Dungeons & Dragons Immortals

DnD Immortals Bachraeus

Dungeons and Dragons – Mystara Immortals

Bachraeus – Sphere of Entropy

Bachraeus (Entropy, Empyreal 19)
  • Favoured WeaponDagger
  • Other Names – Apophis, Lord of Snakes and Poisons
  • Symbol – A green asp (Shown on Holy Symbols of Mystara Day 82)
  • Patron of
  • Core Pantheons
  • Single Element OrganisationsEntropy – The Dark
  • Secret Crafts

Appearance: a humanoid with serpents in place of hair, reptile yellow eyes and green scales covering his body, wearing an ancient Nithian tunic and the Pharaoh’s symbols of power (Crook & Flail) tightened in his fists.

  • Bachraeus, Empyreal Immortal of Entropy 19
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • Clerical Domains
  • Clerics:
  • Patron – Medusa, Poison, Snakes, Vengeance, Violence, Yuan-ti.
  • Patron and Title KeywordsCorruptors (Hatred), Titles (Sphere of Entropy (Empyreal))
    • Empyreals pantheon onlySphere of Entropy (Empyreal)
    • Entropy pantheon onlySphere of Entropy (Empyreal)

Cultural Pantheons

  • Alphatian Empire (Lord of Snakes and Poisons) Due to Patron of Corruptors group (Hatred)
  • Outcast (Apophis) Due to Patron of Hatred
  • Ylari (Bachraeus)
Alphatian Empire Cultural Pantheon

Guiding PrincipleThe culture is trying to bring all the gods of the world under one pantheon dominated by magic and and those to wield it.
Associated NationsAlphatian Empire
Single Element OrganisationsEntropy – The Dark, Thought – Wind, Time – The Wave
Dual Element OrganisationsThought/Time – The Storm
Core ImmortalsAlphatia (Energy 16), Palartarken (Thought 11), Razud (Energy 31),

  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire, Beauty), Iliric (Temporal 8, as The Ego, Ambition), Razud (Hierarch 31, as Razud, Alphatian Empire),
  • Immortals of Entropy (8) – Aracne Prime (Temporal 8, as Spider Queen, Aranea), Arik (Celestial 18, as Lord of Madness and Nightmares, Beholders), Bachraeus (Empyreal 19, Lord of Snakes and Poisons, Betrayal), Kythria (Initiate 2, as Lady of Passion, Beauty), Loki (Eternal 30, as Prince of Lies and Deceit, Betrayal), Marwdyn (Initiate 4, as Master of Necromancy, Blackheart), Pharamond (Hierarch 32, as Master of Betrayals, Ambition), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
  • Immortals of Matter (2) – Lornasen (Temporal 10, as Queen of Spring, Beauty), Valerias (Hierarch 31, as Lady of Charity, Beauty),
  • Immortals of Thought (5) – Air Elemaster (Hierarch 33, as Sovereign of Air, Air), Freyja (Celestial 14, as Mistress of the Seidh, Beauty), Korotiku (Hierarch 32, as Lord of Spiders, Aranea), Odin (Hierarch 36, as The Zephyr, Air), Palartarkan (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar), Thalia (Hierarch 31, as Lady of Harmony, Beauty),
Outcast Cultural Pantheon

Guiding PrincipleThe culture around the unwanted and non-Human or Demi-Human races.
Associated NationsBroken Lands
Associated OrganisationsTime – Wave
Core Immortals

  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • Immortals of Energy (1) – Bartziluth (Empyreal 24, as Hruggek, Bugbears),
  • Immortals of Entropy (4) – Aracne Prime (Temporal 8, as Rakleen, Aranea), Bachraeus (Empyreal 19, Apophis, Betrayal), Loki (Eternal 30, as Bozdogan, Betrayal), Stodos (Initiate 6, as Cryonax, Arctic),
  • Immortals of Thought (1) – Korotiku (Hierarch 32, as The Shapechanger, Aranea),
  • Immortals of Time (1) – Tourlain (Temporal 8, as Protector of the Unlucky and Losers, Anarchy),
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Empyreals of Mystara (Council)
  • Immortals of Energy (2) – Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure),
  • Immortals of Thought (1) – Eiryndul (Empyreal 20, Adventure),
Sphere of Entropy (Council)

Game Master Section

Bachraeus – Empyreal of Entropy (19)

  • Sourcebooks: Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-39), Vaults of Pandius (vop)
  • Alignment: Chaotic
  • Portfolio: vengeance, hatred, betrayal, poison, snakes and serpentine creatures (medusa and yuan-ti)
  • Other Names: Apophis, Lord of Snakes and Poison
  • Sponsor: Thanatos
  • Artefacts: Crook and Flail of Bachraeus
  • Ranivorus
  • Thanatos
  • Chardastes
  • Ixion
  • Maat
  • Pflarr
Sponsorship Hierarchy – Entropy
  • Sponsorship of the Entropy Sphere
    • Hel (36) Hierarch of Entropy.
    • Thanatos (35) Hierarch of Entropy.
      • Alphaks (20) Empyreal of Entropy
      • Arik (18) Celestial of Entropy
        • Harrow (11) Temporal of Entropy moved from Thought (11)
      • Atzanteotl (31) Hierarch of Entropy.
        • Danel (14) Celestial of Entropy
        • Kythria (2) Initiate of Entropy moved from Energy (2)
        • Macroblan (27) Eternal of Matter moved from Matter (13)
      • Bachraeus (19) Empyreal of Entropy
      • Demogorgon (30) Eternal of Entropy.
        • Saasskas (23) Empyreal of Entropy.
          • Slizzark (15) Celestial of Entropy moved from Energy (17)
      • Loki (30) Hierarch of Entropy.
      • Orcus (26) Eternal of Entropy
      • Ouranos (34) Hierarch of Entropy moved from Energy (35)
      • Pharamond (32) Hierarch of Entropy moved from Energy
      • Qywattz (21) Empyreal of Entropy moved from Thought (20)
      • Ranivorus (16) Celestial of Entropy
        • Loup (9) Temporal of Entropy moved from Thought (9)
      • Talitha (25) Eternal of Entropy
        • Kallala (22) Empyreal of Entropy moved from Time (14)
        • Ruaidhri (3) Initiate of Entropy from Thought (3)

History: Apophis was the stepbrother of Chardastes (son of the second wife of Chardastes’s father), and ruled a small Duchy north of the river Nithia, while the brother had been granted the by his father the richer part of the kingdom on the banks of the River Nithia. Apophis envied the young monarch’s prosperity and fortune, and devoured by hatred and lust for power, he planned a conspiracy to usurp the throne and get rid of Chardastes. Apophis paid a secret sect of murderers and slavers from an oriental province in exchange for the kidnapping of his brother. In fact he did not dare to kill him fearing to bring down on himself an ancient divine curse. Apophis invited his brother to his palace to celebrate the anniversary of his rise to the throne, but during the travel the royal caravan was attacked by the hired bandits in the northern wildlands. Thanks to the undead summoned by the attackers’ wizards, the assailants took the royal guard by surprise and the bandits managed to capture Chardastes. After he was sure that the brother had been carried away and sold as slave in a faraway land, Apophis marched on the kingdom’s capital carrying the news of the onslaught of Chardastes. Armed with this information, he convinced the nobles and the army to support his claim to the throne in order to unify the two territories. Thus he became King of Nithia. Apophis ruled for five long years in constant fear of being discovered and exiled for his crimes. To prevent this, he created a rigid control over the nobles and bribed many generals, using his power to imprison or murder all those who opposed him. Moreover, listening to his Grand Vizier (a cleric of Thanatos), he began to create a secret army of undead warriors with the double purpose to defend the kingdom from any internal uprising and to declare war against the neighbouring states, gaining new lands and destroying potential threats to his rule. However, one fateful day Chardastes came back to the palace and demanded to be received by his stepbrother. When Apophis understood that his position was in danger, he declared the stranger an impostor sent by the king of a neighbouring nation in an attempt to bring chaos in Nithia, and he tried to imprison him. Learning from previous mistakes, this time Chardastes proved more clever than the evil Apophis, and succeeded to escape with the aid of his ally, Maat. In the following months, Apophis ordered a manhunt in order to find a jail his stepbrother, but his search was vain. Also, he understood too late that Chardastes brought with him more troubles than he expected. In a short time, Nithia was besieged by the armies of its neighbours supported by the magical troops supplied by the powerful Pflarr, who was helping Chardastes’s rightful claim to his throne. Apophis mustered all the military might he had and decided to use his undead troops hoping to exploit the surprise factor. However, Chardastes had already been informed of this army and was prepared. In the final battle the troops of Apophis were scattered, many soldiers deserted and many conscripts refused to march against the frightening constructs of the mighty Pflarr. Apophis was besieged in the royal palace, and had to face Chardastes directly, who humiliated the usurper in front of all the court and the citizens. When he tried to flee, Pflarr himself confronted him, and after killing his Grand Vizier he tried to imprison the soul of the vile monarch. With one last spell, Apophis turned into a snake and in the ensuing confusion managed to avoid death at the hands of Pflarr. However, he did not escape Pflarr’s curse, which disfigured him and turned him into a reptilian humanoid, half man half snake, a perpetual testimony to his double nature of traitor and worshipper of Thanatos. Apophis wandered across the Nithian basin asking the gods’ forgiveness for his sins, but every time he was driven away or hunted down by the human tribes he approached. This poisoned his mind completely, so he started to pray the forces of darkness to give him the strength to survive and to exact his vengeance. Thanatos answered, and after exposing him to several trials to judge his loyalty, he gave Apophis demonic powers turning him into a vengeful creature he renamed Bachraeus. He then led Bachraeus to the southern continent, where he subjugated a large Neathar tribe and turned all his disciples into snakelike creatures like him (the first yuan-ti, medusa and weresnakes). This atrocity earned him a place in the sphere of Entropy in BC 1340. From that moment his cult took roots both in the Nithian Empire as Apophis, patron of betrayal and hatred, and in Milenia and the Davanian other civilisations as Bachraeus, patron of medusa, yuan-ti and snakes.

Personality: Bachraeus is sly, envious and vindictive. He enjoys bringing suffering to the living people as a sick kind of reprisal for all the grief he had to suffer. His extreme fascination with poisons and pain earned him a dreadful legend among mortals, and his followers try to imitate him in all his cruelty. He is the recognised patron of the medusa, the mysterious weresnakes and the yuan-ti of the Jungle Coast, having sired this breed during his exile from the Nithia. He is also patron of the venomous snakes, of the murderers and the traitors in several cultures, and remains the greatest enemy of Chardastes, Pflarr and Maat (who humiliated him in his mortal life), while he can count on Thanatos and Ranivorus to further his diabolic schemes and his plans of destruction.

Information to be discovered by Groups

Unfinished Pantheon:

  • Nihtian (Apophis)
Classic D&D (BECMI) Stats
  • Followers Alignment: Neutral or Chaotic; clerics must be Chaotic
  • Favoured weapon: dagger (allowed all one-handed slashing weapons and the blowgun)
  • Clerics skills and powers: clerics can Charm Snakes once a day (see clerical spell of same name), +1 bonus to ST vs Poison and Petrification
  • Paladins skills and powers: avengers can Create Poison once every two days (see clerical spell of same name)
D&D 3.5 Stats
  • Domains: Entropy, Chaos, Evil, Deceit, Revenge
  • Preferred weapon: dagger
Design Changes

Bachraeus – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Betrayal and Hatred (patron) added to the Outcast pantheon.
  • Betrayal and Hatred (patron) added to the Corruptors patron group.
  • Corruptors (patron group) added to the Alphatian Empire pantheon.
  • Empyreal (rank) added to the Empyreals pantheon.
  • Sphere of Entropy (rank group) added to Entropy pantheon.

Content Updates

  • 2021-09-10 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
D&D Gods

The Gods: The Immortals Overview, Patrons

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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