Dungeons and Dragons – Mystara Immortals
Freyja – Sphere of Thought
Freyja (Thought, Celestial 14)
- Favoured Weapon – Shortsword
- Symbol – A white Pegasus
- Other Names – Brianna, Fredara, Keeper of Souls, Lada, Mistress of Seidh,
- Patron of
- Matter – Living (Abundance (2)),
- Immortal Titles – Aesirs (8)
- Core Pantheons – Norse (as Freyja),
- Single Element Organisations – Matter – Growth
- Secret Crafts – Naturologist (Abundance), Skaldologist (Aesirs),
Appearance: Freyja is a tall blonde Antalian girl of unsurpassed beauty, with a slender but curvaceous body, clad in typical Norse clothes (chain mail, short sword and sickle at her belt, lamb cloak on her shoulders). Freyja is never seen without her beloved magical necklace, Brisingamen, an artefact crafted for her by the finest dwarven artefacts, and she loves to comb her hair in two long braids with jewels all around.
Holy Symbols
- Pantheons – Alphatian Empire (as Mistress of Seidh), Dragonkin (as Keeper of Souls), Dwarven and Gnome (as Keeper of Souls), Forest (as Keeper of Souls, Abundance), Halfling (as Lada, Abundance), Land Guilds (as Brianna),
- Immortal Councils – Assembly (as Freyja), Celestials (as Freyja), Thought (as Freyja)
- Clerics:
- Patron – Intelligent Warfare, Kogolor, Love, Seidh, Women Warriors.
- Patron and Title Keywords – Beauty, Living (Family, Fertility), Title (Aesirs, Sphere of Thought (Celestial)).
- Celestial pantheon only – Sphere of Thought (Celestial)
- Norse pantheon only – Title (Aesirs)
- Thought pantheon only – Sphere of Thought (Celestial)
Racial Pantheons
- Dragonkin (Keeper of Souls) Due to Patron of Family.
- Dwarven and Gnome (Keeper of Souls) Due to Patron of Family.
- Halfling (Lada) – Due to Patron of Family and Fertility.
Cultural Pantheons
- Alphatian Empire (Mistress of Seidh) Due to Patron of Beauty.
- Land Guilds (Brianna) Due to Patron of Fertility
- Norse (Freyja) Due to Title of Aesirs
Elemental Pantheons
- Forest (Keeper of Souls) Due to Patron of Living group (Family, Fertility)
Pantheons – Core Immortal
Norse Cultural Pantheon
Guiding Principle – The culture based around Asgard and its Gods
Associated Nations – Northern Reaches
Core Immortals – Arnelee (Thought 8), Forsetta (Matter 7), Frey (Thought 13), Freyja (Thought 14), Madarua (Energy 26), Odin (Thought 36 Leader), Thor (Thought 29),
- Primary Patrons – Crafters (Armourer (2)),
- Immortal Titles – Aesirs (8),
- Primary Secret Crafts – Craftologist (Armourer), Skaldologist (Aesirs),
- Secondary Patrons – Living (Amazons (1), Animals (1)), Science (Agriculture (1)), Warfare (Amazons (1)),
- Matter – Living (Abundance (1)),
- Thought – Inspiration (Adventure (2)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Secondary Secret Crafts – Beastologist (Animals), Earthologist (Agriculture), Naturologist (Abundance, Agriculture, Animals), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure), Warologist (Amazons), Weaponologist (Amazons),
- Secondary Cleric Domains – Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Abundance, Agriculture, Animals), Travel (Adventure), War (Amazons),
- Secondary Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Secondary Warlock Pacts – Genie Lord – Earth (Agriculture),
- Secondary Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Secondary Wizard Traditions – Elementalist – Earth (Agriculture),
- Secondary Monk Ways – Elements – Earth (Agriculture),
- Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (2) – Heimdall (Eternal 30, as Heimdall, Aesirs), Madarua (Eternal 26, as Sif, Aesirs, Amazons),
- Immortal of Matter (3) – Faunus (Temporal 11, as The Faun, Animals), Forsetta (Temporal 7, as Forsetta, Aesirs), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (7) – Arnelee (Temporal 8, as Gna, Adventure, Aesirs), Frey (Celestial 13, as Fredar, Agriculture, Aesirs), Freyja (Celestial 14, as Freyja, Abundance, Aesirs), Halav (Celestial 17, as Svetovid, Armourer), Ninfangle (Eternal 26, as The White Claw, Adventure), Odin (Hierarch 36, as Odin, Aesirs), Thor (Eternal 29, as Thor, Aesirs),
Pantheons
Alphatian Empire Cultural Pantheon
Guiding Principle – The culture is trying to bring all the gods of the world under one pantheon dominated by magic and and those to wield it.
Associated Nations – Alphatian Empire
Core Immortals – Alphatia (Energy 16), Palartarken (Thought 11), Razud (Energy 31),
- Primary Patrons – Civilisation (Ambition (2)), Elements (Air (3)), Racial (Genasi (Air Genasi (3)), Monstrous Races (Arenea (2))),
- Nationality – Alphatian Empire (3, Ar (1)),
- Primary Secret Crafts – Airologist (Air, Air Genasi, Alphatian Empire, Ar), Bureauologist (Ambition), Diplomologist (Ambition), Entertainologist (Ambition), Shapeologist (Arenea), Skyologist (Air, Air Genasi, Alphatian Empire, Ar),
- Core Immortals – Alphatia (Energy 16), Palartarken (Thought 11), Razud (Energy 31),
- Primary Cleric Domains – Air (Air, Air Genasi, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Arenea),
- Secondary Patrons – Magical (Astrology (1)), Racial (Aerial Races (1)), Science (Astronomy (1)),
- Secondary Secret Crafts – Airologist (Aerial Races), Divinology (Astrology), Mechologist (Astronomy), Naturologist (Abundance), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure)
- Secondary Cleric Domains – Air (Aerial Races), Clockwork (Astronomy), Knowledge (Aesirs), Nature (Abundance), Prophecy (Astrology), Travel (Adventure), War (Aesirs),
- Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire), Iliric (Temporal 8, as The Ego, Ambition), Razud (Hierarch 31, as Razud, Alphatian Empire),
- Immortals of Entropy (2) – Aracne Prime (Temporal 8, as Spider Queen, Arenea), Pharamond (Hierarch 32, as Master of Betrayals, Ambition),
- Immortals of Thought (5) – Air Elemaster (Hierarch 33, as Sovereign of Air, Aerial Races, Air, Air Genasi), Freyja (Celestial 14, as Mistress of the Seidh, Abundance, Aesirs), Korotiku (Hierarch 32, as Lord of Spiders, Arenea), Odin (Hierarch 36, as The Zephyr, Aesirs, Air, Air Genasi), Palartarken (Temporal 11, as Lord of the Air, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astonomy), Turmis (Initiate 1, as Master of Bravery and Guile, Adventure),
Dragonkin Racial Pantheon
Guiding Principle – The culture concerned with Dragons first
Associated Nations – Atruaghin, Darokin, Karameikos
Core Immortals –
- Primary Patrons –
- Secondary Patrons – Civilisation (Ambition (1)), Racial (Aerial Races (1)),
- Matter – Living (Abundance (2), Agriculture (1)),
- Thought – Inspiration (Adventure (1)),
- Thought – Science (Agriculture (1))
- Dual Matter/Thought – Living Science (Agriculture (4))
- Nationality – Alfheim (1)
- Immortal Titles – Aesirs (2)
- Secondary Secret Crafts – Airologist (Aerial Races), Earthologist (Agriculture), Bureauologist (Ambition), Diplomologist (Ambition), Elvenologist (Alfheim), Entertainologist (Ambition), Naturologist (Abundance, Agriculture, Alfheim), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races), Wagonologist (Adventure)
- Secondary Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Secondary Cleric Domains – Air (Aerial Races), Ambition (Ambition), Earth (Agriculture), Knowledge (Aesirs), Nature (Abundance, Agriculture), Travel (Adventure), War (Aesirs),
- Secondary Monk Ways – Elements – Earth (Agriculture),
- Secondary Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Secondary Warlock Pacts – Genie Lord – Earth (Agriculture),
- Secondary Wizard Traditions – Elementalist – Earth (Agriculture),
- Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (3) – Heimdall (Eternal 30, as Guardian of Portals, Aesirs), Iliric (Temporal 8, as The Ego, Ambition), Mealiden (Empyreal 23, as The Guardian, Adventure, Alfheim)
- Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (1) – Freyja (Celestial 14, as Keeper of Souls, Abundance),
- Immortals of Time (2) – Brindorhin (Celestial 14, as High Hero, Abundance, Aesirs), Simurgh (Eternal 26, as Keeper of the Flow of Time, Aerial Races),
Dwarven and Gnome Racial Pantheon
Guiding Principle – The culture concerned with Dwarves, Gnomes and Crafting, Invention and Technology
Associated Nations – Darokin, Ethengar, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Thyatis
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals –
- Primary Patrons – Artists (Architecture (1)), Crafters (Armourer (2)), Magical (Alchemy (1)), Science (Alchemy (1), Architecture (1), Astronomy (1))
- Matter – Living (Agriculture (4))
- Thought – Science (Agriculture (4))
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Alchemologist (Alchemy), Craftologist (Architecture, Armourer), Earthologist (Agriculture), Mechologist (Astronomy), Starologist (Astronomy), Technologist (Astronomy),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Clerical Domains – Air (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons – Elements (Air (1)), Magical (Astrology (1)), Racial (Aerial Races (1), Geansi (Air Genasi (1))),
- Matter – Living (Abundance (2)),
- Thought – Inspiration (Adventure (1)),
- Nationality – Alphatian Empire (1, Ar (1)),
- Immortal Titles – Aesirs (2)
- Secondary Secret Crafts – Airologist (Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Divinology (Astrology), Naturologist (Abundance), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Starology (Astrology), Wagonologist (Adventure)
- Secondary Cleric Domains – Air (Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Arcana (Alphatian Empire), Divinology (Astrology), Knowledge (Aesirs), Nature (Abundance), Prophecy (Astrology), Travel (Adventure), War (Aesirs),
- Immortals of Energy (2) – Heimdall (Eternal 30, as Guardian of Portals, Aesirs), Ninsum (Hierarch 35, as Ninsun, Agriculture),
- Immortals of Matter (3) – Polunius (Eternal 25, as The Celestial Architect, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (6) – Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance, Aesirs), Halav (Celestial 17, as The Redhair, Armourer), Palartarken (Temporal 11, as Lord of the Air, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture), Sinbad (Eternal 25, as The Celestial Traveller, Adventure),
- Immortals of Time (3) – Brindorhin (Celestial 14, as High Hero, Abundance), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Simurgh (Eternal 26, as Simurgh, Aerial Races),
Forest Elemental Pantheon
Guiding Principles – The elemental culture concerned with life and nature.
Associated Nations – Five Shires, Karameikos
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Eiryndul (Thought 20), Faunus (Matter 11),
- Primary Patrons – Living (Animals (2)),
- Matter – Living (Abundance (2), Agriculture (4)),
- Thought – Science (Agriculture (4)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Beastologist (Animals), Naturologist (Abundance, Animals, Agriculture),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Clerical Domains – Air (Agriculture), Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Animals, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons – Elements (Air (1)), Racial (Aerial Races (2, Aquatic Races (1)), Genasi (Air Genasi (1))), Warfare (Amazons (1)),
- Secondary Secret Crafts – Airologist (Aerial Races, Air, Air Genasi), Elvenologist (Aquarendi), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air, Air Genasi), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races), Weaponologist (Amazons),
- Secondary Cleric Domains – Air (Aerial Races, Air, Air Genasi), Knowledge (Aesirs), Nature (Abundance), Oceans (Aquarendi, Aquatic Races), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
- Immortals of Energy (3) – Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Ninsum (Hierarch 35, as The Rainbow Path, Agriculture), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortals of Matter (2) – Faunus (Temporal 11, as Keeper of the Sylvan Races, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (5) – Air Elemaster (Hierarch 33, as Astallab, Aerial Races, Air, Air Genasi), Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance, Aesirs), Eiryndul (Empyreal 20, as Shaibuth, Adventure), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (3) – Brindorhin (Celestial 14, as High Hero, Abundance), Calitha (Celestial 18, as Lady of the Oceans, Aquarendi, Aquatic Races), Simurgh (Eternal 26, as Keeper of the Flow of Time, Aerial Races),
Halfling Racial Pantheon
Guiding Principles – The culture concerned with Halflings first
Associated Nations – Five Shires
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Brindorhin (Time 14), Nob Nar (Thought 4)
- Primary Patrons –
- Matter – Living (Abundance (2), Agriculture (4)),
- Thought – Science (Agriculture (4)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Earthologist (Agriculture), Naturologist (Abundance, Agriculture),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Earth (Agriculture), Nature (Abundance, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons – Crafters (Armourer (1)), Elements (Air (1)), Living (Animals (1)), Racial (Genasi (Air Genasi (1), Aquatic Races (1)), Monstrous Races (Arenea (1))), Warfare (Amazons (1)),
- Thought – Inspiration (Adventure (1)),
- Nationality – Alphatian Empire (1), Aquarendi (1),
- Immortal Titles – Aesirs (4)
- Secondary Secret Crafts – Airologist (Air, Air Genasi, Alphatian Empire), Beastologist (Animals), Craftologist (Armourer), Elvenologist (Aquarendi), Naturologist (Agriculture, Animals), Sailologist (Adventure), Shapeologist (Arenea), Skaldologist (Aesirs), Skyologist (Adventure, Air, Air Genasi, Alphatian Empire), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races), Weaponologist (Amazons),
- Secondary Cleric Domains – Air (Air, Air Genasi, Alphatian Empire), Arcana (Alphatian Empire, Arenea), Cat (Animals), Creation (Armourer), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Animals), Oceans (Aquarendi, Aquatic Races), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
- Immortals of Energy (3) – Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Ninsum (Hierarch 35, as Ninsun, Agriculture), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
- Immortals of Matter (3) – Faunus (Temporal 11, as The Faun, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (6) – Frey (Celestial 13, as Jarilo, Aesirs, Agriculture), Freyja (Celestial 14, as Lada, Abundance, Aesirs), Korotiku (Hierarch 32, as The Trickster, Arenea), Nob Nar (Initiate 4, as Nob Nar, Adventure), Odin (Hierarch 36, as Wotan, Aesirs, Air, Air Genasi), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Calitha (Celestial 18, as Lady of the Oceans, Aquarendi, Aquatic Races),
Land Guilds Cultural Pantheon
Guiding Principles – The culture of diplomacy, money, trade and travel.
Associated Nations – Darokin
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Saturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons – Artists (Architecture (1)), Crafters (Armourer (2)), Science (Architecture (1))
- Matter – Living (Agriculture (4))
- Thought – Inspiration (Adventure (8))
- Thought – Science (Agriculture (4))
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Craftologist (Architecture, Armourer), Earthologist (Agriculture), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons – Magical (Astrology (1)), Racial (Aquatic Races (1)), Warfare (Amazons (1)),
- Matter – Living (Abundance (1)),
- Nationality – Alphatian Empire (1), Aquarendi (1),
- Immortal Titles – Aesirs (3)
- Secondary Secret Crafts – Airologist (Alphatian Empire), Divinology (Astrology), Elvenologist (Aquarendi), Naturologist (Abundance, Agriculture), Skaldologist (Aesirs), Skyologist (Alphatian Empire), Starology (Astrology), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races), Weaponologist (Amazons),
- Secondary Clerical Domains – Air (Alphatian Empire), Arcana (Alphatian Empire), Knowledge (Aesirs), Nature (Abundance, Agriculture), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races),
- Immortals of Energy (5) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as Starwatcher, Adventure, Alfheim), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Matter (3) – Polunius (Eternal 25, as The Designer, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (10) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Aesirs, Agriculture), Freyja (Celestial 14, as Brianna, Abundance, Aesirs), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure), Sinbad (Eternal 25, as Sinbad, Adventure), Ralon (Temporal 9, as Ralon, Agriculture), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure),
- Immortal of Time (2) – Calitha (Celestial 18, as Mother Ocean, Aquarendi, Aquatic Races), Tiresias (Temporal 9, as Master of Poetic Inspiration, Astrology),
Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Artists (Architecture (1)), Civilisation (Ambition (2), Anarchy (1)), Crafters (Armourer (2)), Elements (Air (3)), Living (Agriculture (4), Animals (2)), Magical (Alchemy (1), Astrology (2)), Racial (Aerial Races (2), Aquatic Races (1), Genasi (Air Genasi (3)), Monstrous Races (Arenea (2))), Regional (Arctic (1)), Science (Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)), Warfare (Amazons (1)),
- Matter – Living (Abundance (2)),
- Thought – Inspiration (Adventure (8)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Nationality – Alfheim (1), Alphatian Empire (3, Ar (1)), Aquarendi (1)
- Immortal Titles – Aesirs (8)
- Charter Secret Crafts – Airologist (Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Arenea), Skyologist (Adventure, Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Charter Cleric Domains – Air (Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Arenea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Charter Monk Ways – Elements – Earth (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Charter Warlock Pacts – Genie Lord – Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Arenea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air, Air Genasi), Air Elemaster (Hierarch 33, Aerial Races, Air, Air Genasi), Korotiku (Hierarch 32, Arenea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarken (Temporal 11, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Celestials of Mystara (Council)
All Immortals of Celestial Rank in Mystara are part of the Celestials of Mystara Council. It is run by the five immortals of rank 18, one from each sphere.
- Core Immortals – Calitha (Time)
- Charter Patrons – Crafters (Armourer (1)), Living (Agriculture (1), Animals (1)), Magical (Alchemy (1)), Racial (Aquatic Races (1)), Science (Agriculture (1), Alchemy (1))
- Matter – Living (Abundance (2)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Nationality – Aquarendi (1)
- Immortal Titles – Aesirs (2)
- Charter Secret Crafts – Airologist (Alphatian Empire), Alchemologist (Alchemy), Beastologist (Animals), Craftologist (Armourer), Earthologist (Agriculture), Elvenologist (Aquarendi), Naturologist (Abundance, Agriculture, Animals), Skaldologist (Aesirs), Skyologist (Alphatian Empire), Waterologist (Aquarendi, Aquatic Races),
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Charter Cleric Domains – Air (Alphatian Empire), Arcana (Alphatian Empire), Beer (Alchemy), Cat (Animals), Creation (Armourer), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Animals), Oceans (Aquarendi, Aquatic Races), War (Aesirs), Water (Aquarendi, Aquatic Races),
- Charter Monk Ways – Elements – Earth (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Charter Warlock Pacts – Genie Lord – Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (2) – Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire),
- Immortals of Thought (3) – Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture),
- Immortals of Time (3) – Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy),
Sphere of Thought (Council)
All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.
- Core Immortals – Odin (Overall Leader), Air Elemaster (Master of Temporals), Korotiku (Master of Initiate)
- Charter Patrons – Crafters (Armourer (1)), Elements (Air (3)), Living (Agriculture (1)), Magical (Astrology (1)), Racial (Aerial Races (1), Genasi (Air Genasi (3)), Monstrous Races (Arenea (1))), Science (Agriculture (2), Astronomy (1))
- Matter – Living (Abundance (1)),
- Thought – Inspiration (Adventure (6)),
- Dual Matter/Thought – Living Science (Agriculture (4))
- Nationality – Alphatian Empire (1, Ar (1)),
- Immortal Titles – Aesirs (5)
- Charter Secret Crafts – Airologist (Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Craftologist (Armourer), Divinology (Astrology), Earthologist (Agriculture), Mechologist (Astronomy), Naturologist (Abundance, Agriculture), Sailologist (Adventure), Shapeologist (Arenea), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture),
- Charter Cleric Domains – Air (Aerial Races, Air, Air Genasi, Alphatian Empire, Ar), Arcana (Alphatian Empire, Arenea), Clockwork (Astronomy), Creation (Armourer), Forge (Armourer), Knowledge (Aesirs), Nature (Abundance, Agriculture), Prophecy (Astrology), Travel (Adventure), War (Aesirs),
- Charter Monk Ways – Elements – Earth (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Earth (Agriculture), Elemental Essence – Earth (Agriculture),
- Charter Warlock Pacts – Genie Lord – Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Thought (14) – Odin (Hierarch 36, Aesirs, Air, Air Genasi), Air Elemaster (Hierarch 33, Aerial Races, Air, Air Genasi), Korotiku (Hierarch 32, Arenea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarken (Temporal 11, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astonomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
Campaign Information
- Followed by freemen and thralls (slaves)
Game Master Section – Freyja
Freyja – Celestial of Thought (14)
- Sourcebooks: Mystara Players Handbook (mph94), Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-20), Hollow World – Dungeon Masters Sourcebook (hw-dms101), Vaults of Pandius (vop)
- Alignment: Lawful
- Portfolio: Intelligent Warfare, Finding new candidates, female warriors, fertility, abundance, beauty, love, family, Seidh, valiant souls
- Other Names: Brianna, Fredara, Lada, Mistress of Seidh, Keeper of Souls
- Sponsor: Odin
- Artefacts: Brisingamen (Necklace), Longsword of Freyja, Scale Mail of Freyja
Allies of Freyja
Enemies of Freyja
Opposes (can also be opposed by)
- Hel
- Loki
Sponsorship Hierarchy – Thought
- Sponsorship of the Thought Sphere
- Air Elemaster (33) Hierarch of Thought
- Korotiku (32) Hierarch of Thought
- Ahmanni (14) Celestial of Thought moved to Time (16)
- Asterius (27) Eternal of Thought
- Clebard (2) Initiate of Thought
- Cochere (12) Temporal of Thought
- Cretia (16) Celestial of Thought
- Diulanna (18) Celestial of Thought
- Karaash (5) Initiate of Thought
- Eiryndul (20) Empyreal of Thought moved from Energy (20)
- Harrow (11) Temporal of Thought moved to Entropy (11)
- Loup (9) Temporal of Thought moved to Entropy (9)
- Malinois (16) Celestial of Thought
- Palartarkan (11) Temporal of Thought moved from Energy (12)
- Ralon (9) Temporal of Thought
- Soubrette (24) Empyreal of Thought
- Ssu-Ma (23) Empyreal of Thought
- Turmis (1) Initiate of Thought
- Odin (36) Hierarch of Thought
- Arnelee (8) Temporal of Thought
- Frey (13) Celestial of Thought
- Freyja (14) Celestial of Thought
- Halav (17) Celestial of Thought
- Ninfangle (26) Eternal of Thought (26) Moved from Matter (27)
- Noumena (34) Hierarch of Thought
- Palson (3) Initiate of Thought
- Orisis (19) Empyreal of Thought
- Tarastia (30) Eternal of Thought moved from Energy (30)
- Taroyas (6) Initiate of Thought moved from Time (6)
- Thor (29) Eternal of Energy. moved to Thought (29)
- Gorm (22) Empyreal of Thought moved from Energy (19)
- Usamigaras (27) Eternal of Energy moved to Thought (27)
- Pax (35)
- Kersy (21) Empyreal of Thought
- Koryis (10) Temporal of Thought
- Urtson (7) Temporal of Thought moved from Matter (12)
- Thalia (31) Hierarch of Thought from Energy
- Qywattz (20) Empyreal of Thought moved to Entropy (21)
- Sinbad (25) Eternal of Thought
- Nob Nar (4) Initiate of Thought
- Tyche (28) Eternal of Thought (28) moved to Time (28)
History: Fredar and Fredara were siblings who belonged to an Antalian tribe that dwelt in modern day Heldann. They were both expert warriors and keen tacticians, persuaded that the real warrior should fight not for conquest or vengeance, but to bring justice in the world. They embarked together on the path of the Epic hero following Odin’s omens during the era that was later to be remembered as the Time of Heroes (from BC 1900 to BC 1600) among the people of Antalian blood, when heroes like Thor, the Korrigans and Loki left their footprints on Mystara’s history. Fredar and Fredara became immortals around BC 1660 after undertaking epic quests like protecting the Antalian inhabitants of the Northern Reaches from the invasion of King Loark’s humanoids, destroying a powerful artefact of Hel that made life impossible in the marshes of Soderfjord, finding the lost Ygg Tree of Odin in Ostland, leading the Icevale elves in their trek underground to their new home in the Hollow World and subsequently helping the Kogolor dwarves to fight back against their enemies and hold their lands in the Hollow World. During their quests they also met the Korrigans and Wayland and struck an eternal friendship with them, carrying it on in the higher spheres. Freyja is also remembered for her liaison with the mysterious stranger named Od (likely a mortal identity of Odin) and for begetting from him two daughters, Hnossa (Treasure) and Gersimi (Jewel), whose beauty is legendary among the northmen, and that now live in Freyja’s own palace, Sessrumnir.
Personality: After her ascension Fredara became known among the northmen as Freyja and she also took the Icevale elves and the Kogolor dwarves (whom she had helped during her mortal life) under her protection. Freyja likes to be surrounded by beautiful things and to show her own beauty without hidden goals. She is not a manipulator, but rather she enjoys her sensuality and has a very open and passionate character. Freyja has deep feelings for her brother Frey and her patron Odin, whom she considers as her father. She’s got a strong following among the northmen as patroness of warrior women, fertility, beauty, love and sexuality, and Seidh (prophecy).
Information to be discovered by Groups
Unfinished Pantheon:
- Heldannic (Fredara)
- Norwold (Lada)
Classic D&D (BECMI) Stats
- Followers Alignment: any; clerics must be Neutral or Lawful
- Favoured weapon: short sword (allowed all bludgeoning weapons, sickle and dagger)
- Clerics skills and powers: +1 bonus to Charisma, free Persuasion general skill. Freyja’s clerics can cast druidic spells of 1st and 2nd level in addition to normal clerical spells.
- Paladins skills and powers: one further slot of weapon mastery for each positive modifier in Intelligence and Wisdom
D&D 3.5 Stats
- Domains: Thought, Good, Family, Fertility
- Preferred weapon: Short sword
Design Changes
Increased Rank from 13 to 14. I like the idea that the sister is a little stronger than the brother in the Sphere of Thought.
Freyja – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Abundance (patron) added to the Halfling pantheon.
- Beauty (patron) added to the Alphatian Empire pantheon.
- Family (patron) added to the Dragonkin, Dwarven and Gnome and Halfling pantheon.
- Family and Fertility (patron) added to the Living patron group.
- Fertility (patron) added to the Halfling and Land Guilds pantheon.
- Living (patron group) added to the Forest pantheon.
- Celestial (rank) added to the Celestials pantheon.
- Sphere of Thought (rank group) added to Thought pantheon.
Content Updates
- 2022-04-26 – Adding in links to patrons.
- 2021-09-25 – Increased Rank to 14.
- 2021-09-04 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
- 2021-08-19 – Update to allies and enemies.
- 2021-08-05 – Added in allies and enemies, campaign information.
D&D Gods
The Gods: The Immortals Overview,
GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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