Dungeons and Dragons – Mystara Immortals
Raith – Sphere of Energy
The Avenging Angel
- Clerics:
- Warlocks:
- Patron – Plots, Revenge, Truth
- Patron and Title Keywords – Title (Sphere of Energy (Temporal)), Virtues (Honour)
- Temporal pantheon only – Sphere of Energy (Temporal)
- Energy pantheon only – Sphere of Energy (Temporal)
Racial Pantheons
- Ethengarian (The Avenging Angel) Due to Patron of Honour
- Giantkin (The Avenging Angel) Due to Patron of Virtues group (Honour)
Cultural Pantheons
- Norse (The Avenging Angel) Due to Patron of Honour
- Ylari (The Avenging Angel) Due to Patron of Honour
Immortal Pantheons
Special Pantheons
- Assembly (Raith) Due to being an Immortal of Mystara.
Appearance: a man over forty years old with clear skin with a long, bushy head of tawny hair, wearing a wolf skin fastened at a shoulder with a short tunic of white linen underneath, a sword at his waist and many healing scars on his face and body (signs of the promises not kept by his followers), always accompanied by a proud white unicorn symbol of indomitable truth.
Game Master Section
Raith – Temporal of Energy (12)
- Sourcebooks: Vaults of Pandius (vop)
- Alignment: Chaotic
- Portfolio: Just revenge, plots, honour, truth
- Other Names:
- Sponsor: Tarastia
- Artefacts: Rapier of the Raith
Allies
Enemies
Sponsorship Hierarchy – Energy
- Sponsorship of the Energy Sphere
- Ixion (36) Hierarch of Energy
- Coberham (18) Celestial of Energy
- Gorm (19) Empyreal of Energy moved to Thought (22)
- Heimdall (30) Eternal of Energy
- Ilsundal (34) Hierarch of Energy.
- Mahmatti (14) Celestial of Energy
- Ninsun (35) Hierarch of Energy
- Palartarkan (12) Temporal of Energy moved to Thought (11)
- Patura (10) Temporal of Energy
- Rathanos (28) Eternal of Energy
- Razud (31) Hierarch of Energy.
- Alphatia (16) Celestial of Energy.
- Pharamond (34) Hierarch of Energy moved to Entropy (32)
- Mazikeen (27) Eternal of Energy.
- The Shining One (28) Eternal of Energy.
- Marwdyn (6) Initiate of Energy moved to Entropy (4)
- Saturnius (20) Empyreal of Energy
- Tahkati (17) Celestial of Energy moved to Matter (17)
- Tarastia (30) Eternal of Energy moved to Thought (30)
- Raith (12) Temporal of Energy
- The Korrigans (24) Empyreal of Energy moved to Matter (22)
- Thor (29) Eternal of Energy. moved to Thought (29)
- Bartziluth (24) Empyreal of Energy.
- Bemarris (3) Initiate of Energy.
- Madarua (26) Eternal of Energy
- Thalia (36) Hierarch of Energy moved to Thought (31)
- Usamigaras (27) Eternal of Energy moved to Thought (27)
- Zugzul (32) Hierarch of Energy.
- Slizzark (15) Celestial of Energy moved to Entropy (17)
- Ixion (36) Hierarch of Energy
- Confirmed not to have a sponsor
- Benekander (1) Initiate of Energy
- Rad (22) Empyreal of Energy
- Rafiel (21) Empyreal of Energy
- Branden (11) Temporal of Energy moved from Matter (3)
History: Raith was a Neathar that lived in the XI century BC in the region of Brasol. During his life he was always a righteous man and a great clan chief but given of an ardent temperament and of a similar sense of pride. When he discovered that his wife was cheating on him with the high cleric of the clan (a priest of Diulanna), overcome by fury and jealousy impulsively killed the two lovers. Because of his rash gesture and by the fact that he had treacherously stabbed the two while they slept, Raith was exiled from his tribe after having been put to torture as required by clan law. After having been exiled, full of anger and rancour Raith took to wandering the Brasolian plains, placing his sword in the service of the other clan heads as a mercenary for venting all his resentment. It was only following an encounter with a unicorn accompanied by a group of amazons that Raith adjusted his actions. Indeed, after having saved the creature, the two became close friends, and Raith confided often with Uryon (the unicorn), who made him understand violent actions such as his had was turning him into an evil person and had poisoned his heart. Full of remorse for what he had done until that moment, Raith tried to atone returning to all the places in which he had killed somebody for anger or for duty, and began to help the families of his victims revealing from time to time the nature of his debt with them. Raith had to overcome many ordeals and many humiliations, but slowly his soul turned to cheer up when he saw the understanding and respect on the faces of those that once with his actions he had hurt and had ruined with pain. At the end of his life, Raith was a changed man, famous in all Brasol for being a noble spirit and for never leaving an injustice unpunished and had also completed his task. When he met up again with Uryon for the last time, at the point of death, the unicorn was transformed into a beautiful woman who revealed that she was the Immortal of justice, Tarastia. She had set him a trial, and he had demonstrated that he could pursue justice without also respecting the laws of the Brasolian tribe. For this sense of honour and virtue, Tarastia wanted to reveal to him the way for becoming Immortal forever. Raith spent the years of his old age in the attempt of creating an item that would restore his youth, and when he finally succeeded in his task, continued on the path of the Paragon travelling to central Davania in search of wrongs that need righting, especially those committed by wizards and mages without scruples. Raith became famous as the Avenging Angel, those that avenge injustice and cleanse the conscience with blood, and when his name became synonymous of oath and honour, he knew that he had finally attained Immortality. Still the term “raith” with the Brasolian population serves to show the testimony of a man of confidence and ordeal to which ought to subject a defendant for denying the accusation and regain honour.
Personality: Raith is a very determined Immortal and doesn’t like compromise. In his experience, in life every sin must be cleansed, every debt repaid for the conscience to be clean and for justice to reign. He, however, doesn’t believe that the law ensures justice among mortals, so he acts with quick, decisive methods, as in his opinion, the end justifies the means. He never tells his faithful to impose penalties greater than the sin, instead he urges them to use all means available to ensure that the guilty be tried and sentenced. The philosophy of Raith is that of the law of retaliation: an eye for eye and a tooth for tooth.
Information to be discovered by Groups
Unfinished Pantheon:
- Davania (Raith)
Classic D&D (BECMI) Stats
- Followers Alignment: any; clerics must be Chaotic or Neutral
- Favoured weapon: short sword (allowed all one-handed slashing weapons)
- Clerics skills and powers: bonus detect lies ability, +2 bonus to codes and laws (not free)
D&D 3.5 Stats
- Domains: Energy, Chaos, Good, Revenge
- Preferred weapon: Rapier
Design Changes
Raith – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Honour (patron) added to the Ethengarian, Norse and Ylari pantheons.
- Honour (patron) added to the Virtues patron group.
- Virtues (patron group) added to the Giantkin pantheon.
- Temporal (rank) added to the Temporal pantheon.
- Sphere of Energy (rank group) added to Energy pantheon.
Content Updates
- 2021-09-27 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
D&D Gods
The Gods: The Immortals Overview, Patrons
GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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