help him find a mate.
(GAZ4) A Question of Honour – Someone is creating Zombies on Elegy Island and blamed the Honour Island Mages.
(dwt) Last Stand of the Forgotten Pirate – A druid asking for investigations into a retired pirate.
AC 1003 (Tier 1 – Level 3)
Timeline – AC 1003 – Ierendi
Exploration – Sperpend Penisula – A quest to help the city of Quagmire in the Serpent Peninsula has reached the City of Ierendi. (X6 – Quagmire! – Levels 4-10)
Mystery of the Emperor of the Waves – A Thyatian Empire lost treasure ship has been spotted adrift to the south of Ierendi. (Ghosts of Saltmarsh)
Still to be Edited
(GAZ4) A Really Dead Fish – A rare fish said to contain a magical treasure is discovered.
<-> (GAZ4) The Case of the Disappearing Pilgrims – Six Holy Pilgrims from the Minrothad Guilds have disappeared in Ierendi City.
(GAZ4) To Catch a Dodo – A rare bird has been spotted near Fletcher Island’s volcano, this chance to catch it might not come again.
Tome of Beasts II Lairs – Shrine of the Hungry Dead
AC 1004 (Tier 1 – Level 5)
Timeline – AC 1004 – Ierendi
Exploration – Sperpend Penisula – A quest to help the city of Quagmire in the Serpent Peninsula has reached the City of Ierendi. (X6 – Quagmire! – Levels 4-10)
Mystery at White Island – The abbey on White Island has requested aid of the Ierendi government. (Ghosts of Saltmarsh) (X6)
Still to be Edited
(GAZ4) The Message – The Tribunal has a mission to infiltrate the Aloysius prison facility to gather information and solve an issue they have there.
(PC2) Screams of Terror – Gnomes have a quest to recover an item from some Harpies.
(mdt) Apparatus of the Brachemoth – Mechanical construct threatens village.
Phase Two (Levels 6-10)
AC 1005 (Tier 2 – Level 6)
Timeline – AC 1005 – Ierendi
Exploration – Sperpend Penisula – A quest to help the city of Quagmire in the Serpent Peninsula has reached the City of Ierendi. (X6 – Quagmire! – Levels 4-10)
Still to be Edited
<-> (GAZ4) The Purloined Tablet – A holy tablet has been stolen from the People’s Temple and they need someone to enter the Makalaui Crater.
(GAZ4) Help for the Helpless – A shipwreck near Alcove Island needs assistance.
AC 1006 (Tier 2 – Level 7)
Timeline – AC 1006 – Ierendi
Exploration – Sperpend Penisula – A quest to help the city of Quagmire in the Serpent Peninsula has reached the City of Ierendi. (X6 – Quagmire! – Levels 4-10)
Still to be Edited
(GAZ4) Leave No Stone Unturned – The stones of The Hope are lost in the basement of the People’s Temple.
AC 1007 (Tier 2 – Level 8)
Timeline – AC 1007 – Ierendi
Exploration – Sperpend Penisula – A quest to help the city of Quagmire in the Serpent Peninsula has reached the City of Ierendi. (X6 – Quagmire! – Levels 4-10)
Rumour only
The Day Magic Died – The day when the fleet stopped, and the people wept as their gods no longer heard them.
Still to be Edited
(GAZ4) The Tunnels – Tunnels under the King’s Castle have collapsed and are in need of brave soul’s to open up a new route to the royal vaults.
(GAZ4) Ruce’s Discovery – The ability to see without sight offers a new way to manage the waters of Ierendi.
AC 1008 (Tier 2 – Level 9)
Timeline – AC 1008 – Ierendi
Exploration – Sperpend Penisula – A quest to help the city of Quagmire in the Serpent Peninsula has reached the City of Ierendi. (X6 – Quagmire! – Levels 4-10)
(X7) Mystery of the Missing Princess – A lost Ierendi Princess on a Minrothad mechant ship is causing tensions between the two surface nations and the undersea kingdoms (X7 – The War Rafts of Kron – Levels 9-12)
Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Still to be Edited
GAZ4 – It Figures – A ancient figurehead of great power has surfaced, and many parties are taking interest into where it will find a new home. – Wed Group (Lil Miss)
GAZ4 – No Rest for the Weary Dead – Some tombs of ancient Makai on Elegy Island have been discovered, and those that are willing to risk the dead are asked to investigate.
AC 1009 (Tier 2 – Level 10)
Timeline – AC 1009 – Ierendi
Exploration – Sperpend Penisula – A quest to help the city of Quagmire in the Serpent Peninsula has reached the City of Ierendi. (X6 – Quagmire! – Levels 4-10)
(X7) Mystery of the Missing Princess – A lost Ierendi Princess on a Minrothad mechant ship is causing tensions between the two surface nations and the undersea kingdoms (X7 – The War Rafts of Kron – Levels 9-12)
Still to be Edited
GAZ4 – A Plea for Help – Guard duty on a noble’s estate for two weeks.
GAZ4 – Who’s Killing the Great Adventurers of Ierendi – Previous contestants in the trails of rulership have begun turning up dead, unable to be revived.
Phase Three (Levels 11-15)
AC 1010 (Tier 3 – Level 11)
AC 1011 (Tier 3 – Level 12)
AC 1012 (Tier 3 – Level 13)
AC 1013 (Tier 3 – Level 14)
Still to be Edited
GAZ4 – Phantom Pirates – A flotilla of ghost pirates has started to plague the waters near Elegy Island.
AC 1014 (Tier 3 – Level 15)
- Timeline – AC 1014 – Ierendi
- Still to be Edited
- GAZ4 – The Twenty-Four Eyes of the Hydra – A chance to take on a hydra of legend awaits any who wish to venture deep into Safari Island. No expense spared on the luxury of the venture.
Phase Four (Levels 16-20)
AC 1015 (Tier 3 – Level 16)
- Timeline – AC 1016 – Ierendi
- Still to be Edited
- GAZ4 – The Visionary – A Glantrian sidewalk artist able to paint the future
AC 1016 (Tier 3 – Level 17)
- Timeline – AC 1016 – Ierendi
- Still to be Edited
- GAZ4 – The Tougher the Challenge, the Greater the Glory – An invitation has been made to visit the Honour Island Mages
AC 1017 (Tier 3 – Level 18)
AC 1018 (Tier 3 – Level 19)
TBA
Content Updates
- 2022-01-15 – Added in AC 1010 to 1018.
- 2021-10-25 – Added AC 1009 and cleaned up the timeline.
- 2021-08-22 – Added in timeline entry for AC 1008.
- 2021-05-09 – Moved the mini campaign information to its own page.
- 2021-03-20 – Adding in Available Backgrounds section.
- 2021-03-02 – Adding in the Gnomes of the Region.
- 2021-02-28 – Adding in the Character Options section.
- 2020-10-02 – Adding intro from Realm Works migration.
- 2020-08-23 – Timeline cleanup.
- 2020-08-06 – Added in Timeline for AC 1007.
- 2020-04-23 – Migration of content from my google site.
- 2020-03-31 – Structure and pantheon moved to its own post.
- 2020-03-03 – Added in Timeline for AC 1006.
- 2020-02-18 – Added in Timeline for AC 1005.
- 2020-01-14 – Added in Timeline for AC 1004.
- 2019-12-24 – Added in Timeline for AC 1002.
- 2019-12-17 – Added in Timeline for AC 1001.
- 2019-12-11 – Added in Timeline for AC 1000.
- 2019-11-28 – Updating the races and religion of the nation.
D&D Gazetteer
The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam
Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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