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Dungeons & Dragons Immortals

DnD Immortals Chardastes

Dungeons and Dragons – Mystara Immortals

Chardastes – Sphere of Time

Chardastes (Time, Empyreal 24)

Appearance: a tall man with a noble posture, high cheekbones, deep black eyes, a receding chin and a snub nose, always clean shaven, wearing a long white linen robe of Nithian fashion, a small silver bell hanging from his necklace, and holding the symbols of the pharaoh’s power (crook & flail) in his hands.

  • Chardastes, Empyreal Immortal of Time 24
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Mud or Simic Combine. Elements of Earth and Water, Spheres of Matter and Time
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter

Holy Symbols

  • Cleric Domains
  • Clerics:
  • Patron: Healing, Knowledge, Life, Medicine, Nithia, Purity.
  • Patron and Title KeywordsLiving (Death, Health), Title (Sphere of Time (Empyreal))
    • Empyreals pantheon onlySphere of Time (Empyreal)
    • Time pantheon onlySphere of Time (Empyreal)

Racial Pantheons

  • Giantkin (Chardastes) Due to Patron of Health

Cultural Pantheons

Elemental Pantheons

  • Darkness (Chardastes) Due to Patron of Death.
  • Forest (Chardastes) Due to Patron of Living group (Death, Health)
Councils
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Empyreals of Mystara (Council)
  • Immortals of Energy (2) – Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure),
  • Immortals of Thought (1) – Eiryndul (Empyreal 20, Adventure),
Sphere of Time (Council)

All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.

  • Charter Cleric DomainsAir (Aerial Races), Beer (Alchemy), Chaos (Anarchy), Nature (Abundance), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Water (Aquarendi, Aquatic Races),
  • Charter Monk Ways – Drunken Master (xge33, Alchemy),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),

Game Master Section – Chardastes

Chardastes – Empyreal of Time (24)
Was Celestial of Time (16)

  • Sourcebooks: Mystara Players Handbook (mph92), Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-39), Vaults of Pandius (vop)
  • Alignment: Neutral
  • Portfolio: medicine, healing, health, purification, knowledge, life cycle, eternal life
  • Other Names: The King-Priest
  • Sponsor: Protius
  • Artefacts: Bell of Chardastes
Allies of Protius

Assists (can also be assisted by)

  • Maat

Assisted by

Enemies of Protius

Opposes (can also be opposed by)

  • Bachraeus
Sponsorship Hierarchy – Time
  • Sponsorship of the Time Sphere
    • Luca (12) Temporal of Time
    • Simurgh (26) Eternal of Time
    • Vethandi (35) Hierarch of Time
      • Gorrziok (25) Eternal of Time moved from Matter (22)
      • Skuld (34) Hierarch of Time was Entropy (34)
      • Tyche (28) Eternal of Time (28) was Thought (28)
        • Bastet (22) Celestial of Time (22) was Matter (16)
        • Raven (21) Empyreal of Time moved from Thought (21)
        • Tourlain (8) Temporal of Time moved from Thought (8)
      • Urd (32) Hierarch of Time was Matter (35)
      • Zalaj (27) Eternal of Time

History: During his mortal life Chardastes was an important kingpriest of Nithys (Protius) that lived in the valley along the Nithia’s banks. His stepbrother Apophis, lord of the northern and poorer realm and deeply envious of his brother’s luck, devised a plan to eliminate him and take his throne. Invited by Apophis to his palace to celebrate the anniversary of his ascension to the throne, Chardastes and his escort were attacked in the wildlands by a band of mercenaries paid by Apophis to kidnap the king and sell him as slave in some faraway land. After years spent serving a cruel and mean noble in the delta region, Chardastes was finally freed by the heroic paladin Maat, at that time near completing the path of the Polymath. Chardastes revealed her his sad story, asking her help to return to his kingdom and reclaim his crown. Maat agreed and accompanied Chardastes together with the rest of her adventuring group.

Back in Nithia, Chardastes discovered that Apophis had united the two kingdoms, but when he introduced himself to the court and tried to voice his claims, he was rejected and accused of being an impostor and a spy. Apophis tried to capture him, but Chardastes understood his stepbrother’s treachery and was able to flee into the desert with his allies. In the following months he visited the neighbouring duchies to make deals with the rulers that Apophis had alienated with his military campaigns. Chardastes created a strong alliance of nobles and troops to back his claims to the throne of Nithia, but he knew he had to act cautiously before striking, because he would have had only one chance. For this reason he sent spies in Nithia before attacking, and he got word that his brother had created a great army of undead with the help of the priests of Thanatos, to face any aggression from the inside or the outside. To counter this move, Chardastes went to the most powerful wizard of the region, Pflarr the Divine, and swore fealty to him in exchange for his help against Apophis and his necromantic troops. Pflarr, near to accomplishing his path of the Paragon, agreed to help Chardastes and Maat in their quest in exchange for an eternal peace treaty with his kingdom and for a public acknowledgment of Rathanos’s supremacy over all other gods even in the Kingdom of Nithia.

Thus, armed with Pflarr’s magical knowledge and enchanted troops, Chardastes began his campaign against Apophis, and finally defeated the usurper and reconquered his kingdom. Apophis was then bested by Pflarr in a magical duel, but he managed to flee turning into a horrible snakelike creature and digging under the sands, carrying with him Pflarr’s curse forever.

To thank Pflarr and Maat for their invaluable help, Chardastes agreed to build the Pyramid of Light, a monument to the justice of the great Ra. This way both Maat and Pflarr became acknowledged deities together with Ra, supreme god of the new pantheon of the Kingdom of Nithia. Shortly after his ascension to godhood, Pflarr gave his permission to unite his kingdom to that of Chardastes, making the restored Kingdom of Nithia more powerful and richer.

King Chardastes, inspired by the example of his allies, continued the unification attempt bringing other duchies under his banner, and was finally able to crown himself first Pharaoh of the Empire of Nithia in BC 1500, building the new capital of Ranak in the heart of the fertile Nithian valley. After creating a set of laws and codes for all Nithian nomarchies, ruling wisely backed up by the nobles and the peasants, Chardastes reorganised also the different Nithian cults, creating an organic religion that considered all the various mysticisms and legends of the Nithians. Chardastes became famous as the most enlightened Pharaoh of early Nithia, and was also remembered for his knowledge in the medical field, always fascinated with the mysteries of the human body and soul.

When he finally discovered a way to become immortal, he sought the patronage of his immortal, Nithys, and left his throne to his son. He then built a monumental tomb similar to Pflarr’s and Maat’s pyramids as house for his soul in the Afterlife and place of personal worship (a habit adopted by all the following pharaohs). When he died, Chardastes was entombed with a special ritual he had devised following the guidelines found in an ancient secret scroll that had belonged to Pflarr. In fact, this ritual of embalming brought him back to life as a mummy, and this enabled Chardastes to secretly start his quest for an artifact to travel through time. He visited Nithia in three different timeframes to help his descendants and he is especially remembered for his last appearance, when thanks to his medical knowledge he saved the imperial family and the Nithians from a terrible magical plague brought by the followers of Apophis. He then promoted the creation of many different schools to educate clerics and physicians to the science of medicine, so that the Nithians could always count on a valid help to purify both their bodies and souls. He became a legend and an immortal in the sphere of Time in BC 1360, transmitting to the future generations the belief that every pharaoh could come back to life to help Nithia if entombed with the proper mummification rituals.

The corruption brought about by Thanatos and Ranivorus caused the collapse of the Nithian Empire and the vanishing of all the cults associated with it. The few remaining worshippers of Chardastes who lived in the Traldar kingdoms (descendants of the Nithian Traldars who settled the area many centuries before) were definitely killed and massacred by Leptar in the fifth century BC. His cult remained therefore active only among the Nithians and Traldars surviving in the Hollow World. Only around AC 700 Chardastes chose to appear to a peasant woman praying for healing in Marilenev, and he healed her wholly, proclaiming that the Traladarans were on the wrong path and should have prayed to him to get salvation. From that moment his cult bloomed once again and spread in nearby Darokin. It was later added to the cult of the Church of Karameikos when Stefan Karameikos took possession of Traladara and renamed it the Grand Duchy of Karameikos in AC 970.

Personality: Chardastes is scrupulous, patient and completely obsessed by protecting life, which he holds as the greatest mystery of universe. For this reason he hates death and destruction with passion, and the outmost form of aberration to his eyes (and those of his followers) is obviously undeath (which he himself experimented personally when he became a mummy). He teaches his followers to protect life at all costs and to respect the natural life-cycle, and encourages them to study the secrets of the human body and soul to better understand their nature and cure them.

His only true ally is Maat, a faithful friend during his mortal life, and he has a deep respect for Protius (his detached patron) and for Rathanos and Ixion (ancient patrons of the Nithians). Chardastes hates Bachraeus, his envious and treacherous stepbrother become immortal, and holds him together with Thanatos and Ranivorus responsible for Nithia’s downfall. He also despises Hircismus, since he destroyed one of his artifacts and the last remaining cult he had on the outer world in the Traldar lands, and he does not get along well with Nyx because of her obsession for undeath and necromancy, the antithesis of life.

Info on Chardastes to be discovered by Groups

Unfinished Pantheon:

  • Nithian (Chardastes)
  • Traldar (Chardastes)

Design Details – Chardastes

Classic D&D (BECMI) Stats
  • Followers Alignment: Lawful or Neutral; clerics must be Lawful
  • Favoured weapon: none (allowed all bludgeoning weapons and the knife/scalpel)
  • Clerics skills and powers: Lay on Hands, +10% bonus in creating potions of healing (heal wounds, diseases, etc.) Chardastes’s clerics cannot cast the reverse form of healing and resurrection spells.
D&D 3.5 Stats
  • Domains: Time, Good, Healing, Water
  • Preferred weapon: light mace
Design Changes

Was Rank 16 (Celestial) moved to Rank 24 (Empyreal).

Chardastes – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Birth (patron) linked to the Dragonkin pantheons.
  • Birth (patron) linked to the Living patron group.
  • Death (patron) linked to the Darkness and Outcast pantheons.
  • Death (patron) linked to the Living patron group.
  • Living (patron group) linked to the Forest pantheon.
  • Empyreal (rank) added to the Empyreals pantheon.
  • Sphere of Time (rank group) added to Time pantheon.

Content Updates

  • 2021-09-24 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon. Added new Rank of 24 and Upgraded to Empyreal.
  • 2021-09-04 – Added new name of the King-Priest and moved to Thyatian pantheon.
  • 2021-08-20 – Update tp layout, allies and enemies.
D&D Gods

The Gods: The Immortals Overview, Patrons

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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