Dungeons and Dragons – Mystara
Pantheons – Dragonkin

Dragonkin Pantheon Overview
Pantheons are one of the options players can use to get access to class features, as well as secret crafts and elemental aspects.
Dragonkin Racial Pantheon
Guiding Principle – The culture concerned with Dragons first
Associated Nations – Atruaghin, Darokin, Karameikos
Single Element Organisations – Matter – The Growth, Thought – The Wind, Time – The Wave
Dual Element Organisations – Thought/Time – The Storm
Core Immortals –
- Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Birth),
- Immortals of Thought (1) – Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books),
- Immortals of Time (4) – Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth),
- Secondary Patrons –
- Matter – Living – Abundance (2), Agriculture (1)
- Thought – Inspiration – Adventure (1)
- Thought – Science – Agriculture (1)
- Time – Civilisation – Ambition (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (2)
- Nationality – Alfheim (1)
- Racial – Aerial Races – Aerial Races (1)
- Secondary Secret Crafts – Airologist (Aerial Races), Earthologist (Agriculture), Bureauologist (Ambition), Diplomologist (Ambition), Elvenologist (Alfheim), Entertainologist (Ambition), Naturologist (Abundance, Agriculture, Alfheim), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races), Wagonologist (Adventure)
- Secondary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Secondary Cleric Domains – Air (Aerial Races, Agriculture), Ambition (Ambition), Earth (Agriculture), Knowledge (Aesirs), Nature (Abundance, Agriculture), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
- Secondary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Secondary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Secondary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Secondary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (3) – Heimdall (Eternal 30, as Guardian of Portals, Aesirs), Iliric (Temporal 8, as The Ego, Ambition), Mealiden (Empyreal 23, as The Guardian, Adventure, Alfheim)
- Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Agriculture, Birth),
- Immortals of Thought (2) – Freyja (Celestial 14, as Keeper of Souls, Abundance), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books),
- Immortals of Time (5) – Brindorhin (Celestial 14, as High Hero, Abundance, Aesirs), Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Aerial Races, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth),
- Locations: Atruaghin, Darokin, Karameikos.
- Patron and Title Keywords: Enigmas, Guardians, Civilisation (Education), Corruptors (Egotism, Greed), Living (Birth, Family), Racial (Dragonkind), Science (Books, History), Virtues (Good)
Followed by Dragons, Lizardfolk, Kobolds, Dragonborn and those who speak draconic.
This religion is mostly concerned with: Dragonkind, Knowledge, Lizardfolk and Magic. This is based on the immortal pantheons patronage which also covers the rest as aspects of the belief structure. I have highlighted anything shared between at least three of the immortal patrons.
Patrons – Balance (1), Culture (1), Creation (2), Domination (1), Dragonkind (5), Energy (1), Elves (1), Fire (1), Greed (1), Healing (1), Heroism (1), Hollow World (1), Humanoids (1), Hunting (1), Instincts (1), Intrigue (1), Justice (2), Knowledge (3), Life (1), Light (1), Living Races (1), Lizardfolk (4), Magic (3), Order (1), Power (2), Prosperity (1), the Sun (1), Tolerance (1), Tortles (1), Vengeance (2), War (1), Willpower (1), Wisdom (2), Wyvern (1)
Dragonkin Pantheon Character Options
- Character Options – Dragonkin Pantheon
- Classes
- Races: Dragonkind, Elves
- Secret Crafts: Dragonologist
Dragonkin Pantheon Immortals
Due to the unbalanced nature of the spheres, it really suits as an organisation among the Followers of Growth, and to a lesser extent Followers of the Magma. A case could be made that it can also contain Followers of the Searing Magma as it covers all three spheres represented, but that would be an edge case.
- Dragonkin Pantheon Immortals (confirmed)
- Energy (5) – Heimdal (30), Iliric (8), Matin (19), Mealiden (23), Patura (10)
- Entropy (4) – Idris (15), Kiranjo (7), Macroblan (27), Talitha (25)
- Matter (6) – Atruaghin (32), Diamond (21), Opal (18), Pearl (12), Terra (36), The Great One (26)
- Thought (7) – Clebard (2), Cochere (12), Freyja (14), Kersy (21), Noumena (34), Pax (35), Ssu-Ma (23)
- Time (11) – Ahmanni (16), Al-Kalim (3), Brindorhin (14), Chardastes (24), Finidel (7), Fugit (30), Khoronus (36), Liena (1), Simurgh (26), Urd (32), Vanya (23)
- Patron and Title Keywords (important)
- Enigmas (1), Guardians (3)
- Civilisation (1, Education (1))
- Corruptors (7, Egotism (3), Greed (4))
- Living (11, Birth (5), Family (7))
- Racial (5, Dragonkin (5))
- Science (4, Books (1), History (3))
- Virtues (3, Good (3))
- Patron and Title Keywords (related)
- Abundance (2), Adventure (1), Beauty (2), Experience (1), Explorers (1), Femininity (1), Fun (1)
- Artists (1, Harmony (1))
- Civilisation (6, Ambition (1), Diplomacy (2), Discipline (1), Domination (1), Government (1))
- Corruptors (4, Avidity (1), Cruelty (1), Cunning (1), Envy (1))
- Elements (5, Balance (1), Creation (3), Earth (1))
- Fates (2, Destiny (1), Fate (1))
- Living (7, Children (1), Death (2), Fertility (2), Health (2))
- Magical (1, Charms (1))
- Racial (10, Aerial Races (1+1, Avianfolk (1)), Demi-Humans (Elven (3)), Earth Races (1), Genasi (Earth (1)), Giants (1))
- Science (4, Agriculture (1), Flight (1), History (2))
- Virtues (6, Faithfulness (3), Forgiveness (1), Honesty (1), Honour (2))
- Warfare (3, Berserkers (1), Conquest (1), Fortress (1))
Immortal Names – The immortals of the Dragonkin Pantheon are named after the Dragon spirits that are representing or the quality that the dragons admire from their legends.
- Dragonkin Pantheon Immortals of Energy/Fire (confirmed)
- Guardian of Portals (see Heimdal) (E30) Domains Patron – Instinct, Protection, Portals, Security. Patron – Guardians, Fates (Destiny)
- Master of the Fortress (see Matin) (e19) Domains – Justice, Moon, Repose, War. Patron – Lupins, Martyrdom, Protection,
Renardy, Sacrifice, Security, Tortles. Patron – Guardians, Warfare (Fortresses)
- The Ego (see Iliric) (T8) Domains – Arcana, Corruption. Patron – Knowledge, Magic. Patron – Civilisation (Ambition), Corruptors (Egotism, Greed).
- The Empress (see Patura) (T10) Domains – Balance, Fire, Justice, Life, Light. Patron – Motherhood, Women. Patron – Crafters (Hearth), Living (Children, Family), Virtues (Faithfulness)
- The Guardian (see Mealiden) (e23) Domains – Arcana, Hunting, Nature, Travel, War. Patron – Protection, War. Patron – Adventures, Explorers, Guardians, Racial (Elven), Virtues (Faithfulness).
- Dragonkin Pantheon Immortals of Energy/Fire – Gods and their domains
- Dragonkin Pantheon Immortals of Entropy/Darkness (confirmed)
- Lord of Cruelty (see Kiranjo) (T7) Domains – Blood, Corruption, Hunger, Labyrinth. Patron – Massacres,
Minotaurs, Violence. Patron – Corruptors (Cruelty, Greed), Warfare (Berserkers).
- Lord of Hoarding (see Macroblan) (E27) Domains – Corruption, Hunger, Lust, Tyranny. Patron – Money, Prosperity, Tanagogres, Trade, Wealth. Patron – Corruptors (Greed), Racial (Giants)
- Protector of Evil Dragons (see Idris) (C15) Domains – Apocalypse, Arcana, Creation, Dragon, Tyranny. Patron – Humanoids, Intrigue, Magic,
Naga, Vengeance, Wyvern. Patron – Civilisation (Domination), Elements (Creation), Racial (Dragonkind, Elven)
- Protector of Murderers (see Talitha) (E25) Domains – Corruption, Hunger, Lust, Tyranny. Patron – Immorality, Murder, Self-Gratification, Strife, Thieves, Treachery. Patron – Corruptor (Avidity, Egotism, Envy)
- Lord of Cruelty (see Kiranjo) (T7) Domains – Blood, Corruption, Hunger, Labyrinth. Patron – Massacres,
- Dragonkin Pantheon Immortals of Matter/Earth (confirmed)
- Father of the Clans (see Atruaghin) (H32) Domains – Balance, Justice, Knowledge, Nature. Patron – Truth, Wisdom. Patron – Civilisation (Diplomacy), Elements (Balance), Virtues (Good)
- Mother Earth (see Terra) (H36) Domains – Creation, Earth, Life, Nature, Repose. Patron – Life, Nature, Prosperity, Protection, Shepherds. Patron – Elements (Creation, Earth), Living (Birth, Fertility), Racial (Earth Races, Genasi (Earth)), Science (Agriculture)
- The Great One (E26) Domains – Arcana, Creation, Dragon, Justice, Knowledge. Patron – Justice, Knowledge, Lizardfolk, Magic. Patron – Elements (Creation), Racial (Dragonkind)
- The Moon Dragon (see Pearl) (T12) Domains – Arcana, Dragon, Forge, Hunt, Moon. Patron – Hunting, Instincts, Lizardfolk, Power. Patron – Corruptors (Greed), Racial (Dragonkind).
- The Star Dragon (see Diamond) (e21) Domains – Dragon, Forge, Hunt, Justice, Knowledge. Patron – Justice, Order, Tolerance, Wisdom. Patron – Racial (Dragonkind)
- The Sun Dragon (see Opal) (C18) Domains – Dragon, Forge, Hunt, Justice, Tempest. Patron – Lizardfolk, Vengeance, Willpower. Patron – Racial (Dragonkind)
- Dragonkin Pantheon Immortals of Matter/Earth – Gods and their domains
- Dragonkin Pantheon Immortals of Thought/Air (Confirmed)
- Father Lupin (see Clebard) (i2) Domains – Balance, Justice, Life, Nature. Patron – Fidelity, Lupin, Nobility, Order, Patriotism, Progress,
Renardy. Patron – Living (Family), Virtues (Faithfulness)
- Keeper of History and Order (see Ssu-Ma) (e23) Domains – Arcana, Balance, Knowledge, Prophecy. Patron – Magic, Memory, Order, Sages, Scribes, Wisdom, Writing. Patron – Civilisation (Education), Science (Books, History)
- Keeper of Souls (see Freyja) (C14) Domains – Air, Beauty, Life, Nature, War. Patron – Intelligent Warfare, Kogolor, Love, Seidh, Women Warriors. Patron – Abundance, Beauty, Living (Family, Fertility)
- Kersy (e21) Domains – Arcana, Life, Lust, Repose. Patrons – Life, Magic, Witchcraft. Patrons – Corruptors (Egotism), Magical (Charms).
- Master of Enigmas and Arcane Mysteries (see Noumena) (H34) Domains – Arcana, Clockwork, Knowledge, Labyrinth. Patron – Investigation, Knowledge, Logic, Magic, Memory, Mysteries, Puzzles, Strategy, Tactics. Patron – Enigmas, Fun, Corruptors (Cunning)
- Nameless Mother (see Cochere) (T12) Domains – Air, Creation, Justice, Life, Speed. Patron – Liberty, Music, Song, Survival. Patron – Living (Family), Races (Aerial Races (Avianfolk), Demi-Human (Elven))
- The Embodiment of Good and Light (see Pax) (H35) Domains – Balance, Light. Patron – Light, Love, Peace, Purity, Tolerance. Patron – Artists (Harmony), Virtues (Forgiveness, Good)
- Father Lupin (see Clebard) (i2) Domains – Balance, Justice, Life, Nature. Patron – Fidelity, Lupin, Nobility, Order, Patriotism, Progress,
- Dragonkin Pantheon Immortals of Time/Water (Confirmed)
- Chardastes (e24) Domains – Death, Knowledge, Life, Repose. Patron – Healing, Knowledge, Life, Medicine,
Nithia, Purity. Patron – Living (Brith, Death, Health)
- Father Time (see Khoronus) (H36) Domains – Knowledge, Prophecy, Speed, Time. Patron – Patience, Persuasion, Philosophy, Time, Wisdom. Patron – Civilisation (Diplomacy, Government), Science (History)
- Guardian of Order (see Liena) (I1) Domains – Balance, Justice, Time, War. Patron –
Norwold,Oceansend, Order,Thyatis, War. Patron – Civilisation (Discipline), Science (History)
- High Hero (see Brindorhin) (C14) Domains – Justice, Nature, Speed, Time. Patron – Halflings, Patriotism, Prosperity, Safety, Wealth. Patron – Abundance, Living (Family).
- Keeper of the Flow of Time (see Simurgh) (E26) – Life, Prophecy, Repose, Time, Travel. Patron – Life-Cycle, Travel, Travellers, Wisdom. Patron – Living (Birth, Death, Health), Racial (Aerial Races), Science (Flight).
- Lady of the Sea (see Ahmanni) (T16) Domains – Balance, Beauty, Oceans, Repose. Patron – Sacrifice, Sea. Patron – Beauty, Living (Family)
- The Grey Lady (see Vanya) (e23) Domains – Life, Speed, Tyranny, War. Patron –
Heldannic Knights,Kubbits, Pride, Strength, Victory, War. Patron – Femininity, Living (Birth), Virtues (Honour), Warfare (Conquest)
- The Maiden (see Urd) (H32) Domains – Life, Prophecy, Time. Patron – Memory, Past, Wisdom. Patron – Fates (Fate), Living (Birth), Science (History)
- The Peacemaker (see Al-Kalim) (i3) Domains – Knowledge, Life, Time, Water. Patron – Justice, Law, Prosperity, Tactics, War, Wisdom, Ylaruam. Patron – Virtues (Good, Honesty, Honour)
- Chardastes (e24) Domains – Death, Knowledge, Life, Repose. Patron – Healing, Knowledge, Life, Medicine,
Dragonkin Pantheon Divine Features
- Protected by the Gods (Dragonkin Pantheon): You can make death saving throws when reduced to zero hit points and can be brought back from the dead.
- Spell Affinity (Dragonkin): You have a racial pantheon affinity and your spells have a Dice roll and DC modifier of +1 when used against that race or in regions controlled by the race.
- Base Anathema (Dragonkin): Destroying the sustainability of the race.
Dragonkin Pantheon Clerical Domains
Trying something different, not using statistics, just base number of gods supporting domains. There are 7 gods in the Dragonkind Pantheon.
- Domains (4) Dragon (4), Knowledge (4),
- Domains (3) Arcana (3), Forge (3), Hunt (3), Justice (3),
- Domains (1) – Creation (1), Fire (1), Life (1), Light (1), Moon (1), Nature (1), Tempest (1), War (1)
Dragonkin Pantheon Artefacts
Artefacts Part of the Pantheon:
- Crown of Air (Opal)
- Crown of Darkness (Idris)
- Crown of the Dragonking (The Great One)
- Crown of Earth (The Great One)
- Crown of Fire (Diamond)
- Crown of Water (Pearl)
Artefact associated with the Pantheon:
- Longsword of Ixion – Ixion
Associated Artefacts (can be appropriated by pantheon)
Design Changes
- Dragonkin Pantheon Immortals – old version
- Spheres of Power (Number/Power) – Matter (5/100), Energy (1/36), Entropy (1/15), Thought (0/0), Time (0/0)
- Immortals
- Domains – Arcana (3), Creation (1), Dragon (4), Fire (1), Forge (3), Hunt (3), Justice (3), Knowledge (4), Life (1), Light (1), Moon (1), Nature (1), Tempest (1), War (1)
- Patrons – Domination (1), Dragonkind (5), Energy (1), Elves (1), Fire (1), Greed (1), Healing (1), Heroism (1), Hollow World (1), Humanoids (1), Hunting (1), Instincts (1), Intrigue (1), Justice (2), Knowledge (3), Life (1), Light (1), Living Races (1), Lizardfolk (4), Magic (3), Order (1), Power (2), Prosperity (1), the Sun (1), Tolerance (1), Tortles (1), Vengeance (2), War (1), Willpower (1), Wisdom (2), Wyvern (1)
This was my previous attempt as creating a random table based on the gods in the pantheon for which domains would appear. For a random domain, roll % twice, first to see rarity of domain and second to see which domain in selected.
Common (01-56%)
92-00% Uncommon
- 01-28 – Apocalypse (28%)
- 29-48 – Moon (19%)
- 49-73 – Tempest (25%)
- 74-00 – Tyranny (28%)
No Rare
Dragonkin – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Birth (patron) linked to the Dragonkin pantheon. (Chardastes, Simurgh, Terra, Urd, Vanya).
- Books (patron) linked to the Dragonkin pantheon (Ssu-ma).
- Dragonkind (patron) linked to the Dragonkin pantheon (Diamond, Idris, Opal, Pearl, The Great One)
- Education (patron) linked to the Dragonkin pantheon (Ssu-ma)
- Egotism (patron) linked to the Dragonkin pantheon (Iliric, Kersy, Talitha).
- Enigmas (patron) linked to the Dragonkin pantheon (Noumena)
- Family (patron) linked to the Dragonkin, Dwarven and Gnome and Halfling pantheons (Ahmanni, Brindorhin, Clebard, Cochere, Finidel, Freyja, Patura)
- Good (patron) linked to the Dragonkin pantheons (Al-Kalim, Atruaghin, Pax)
- Greed (patron) linked to the Dragonkin pantheons (Iliric, Kiranjo, Macroblan, Pearl)
- Guardians (patron) linked to the Dragonkin pantheons (Heimdall, Matin, Mealiden)
- History (patron) linked to the Dragonkin pantheon (Fugit, Khoronus, Liena, Ssu-Ma, Urd)
Content Updates
- 2021-09-10 – Building a Patron to Pantheon link in the design changes to be the catalyst for all immortals in this pantheon
- 2021-08-29 – Update the domains section and added more content.
- 2021-02-23 – Cleaned up the pantheons.
- 2021-02-21 – Added in some artefacts.
- 2020-04-08 – split from Pantheons post.
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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