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DnD Classes Clerics Domain Water

Dungeons and Dragons – Mystara

Clerical Domains – Water

5e-grr-br The Book of the Righteous
5e-grr-br The Book of the Righteous

Domain of Water – Overview

Few clerics are granted powers that encompass elements that are simultaneously fundamental to the flourishing of life and capable of wiping away all traces that life was once there. Water takes many forms; so too do the powers granted to clerics of this domain. A cleric devoted to a god with dominion over water can call to hand the force of a rushing river current, summon the relentless, crashing power of the tides, or conjure the bitter cold of a blizzard. Clerics with this domain can summon or vanish into blinding mists, walk across the bottom of a lake without harm, and harness the catastrophic power of a flood. Many different deities grant the powers of the water domain to their followers: gods of the sea, gods of the rain and snow, and gods of rivers, lakes, and streams.

Domain of Water – Pantheons

  • Pantheons (Racial):
    • Atruaghin – Old Man of Sea (see Protius), Starbrow (see Calitha)
    • Elven – Mother Ocean (see Calitha), Father Ocean (see Protius)
    • Halflings – Harbinger of Change (see Protius)
    • Makai – Protector of Marine Fauna (see Protius), Protector of Marine Hunters (see Sharpcrest)
  • Pantheons (Cultural):
    • Alphatian Empire – Lady of the Seas (see Calitha), Sovereign of the Oceans and Water (see Protius), Sovereign of Water (see Water Elemaster)
    • Land Guilds Al-Kalim, Old Man of the Sea (see Protius)
    • NorseHymir
    • Ocean GuildsCalithia
    • Outcast – Aegir (see Hymir)
    • Thyatian Empire – The Peacemaker (see Al-Kalim), The Rootmaker (see Calitha), The Spuming Nooga (see Protius), The Squid Slayer (see Sharpcrest)
    • Ylari – Guardian of Time (see Protius), Holy Prophet of the Eternal Truth (see Al-Kalim), The Seven Veils (see Kallala)
  • Pantheons (Elemental):

Domain of Water – Spells

LevelSpells
1create or destroy water, fog cloud
3blur, misty step
5sleet storm, water breathing
7conjure minor elementals, control water
9conjure elemental, cone of cold

Domain of Water – Features

  • (1st) Relentless as the Tides – When you choose this domain at 1st level, you gain proficiency with heavy armor. Additionally, wearing heavy armor does not affect your ability to swim or encumber your movement in water.
  • (1st) Destructive as the Flood – Also starting at 1st level, your damaging spells are more effective. Whenever you roll damage for a cleric spell of 1st level or higher, add your Wisdom modifier to the damage (minimum of 1)
  • (2nd) Channel Divinity – Crashing Waves – Starting at 2nd level, you can use your Channel Divinity to summon the power of the crashing waves to strike at your enemies.
    • When you hit an enemy with a melee weapon attack, you can use your Channel Divinity as a bonus action to cause a wave of divine power to wash out over each enemy you choose that is within 10 feet of the target of the attack. For each of those creatures, if the attack roll of the weapon attack equals or exceeds that creature’s Armor Class, that creature takes bludgeoning damage equal to the weapon’s damage die + your Wisdom modifier (plus any extra damage gained from the Divine Strike feature once you reach 8th level).
  • (6th) Placid as the Land – Beginning at 6th level, when you are charmed, you can use your action to end the effect that is causing you to be charmed.
  • (8th) Divine Strike – At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 bludgeoning damage to the target. When you reach 14th level, the extra damage increases to 2d8.
  • (17th) Untouchable as the Mists – Starting at 17th level, you are permanently under the effects of the water breathing spell, and whenever you cast one of your domain spells, you gain resistance to bludgeoning, piercing, and slashing damage until the end of your next turn.

Domain of Water – GM Section

Common – Sphere of Time and Element of Water

This sections is still under construction.

  • Pantheons (Unknown)
    • Davania – Manadyn (see Protius)
    • Milenia – Taroyas
    • Neathar – Ahti (see Protius)
    • Nithian – Nithys (see Protius)
    • Norwold – Protius
    • Ocean – Kallala, Manwara (see Protius), Sharpcrest, Tallivai (see Calithia)
    • Olympian Pantheon – Zeus (see Taroyas)

Content Updates

  • 2021-08-20 – Update to layout and menu. Adding in spells and features.
Mystara 5E Classes

Overview, Downtime for Gaining Level

Barbarian: Ancestors, Ancestral Guardian, Battlerager, Berserker, Harrier, Juggernaut, Storm Herald, Totem Warrior, Zealot

Bard: Entropy, Fey Magic, Glamour, Greenleaf, the Jester, Lore, Swords, Valour, Virtue, Whispers

Cleric: Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Clockwork, Corruption, Creation, Darkness, Death, Dragon, Earth, Fire, Forge, Grave, Hunger, Hunt, Hunting, Justice, Knowledge, Labyrinth, Life, Light, Lust, Madness, Moon, Mountain, Nature, Oceans, Order, Prophecy, Repose, Solidarity, Speed, Strength, Tempest, Time, Travel, Trickery, Tyranny, Void, War, Water, Zeal

Druid: Dreams, Feyfriend, the Forest Kingdom, the Land, the Moon, the Shapeless and Prime Terror, the Shepherd, the Stones, the Tree of Life

Fighter: Arcane Archer, Banneret, Battle Master, Cavalier, Champion, Clacking Mercenary, Edjet, Eldritch Knight, Ghost Knight, Griffon Knight, Hospitaller, Knight Surgeon, Samurai, Shield Bearer, Sword Dancer, Weapons Master, Woodlands Cavalier

Monk: the Cobalt Soul, the Drunken Master, the Elements, Iron, the Kensai, the Long Death, the Open Hand, Shadow, the Sun Soul

Paladin: the Ancients, the Ascetic, Battle, Conquest, the Crown, Devotion, the Eagle, the Giving Grave, Mercy, Perfection, the Radiance, Redepmtion, Thunder, Vengeance. Special – Oathbreaker

Ranger: Beast Master, Explorer, Fey Hunter, Gloom Stalker, Hidden Guardian, Horizon Walker, Hunter, Monster Slayer, Unicorn Charger, Vampire Slayer, Zobecker Scout

Rogue: Arcane Trickster, Assassin, Duelist, Fixer, Inquisitive, Mastermind, Scout, Swashbuckler, Thief, Whisper

Sorcerer: Bloodlines (Draconic, Dryad, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow), Divine Inspiration, Divine Soul, Elemental Essence, Pyromancer, Runechild, Shadow Magic, Storm Sorcery, Wild Magic

Warlock: Archfey, Black Woods, Celestial, Fiend, Genie Lord, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Undying

Wizard: Angelic Scribe, Bladesinger, Doom Croaker, Dragon Masks, Elementalist, Geomancy, Necrophagy, Ring Warden, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Transmutation, Void Magic), Timekeeper, War Mage

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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