Dungeons and Dragons – Mystara
Clerical Domains – Water

Domain of Water – Overview
Few clerics are granted powers that encompass elements that are simultaneously fundamental to the flourishing of life and capable of wiping away all traces that life was once there. Water takes many forms; so too do the powers granted to clerics of this domain. A cleric devoted to a god with dominion over water can call to hand the force of a rushing river current, summon the relentless, crashing power of the tides, or conjure the bitter cold of a blizzard. Clerics with this domain can summon or vanish into blinding mists, walk across the bottom of a lake without harm, and harness the catastrophic power of a flood. Many different deities grant the powers of the water domain to their followers: gods of the sea, gods of the rain and snow, and gods of rivers, lakes, and streams.
Domain of Water
- Patrons of
- Nationality – Aquarendi (1)
- Racial – Aquatic Races – Aquatic Races (1)
- Regional – Arctic (1)
- Associated Secret Crafts – Elvenologist (Aquarendi), Waterologist (Aquarendi, Aquatic Races, Arctic),
- Associated Immortals – Calitha (Aquarendi, Aquatic Races), Stodos (Arctic),
- Primary Domain Pantheons – Elven (Calitha), Ocean (Calitha), Outcast (Stodos),
- Secondary Domain Pantheons – Ocean (Stodos), Water (Studos),
- Council Pantheons – Assembly (Calitha, Stodos), Celestials (Calitha), Entropy (Studos), Initiates (Stodos), Spheres (Studos), Time (Calitha),
Domain of Water – Spells
Level | Spells |
---|---|
1 | create or destroy water, fog cloud |
3 | blur, misty step |
5 | sleet storm, water breathing |
7 | conjure minor elementals, control water |
9 | conjure elemental, cone of cold |
Domain of Water – Features
- (1st) Relentless as the Tides – When you choose this domain at 1st level, you gain proficiency with heavy armor. Additionally, wearing heavy armor does not affect your ability to swim or encumber your movement in water.
- (1st) Destructive as the Flood – Also starting at 1st level, your damaging spells are more effective. Whenever you roll damage for a cleric spell of 1st level or higher, add your Wisdom modifier to the damage (minimum of 1)
- (2nd) Channel Divinity – Crashing Waves – Starting at 2nd level, you can use your Channel Divinity to summon the power of the crashing waves to strike at your enemies.
- When you hit an enemy with a melee weapon attack, you can use your Channel Divinity as a bonus action to cause a wave of divine power to wash out over each enemy you choose that is within 10 feet of the target of the attack. For each of those creatures, if the attack roll of the weapon attack equals or exceeds that creature’s Armor Class, that creature takes bludgeoning damage equal to the weapon’s damage die + your Wisdom modifier (plus any extra damage gained from the Divine Strike feature once you reach 8th level).
- (6th) Placid as the Land – Beginning at 6th level, when you are charmed, you can use your action to end the effect that is causing you to be charmed.
- (8th) Divine Strike – At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 bludgeoning damage to the target. When you reach 14th level, the extra damage increases to 2d8.
- (17th) Untouchable as the Mists – Starting at 17th level, you are permanently under the effects of the water breathing spell, and whenever you cast one of your domain spells, you gain resistance to bludgeoning, piercing, and slashing damage until the end of your next turn.
Domain of Water – GM Section
This sections is still under construction.
Common – Sphere of Time and Element of Water
- Pantheons (Racial):
- Pantheons (Cultural):
- Alphatian Empire – Lady of the Seas (see Calitha), Sovereign of the Oceans and Water (see Protius), Sovereign of Water (see Water Elemaster)
- Land Guilds Al-Kalim, Old Man of the Sea (see Protius)
- Norse – Hymir
- Ocean Guilds – Calithia
- Outcast – Aegir (see Hymir)
- Thyatian Empire – The Peacemaker (see Al-Kalim), The Rootmaker (see Calitha), The Spuming Nooga (see Protius), The Squid Slayer (see Sharpcrest)
- Ylari – Guardian of Time (see Protius), Holy Prophet of the Eternal Truth (see Al-Kalim), The Seven Veils (see Kallala)
- Pantheons (Elemental):
- Radiance (fire) – Water Elemaster
- Secret Crafts: Waterologist
- Spheres of Power – Time
- Spheres of Power (#/Pow) – Time – Water (7/120)
- Immortals:
- Time (7) Al-Kalim (3), Calitha (18), Hymir (11), Kallala (14), Protius (29), Sharpcrest (13), Water Elemaster (32)
- Pantheons (Unknown)
- Davania – Manadyn (see Protius)
- Milenia – Taroyas
- Neathar – Ahti (see Protius)
- Nithian – Nithys (see Protius)
- Norwold – Protius
- Ocean – Kallala, Manwara (see Protius), Sharpcrest, Tallivai (see Calithia)
- Olympian Pantheon – Zeus (see Taroyas)
Content Updates
- 2022-05-11 – Updates to sections and linking to patrons.
- 2021-08-20 – Update to layout and menu. Adding in spells and features.
Mystara 5E Classes
Overview, Downtime for Gaining Level
Artificer: Alchemist, Armourer, Artillerist, Battle Smith, Bombardier, Engineer, Stitcher
Barbarian: Amber’s Enlightened, Ancestors, Ancestral Guardian, Battlerager, Beast, Beast Slayer, Bearsarker, Berserker, Carcharodon, Dreadnought, Fractured, Fungal Hulk, Harrier, Herculean, Juggernaut, Primal Spirit, Primordial Predator, Rager, Storm Herald, Tempest, Totem Warrior, Ulfhander, Wild Magic, Wizard Slayer, Zealot
Bard: Adventurers, Ancients, Creation, Eloquence, Entropy, Epic Poetry, Fey Magic, Glamour, Grace, Greenleaf, the Jester, Lore, Loremaster, Minstrel, Mirthful Mariarchi, Mountebank, Requiems, Singer of the Deeps, Spirits, Swords, Troubadour, Valour, Virtue, Warchanter, Whispers, Wyrdsingers
Cleric: Aberrance, Alhool Keener, Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Chaos, City, Clockwork, Corruption, Crafts, Creation, Darkness, Death, Dragon, Earth, Eldritch, Enigma, Fire, Force, Forge, Grave, Healer, Hunger, Hunt, Hunting, Inquisition, Justice, Knowledge, Labyrinth, Law, Life, Light, Luck, Lust, Madness, Messiah of Ashes, Moon, Mountain, Mushroom, Naraneus, Nature, Nobility, Oceans, Oracle, Order, Peace, Prophecy, Repose, Sharing, Sickness, Solidarity, Speed, Strength, Sun Priest, Tempest, Time, Travel, Trickery, Twilight, Tyranny, Undeath, Void, War, Warpriest, Water, Winter, Zeal
Druid: Ancestors, Blood, Dreams, Feyfriend, the Forest Kingdom, Guardian, the Land, the Moon, Mushrooms, Mutation, Oaks, Owls, Roses, Sacrifice, the Shapeless and Prime Terror, the Shepherd, Skinchanger, Spirits, Stars, the Stones, the Tree of Life, Treespeaker, Wildfire
Fighter: Arcane Archer, Banneret, Battle Master, Bladebonded, Blind Duelist, Boarder, Brute, Bulwark Warrior, Captain, Cavalier, Champion, Clacking Mercenary, Duelist, Echo Knight, Edjet, Eldritch Knight, Fortune’s Smith, Gholaad’s Translation, Ghost Knight, Gladiator, Griffon Knight, Hoplite Soldier, Hospitaller, Knight, Knight Surgeon, Living Crucible, Living Vampire, Prescient Knight, Psi Warrior, Rune Knight, Samurai, Sapper, Sharpshooter, Shield Bearer, Smithkin, Sword Dancer, Thug, Weapons Master, Woodlands Cavalier
Marshal: Crusader, Gambling General, Guerrilla, Kingpin, Mindbender, Noble, Path (Master, Night, Reaper), Rallier, Reaver, Redeemer, Revolutionary, Strategist, Swift Strategist, Tactician, Talented Tactician, Tyrant, Warbringer
Monk: the Ascendant Dragon, the Astral Self, the Bo’faquan, the Crystal Cannonade, Brawler, the Cobalt Soul, the Drunken Master, the Elements, the Exalted Athlete, Iron, the Kensai, the Leaden Crown, the Long Death, Mercy, the Open Hand, Pain, Pride, Reaving Vortex, Shadow, the Shield, the Sun Soul, the Warrior Monk
Paladin: the Ancients, the Annihilator, the Ascetic, Battle, Conquest, the Crown, Despair, Destruction, Devotion, the Dragonlord, the Eagle, Elimination, the Errant, the Giving Grave, Glory, Green Knight, Holy Champion, Inquisitor, Mercy, Pearl, Pestilence, Perfection, the Radiance, the Raven, Redemption, Spear Maiden, Thunder, Vengeance, the Watchers, Zeal. Special – Oathbreaker
Ranger: Beast Master, Explorer, Fey Hunter, Fey Wanderer, Gloom Stalker, Green Reaper, Hidden Guardian, Horizon Walker, Horse Nomad, Hoyrall Shredder, Hunter, Monster Slayer, Netherworld, Explorer, Privateer, Swarmkeeper, Underminer, Unicorn Charger, Urban Shadow, Vampire Slayer, Vermin Lord, Warden, Wildborn, Zobecker Scout
Rogue: Arcane Trickster, Assassin, Burglar, Cutthroat, Duelist, Fixer, Highway Rider, Hitman, Infernal Talismancer, Inquisitive, Investigator, Mastermind, Misfortune Bringer, Odyssean, Phantom, Poisoner of Minds, Scout, Soulknife, Spy, Svirf Scientist, Swashbuckler, Thief, Trapsmith, Whisper
Scholar: Alchemy, Mind-Delving
Sorcerer: Aberrant Mind, Aristocratic, Ascendant, Bloodlines (Boreal, Draconic, Dryad, Enigma, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow, Wretched), Clockwork Soul, Cunning Woman, Divine Inspiration, Divine Soul,, Draconist Elemental Essence, Facets (Flawless Caster, Gemblade), Farseer, Haunted, Psychic Magic, Pyromancer, Runechild, Shadow Magic, Soul Burner, Spore-cerer, Storm Sorcery, Traveler, Wild Magic
Underterror: Hel Savant, Slaver of the Damned, Underworld Monstrocity
Warlock: Alienist, Archfey, Archfiend, Black Woods, Celestial, Colloid, Diabolist, Fates, Fathomless, Fiend, First Vampire, Fragment Channeler of Zagnexis, Frozen One, the Genie, Genie Lord, Grand Void, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Parasite, Primeval One, Sargasso Siren, Sibyl, Spellbound, Undead, Undying, Voices of the Ancestors
Wizard: Academy Philosopher, Alkemancer, Angelic Scribe, Aquanaught, Arcane Specialist, Arcanist, Bladesinger, Blood Mage, Castellan, Chronury Magic, Demonologist, Disenchanter, Doom Croaker, Dragon Masks, Elementalist, Entropist, Geomancy, Graviturgy Magic, Illuminator, Mage, Master of Fiends, Mystifier, Necrophagy, Order of Scribes, Plague Doctor, Ring Warden, Rune Caller, Sangromancer, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Pyromancer, Transmutation, Void Magic), Ship Mage, Timekeeper, Transgnomamist, War Mage, White Necromancer
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

This site is currently undergoing migration to www.thedarkelf007.com website due to needing a different set of tools that I had available to me on here.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.