Dungeons and Dragons – Mystara
Pantheons – Norse

Norse Pantheon Overview
Pantheons are one of the options players can use to get access to class features, as well as secret crafts and elemental aspects.
Norse Cultural Pantheon
Guiding Principle – The culture based around Asgard and its Gods
Associated Nations – Northern Reaches
Core Immortals – Arnelee (Thought 8), Forsetta (Matter 7), Frey (Thought 13), Freyja (Thought 14), Madarua (Energy 26), Odin (Thought 36 Leader), Thor (Thought 29),
- Primary Patrons –
- Energy – Warfare – Battle (9), Berserkers (3),
- Matter – Crafters – Armourer (2)
- Immortal Titles – Aesirs (8),
- Primary Secret Crafts – Craftologist (Armourer), Skaldologist (Aesirs),
- Immortals of Energy (4) – Bartziluth (Empyreal 24, as Lord of War, Battle, Berserkers), Bemarris (Initiate 3, as The Dragonslayer, Battle), Heimdall (Eternal 30, as Heimdall, Aesirs), Madarua (Eternal 26, as Sif, Aesirs),
- Immortals of Entropy (1) – Kiranjo (Temporal 7, as Gylgarid, Berserkers),
- Immortal of Matter (4) – Forsetta (Temporal 7, as Forsetta, Aesirs), Hattani (Celestial 15, as The Bear Lord, Battle), Tahkati (Celestial 17, as The Horse Lord, Battle), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (9) – Arnelee (Temporal 8, as Gna, Aesirs), Frey (Celestial 13, as Fredar, Aesirs), Freyja (Celestial 14, as Freyja, Aesirs), Halav (Celestial 17, as Svetovid, Armourer), Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Battle), Odin (Hierarch 36, as Odin, Aesirs), The Eternal General (Celestial 14, as The Eternal General, Battle), Thor (Eternal 29, as Thor, Aesirs, Battle, Berserkers),
- Immortals of Time (1) – Crakkak (Celestial 10, as The Sharp Tooth, Battle),
- Primary Cleric Domains – Creation (Armourer), Forge (Armourer), Knowledge (Aesirs), War (Aesirs, Battle),
- Secondary Patrons –
- Energy – Warfare – Amazons (1)
- Matter – Living – Abundance (1), Agriculture (1), Animals (1)
- Thought – Inspiration – Adventure (2)
- Thought – Science – Agriculture (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Secondary Secret Crafts – Beastologist (Animals), Earthologist (Agriculture), Naturologist (Abundance, Agriculture, Animals), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure), Warologist (Amazons), Weaponologist (Amazons),
- Secondary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Secondary Cleric Domains – Air (Agriculture), Cats (Animals), Earth (Agriculture), Hunting (Animals), Nature (Abundance, Agriculture, Animals), Tempest (Agriculture), Travel (Adventure), War (Amazons),
- Secondary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Secondary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Secondary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Secondary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Secondary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (4) – Bartziluth (Empyreal 24, as Lord of War, Battle, Berserkers), Bemarris (Initiate 3, as The Dragonslayer, Battle), Heimdall (Eternal 30, as Heimdall, Aesirs), Madarua (Eternal 26, as Sif, Aesirs, Amazons),
- Immortals of Entropy (1) – Kiranjo (Temporal 7, as Gylgarid, Berserkers),
- Immortal of Matter (5) – Faunus (Temporal 11, as The Faun, Animals), Forsetta (Temporal 7, as Forsetta, Aesirs), Hattani (Celestial 15, as The Bear Lord, Battle), Tahkati (Celestial 17, as The Horse Lord, Battle), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (9) – Arnelee (Temporal 8, as Gna, Adventure, Aesirs), Frey (Celestial 13, as Fredar, Agriculture, Aesirs), Freyja (Celestial 14, as Freyja, Abundance, Aesirs), Halav (Celestial 17, as Svetovid, Armourer), Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Adventure, Battle), Odin (Hierarch 36, as Odin, Aesirs), The Eternal General (Celestial 14, as The Eternal General, Battle), Thor (Eternal 29, as Thor, Aesirs, Battle, Berserkers),
- Immortals of Time (1) – Crakkak (Celestial 10, as The Sharp Tooth, Battle),
- Locations: The Northern Reaches.
- Keywords: Drunkenness, Crafters (Armourers), Fates (Fate), Title (Aesirs), Virtues (Honour), Warfare (Battle, Berserker)
This is the culture of viking, followers of the norse gods and believers in Asgard and the Nine Realms.
Practiced in the Northern Reaches, and by Heldannic people where you can find them.
This religion is mostly concerned with: Bravery, Fertility, Fury in Battle, Loyalty, Strength, Violence, War and Wisdom. This is based on the immortal pantheons patronage which also covers the rest as aspects of the belief structure. I have highlighted anything shared between at least three of the immortal patrons.
Patrons – Abundance (1), Adventure (1), Agriculture (1), Air (1), Alchemy (1), Armours (2), Authority (1), Balance (1), Battle (2), Beauty (1), Betrayal (1), Birth (1), Bravery (3), Building (1), Cannibalism (1), Cleverness (2), Cold (1), Corruption (2), Courage (1), Creation (1), Craftsman (1), Cruelty (1), Cunning (1), Darkness (1), Death (1), Deceit (1), Destruction (2), Disease (1), Earth (1), Energy (1), Engineering (1), Family (1), Farmers (1), Fertility (5), Fighting (1), Fire (3), Forest (1), Friendship (1), Fury in Battle (3), Greed (1), Guile (1), Heroism (2), Honour (1), Independent Woman (1), Intelligent Warfare (2), Justice (2), Knowledge (2) Law (2), Liberty (1), Lies (1), Life (2), Light (1), Love (1), Loyalty (3), Magic (1), Magical Constructs (1), Magical Research (1), Massacres (1), Messengers (1), Metallurgy (1), Mischief (1), Nature (2), Necromancy (1), Nobility (1), Northlands (1), Obedience (1), Order (1), Pain (1), Power (1), Prosperity (1), Protection (1), Reincarnation (1), Revelry (1), Revenge (1), Rulership (1), Sacrifice (1), Shadow (1), Shepherds (1), Sincerity (1), Sky (1), Smiths (1), Storms (1), Strategy (1), Strength (4), Subterfuge (1), the Sun (1), Tactics (2), Torture (1), Traps (1), Travel (1), Treachery (1), Truth (2), Vengeance (1), Vestland (1), Violence (3), Virility (1), War (5), Warriors (1), Warrior Women (2), Water (1), Weaponsmiths (1), Willpower (1), Winds (1), Wisdom (3), Witchcraft (1)
Norse Pantheon Character Options
- Character Options – Norse Pantheon
- Classes
- Races – Human
- AIR – Human (Heldannic)
- Secret Crafts: Cryptologist
Norse Pantheon Immortals
Due to the balance of the spheres besides matter, this dues suit as an organisation that is a Follower of the Spheres. They are greatly influenced by and influence Followers of the Eternal Flame.
- Norse Pantheon Immortals (confirmed)
- Energy (5) – Bartziluth (24), Bemarris (3), Heimdal (30), Madarua (26), Raith (12)
- Entropy (1) – Kiranjo (7)
- Matter (7) – Faunus (11), Forsetta (7), Hattani (15), Maat (30), Tahkati (17), The Eternal General (14), Wayland (24)
- Thought (7) – Arnelee (8), Frey (13), Freyja (14), Halav (17), Karaash (5), Ninfangle (26), Thor (29)
- Time (7) – Al-Kalim (3), Crakkak (10), Skuld (34), Tyche (28), Urd (32), Vanya (23), Vethandi (35)
- Patron and Keywords (Important)
- Drunkenness (1)
- Crafters (2, Armourers (2))
- Fates (4, Fate (4))
- Title (7, Aesirs (7))
- Virtues (5, Honour (5))
- Warfare (12, Battle (9), Berserker (3))
- Patron and Keywords (Related)
- Abundance (1), Adventure (2), Bavery (4), Beauty (1), Cleverness (1), Courage (2), Diplomacy (1), Femininity (1), Ferocity (1), Fun (1), Guardians (1)
- Civilisation (1, Discipline (1))
- Corruptors (2, Cruelty (1), Greed (1))
- Crafters (2, Building (1), Craftsman (1))
- Elements (1, Balance (1))
- Fates (4, Chance (1), Destiny (2), Future (1))
- Living (9, Birth (2), Death (1), Family (1), Fertility (3))
- Magical (1, Divination (1))
- Racial (3, Animalistic Races (Catfolk (1)), Forest Races (1), Humanoid Races (Bugbears (1)))
- Science (3, Agriculture (1), Engineering (1), History (1))
- Virtues (11, Faithfulness (6), Friendship (1), Good (1), Heroism (1), Honesty (2))
- Warfare (4, Amazons (1), Cavalry (1), Conquest (2))
Immortal Names – The immortals of the Norse Pantheon are named after the the aspects the Immortal wants the pantheon to follow, or fit the existing themes of the other immortals of the pantheon.
- Norse Pantheon Immortals of Energy/Fire
- Heimdal (E30) Domains Patron – Instinct, Protection, Portals, Security. Patron – Guardians, Fates (Destiny), Titles (Aesirs)
- Lord of War (see Bartziluth) (e24) Domains – Tempest, War. Patron – Fury in Battle, Strength, Warfare. Bravery, Racial (Humanoid Races (Bugbears)), Warfare (Battle, Berserker).
- Sif (See Madarua) (E26) Domains – Life, Nature, War. Patron – Kerswig, Life, Warrior Women. Patron – Courage, Living (Fertility), Title (Aesirs), Warfare (Amazons)
- The Avenging Angel (see Raith) (T12) Domains – Balance, Hunting, Justice. Patron – Plots, Revenge, Truth. Patron – Virtues (Honour)
- The Dragonslayer (see Bemarris) (I3) Domains – Dragon, Hunting, War. Patron – Strength,
Norwold. Patron – Virtues (Heroism), Warfare (Battle)
- Norse Pantheon Immortals of Energy/Fire
- Maziburg (see Mazikeen) (E27) Domains – Arcana, Clockwork, Knowledge, Labyrinth. Patron – Magic, Magical Constructs, Magical Research.
- The Shining One (E29) Domains – Fire, Light, Trickery, War. Patron –
Kobolds, Subterfuge, Traps, War. Patron – Corruptors (Deceit), Elements (Fire), Racial (Animalistic Races (Lizardfolk), Genasi (Fire)) - Tyr (see Ixion) (H36) Domains – Fire, Knowledge, Light, War. Patron – Knowledge, Light, Power, the Sun, War. Patron – Elements (Balance, Energy, Fire), Racial (Genasi (Fire)), Virtues (Heroism)
- Norse Pantheon Immortals of Entropy/Darkness (confirmed)
- Gylgarid (see Kiranjo) (T7) Domains – Blood, Corruption, Hunger, Labyrinth. Patron – Massacres,
Minotaurs, Violence. Patron – Corruptors (Cruelty), Greed, Warfare (Berserkers).
- Gylgarid (see Kiranjo) (T7) Domains – Blood, Corruption, Hunger, Labyrinth. Patron – Massacres,
- Norse Pantheon Immortals of Entropy/Darkness
- Bagni (e24) Domains – Apocalypse, Blood, Hunger, Lust. Patron – Humanoids, Animalistic Races, Trolls, Violence. Patron – Corruptors (Cannibalism)
- Gullveig (see Demogorgon) (E29) Domains – Arcana, Blood, Corruption, Grave. Patron: Lizardfolk, Necromancy, Reptiles, Witchcraft. Corruptors (Corruption, Disease), Elements (Destruction)
- Hel (H36) Domains – Corruption, Darkness, Death, Grave. Patron – Reincarnation, Shadow. Corruptors (Corruption), Elements (Cold, Darkness), Living (Death), Racial (Genasi (Darkness)).
- Leptar (see Hircismus) (T12) Domains – Blood, Corruption, Hunger, Tyranny. Patron –
Humanoids, Pain, Torture, Violence. Elements (Destruction) - Loki (E30) Domains – Corruption, Fire, Madness, Trickery. Patron –
Hule, Lies, Mischief, Treachery. Patron – Cleverness, Corruptors (Betrayal, Deceit), Elements (Fire), Racial (Elemental Races (Fey Races), Genasi (Fire))
- Norse Pantheon Immortals of Matter/Earth (confirmed)
- Forsetta (T7) Domains – Forge, Justice, Mountain. Patron – Justice, Law, Obedience, Truth, Vestland. Patron – Title (Aesirs), Virtues (Friendship)
- Innuus (see Faunus) (T11) Domains – Beer, Lust, Madness, Moon, Nature. Patron – Instincts, Music, Poetry, Revelry, Sexuality, Sylvan Races. Patron – Drunkenness, Fun, Living (Animals), Racial (Forest Races)
- The Bear Lord (see Hattani) (C15) Domains – Earth, Nature, Speed, War. Patron – Courage, Virtues (Faithfulness), Warfare (Battle)
- The Eternal General (C14) Domains – Forge, Tyranny, War. Patron – Mercenaries, Pragmatism, Soldiers, Victory, War. Patron – Civilisation (Discipline), Virtues (Faithfulness), Warfare (Battle)
- The Gods’ Smith (see Wayland) (e24) Domains – Balance, Creation, Forge. Patron – Metallurgy, Smiths. Crafters (Armourer, Building, Craftsman), Science (Engineering)
- The Horse Lord (see Tahkati) (C17) Domains – Hunting, Tempest, Travel, War. Patron – Horses, Revenge. Patron – Ferocity, Warfare (Battle, Cavalry)
- The Justicar (see Maat) (E30) Domain – Justice, Knowledge. Patron – Justice, Integrity, Order, Purity, Redemption, Virtue. Patron – Virtues (Faithfulness, Honesty, Honour).
- Norse Pantheon Immortals of Matter/Earth
- Norse Pantheon Immortals of Thought/Air (confirmed)
- Frey – Odin’s Tactician (C13) Domains – Air, Nature, Life, War. Patron – Intelligent Warfare, Kogolor, Strength, Tactics, Virility. Patron – Bravery, Living (Fertility), Science (Agriculture), Title (Aesirs), Virtues (Faithfulness, Friendship)
- Freyja (C14) Domains – Air, Beauty, Life, Nature, War. Patron – Intelligent Warfare, Kogolor, Love, Seidh, Women Warriors. Patron – Abundance, Beauty, Living (Family, Fertility), Titles (Aesirs).
- Gna (see Arnelee) (T8) Domains – Justice, Knowledge, Travel, Trickery. Patron – Independent Women, Liberty, Messengers, Sincerity, Travel, Wisdom. Patron – Adventure, Cleverness, Title (Aesirs), Virtues (Faithfulness)
- Svetovid (see Halav) (C17) Domains – Forge, Tempest, War. Patron –
Kendach, Sacrifice, Strategy, Strength, Tactics,Traldara, War, Weaponsmiths, Willpower. Crafters (Armourer)
- The Orc Lord (see Karaash) (i5) Domains – Justice, Tempest, Tyranny, War. Patron – Humanoids, Orcs, Tactics. Warfare (Battle, Conquest)
- The White Claw (see Ninfangle) (E26) Domains – Cats, Hunt, Travel, War. Patron – Hunting, Travel. Patron – Adventure, Bravery, Epic Deeds, Racial (Animalistic Races (Catfolk)), Warface (Battle).
- Thor (E29) Domains – Forge, Tempest, War. Patron – War, Warriors. Patron – Bravery, Titles (Aesirs), Virtues (Honour), Warfare (Battle, Berserker).
- Norse Pantheon Immortals of Thought/Air
- Odin (H36) Domains – Air, Balance, Knowledge, Tempest, Trickery. Patron – Knowledge, Nobility, Northlands, Rulership, Sky, Storms, Winds, Wisdom. Patron – Civilisation (Authority), Corruptors (Cunning), Element (Air), Racial (Genasi (Air))
- Var (see Tarastia) (E30) Domains – Balance, Justice, War. Patron – Justice, Law, Order, Revenge, Truth, Vengeance.
- Norse Pantheon Immortals of Time/Water (confirmed)
- Keeper of the Future (see Skuld) (H34) Domains – Arcana, Death, Prophecy, Time. Patron – Visions. Patron – Fates (Fate, Future), Living (Death), Magical (Divination)
- Lady of Luck (see Tyche) (E28) Domains – Balance, Knowledge, Prophecy. Patron – Luck. Patron – Fates (Chance, Destiny, Fate).
- The Inquisitor (see Vanya) (e23) Domains – Life, Speed, Tyranny, War. Patron –
Heldannic Knights,Kubbits, Pride, Strength, Victory, War. Patron – Femininity, Living (Birth), Virtues (Honour), Warfare (Conquest)
- The Maiden (see Urd) (H32) Domains – Life, Prophecy, Time. Patron – History, Memory, Past, Wisdom. Patron – Fates (Fate), Living (Birth), Science (History)
- The Mother (see Vethandi) (H35) Domains – Balance, Knowledge, Prophecy, Time. Patron – Knowledge, Present, Preservation, Time. Patron – Elements (Balance), Fates (Fate)
- The Peacemaker (see Al-Kalim) (i3) Domains – Knowledge, Life, Time, Water. Patron – Justice, Law, Prosperity, Tactics, War, Wisdom, Ylaruam. Patron – Virtues (Good, Honesty, Honour)
- Norse Pantheon Immortals of Time/Water
- Breig (see Ordana) (H31) Domains – Balance, Life, Nature, Repose. Patron – Nature,
Sylvan Races,Treants. Patron – Living (Fertility), Magical (Druids), Racial (Demi-Human (Elven), Forest Races), Regional (Forest) - Hymir (C13) Domains – Beer, Oceans, Water. Patron – Revelry, Water, Wisdom. Patron – Magical (Alchemy), Racial (Giants), Science (Alchemy)
- Breig (see Ordana) (H31) Domains – Balance, Life, Nature, Repose. Patron – Nature,
Norse Pantheon Divine Features
- Protected by the Gods (Norse Culture): You can make death saving throws when reduced to zero hit points and can be brought back from the dead.
- Spell Affinity (Norse): You have a cultural affinity and your spells have a Dice roll and DC modifier of +1 when used against that culture or in regions controlled by the culture.
- Base Anathema (Norse): Destroying the sustainability of the culture.
Norse Pantheon Clerical Domains
Trying something different, not using statistics, just base number of gods supporting domains. There are 24 gods in the Norse Pantheon.
- Domains (10) – War (10),
- Domains (5) – Corruption (5), Life (5), Nature (5),
- Domains (4) – Balance (4), Blood (4), Forge (4), Knowledge (4), Tempest (4), Trickery (4),
- Domains (3) – Air (3), Fire (3), Hunger (3), Justice (3),
- Domains (2) – Arcana (2), Creation (2), Grave (2), Labyrinth (2), Light (2), Repose (2),
- Domains (1) – Apocalypse (1), Beauty (1), Beer (1), Clockwork (1), Darkness (1), Death (1), Dragon (1), Earth (1), Hunting (1), Lust (1), Madness (1), Mountain (1), Oceans (1), Travel (1), Tyranny (1), Water (1)
Notes on the Norse Gods
- One of two religions permitted in Ostland
- Odin’s Ravens – Inner circle of Odin’s clerics
- Temple – The Stones of Sky
- One of two religions permitted in Ostland
- Ravenguard the warriors and priest of Thor who guard the king of Ostland
- Temple – Thor’s Anvil (Vestland)
- Followed by freemen and thralls (slaves)
- Followed by freemen and thralls (slaves)
- Outlawed in Ostland
- Outlawed in Northern reaches (not a player god)
- God of Kobolds…
Serving the Pantheon Rules
- Must be willing to serve the rites of all the gods of the pantheon
- Must be willing to complete any quest provided by one of the gods (unless you can justify how the act violates your characters beliefs)
Artefacts of the Norse Pantheon
Associated Artefacts (can be appropriated by pantheon)
- Mazikeen’s Staff – Keengror (see Mazikeen)
Design Changes
- Norse Pantheon Immortals – old setup
- Spheres of Power – Energy (8/156), Entropy (6/128), Thought (5/86), Matter (3/67), Time (2/42)
- Immortals
- Energy (8) – Barziluth (14), Bemarris (3), Ixion (36), Madarua (26), Mazikeen (11), Tarastia (30), The Shining One (7), Thor (29)
- Entropy (6) – Bagni (13), Demogorgon (30), Hel (36), Hircismus (12), Kiranjo (7), Loki (30)
- Matter (3) – Forsetta (7), Terra (36), Wayland (24)
- Thought (5) – Arnelee (7), Frey (13), Freyja (13), Halav (17), Odin (36)
- Time (2) – Hymir (11), Ordana (31)
- Domains – Air (3), Apocalypse (1), Arcana (2), Balance (4), Beauty (1), Beer (1), Blood (4), Clockwork (1), Corruption (5), Creation (2), Darkness (1), Death (1), Dragon (1), Earth (1), Fire (3), Forge (4), Grave (2), Hunger (3), Hunting (1), Justice (3), Knowledge (4), Labyrinth (2), Life (5), Light (2), Lust (1), Madness (1), Mountain (1), Nature (5), Oceans (1), Repose (2), Tempest (4), Travel (1), Trickery (4), Tyranny (1), War (10), Water (1)
- Patrons – Earth (1), Energy (1), Engineering (1), Family (1), Farmers (1), Fertility (5), Fighting (1), Fire (3), Forest (1), Friendship (1), Fury in Battle (3), Greed (1), Guile (1), Heroism (2), Honour (1), Independent Woman (1), Intelligent Warfare (2), Justice (2), Knowledge (2) Law (2), Liberty (1), Lies (1), Life (2), Light (1), Love (1), Loyalty (3), Magic (1), Magical Constructs (1), Magical Research (1), Massacres (1), Messengers (1), Metallurgy (1), Mischief (1), Nature (2), Necromancy (1), Nobility (1), Northlands (1), Obedience (1), Order (1), Pain (1), Power (1), Prosperity (1), Protection (1), Reincarnation (1), Revelry (1), Revenge (1), Rulership (1), Sacrifice (1), Shadow (1), Shepherds (1), Sincerity (1), Sky (1), Smiths (1), Storms (1), Strategy (1), Strength (4), Subterfuge (1), the Sun (1), Tactics (2), Torture (1), Traps (1), Travel (1), Treachery (1), Truth (2), Vengeance (1), Vestland (1), Violence (3), Virility (1), War (5), Warriors (1), Warrior Women (2), Water (1), Weaponsmiths (1), Willpower (1), Winds (1), Wisdom (3), Witchcraft (1)
This was set up for a random domain, roll % twice, first to see rarity of domain and second to see which domain in selected. But is not easy to maintain so a simpler method was designed above.
01-78 – Common
79-92% – Uncommon
Norse – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Armourer (patron) linked to the Norse pantheon. (Halav and Wayland)
- Battle (patron) linked to the Norse pantheon (Bartziluth, Bemarris, Crakkak, Hattani, Karaash, Ninfangle, Tahkati, The Eternal General, Thor)
- Berserker (patron) linked to the Norse Pantheon (Bartziluth, Kiranjo, Thor)
- Drunkenness (patron) linked to the Forest and Norse pantheon. (Faunus)
- Fate (patron) linked to the Norse and Ylari pantheon. (Skuld, Tyche, Urd, Vethandi)
- Honour (patron) linked to the Ethengarian, Norse and Ylari pantheons (Al-Kalim, Maat, Raith, Thor, Vayna)
- Aesirs (title) linked to the Norse pantheon.
Content Updates
- 2021-09-05 – Added a section called patron to pantheon in the Design Changes to represent the catalyst for which immortals are in this pantheon.
- 2021-09-03 – Updated the domains, patronages and organisational links.
- 2021-08-05 – Updated the layout and menu.
- 2021-02-22 – Sorted the domains into common, uncommon and rare.
- 2021-01-28 – Added in Loki.
- 2021-01-27 – Added in Bagni, Demogorgon, Hel, Hircismus, Kiranjo.
- 2021-01-25 – Added in Hymir.
- 2021-01-20 – Added in Halav.
- 2021-01-18 – Added in Arnelee, Wayland.
- 2021-01-17 – Added in Forsetta.
- 2021-01-16 – Added in The Shining One, Tarastia, Thor.
- 2021-01-10 – Adding in details for Madarua.
- 2021-01-09 – Adding in details for Bartziluth, Bemarris.
- 2020-04-23 – Migration of information from my google site.
- 2020-04-08 – Split from Pantheons post.
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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