Dungeons & Dragons Pantheon Roleplaying

DnD Pantheons Norse

Dungeons and Dragons – Mystara

Pantheons – Norse

Norse Pantheon Overview

Pantheons are one of the options players can use to get access to class features, as well as secret crafts and elemental aspects.

Norse Cultural Pantheon

Guiding PrincipleThe culture based around Asgard and its Gods
Associated NationsNorthern Reaches
Core ImmortalsArnelee (Thought 8), Forsetta (Matter 7), Frey (Thought 13), Freyja (Thought 14), Madarua (Energy 26), Odin (Thought 36 Leader), Thor (Thought 29),

  • Secondary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Secondary Cleric DomainsAir (Agriculture), Cats (Animals), Earth (Agriculture), Hunting (Animals), Nature (Abundance, Agriculture, Animals), Tempest (Agriculture), Travel (Adventure), War (Amazons),
  • Secondary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Secondary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Secondary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Secondary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (2) – Heimdall (Eternal 30, as Heimdall, Aesirs), Madarua (Eternal 26, as Sif, Aesirs, Amazons),
  • Immortal of Matter (3) – Faunus (Temporal 11, as The Faun, Animals), Forsetta (Temporal 7, as Forsetta, Aesirs), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (7) – Arnelee (Temporal 8, as Gna, Adventure, Aesirs), Frey (Celestial 13, as Fredar, Agriculture, Aesirs), Freyja (Celestial 14, as Freyja, Abundance, Aesirs), Halav (Celestial 17, as Svetovid, Armourer), Ninfangle (Eternal 26, as The White Claw, Adventure), Odin (Hierarch 36, as Odin, Aesirs), Thor (Eternal 29, as Thor, Aesirs),
  • Locations: The Northern Reaches.
  • Keywords: Drunkenness, Crafters (Armourers), Fates (Fate), Title (Aesirs), Virtues (Honour), Warfare (Battle, Berserker)

This is the culture of viking, followers of the norse gods and believers in Asgard and the Nine Realms.

Practiced in the Northern Reaches, and by Heldannic people where you can find them.

This religion is mostly concerned with: Bravery, Fertility, Fury in Battle, Loyalty, Strength, Violence, War and Wisdom. This is based on the immortal pantheons patronage which also covers the rest as aspects of the belief structure. I have highlighted anything shared between at least three of the immortal patrons.

Patrons – Abundance (1), Adventure (1), Agriculture (1), Air (1), Alchemy (1), Armours (2), Authority (1), Balance (1), Battle (2), Beauty (1), Betrayal (1), Birth (1), Bravery (3), Building (1), Cannibalism (1), Cleverness (2), Cold (1), Corruption (2), Courage (1), Creation (1), Craftsman (1), Cruelty (1), Cunning (1), Darkness (1), Death (1), Deceit (1), Destruction (2), Disease (1), Earth (1), Energy (1), Engineering (1), Family (1), Farmers (1), Fertility (5), Fighting (1), Fire (3), Forest (1), Friendship (1), Fury in Battle (3), Greed (1), Guile (1), Heroism (2), Honour (1), Independent Woman (1), Intelligent Warfare (2), Justice (2), Knowledge (2) Law (2), Liberty (1), Lies (1), Life (2), Light (1), Love (1), Loyalty (3), Magic (1), Magical Constructs (1), Magical Research (1), Massacres (1), Messengers (1), Metallurgy (1), Mischief (1), Nature (2), Necromancy (1), Nobility (1), Northlands (1), Obedience (1), Order (1), Pain (1), Power (1), Prosperity (1), Protection (1), Reincarnation (1), Revelry (1), Revenge (1), Rulership (1), Sacrifice (1), Shadow (1), Shepherds (1), Sincerity (1), Sky (1), Smiths (1), Storms (1), Strategy (1), Strength (4), Subterfuge (1), the Sun (1), Tactics (2), Torture (1), Traps (1), Travel (1), Treachery (1), Truth (2), Vengeance (1), Vestland (1), Violence (3), Virility (1), War (5), Warriors (1), Warrior Women (2), Water (1), Weaponsmiths (1), Willpower (1), Winds (1), Wisdom (3), Witchcraft (1)

Norse Pantheon Character Options

Norse Pantheon Immortals

Due to the balance of the spheres besides matter, this dues suit as an organisation that is a Follower of the Spheres. They are greatly influenced by and influence Followers of the Eternal Flame.

  • Norse Pantheon Immortals (confirmed)
  • Patron and Keywords (Important)
    • Drunkenness (1)
    • Crafters (2, Armourers (2))
    • Fates (4, Fate (4))
    • Title (7, Aesirs (7))
    • Virtues (5, Honour (5))
    • Warfare (12, Battle (9), Berserker (3))
  • Patron and Keywords (Related)
    • Abundance (1), Adventure (2), Bavery (4), Beauty (1), Cleverness (1), Courage (2), Diplomacy (1), Femininity (1), Ferocity (1), Fun (1), Guardians (1)
    • Civilisation (1, Discipline (1))
    • Corruptors (2, Cruelty (1), Greed (1))
    • Crafters (2, Building (1), Craftsman (1))
    • Elements (1, Balance (1))
    • Fates (4, Chance (1), Destiny (2), Future (1))
    • Living (9, Birth (2), Death (1), Family (1), Fertility (3))
    • Magical (1, Divination (1))
    • Racial (3, Animalistic Races (Catfolk (1)), Forest Races (1), Humanoid Races (Bugbears (1)))
    • Science (3, Agriculture (1), Engineering (1), History (1))
    • Virtues (11, Faithfulness (6), Friendship (1), Good (1), Heroism (1), Honesty (2))
    • Warfare (4, Amazons (1), Cavalry (1), Conquest (2))

Immortal Names – The immortals of the Norse Pantheon are named after the the aspects the Immortal wants the pantheon to follow, or fit the existing themes of the other immortals of the pantheon.

  • Norse Pantheon Immortals of Energy/Fire
    • Heimdal (E30) Domains Patron – Instinct, Protection, Portals, Security. Patron – Guardians, Fates (Destiny), Titles (Aesirs)
    • Lord of War (see Bartziluth) (e24) Domains Tempest, War. Patron – Fury in Battle, Strength, Warfare. Bravery, Racial (Humanoid Races (Bugbears)), Warfare (Battle, Berserker).
    • Sif (See Madarua) (E26) DomainsLife, Nature, War. Patron – Kerswig, Life, Warrior Women. Patron – Courage, Living (Fertility), Title (Aesirs), Warfare (Amazons)
    • The Avenging Angel (see Raith) (T12) Domains Balance, Hunting, Justice. Patron – Plots, Revenge, Truth. PatronVirtues (Honour)
    • The Dragonslayer (see Bemarris) (I3) DomainsDragon, Hunting, War. Patron – Strength, Norwold. PatronVirtues (Heroism), Warfare (Battle)
  • Norse Pantheon Immortals of Energy/Fire
    • The Shining One (E29) DomainsFire, Light, Trickery, War. PatronKobolds, Subterfuge, Traps, War. PatronCorruptors (Deceit), Elements (Fire), Racial (Animalistic Races (Lizardfolk), Genasi (Fire))
    • Tyr (see Ixion) (H36) DomainsFire, Knowledge, Light, War. Patron – Knowledge, Light, Power, the Sun, War. PatronElements (Balance, Energy, Fire), Racial (Genasi (Fire)), Virtues (Heroism)
  • Norse Pantheon Immortals of Entropy/Darkness (confirmed)
  • Norse Pantheon Immortals of Entropy/Darkness
    • Bagni (e24) Domains Apocalypse, Blood, Hunger, Lust. Patron – Humanoids, Animalistic Races, Trolls, Violence. PatronCorruptors (Cannibalism)
    • Gullveig (see Demogorgon) (E29) Domains Arcana, Blood, Corruption, Grave. Patron: Lizardfolk, Necromancy, Reptiles, Witchcraft. Corruptors (Corruption, Disease), Elements (Destruction)
    • Hel (H36) Domains Corruption, Darkness, Death, Grave. Patron – Reincarnation, Shadow. Corruptors (Corruption), Elements (Cold, Darkness), Living (Death), Racial (Genasi (Darkness)).
    • Leptar (see Hircismus) (T12) DomainsBlood, Corruption, Hunger, Tyranny. PatronHumanoids, Pain, Torture, Violence. Elements (Destruction)
    • Loki (E30) DomainsCorruption, Fire, Madness, Trickery. Patron Hule, Lies, Mischief, Treachery. Patron – Cleverness, Corruptors (Betrayal, Deceit), Elements (Fire), Racial (Elemental Races (Fey Races), Genasi (Fire))
  • Norse Pantheon Immortals of Matter/Earth (confirmed)
    • Forsetta (T7) Domains Forge, Justice, Mountain. Patron – Justice, Law, Obedience, Truth, Vestland. PatronTitle (Aesirs), Virtues (Friendship)
    • Innuus (see Faunus) (T11) DomainsBeer, Lust, Madness, Moon, Nature. Patron – Instincts, Music, Poetry, Revelry, Sexuality, Sylvan Races. PatronDrunkenness, Fun, Living (Animals), Racial (Forest Races)
    • The Bear Lord (see Hattani) (C15) DomainsEarth, Nature, Speed, War. Patron – Courage, Virtues (Faithfulness), Warfare (Battle)
    • The Eternal General (C14) DomainsForge, Tyranny, War. Patron – Mercenaries, Pragmatism, Soldiers, Victory, War. PatronCivilisation (Discipline), Virtues (Faithfulness), Warfare (Battle)
    • The Gods’ Smith (see Wayland) (e24) DomainsBalance, Creation, Forge. Patron – Metallurgy, Smiths. Crafters (Armourer, Building, Craftsman), Science (Engineering)
    • The Horse Lord (see Tahkati) (C17) DomainsHunting, Tempest, Travel, War. Patron – Horses, Revenge. Patron – Ferocity, Warfare (Battle, Cavalry)
    • The Justicar (see Maat) (E30) Domain Justice, Knowledge. Patron – Justice, Integrity, Order, Purity, Redemption, Virtue. PatronVirtues (Faithfulness, Honesty, Honour).
  • Norse Pantheon Immortals of Matter/Earth
    • Frigg (see Terra) (H36) DomainsCreation, Earth, Life, Nature, Repose. Patron – Life, Nature, Prosperity, Protection, Shepherds. PatronElements (Creation, Earth), Living (Birth, Fertility), Racial (Earth Races, Genasi (Earth)), Science (Agriculture)
  • Norse Pantheon Immortals of Thought/Air (confirmed)
    • Frey Odin’s Tactician (C13) Domains Air, Nature, Life, War. Patron – Intelligent Warfare, Kogolor, Strength, Tactics, Virility. Patron – Bravery, Living (Fertility), Science (Agriculture), Title (Aesirs), Virtues (Faithfulness, Friendship)
    • Freyja (C14) DomainsAir, Beauty, Life, Nature, War. Patron – Intelligent Warfare, Kogolor, Love, Seidh, Women Warriors. Patron – Abundance, Beauty, Living (Family, Fertility), Titles (Aesirs).
    • Gna (see Arnelee) (T8) DomainsJustice, Knowledge, Travel, Trickery. Patron – Independent Women, Liberty, Messengers, Sincerity, Travel, Wisdom. Patron – Adventure, Cleverness, Title (Aesirs), Virtues (Faithfulness)
    • Svetovid (see Halav) (C17) DomainsForge, Tempest, War. PatronKendach, Sacrifice, Strategy, Strength, Tactics, Traldara, War, Weaponsmiths, Willpower. Crafters (Armourer)
    • The Orc Lord (see Karaash) (i5) DomainsJustice, Tempest, Tyranny, War. Patron – Humanoids, Orcs, Tactics. Warfare (Battle, Conquest)
    • The White Claw (see Ninfangle) (E26) DomainsCats, Hunt, Travel, War. Patron – Hunting, Travel. Patron – Adventure, Bravery, Epic Deeds, Racial (Animalistic Races (Catfolk)), Warface (Battle).
    • Thor (E29) DomainsForge, Tempest, War. Patron – War, Warriors. Patron – Bravery, Titles (Aesirs), Virtues (Honour), Warfare (Battle, Berserker).
  • Norse Pantheon Immortals of Thought/Air
    • Odin (H36) DomainsAir, Balance, Knowledge, Tempest, Trickery. Patron – Knowledge, Nobility, Northlands, Rulership, Sky, Storms, Winds, Wisdom. PatronCivilisation (Authority), Corruptors (Cunning), Element (Air), Racial (Genasi (Air))
    • Var (see Tarastia) (E30) DomainsBalance, Justice, War. Patron – Justice, Law, Order, Revenge, Truth, Vengeance.
  • Norse Pantheon Immortals of Time/Water (confirmed)
    • Keeper of the Future (see Skuld) (H34) DomainsArcana, Death, Prophecy, Time. Patron – Visions. PatronFates (Fate, Future), Living (Death), Magical (Divination)
    • Lady of Luck (see Tyche) (E28) DomainsBalance, Knowledge, Prophecy. Patron – Luck. PatronFates (Chance, Destiny, Fate).
    • The Inquisitor (see Vanya) (e23) DomainsLife, Speed, Tyranny, War. PatronHeldannic Knights, Kubbits, Pride, Strength, Victory, War. Patron – Femininity, Living (Birth), Virtues (Honour), Warfare (Conquest)
    • The Maiden (see Urd) (H32) DomainsLife, Prophecy, Time. Patron – History, Memory, Past, Wisdom. PatronFates (Fate), Living (Birth), Science (History)
    • The Mother (see Vethandi) (H35) Domains Balance, Knowledge, Prophecy, Time. Patron – Knowledge, Present, Preservation, Time. PatronElements (Balance), Fates (Fate)
    • The Peacemaker (see Al-Kalim) (i3) Domains Knowledge, Life, Time, Water. Patron – Justice, Law, Prosperity, Tactics, War, Wisdom, Ylaruam. PatronVirtues (Good, Honesty, Honour)
    • The Sharp Tooth (see Crakkak) (T10) DomainsBlood, Hunger, Hunting, Oceans. Patron – Hunting, Fury in Battle, Predators, Sharks, Shark-kin, Strength. PatronWarfare (Battle)
  • Norse Pantheon Immortals of Time/Water
    • Breig (see Ordana) (H31) DomainsBalance, Life, Nature, Repose. Patron – Nature, Sylvan Races, Treants. PatronLiving (Fertility), Magical (Druids), Racial (Demi-Human (Elven), Forest Races), Regional (Forest)
    • Hymir (C13) DomainsBeer, Oceans, Water. Patron – Revelry, Water, Wisdom. PatronMagical (Alchemy), Racial (Giants), Science (Alchemy)

Norse Pantheon Divine Features

  • Protected by the Gods (Norse Culture): You can make death saving throws when reduced to zero hit points and can be brought back from the dead.
  • Spell Affinity (Norse): You have a cultural affinity and your spells have a Dice roll and DC modifier of +1 when used against that culture or in regions controlled by the culture.
  • Base Anathema (Norse): Destroying the sustainability of the culture.

Norse Pantheon Clerical Domains

Trying something different, not using statistics, just base number of gods supporting domains. There are 24 gods in the Norse Pantheon.

Notes on the Norse Gods


  • One of two religions permitted in Ostland
  • Odin’s Ravens – Inner circle of Odin’s clerics
  • Temple – The Stones of Sky


  • One of two religions permitted in Ostland
  • Ravenguard the warriors and priest of Thor who guard the king of Ostland
  • Temple – Thor’s Anvil (Vestland)


  • Followed by freemen and thralls (slaves)


  • Followed by freemen and thralls (slaves)


  • Outlawed in Ostland


  • Outlawed in Northern reaches (not a player god)

The Shining One

  • God of Kobolds…

Serving the Pantheon Rules

  • Must be willing to serve the rites of all the gods of the pantheon
  • Must be willing to complete any quest provided by one of the gods (unless you can justify how the act violates your characters beliefs)

Artefacts of the Norse Pantheon

Associated Artefacts (can be appropriated by pantheon)

  • Mazikeen’s Staff – Keengror (see Mazikeen)

Design Changes

  • Norse Pantheon Immortals – old setup
    • Spheres of Power – Energy (8/156), Entropy (6/128), Thought (5/86), Matter (3/67), Time (2/42)
    • Immortals
    • DomainsAir (3), Apocalypse (1), Arcana (2), Balance (4), Beauty (1), Beer (1), Blood (4), Clockwork (1), Corruption (5), Creation (2), Darkness (1), Death (1), Dragon (1), Earth (1), Fire (3), Forge (4), Grave (2), Hunger (3), Hunting (1), Justice (3), Knowledge (4), Labyrinth (2), Life (5), Light (2), Lust (1), Madness (1), Mountain (1), Nature (5), Oceans (1), Repose (2), Tempest (4), Travel (1), Trickery (4), Tyranny (1), War (10), Water (1)
    • Patrons – Earth (1), Energy (1), Engineering (1), Family (1), Farmers (1), Fertility (5), Fighting (1), Fire (3), Forest (1), Friendship (1), Fury in Battle (3), Greed (1), Guile (1), Heroism (2), Honour (1), Independent Woman (1), Intelligent Warfare (2), Justice (2), Knowledge (2) Law (2), Liberty (1), Lies (1), Life (2), Light (1), Love (1), Loyalty (3), Magic (1), Magical Constructs (1), Magical Research (1), Massacres (1), Messengers (1), Metallurgy (1), Mischief (1), Nature (2), Necromancy (1), Nobility (1), Northlands (1), Obedience (1), Order (1), Pain (1), Power (1), Prosperity (1), Protection (1), Reincarnation (1), Revelry (1), Revenge (1), Rulership (1), Sacrifice (1), Shadow (1), Shepherds (1), Sincerity (1), Sky (1), Smiths (1), Storms (1), Strategy (1), Strength (4), Subterfuge (1), the Sun (1), Tactics (2), Torture (1), Traps (1), Travel (1), Treachery (1), Truth (2), Vengeance (1), Vestland (1), Violence (3), Virility (1), War (5), Warriors (1), Warrior Women (2), Water (1), Weaponsmiths (1), Willpower (1), Winds (1), Wisdom (3), Witchcraft (1)

This was set up for a random domain, roll % twice, first to see rarity of domain and second to see which domain in selected. But is not easy to maintain so a simpler method was designed above.

01-78 – Common

79-92% – Uncommon

93-00% Rare

Norse – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Armourer (patron) linked to the Norse pantheon. (Halav and Wayland)
  • Battle (patron) linked to the Norse pantheon (Bartziluth, Bemarris, Crakkak, Hattani, Karaash, Ninfangle, Tahkati, The Eternal General, Thor)
  • Berserker (patron) linked to the Norse Pantheon (Bartziluth, Kiranjo, Thor)
  • Drunkenness (patron) linked to the Forest and Norse pantheon. (Faunus)
  • Fate (patron) linked to the Norse and Ylari pantheon. (Skuld, Tyche, Urd, Vethandi)
  • Honour (patron) linked to the Ethengarian, Norse and Ylari pantheons (Al-Kalim, Maat, Raith, Thor, Vayna)
  • Aesirs (title) linked to the Norse pantheon.

Content Updates

  • 2021-09-05 – Added a section called patron to pantheon in the Design Changes to represent the catalyst for which immortals are in this pantheon.
  • 2021-09-03 – Updated the domains, patronages and organisational links.
  • 2021-08-05 – Updated the layout and menu.
  • 2021-02-22 – Sorted the domains into common, uncommon and rare.
  • 2021-01-28 – Added in Loki.
  • 2021-01-27 – Added in Bagni, Demogorgon, Hel, Hircismus, Kiranjo.
  • 2021-01-25 – Added in Hymir.
  • 2021-01-20 – Added in Halav.
  • 2021-01-18 – Added in Arnelee, Wayland.
  • 2021-01-17 – Added in Forsetta.
  • 2021-01-16 – Added in The Shining One, Tarastia, Thor.
  • 2021-01-10 – Adding in details for Madarua.
  • 2021-01-09 – Adding in details for Bartziluth, Bemarris.
  • 2020-04-23 – Migration of information from my google site.
  • 2020-04-08 – Split from Pantheons post.
D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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