Dungeons & Dragons Immortals

DnD Immortals Opal

Dungeons and Dragons – Mystara Immortals

Opal – Sphere of Matter

Player Section – Opal

Opal (Matter, Celestial 18)
  • Favoured WeaponNatural weapons (Bite or claw)
  • Other Names – Lord of Gemstone Dragonkind, Sun Spirit, The Sun Dragon
  • Symbol – A crown sculpted to resemble a snake swallowing its tail, with a huge, round opal set in the top of the snake’s head. (Shown on Holy Symbols of Mystara Day 101)
  • Patron of
  • Core Pantheons
  • Single Element OrganisationsMatter – The Growth
  • Secret Crafts

Appearance: a huge dragon whose scales are iridescent white with hundreds of pinpoints with the colours of the rainbow.

Holy Symbols

  • Clerical Domains
  • Clerics:
  • Warlocks:
  • Patron – Lizardfolk, Vengeance, Willpower. PatronRacial (Dragonkind)
    • Matter pantheon onlySphere of Matter (Celestial)

Racial Pantheons

  • Dragonkin (The Sun Dragon) Due to Patron of Dragonkind
  • Elven (Sun Spirit)

Cultural Pantheons

Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Celestials of Mystara (Council)

All Immortals of Celestial Rank in Mystara are part of the Celestials of Mystara Council. It is run by the five immortals of rank 18, one from each sphere.

Sphere of Matter (Council)
The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter

Holy Symbols

  • Charter Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Charter Cleric DomainsCat (Animals), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Nature (Agriculture, Animals), Tempest (Agriculture),
  • Charter Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Charter Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Charter Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Charter Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Matter (4) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),

Opal’s Campaign Information

Game Master Section – Opal

Opal – Celestial of Matter (18)

  • Sourcebooks: Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-30), Vault of Pandius (vop)
  • Portfolio: Neutral (Gemstone) Dragons, lizardkin, vengeance, willpower
  • Other Names: The Sun Dragon, Lord of Gemstone Dragonkind, Sun Spirit
  • Sponsor: The Great One
  • Alignment: Neutral
  • Artefact: Crown of Air, Scale of Opal
Allies of Opal

Assists (can also be assisted by)

Enemies of Opal

Opposes (can also be opposed by)

Opposed by

  • Idris (15) Celestial of Entropy
Sponsorship Hierarchy – Matter

History: Opal was a jade dragon that lived in the heart of a great forest in the Davanian continent. Like all dragons, she fought against humans, monsters and humanoids in order to hold sway over a small region and began to hoard treasures in order to her power and to rule over her lesser kin. When the moment of the mating came, she chose a companion and hatched her eggs deep in her lair, slaughtering her mate afterwards. When the eggs broke and the small dragons opened their eyes to the world, they started demanding food and so Opal left her lair to hunt. Unfortunately during the combat with an elephant she seriously injured her wing and this prevented her from returning home immediately. After some days she recovered and flew back to her lair, but once there she discovered that her hatchlings had been slaughtered and her treasure stolen. Piecing together all the clues that the murders (men without doubt) had left behind, Opal began to study the magical arts fuelled by her thirst for vengeance and waited with patience until she mastered the spell to turn herself into a human. Then she set out to find the adventurers that had slain her breed carrying with her the little clues they had left. She wandered unnoticed through the land of men for twenty years and thanks to her magics and cunning she found all the murderers and killed them and all their families one after the other in cold blood, never allowing fury or passion to guide her heart or mind. This incredible quest and the indomitable will she showed attracted the attention of the Great One, that decided to test her to understand if she could become one of the Immortal Draconic Lords. Opal carried out all the tasks the Great One gave her and finally achieved immortality in the sphere of Matter around the VII century AC.

Personality: During her quest under human shape Opal met many humans, some of them she appreciated and others she loathed. However, all shared the same idea about dragons: they were monsters that had to be killed and to be robbed of their treasures. For this reason Opal nurtures a deep hatred towards humans, especially human adventurers, whom she considers a bunch of murderers and thieves. Opal is the Patroness of cold blood vengeance, of rational and cunning planning before acting, and has a deep liking for all those who survive family massacres. If called upon by these victims, she protects them and helps them in their quest for vengeance (even if they are humans!). Currently her cult is spread among dragons and lizardkin tribes.

Note: the draconic immortals (Sun, Moon and Star Dragon and the Great One) are replaced by other candidates when the previous ones die, so that position in the draconic pantheon is never vacant (otherwise the universal balance could be altered).

Info on Opal to be discovered by Groups

Unfinished Pantheon:

  • Sky (Opal)

Design Details – Opal

Classic D&D (BECMI) Stats
  • Followers Alignment: any; Clerics must be Neutral
  • Favourite weapon: Natural weapons (allowed all bludgeoning weapons and any dagger)
  • Clerics skills and powers: can cast Light spell (1st level) freely once per day, draconic language (free), bonus draconic language, +2 bonus to the general skill Dracology (not free)
D&D 3.5 Stats
  • Domains: Matter, Strength, Dragons, Vengeance, Will
  • Preferred weapon: Natural weapons (Bite or claw)
Design Changes

Changed from Star Spirit to Sun spirit to match the other names. I also moved Tempest to the Justice Domain. Rank increase from 13 to 18.

Opal – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Dragonkind (patron) linked to the Dragonkin pantheon.
  • Celestial (rank) added to the Celestials pantheon.
  • Sphere of Matter (rank group) added to Matter pantheon.

Content Updates

  • 2021-09-25 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-08-19 – Update to layout, menu, tags and links.
  • 2021-08-15 – Update to allies and enemies section.
  • 2021-02-22 – Layout cleanup and adding in new artefacts.
D&D Gods

The Gods: The Immortals Overview, Patrons

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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