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Dungeons & Dragons Immortals

DnD Immortals Hymir

Dungeons and Dragons – Mystara Immortals

Hymir – Sphere of Time

Hymir (Time, Celestial 13)
  • Favoured WeaponSpear
  • Symbol – a cauldron
  • Other Names – Aegir, Master of Alchemy, The Alchemist
  • Patron of
    • Energy – MagicalAlchemy (1)
    • Thought – ScienceAlchemy (1)
    • Dual Energy/Thought – Magical ScienceAlchemy (1)
  • Core PantheonsGiantkin (as Hymir)
  • Secret CraftsAlchemologist (Alchemy),

Appearance: a fat sea giant of about four metres, with bluish and partly scaled skin, long black hair and moustache, a fat belly and a ruddy nose that is testimony to his love of libations, wearing a simple blue tunic and with a friendly and outdated air.

  • Hymir, Immortal Celestial of Time 13
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Flame, Element of Fire, Sphere of Energy
  • The Wind, Element of Air, Sphere of Thought
  • Cleric DomainsBeer (Alchemy),
  • Monk Ways – Drunken Master (xge33, Alchemy),
  • Clerics:
  • Patron – Revelry, Water, Wisdom.
  • Patron and Title KeywordsRacial (Giants), Titles (Sphere of Time (Celestial))
    • Celestial pantheon onlySphere of Time (Celestial)
    • Time pantheon onlySphere of Time (Celestial)

Racial Pantheons

  • Giantkin (as Hymir) Due to Patron of Giants.

Cultural Pantheons

Pantheons – Core Immortal
Giantkin Racial Pantheon

Guiding PrincipleThe culture centred around the Giants
Associated NationsTBA
Core ImmortalsHymir (Time 13),

  • Primary Patrons
  • Secondary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Secondary Cleric DomainsAir (Aerial Races, Agriculture), Beer (Alchemy), Earth (Agriculture), Knowledge (Aesirs), Nature (Agriculture, Alfheim), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
  • Secondary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Secondary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Secondary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Secondary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (1) – Mealiden (Empyreal 23, as The Red Arrow, Adventure, Alfheim),
  • Immortals of Matter (1) – Forsetta (Temporal 7, as The Lawbringer, Aesirs),
  • Immortals of Thought (4) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Frey (Celestial 13, as The Tactician, Aesirs, Agriculture), Nob Nar (Initiate 4, as Nob Nar, Adventure), Thor (Eternal 29, as Thor, Aesirs),
  • Immortals of Time (2) – Hymir (Celestial 13, as Hymir, Alchemy), Simurgh (Eternal 26, as Keeper of the Flow of Time, Aerial Races),
Pantheons
Dwarven and Gnome Racial Pantheon

Guiding Principle – The culture concerned with Dwarves, Gnomes and Crafting, Invention and Technology
Associated NationsDarokin, Ethengar, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Thyatis
Single Element OrganisationsEnergy – Flame, Matter – Growth, Thought – Wind,
Dual Element OrganisationsEnergy/Thought – Radiant, Matter/Thought – Sand
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Flame, Element of Fire, Sphere of Energy
  • Growth, Element of Earth, Sphere of Matter
  • The Wind, Element of Air, Sphere of Thought

Holy Symbols

  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Clerical DomainsAir (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (2) – Heimdall (Eternal 30, as Guardian of Portals, Aesirs), Ninsum (Hierarch 35, as Ninsun, Agriculture),
  • Immortals of Matter (3) – Polunius (Eternal 25, as The Celestial Architect, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (6) – Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance, Aesirs), Halav (Celestial 17, as The Redhair, Armourer), Palartarken (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture), Sinbad (Eternal 25, as The Celestial Traveller, Adventure),
  • Immortals of Time (3) – Brindorhin (Celestial 14, as High Hero, Abundance), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Simurgh (Eternal 26, as Simurgh, Aerial Races),
Myoshima Cultural Pantheon

Guiding PrinciplesThe core Rakasta beliefs, steeped in science and technology.
Associated NationsMystara’s Hidden Moon
Associated OrganisationsEnergy – Flame, Matter Growth, Thought – Wind,
Dual Element OrganisationsEnergy/Thought – Radiant, Matter/Thought – Sand
Core ImmortalsNinfangle (Thought 26),

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • Growth, Element of Earth, Sphere of Matter
  • The Wind, Element of Air, Sphere of Thought
  • The Flame, Element of Fire, Sphere of Energy

Holy Symbols

  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (1) – Ninsum (Hierarch 35, as The Rainbow Path, Agriculture),
  • Immortals of Matter (2) – Polunius (Eternal 25, as The Designer, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture),
  • Immortals of Thought (4) – Frey (Celestial 13, as Brian, Aesirs, Agriculture), Ninfangle (Eternal 26, as Nin Fang Le, Adventure), Palartarken (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture),
  • Immortals of Time (1) – Hymir (Celestial 13, as Master of Alchemy, Alchemy),
Radiance Elemental Pantheon

Guiding PrincipleThe balanced elemental culture specialising in Fire and Magic.
Associated NationsGlantri
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Flame, Element of Fire, Sphere of Energy
  • The Wind, Element of Air, Sphere of Thought

Holy Symbols

  • Primary Cleric DomainsBeer (Alchemy), Prophecy (Astrology),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy),
  • Immortals of Thought (2) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air), Palartarken (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy),
  • Immortals of Time (2) – Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tiresias (Temporal 9, as Dallbard, Astrology),
Thyatian Empire Cultural Pantheon

Guiding PrincipleThe culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated NationsKarameikos, Thyatis
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Flame, Element of Fire, Sphere of Energy
  • The Wind, Element of Air, Sphere of Thought
  • Primary Cleric DomainsAmbition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy),
  • Secondary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Secondary Cleric DomainsAir (Agriculture, Air, Alphatian Empire), Arcana (Alphatian Empire, Arenea), Creation (Armourer), Earth (Agriculture), Forge (Armourer), Knowledge (Aesirs), Nature (Agriculture, Alfheim), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
  • Secondary Monk WaysElements – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture, Air),
  • Secondary Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Secondary Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture), Air, Survivor (Agriculture, Air),
  • Immortals of Energy (4) – Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as The Guardian, Adventure, Alfheim), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
  • Immortals of Entropy (1) – Pharamond (Hierarch 32, as The Betrayer, Ambition),
  • Immortals of Matter (3) – Forsetta (Temporal 7, as The Lawbringer, Aesirs), Polunius (Eternal 25, as The Designer, Architecture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (7) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer), Frey (Celestial 13, as The Tactician, Aesirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Arenea), Ninfangle (Eternal 26, as The White Claw, Adventure), Odin (Hierarch 36, as The Zephyr, Aesirs, Air), Thor (Eternal 29, as Thor, Aesirs),
  • Immortals of Time (2) – Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
Councils
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Arenea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Arenea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Arenea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarken (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Celestials of Mystara (Council)

All Immortals of Celestial Rank in Mystara are part of the Celestials of Mystara Council. It is run by the five immortals of rank 18, one from each sphere.

  • Charter Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Charter Cleric DomainsAir (Alphatian Empire), Arcana (Alphatian Empire), Beer (Alchemy), Cat (Animals), Creation (Armourer), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Animals), Oceans (Aquarendi, Aquatic Races), Tempest (Agriculture), War (Aesirs), Water (Aquarendi, Aquatic Races),
  • Charter Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Charter Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Charter Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Charter Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (2) – Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire),
  • Immortals of Thought (3) – Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture),
  • Immortals of Time (3) – Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy),
Sphere of Time (Council)

All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.

  • Charter Cleric DomainsAir (Aerial Races), Beer (Alchemy), Chaos (Anarchy), Nature (Abundance), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Water (Aquarendi, Aquatic Races),
  • Charter Monk Ways – Drunken Master (xge33, Alchemy),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),

Game Master Section

Hymir – Celestial of Time (13)
was Temporal of Time (11)

  • Sourcebooks: Vaults of Pandius (vop)
  • Alignment: Lawful
  • Portfolio: sea giants, water and liquids, alchemy, wisdom, revelry
  • Other Names: Aegir
  • Sponsor: Protius
  • Artefacts:
Allies
  • Thor
Enemies
Sponsorship Hierarchy – Time
  • Sponsorship of the Time Sphere
    • Luca (12) Temporal of Time
    • Simurgh (26) Eternal of Time
    • Vethandi (35) Hierarch of Time
      • Gorrziok (25) Eternal of Time moved from Matter (22)
      • Skuld (34) Hierarch of Time was Entropy (34)
      • Tyche (28) Eternal of Time (28) was Thought (28)
        • Bastet (22) Celestial of Time (22) was Matter (16)
        • Raven (21) Empyreal of Time moved from Thought (21)
        • Tourlain (8) Temporal of Time moved from Thought (8)
      • Urd (32) Hierarch of Time was Matter (35)
      • Zalaj (27) Eternal of Time

History: Hymir was a sea giant that lived in the Western Sea of Dawn during the time of the Northmen heroes. Famous for being an excellent alchemist as well as a wise and good-natured individual, many aquatic creatures sought refuge or counsel with him, taking his reputation to the four corners of the sea. One day, following a squall, Hymir found among the remains of a boat the dying body of a human and with his good heart took him into his cavern and used his knowledge to nurse him. Great was the astonishment of the survivor, no less than Thor, when he noticed that he was being helped by a giant, a race that he scorned with all his heart, but after having known Hymir better, understood that he was worthy of trust and he swore eternal gratitude. Thor had immediately a way of repaying him when an army of devilfish invaded the Western Sea of Dawn and threatened to enslave the peoples. Recalled by Hymir, Thor was one with him for fighting this underwater threat, and the two heroes travelled wide and far, either by land or by sea, for saving the marine races, succeeding at last to annihilate the horde of devilfish thanks to a potion prepared by Hymir with his Smoking Cauldron made more famous however by the libations it produced for celebrating with Thor than for any other). Thor then became Immortal and Hymir then followed in the XV century BC, after having created his own kingdom among the seas of the north and being able to protect it according to the rules of the Path of the Dynast.

Personality: Hymir is a very intelligent and reflective individual, given of great respect for life and knowledge, but doesn’t hesitate to throw great celebrations, being also a lover of entertainments and of libations in particular. To him it is to heart the salvation and the preservation of the sea and it’s inhabitants, and is passionate by the mysteries of alchemy and of the element of water in general. His only stable ally is Thor (who considers him the only trustworthy giant), while not able to collaborate with his own mentor Protius, solitary and grumpy, or with Gorrziok (other patron of sea giants), whose arrogance and mercurial nature often leaves him morose, even if non of them are actual enemies.

Info on Hymir to be discovered by Groups

Elemental Pantheon:

  • Radiance (Master of Alchemy) Due to Patron of Magical group (Alchemy)
Classic D&D (BECMI) Stats
  • Followers Alignment: any; clerics must be Neutral
  • Favoured weapon: none (allowed all piercing weapons)
  • Clerics skills and powers: +1 bonus to Wisdom, free prepare drink skill, +2 bonus to alchemy, first aid and cooking (not free)
D&D 3.5 Stats
  • Domains: Time, Good, Water, Sea
  • Preferred weapon: long spear
Design Changes

Rank increase from 11 (Temporal) to 13 (Celestial)

Hymir – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Alchemy (patron) added to the Thyatian Empire pantheon.
  • Alchemy (patron) added to the Magical patron group.
  • Alchemy (patron) added to the Science patron group.
  • Giants (patron) added to the Giantkin pantheon.
  • Magical (patron group) added to the Radiance pantheon.
  • Science (patron group) added to the Dwarven and Gnome pantheon

Content Updates

  • 2021-09-26 – Rank increase to 13 and Title update to Celestial.
  • 2021-09-08 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon. Added new names, “The Alchemist”, and “Master of Alchemy”
D&D Gods

The Gods: The Immortals Overview,

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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