Dungeons & Dragons Pantheon Roleplaying

DnD Pantheons Norwold

Dungeons and Dragons – Mystara

Pantheons – Norwold

Norwold Pantheon Overview

Pantheons are one of the options players can use to get access to class features, as well as secret crafts and elemental aspects.

  • Locations:
  • Keywords: National (Norwold (Denagoth))

This religion is mostly concerned with: tba. This is based on the immortal pantheons patronage which also covers the rest as aspects of the belief structure. I have highlighted anything shared between at least tba of the immortal patrons.

Norwold Pantheon Character Options

  • Character Options – Norwold Pantheon

Norwold Pantheon Immortals

Due to the balance of the spheres besides matter, this dues suit as an organisation that is a Follower of the tba.

  • Norwold Pantheon Immortals
    • Spheres of Power – Entropy (), Thought (), Matter (), Energy (), Time ()
    • Immortals
      • Energy () –
      • Entropy (1) – Idris (15)
      • Matter () –
      • Thought () –
      • Time () –
    • Domains
    • Patrons and Title Keywords (important)
      • National (1, Norwold (Denagoth (1)))
    • Patrons and Title Keywords (related)
      • Civilisation (1, Domination (1))
      • Elements (1, Creation (1))
      • Racial (2, Demi-Humans (Elven (1)), Dragonkind (1))

Immortal Names – The immortals of the Pantheon are named after the the aspects the Immortal wants the pantheon to follow, or fit the existing themes of the other immortals of the pantheon.

  • Norwold Pantheon Immortals of Energy/Fire
  • Norwold Pantheon Immortals of Entropy/Darkness
    • Lady of Vengeance and Spite (see Idris) (C15) Domains Apocalypse, Arcana, Creation, Dragon, Tyranny. Patron – Humanoids, Intrigue, Magic, Naga, Vengeance, Wyvern. PatronCivilisation (Domination), Elements (Creation), Racial (Dragonkind, Elven), National (Norwold (Denagoth))
  • Norwold Pantheon Immortals of Matter/Earth
  • Norwold Pantheon Immortals of Thought/Air
  • Norwold Pantheon Immortals of Time/Water

Norwold Pantheon Divine Features

  • Protected by the Gods (Norwold Culture): You can make death saving throws when reduced to zero hit points and can be brought back from the dead.
  • Spell Affinity (Norwold): You have a cultural affinity and your spells have a Dice roll and DC modifier of +1 when used against that culture or in regions controlled by the culture.
  • Base Anathema (Norwold): Destroying the sustainability of the culture.

Norwold Pantheon Clerical Domains

Trying something different, not using statistics, just base number of gods supporting domains. There are tba gods in the Savage Coast pantheon.

  • Domains (1) –

Artefacts of the Norwold Pantheon

Associated Artefacts (can be appropriated by pantheon)

Design Changes

Norwold – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Denagath (patron) linked to the Norwold pantheon. (Idris)
  • Norwold (patron group) linked to the Norwold pantheon.

Content Updates

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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