Dungeons and Dragons – Mystara Immortals
Palartarkan – Sphere of Thought
Palartarkan (Thought, Temporal 11)
- Favoured Weapon – Spear
- Symbol – A floating mountain (Shown on Holy Symbols of Mystara Day 19)
- Other Names – Lord of the Air, The Lofty One
- Patron of
- Core Pantheons – Air (as Lord of the Air), Alphatian Empire (as Lord of the Air), Sky (as Lord of the Air)
- Single Element Organisations – Energy – The Flame, Thought – The Wind,
- Dual Element Organisations – Energy/Thought – The Radiant
- Secret Crafts – Airologist (Air, Alphatian Empire, Ar), Divinology (Astrology), Mechologist (Astronomy), Skyologist (Air, Alphatian Empire, Ar), Starologist (Astrology, Astronomy), Technologist (Astronomy),
Appearance: a human with a large, muscular physique, with thick, pure-white, well-groomed hair, beard and moustache, dressed in clothes of blue and white tones that recall the clouds. He usually appears floating in a position of meditation, with crossed legs.
- Pantheons – Air (as Lord of the Air, Air), Alphatian Empire (as Lord of the Air, Air), Dwarven and Gnome (as Lord of the Air, Astronomy), Makai (as Lord of the Air, Astronomy), Myoshima (as The Lofty One, Astronomy), Radiance (as Lord of the Air, Astrology), Sky (as Lord of the Air), Traladaran (as The Lofty One, Astrology)
- Immortal Councils – Assembly (as Palartarkan), Spheres (as Palartarkan), Temporals (as Palartarkan), Thought (as Palartarkan),
- Barbarian – Storm Herald – Sea (Air)
- Cleric – Air (Air, Alphatian Empire, Ar), Arcana (Alphatian Empire), Clockwork (Astronomy), Prophecy (Astrology),
- Monk – Elements – Air (Air),
- Paladin – Thunder (Air),
- Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Warlock – Genie Lord – Air (Air),
- Wizard – Elementalist – Air (Air),
- Clerics:
- Patron – Magic, Magical Research.
- Patron and Title Keywords – Nationality (Alphatian Empire, Ar), Science (Astronomy, Flight), Title (Sphere of Thought (Temporal))
- Alphatian Empire Only – Nationality (Alphatian Empire, Ar)
- Temporals pantheon only – Sphere of Thought (Temporal)
- Thought pantheon only – Sphere of Thought (Temporal)
Racial Pantheons
- Dwarven and Gnome (as Lord of the Air) Due to Patron of Science Group (Flight).
Cultural Pantheons
- Thyatian Empire (The Lofty One)
Elemental Pantheons
- Sky (as Lord of the Air) Due to Patron of Flight.
Pantheons – Core Immortal
Air Elemental Pantheon
Guiding Principle – The elemental culture only about the element of Air.
Associated Nations – Alphatian Empire
Single Element Organisations – Thought – Wind,
Core Immortals – Air Elemaster (Thought 33), Odin (Thought 36), Palartarken (Thought 11),
- Primary Patrons –
- Primary Secret Crafts – Airologist (Air), Skyologist (Air),

- Immortals of Thought (3) – Air Elemaster (Hierarch 33, as Astallab, Air), Odin (Hierarch 36, as The Zephyr, Air), Palartarkan (Temporal 11, as Lord of the Air, Air),
- Primary Barbarian – Storm Herald – Sea (Air)
- Primary Cleric – Air (Air,),
- Primary Monk – Elements – Air (Air),
- Primary Paladin – Thunder (Air),
- Primary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Primary Warlock – Genie Lord – Air (Air),
- Primary Wizard – Elementalist – Air (Air),
Alphatian Empire Cultural Pantheon
Guiding Principle – The culture is trying to bring all the gods of the world under one pantheon dominated by magic and and those to wield it.
Associated Nations – Alphatian Empire
Single Element Organisations – Entropy – The Dark, Thought – Wind, Time – The Wave
Dual Element Organisations – Thought/Time – The Storm
Core Immortals – Alphatia (Energy 16), Palartarken (Thought 11), Razud (Energy 31),
- Primary Patrons –
- Elements – Air (3),
- Nationality –
- Alphatian Empire – Alphatian Empire (3), Ar (1), Blackheart (1)
- Racial – Genasi Races – Air (3),
- Racial – Monstrous Races Aranea (2)
- Racial – Planar Races – Beholders (1)
- Primary Secret Crafts – Airologist (Air, Alphatian Empire, Ar), Bureauologist (Ambition), Diplomologist (Ambition), Entertainologist (Ambition), Shapeologist (Aranea), Skyologist (Air, Alphatian Empire, Ar),
- Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire, Beauty), Iliric (Temporal 8, as The Ego, Ambition), Razud (Hierarch 31, as Razud, Alphatian Empire),
- Immortals of Entropy (8) – Aracne Prime (Temporal 8, as Spider Queen, Aranea), Arik (Celestial 18, as Lord of Madness and Nightmares, Beholders), Bachraeus (Empyreal 19, Lord of Snakes and Poisons, Betrayal), Kythria (Initiate 2, as Lady of Passion, Beauty), Loki (Eternal 30, as Prince of Lies and Deceit, Betrayal), Marwdyn (Initiate 4, as Master of Necromancy, Blackheart), Pharamond (Hierarch 32, as Master of Betrayals, Ambition), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter (2) – Lornasen (Temporal 10, as Queen of Spring, Beauty), Valerias (Hierarch 31, as Lady of Charity, Beauty),
- Immortals of Thought (5) – Air Elemaster (Hierarch 33, as Sovereign of Air, Air), Freyja (Celestial 14, as Mistress of the Seidh, Beauty), Korotiku (Hierarch 32, as Lord of Spiders, Aranea), Odin (Hierarch 36, as The Zephyr, Air), Palartarkan (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar), Thalia (Hierarch 31, as Lady of Harmony, Beauty),
- Primary Barbarian – Storm Herald – Sea (Air)
- Primary Cleric – Air (Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Arenea),
- Primary Monk – Elements – Air (Air),
- Primary Paladin – Thunder (Air),
- Primary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Primary Warlock – Genie Lord – Air (Air),
- Primary Wizard – Elementalist – Air (Air),
Sky Elemental Pantheon
Guiding Principles – The balanced elemental culture concerned with flight and air.
Associated Nations – Alphatian Empire
Single Element Organisations – Thought – Wind,
Core Immortals – Air Elemaster (Thought 33), Odin (Thought 36), Palartarken (Thought 11),
- Primary Patrons –
- Elements – Air (3),
- Racial
- Aerial Races – Aerial Races (2), Avianfolk (2)
- Genasi Races – Air (3),
- Primary Secret Crafts – Airologist (Aerial Races, Air), Skyologist (Aerial Races, Air),

- Immortals of Energy (1) – Guidarezzo (Celestial 15, as Brage, Avianfolk),
- Immortals of Thought (4) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air), Cochere (Temporal 12, as The Avian, Avianfolk), Odin (Hierarch 36, as The Zephyr, Air), Palartarkan (Temporal 11, as Lord of the Air, Air),
- Immortals of Time (1) – Simurgh (Eternal 26, as Simurgh, Aerial Races),
- Primary Barbarian – Storm Herald – Sea (Air)
- Primary Cleric – Air (Aerial Races, Air),
- Primary Monk – Elements – Air (Air),
- Primary Paladin – Thunder (Air),
- Primary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Primary Warlock – Genie Lord – Air (Air),
- Primary Wizard – Elementalist – Air (Air),
Pantheons
Dwarven and Gnome Racial Pantheon
Guiding Principle – The culture concerned with Dwarves, Gnomes and Crafting, Invention and Technology
Associated Nations – Darokin, Ethengar, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Thyatis
Single Element Organisations – Energy – Flame, Matter – Growth, Thought – Wind,, Time – The Wave
Dual Element Organisations – Energy/Thought – Radiant, Matter/Thought – Sand, Thought/Time – The Storm
Core Immortals –
- Primary Patrons –
- Energy – Magical – Alchemy (1)
- Matter – Crafters – Armourer (2), Building (2)
- Matter – Living – Agriculture (4)
- Thought – Artists – Architecture (1), Books (1), Building (2)
- Thought – Inspiration – Books (1)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1), Books (1)
- Time – Civilisation – Books (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Artistical Crafting – Building
- Dual Matter/Thought – Living Science – Agriculture (4)
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Alchemologist (Alchemy), Craftologist (Architecture, Armourer), Earthologist (Agriculture), Mechologist (Astronomy), Starologist (Astronomy), Technologist (Astronomy),
Holy Symbols
- Immortals of Energy (1) – Ninsum (Hierarch 35, as Ninsun, Agriculture),
- Immortals of Entropy (1) – Ouranos (Hierarch 23, as The Dead God, Building),
- Immortals of Matter (2) – Polunius (Eternal 25, as The Celestial Architect, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (6) – Frey (Celestial 13, as Fredar, Agriculture), Halav (Celestial 17, as The Redhair, Armourer), Palartarkan (Temporal 11, as Lord of the Air, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
- Immortals of Time (1) – Hymir (Celestial 13, as Master of Alchemy, Alchemy),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Clerical Domains – Air (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture),
- Primary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Makai Cultural Pantheon
Guiding Principle – The culture of island living, freedom and travel.
Associated Nationalities – Ierendi, Minrothad
Also Known as the Islander Pantheon or the Ocean Path
Single Element Organisations – Air – Wind
Core Immortals – Calitha (Time 18 as Barramundje), Saturnius (Energy 20 as Protector of Pirates), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons –
- Primary Secret Crafts – Mechologist (Astronomy), Sailologist (Adventure), Skyologist (Adventure), Starologist (Astronomy), Technologist (Astronomy), Wagonologist (Adventure),

Holy Symbols
- Immortals of Energy (2) – Mealiden (Empyreal 23, as Starwatcher, Adventure), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Matter () –
- Immortals of Thought (7) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure), Palartarken (Temporal 11, as Lord of the Air, Astronomy), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Turmis (Initiate 1, as Protector of Thieves and Adventurers, Adventure, Boldness),
- Immortal of Time () –
Myoshima Cultural Pantheon
Guiding Principles – The core Rakasta beliefs, steeped in science and technology.
Associated Nations – Mystara’s Hidden Moon
Associated Organisations – Energy – Flame, Matter – Growth, Thought – Wind,
Dual Element Organisations – Energy/Thought – Radiant, Matter/Thought – Sand
Core Immortals – Ninfangle (Thought 26),
- Primary Patrons –
- Energy – Magical – Alchemy (1)
- Matter – Living – Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Primary Secret Crafts – Alchemologist (Alchemy), Craftologist (Architecture), Earthologist (Agriculture), Mechologist (Astronomy), Naturologist (Agriculture), Starologist (Astronomy), Technologist (Astronomy),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons –
- Energy – Magical – Astrology (2),
- Immortal Titles – Aesirs (1)
- Nationality – Alphatian Empire – Alphatian Empire (1), Ar (1)
- Racial – Genasi Races (Air (1))
- Secondary Secret Crafts – Airologist (Air, Alphatian Empire), Ar, Divinology (Astrology), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Air, Alphatian Empire, Ar), Starologist (Astrology), Wagonologist (Adventure),
- Secondary Barbarian – Storm Herald – Sea (Air)
- Secondary Cleric – Air (Air,), Arcana (Alphatian Empire), Knowledge (Aesirs), Prophecy (Astrology), Travel (Adventure), War (Aesirs),
- Secondary Monk – Elements – Air (Air, Alphatian Empire, Ar),
- Secondary Paladin – Thunder (Air),
- Secondary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Secondary Warlock – Genie Lord – Air (Air),
- Secondary Wizard – Elementalist – Air (Air),
- Immortals of Energy (1) – Ninsum (Hierarch 35, as The Rainbow Path, Agriculture),
- Immortals of Matter (2) – Polunius (Eternal 25, as The Designer, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (4) – Frey (Celestial 13, as Brian, Aesirs, Agriculture), Ninfangle (Eternal 26, as Nin Fang Le, Adventure), Palartarken (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (1) – Hymir (Celestial 13, as Master of Alchemy, Alchemy),
Radiance Elemental Pantheon
Guiding Principle – The balanced elemental culture specialising in Fire and Magic.
Associated Nations – Glantri
Core Immortals –
- Primary Patrons –
- Thought – Science – Alchemy (1)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Primary Secret Crafts – Alchemologist (Alchemy), Divinology (Astrology), Starology (Astrology),
Holy Symbols
- Immortals of Energy (1) – Coberham (Celestial 18, as First Master, the Blackflame),
- Immortals of Thought (2) – Palartarkan (Temporal 11, as Lord of the Air, Astrology),
- Immortals of Time (2) – Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tiresias (Temporal 9, as Dallbard, Astrology, Bards),
- Primary Cleric Domains – Beer (Alchemy), Prophecy (Astrology),
- Primary Monk Ways – Drunken Master (xge33, Alchemy),
Traladaran Racial Pantheon
Guiding Principle – The culture of curses, superstition.
Associated Locations – Darokin, Karameikos
Core Immortals – Halav (Thought 17), Zirchev (Energy 17),
- Primary Patrons –
- Energy – Magical – Astrology (2),
- Primary Secret Crafts – Divinology (Astrology), Starology (Astrology),

- Immortals of Energy () –
- Immortals of Thought (1) – Palartarkan (Temporal 11, as The Lofty One, Astrology),
- Immortals of Time (1) – Tiresias (Temporal 9, as Tiresias, Astrology),
- Primary Domains – Prophecy (Astrology),
Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Living (Animals (2)),
- Energy – Magical – Alchemy (1), Astrology (2)
- Energy – Warfare – Amazons (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (8)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Time – Civilisation – Ambition (2), Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (8)
- Nationality – Alfheim (1), Alphatian Empire Group, Aquarendi (1)
- Alphatian Empire Group – Alphatian Empire (3), Ar (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Aquatic Races – Aquatic Races (1),
- Genasi Races – Air (3)
- Monstrous Races – Aranea (2)
- Regional – Arctic (1),
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Cleric Domains – Air (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture, Air),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Temporals of Mystara (Council)
- Core Immortals –
- Charter Patrons – Living (Animals (1)),
- Energy – Magical – Astrology (1)
- Matter – Living – Agriculture (1)
- Thought – Inspiration – Adventure (1)
- Thought – Science – Agriculture (1), Astronomy (1)
- Time – Civilisation – Ambition (1), Anarchy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (1)
- Immortal Titles – Aesirs (2)
- Nationality Alphatian Empire – Alphatian Empire (1), Ar (1),
- Charter Secret Crafts – Airologist (Air, Alphatian Empire, Ar), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Agriculture, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skaldologist (Aesirs), Skyologist (Adventure, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Charter Cleric Domains – Air (Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Animals), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
- Charter Monk Ways – Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture, Air),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture), Air / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (1) – Iliric (Temporal 8, Ambition),
- Immortals of Entropy (1) – Aracne Prime (Temporal 8, Aranea),
- Immortals of Matter (1) – Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (3) – Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs),
- Immortals of Time (2) – Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Sphere of Thought (Council)
All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.
- Core Immortals – Odin (Overall Leader), Air Elemaster (Master of Temporals), Korotiku (Master of Initiate)
- Charter Patrons –
- Energy – Magical – Astrology (1)
- Matter – Crafters – Armourer (1)
- Matter – Living – Abundance (1), Agriculture (1),
- Thought – Inspiration – Adventure (6),
- Thought – Science – Agriculture (2), Astronomy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (5)
- Nationality – Alphatian Empire – Alphatian Empire (1), Ar (1)
- Racial –
- Aerial Races – Aerial Races (1)
- Genasi Races (Air (3))
- Monstrous Races – Aranea (1)
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Craftologist (Armourer), Divinology (Astrology), Earthologist (Agriculture), Mechologist (Astronomy), Naturologist (Abundance, Agriculture), Sailologist (Adventure), Shapeologist (Aranea), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Charter Cleric Domains – Air (Aerial Races, Air, Alphatian Empire, Ar), Arcana (Alphatian Empire, Aranea), Clockwork (Astronomy), Creation (Armourer), Forge (Armourer), Knowledge (Aesirs), Nature (Abundance, Agriculture), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
- Charter Monk Ways – Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture, Air),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture), Air / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture), Air / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Thought (14) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
Spheres of Mystara (Council)
Guiding Principle – The council of elements of Mystara.
Single Element Organisations – Thought – Wind,
Core Immortals – Terra (Leader of Matter), Odin (Leader of Thought)
- Charter Patrons
- Racial –
- Genasi Races – Air (3),
- Charter Secret Crafts – Airologist (Air), Shapeologist (Aranea), Skyologist (Air),
- Racial –
- Charter Barbarian – Storm Herald – Sea (Air)
- Charter Cleric – Air (Air,),
- Charter Monk – Elements – Air (Air),
- Charter Paladin – Thunder (Air),
- Charter Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Charter Warlock – Genie Lord – Air (Air),
- Charter Wizard – Elementalist – Air (Air),
- Associated Patrons –
- Matter – Living – Agriculture (1)
- Thought – Artists – Architecture (1)
- Thought – Science – Agriculture (1), Architecture (1)
- Dual Matter/Thought – Living Science (Agriculture (4))
- Associated Secret Crafts – Craftologist (Architecture), Earthologist (Agriculture), Naturologist (Agriculture), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure), Wagonologist (Adventure), Waterologist (Arctic),
- Associated Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Associated Cleric Domains – Arcana (Aranea), Creation (Architecture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture), Water (Arctic),
- Associated Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Associated Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Associated Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Associated Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Associated Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (1) – Ixion (Hierarch 36, as Ixion, Balance),
- Immortals of Entropy (2) – Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (3) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Djaea, Balance), Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture),
- Immortals of Thought (3) – Air Elemaster (Hierarch 33, as Sovereign of Air, Air, Air Genasi), Odin (Hierarch 36, as The Zephyr, Air, Air Genasi), Palartarkan (Temporal 11, as Lord of the Air, Air, Air Genasi),
- Immortals of Time (1) – Vethandi (Hierarch 35, as Vethandi, Balance)
Game Master Section
Palartarkan – Temporal of Thought (11)
Was Temporal of Energy (12)
- Sourcebooks: Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-40), Hollow World – Dungeon Masters Sourcebook (hw-dms111), Vaults of Pandius (vop)
- Alignment: Lawful
- Portfolio: Study of Magic, Alphatia, astronomy, astrology, elemental plane of air, magic regarding gravity, air and flight
- Other Names: The Lofty One, Lord of the Air
- Sponsor: Ixion (Energy)
- Artefacts: Floating Ar
Allies
- Alphatia
- Razud
- Zalaj
Enemies
- Alphaks
Sponsorship Hierarchy – Energy
- Sponsorship of the Energy Sphere
- Ixion (36) Hierarch of Energy
- Coberham (18) Celestial of Energy
- Gorm (19) Empyreal of Energy moved to Thought (22)
- Heimdall (30) Eternal of Energy
- Ilsundal (34) Hierarch of Energy.
- Mahmatti (14) Celestial of Energy
- Ninsun (35) Hierarch of Energy
- Palartarkan (12) Temporal of Energy moved to Thought (11)
- Patura (10) Temporal of Energy
- Rathanos (28) Eternal of Energy
- Razud (31) Hierarch of Energy.
- Alphatia (16) Celestial of Energy.
- Pharamond (34) Hierarch of Energy moved to Entropy (32)
- Mazikeen (27) Eternal of Energy.
- The Shining One (28) Eternal of Energy.
- Marwdyn (6) Initiate of Energy moved to Entropy (4)
- Saturnius (20) Empyreal of Energy
- Tahkati (17) Celestial of Energy moved to Matter (17)
- Tarastia (30) Eternal of Energy moved to Thought (30)
- Raith (12) Temporal of Energy
- The Korrigans (24) Empyreal of Energy moved to Matter (22)
- Thor (29) Eternal of Energy. moved to Thought (29)
- Bartziluth (24) Empyreal of Energy.
- Bemarris (3) Initiate of Energy.
- Madarua (26) Eternal of Energy
- Thalia (36) Hierarch of Energy moved to Thought (31)
- Usamigaras (27) Eternal of Energy moved to Thought (27)
- Zugzul (32) Hierarch of Energy.
- Slizzark (15) Celestial of Energy moved to Entropy (17)
- Ixion (36) Hierarch of Energy
- Confirmed not to have a sponsor
- Benekander (1) Initiate of Energy
- Rad (22) Empyreal of Energy
- Rafiel (21) Empyreal of Energy
- Branden (11) Temporal of Energy moved from Matter (3)
Sponsorship Hierarchy – Thought
- Sponsorship of the Thought Sphere
- Air Elemaster (33) Hierarch of Thought
- Korotiku (32) Hierarch of Thought
- Ahmanni (14) Celestial of Thought moved to Time (16)
- Asterius (27) Eternal of Thought
- Clebard (2) Initiate of Thought
- Cochere (12) Temporal of Thought
- Cretia (16) Celestial of Thought
- Diulanna (18) Celestial of Thought
- Karaash (5) Initiate of Thought
- Eiryndul (20) Empyreal of Thought moved from Energy (20)
- Harrow (11) Temporal of Thought moved to Entropy (11)
- Loup (9) Temporal of Thought moved to Entropy (9)
- Malinois (16) Celestial of Thought
- Palartarkan (11) Temporal of Thought moved from Energy (12)
- Ralon (9) Temporal of Thought
- Soubrette (24) Empyreal of Thought
- Ssu-Ma (23) Empyreal of Thought
- Turmis (1) Initiate of Thought
- Odin (36) Hierarch of Thought
- Arnelee (8) Temporal of Thought
- Frey (13) Celestial of Thought
- Freyja (14) Celestial of Thought
- Halav (17) Celestial of Thought
- Ninfangle (26) Eternal of Thought (26) Moved from Matter (27)
- Noumena (34) Hierarch of Thought
- Palson (3) Initiate of Thought
- Orisis (19) Empyreal of Thought
- Tarastia (30) Eternal of Thought moved from Energy (30)
- Taroyas (6) Initiate of Thought moved from Time (6)
- Thor (29) Eternal of Energy. moved to Thought (29)
- Gorm (22) Empyreal of Thought moved from Energy (19)
- Usamigaras (27) Eternal of Energy moved to Thought (27)
- Pax (35)
- Kersy (21) Empyreal of Thought
- Koryis (10) Temporal of Thought
- Urtson (7) Temporal of Thought moved from Matter (12)
- Thalia (31) Hierarch of Thought from Energy
- Qywattz (20) Empyreal of Thought moved to Entropy (21)
- Sinbad (25) Eternal of Thought
- Nob Nar (4) Initiate of Thought
- Tyche (28) Eternal of Thought (28) moved to Time (28)
History: during his mortal life, Ar was an Alphatian mage that lived on Old Alphatia during the reign of Alphaks. When the world exploded because of the magic war and the Alphatians migrated across the planes, Ar had just started on the Path of the Paragon and followed the exiles here on Mystara. Here he decided to mould a part of the continent in which were settled the Alphatian expatriates for completing his test, and being fascinated by air and by flight created the Floating Continent of Ar, then taught to his students the majority of the modern knowledge of the Alphatian air mages; thanks to this last success attained Immortality around 840 BC, revealing himself later with the name of Palartarkan to the Alphatian spellcasters.
Personality: An excellent student and researcher of the mysteries of the universe, Palartarkan is the recognised patron of Alphatian magic, as well as all those that are interested in of the nature of the Multiverse, of the laws of gravity, great works of terraforming, nature as well as techniques of flight and of the Elemental Plane of Air.
Info on Palartarkan to be discovered by Groups
Classic D&D (BECMI) Stats
- Followers Alignment: any; clerics must be Neutral
- Favoured weapon: any one thrown weapon (allowed any missile weapon)
- Clerics skills and powers: power of fly for 2 hours each day (innate ability, cannot be dispelled), +5% bonus for any attempt to create spells or magic items that have flight or air properties
D&D 3.5 Stats
- Domains: Energy, Magic, Knowledge, Gravity
- Preferred weapon: half spear
Design Changes
Moved from Energy to Thought and Reduced in rank by one to Rank 11.
Palartarkan – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Air (patron) added to the Air and Sky pantheon.
- Air (patron) added to the Element patron group.
- Air (patron) part of the Genasi patron group.
- Alphatian Empire (patron) added to the Alphatian Empire pantheon.
- Alphatian Empire (patron) added to the Nationality patron group.
- Ar (patron) added to the Alphatian Empire pantheon.
- Ar (patron) added to the Nationality patron group.
- Astrology (patron) linked to the Traladaran pantheon.
- Astrology (patron) to Magical patron group.
- Astronomy (patron) linked to the Makai pantheon.
- Astronomy and Flight (patron) to Science patron group.
- Flight (patron) linked to Sky pantheon.
- Element (patron group) added to the Spheres pantheon.
- Genasi (patron group) added to the Alphatian Empire pantheon.
- Magical (patron group) aligning with the Radiance pantheon.
- Science (patron group) aligning with the Dwarven and Gnome pantheon.
Content Updates
- 2021-09-26 – Moved to Thought and Rank 11.
- 2021-09-04 – Started the section in design changes I have added in a patron to pantheon link to show how this Immortal is linked to the pantheons and why.
D&D Gods
The Gods: The Immortals Overview, Patrons
GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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