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Dungeons & Dragons Immortals

DnD Immortals Marwdyn

Dungeons and Dragons – Mystara Immortals

Marwdyn – Sphere of Energy

The Hanged Man, Master of Necromancy

  • Clerics:
  • Warlocks:
  • Patron: Magic, Necromancy, Unpredictability. Living (Death)
    • Alphatian Empire pantheon onlyNationality (Blackheart)
    • Initiates pantheon onlySphere of Entropy (Initiate)
    • Entropy pantheon onlySphere of Entropy (Initiate)

Cultural Pantheons

Elemental Pantheons

  • Darkness (Master of Necromancy) Due to Patron of Death
  • Forest (Master of Necromancy) Due to Patron of Living group (Death)

Immortal Pantheons

  • Initiates (Marwdyn) Due to Rank of Initiate.
  • Entropy (Marwdyn) Due to Member of Sphere of Entropy.

Appearance: a pallid and emaciated individual, with a morose smile always stamped on his cadaverous face, a noose that hangs from his neck and dressed in simple clothes of dark linen that change to reflect his mood (from simple black trousers, tunic and cloak to a silk toga of loud colours, through a series of ragged beggar’s clothes, finally to a true and proper greyish shroud)

Game Master Section

Marwdyn  – Initiate of Entropy (4)
Was Initiate of Energy (6)

  • Sourcebooks: Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-40), Vaults of Pandius (vop)
  • Alignment: Chaotic
  • Portfolio: Blackheart, Magic, Necromancy, Death, Unpredictability
  • Other Names: The Hanged Man, Master of Necromancy
  • Sponsor: Razud (Energy) then Orcus (Entropy)
  • Artefacts: The noose of Marwdyn
Allies
  • Nyx
Enemies
Sponsorship Hierarchy – Energy
  • Sponsorship of the Energy Sphere
    • Ixion (36) Hierarch of Energy
      • Coberham (18) Celestial of Energy
      • Gorm (19) Empyreal of Energy moved to Thought (22)
      • Heimdal (30) Eternal of Energy
      • Ilsundal (34) Hierarch of Energy.
        • Lornasen (7) Temporal of Energy moved to Matter (10)
        • Mealiden (23) Empyreal of Energy.
          • Matin (19) Empyreal of Energy from Thought (7)
        • Zirchev (17) Celestial of Energy
      • Mahmatti (14) Celestial of Energy
      • Ninsun (35) Hierarch of Energy
      • Palartarkan (12) Temporal of Energy moved to Thought (11)
      • Patura (10) Temporal of Energy
      • Rathanos (28) Eternal of Energy
        • Eiryndul (20) Empyreal of Energy moved to Thought (20)
          • Iliric (8) Temporal of Energy
          • Kythria (2) Initiate of Energy moved to Entropy (2)
        • Pflarr (25) Eternal of Energy
      • Razud (31) Hierarch of Energy.
        • Alphatia (16) Celestial of Energy.
        • Pharamond (34) Hierarch of Energy moved to Entropy (32)
        • Marwdyn (6) Initiate of Energy moved to Entropy (4)
      • Saturnius (20) Empyreal of Energy
      • Tahkati (17) Celestial of Energy moved to Matter (17)
      • Tarastia (30) Eternal of Energy moved to Thought (30)
        • Raith (12) Temporal of Energy
      • The Korrigans (24) Empyreal of Energy moved to Matter (22)
      • Thor (29) Eternal of Energy. moved to Thought (29)
    • Thalia (36) Hierarch of Energy moved to Thought (31)
    • Usamigaras (27) Eternal of Energy moved to Thought (27)
    • Zugzul (32) Hierarch of Energy.
      • Slizzark (15) Celestial of Energy moved to Entropy (17)
  • Confirmed not to have a sponsor
    • Benekander (1) Initiate of Energy
    • Rad (22) Empyreal of Energy
    • Rafiel (21) Empyreal of Energy
      • Branden (11) Temporal of Energy moved from Matter (3)
Sponsorship Hierarchy – Entropy
  • Sponsorship of the Entropy Sphere
    • Hel (36) Hierarch of Entropy.
    • Thanatos (35) Hierarch of Entropy.
      • Alphaks (20) Empyreal of Entropy
      • Arik (18) Celestial of Entropy
        • Harrow (11) Temporal of Entropy moved from Thought (11)
      • Atzanteotl (31) Hierarch of Entropy.
        • Danel (14) Celestial of Entropy
        • Kythria (2) Initiate of Entropy moved from Energy (2)
        • Macroblan (27) Eternal of Matter moved from Matter (13)
      • Bachraeus (19) Empyreal of Entropy
      • Demogorgon (30) Eternal of Entropy.
        • Saasskas (23) Empyreal of Entropy.
          • Slizzark (15) Celestial of Entropy moved from Energy (17)
      • Loki (30) Hierarch of Entropy.
      • Orcus (26) Eternal of Entropy
      • Ouranos (34) Hierarch of Entropy moved from Energy (35)
      • Pharamond (32) Hierarch of Entropy moved from Energy
      • Qywattz (21) Empyreal of Entropy moved from Thought (20)
      • Ranivorus (16) Celestial of Entropy
        • Loup (9) Temporal of Entropy moved from Thought (9)
      • Talitha (25) Eternal of Entropy
        • Kallala (22) Empyreal of Entropy moved from Time (14)
        • Ruaidhri (3) Initiate of Entropy from Thought (3)

History: Marwdyn was a Bellissarian wizard during his mortal life, but unlike the unmerciful and power thirsty mages of his time, he was always an individual good-natured with all, also with his enemies, granting his rivals the possibility of submitting or fleeing, even if then, when these refused, he was forced to act in drastic ways. During his first years of apprenticeship in the arcane arts he was assaulted by the crowd and hung for his necromantic practices. His mentor, taken by remorse, did his best and was able to quickly revive him and the two left Bellissaria moving to the Alphatian continent, even if from that moment Marwdyn was not himself (and this resulted in his neck always being oddly tilted). Fascinated by necromancy, he very soon became a luminary and for not causing trouble with the common people, choose to settle in an isolated and wild area in central Alphatia (the future kingdom of Blackheart), where he carefully placed clear warning signs around the perimeter of his estate. When he later discovered the path for becoming Immortal, he officially notified all the spellcasters within 200 km of his abode his intension of being recognised by all as the most powerful of the area, and those that refused him were driven away or honestly faced. All his apprentices never lacked appreciating his character and competence, and even to his departure from mortal life, when he finally became an Immortal (around the II century BC), Marwdyn was assured of passing on to his followers a generous bequest for helping in the future and was just thanks to his efforts and to his heritage that was founded the Kingdom of Blackheart, of which he is the patron.

Personality: Marwdyn is unmistakably an eccentric individual, who loves to speak of himself in third person and devising solutions always original and alternative for resolving any question. Loves using magic, especially that unknown and dangerous, for producing flashy and dramatic effects, and possesses a positively macabre humour (at times even nasty) that is also clear in his followers. He remains anyhow a benign and bizarre Immortal, strongly interested to the research of new magic effects (especially necromantic) but little inclined to meddle in the affairs of mortals (which has certainly not helped him to progress in the ranks of the Immortal hierarchy), and is a good ally of Nyx, for who he has a special attraction to.

Info on Marwdyn to be discovered by Groups

Classic D&D (BECMI) Stats
  • Followers Alignment: any
  • Favoured weapon: none (allowed all bludgeoning weapons)
  • Clerics skills and powers: after being raised from death gain a +1 bonus to Wisdom (only the first time), +2 bonus to either necromancy or funeral lore at the cleric’s choice (not free)
D&D 3.5 Stats
  • Domains: Energy, Death, Magic
  • Preferred weapon: Dagger
Design Changes

Moved from Energy (Rank 6) to Entropy (Rank 4)

Marwdyn – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Blackheart (patron) added to the Alphatian Empire pantheon
  • Death (patron) added to the Darkness and Outcast pantheons.
  • Death (patron) added to the Living patron group.
  • Living (patron group) added to the Forest pantheon.
  • Initiate (rank) added to the Initiates pantheon.
  • Sphere of Entropy (rank group) added to Entropy pantheon.

Content Updates

  • 2021-09-12 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon. Added in title of “Master of Necromancy”.
D&D Gods

The Gods: The Immortals Overview,

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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