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Dungeons & Dragons Immortals

DnD Immortals Finidel

Dungeons and Dragons – Mystara Immortals

Finidel – Sphere of Time

Finidel (Time, Temporal 7)
  • Favoured WeaponMace
  • Symbol – Five green circles arranged in a circle on a blue background (Shown on Holy Symbols of Mystara Day 93)
  • Other Names – The Unending
  • Patron of
    • Nationality – DavaniaBrasolia (1)
  • Core Pantheons
  • Core Councils
  • Single Element OrganisationsTime – The Wave
  • Secret Crafts

Appearance: a tanned human of thirty years with a lean build and austere attitude, clean shaven, about 1.80m tall, with brown eyes and well groomed brown hair. Usually dressed in a tunic of blue linen fastened at the shoulder by a brooch with his symbol and tied at the waist with a belt to which is attached a golden mace.

  • Finidel, Temporal Immortal of Time 7
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • Clerics:
  • Patron – Hope, Justice, Patriotism.
  • Patron and Title KeywordsLiving (Family), Nationality (Brasolia), Title (Sphere of Time (Temporal))
    • Davania pantheon onlyNationality (Brasolia)
    • Temporals pantheon onlySphere of Time (Temporal)
    • Time pantheon onlySphere of Time (Temporal)

Racial Pantheons

Cultural Pantheons

Elemental Pantheons

  • Forest (The Unending) Due to patron of Living group (Family)
Pantheons – Core
Davania Pantheon

Guiding PrincipleThe culture of the Davania continent.
Associated Nations – Brasolia
Core Immortals

  • Primary Patrons
    • Nationality – DavaniaBrasolia (1)
  • Immortals of Time (1) – Finidel (Hierarch 36, as Finidel, tba),
Councils
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Sphere of Time (Council)

All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.

  • Charter Cleric DomainsAir (Aerial Races), Beer (Alchemy), Chaos (Anarchy), Nature (Abundance), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Water (Aquarendi, Aquatic Races),
  • Charter Monk Ways – Drunken Master (xge33, Alchemy),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Temporals of Mystara (Council)
  • Charter Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Charter Cleric DomainsAir (Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Animals), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
  • Charter Monk WaysElements – Air (Agriculture, Air) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture, Air),
  • Charter Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Charter Warlock PactsGenie Lord – Air (Agriculture), Air / Earth (Agriculture),
  • Charter Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (1) – Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (1) – Aracne Prime (Temporal 8, Aranea),
  • Immortals of Matter (1) – Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (3) – Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs),
  • Immortals of Time (2) – Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),

Game Master Section

Finidel – Temporal of Time (7)
Was Initiate of Time (6)

  • Sourcebooks: Vaults of Pandius (vop)
  • Alignment: Lawful
  • Portfolio: family, patriotism, hope, justice, Brasol
  • Other Names: The Unending
  • Sponsor: Brindorhin
  • Artefacts: Golden Mace of Finidel
Allies
  • Brindorhin
  • Paarkum
Enemies
Sponsorship Hierarchy – Time
  • Sponsorship of the Time Sphere
    • Luca (12) Temporal of Time
    • Simurgh (26) Eternal of Time
    • Vethandi (35) Hierarch of Time
      • Gorrziok (25) Eternal of Time moved from Matter (22)
      • Skuld (34) Hierarch of Time was Entropy (34)
      • Tyche (28) Eternal of Time (28) was Thought (28)
        • Bastet (22) Celestial of Time (22) was Matter (16)
        • Raven (21) Empyreal of Time moved from Thought (21)
        • Tourlain (8) Temporal of Time moved from Thought (8)
      • Urd (32) Hierarch of Time was Matter (35)
      • Zalaj (27) Eternal of Time

History: after a life spent in the service of his own Immortal in the attempt of bringing prosperity and salvation among his people, Finidel, a Brasolian cleric, chose the way of the dynasty for entering into legend. In the middle of a furious storm on the summit of Mount Grimm, Brindorhin then listened to his faithful cleric and accepted his inquiry of travelling the path of the Dynast. Finidel was therefore put to the search of the Hood of Mala, that was thought to allow time travel; the deed was arduous and nearly killed him on many occasions, but Finidel persevered and had success. Afterwards he selected a region to the southeast of the Brasolian Mountains and to the south of the halflings homeland, and here started to clear it for creating a new settlement. The wooded hills were infested by green dragons, but one after the other the great reptiles were killed or forced to flee by the power of Finidel. When all the area was secure, Finidel returned to his homeland and convinced many humans and halflings to follow him with the promise of a new kingdom that looked after the most worthy, in which both humans and halflings could instead live in peace. The colonists arrived to flock/swarm and in the first years of the V century BC was founded the City of the Five Hills as capital of the new kingdom of Brasolia. Finidel was married and had three children: two female and one male. His kingdom prospered, and during the period of major anarchy three invasions by part of humanoid tribes, lizardkin and Varellyan vanguards were pushed back. A painful event was the discovery of a conspiracy to dispose him that involved several of his old adventuring companions. From the moment that the trial against them was knockdowns, Finidel reluctantly signed their death sentence for preserving his kingdom. During the eighty years of the reign of Finidel, his son had a male heir, assuring them a dynasty. From that day, Finidel became unpredictable and introverted, and often disappears for entire days without giving any explanation. After three of these disappearances his mood brightened, having made good use of the Hood of Mala for travelling in the future and helping his descendents. Abdicating then in favour of his own son, wearing his old adventuring clothes, and he headed of into the wild lands towards Mount Grimm for the last time, ascending to Immortality in 410 BC.

Personality: Finidel is an individual often subject to mood swings that last several days. Normally he is friendly, charming and optimistic, a heritage of his mortal experience of governing, but when his mood changes he appears introverted, fatalistic and distrustful. Despite everything he are always tolerant towards other points of view and considers the unending to be the perfect and natural state of the Multiverse, that must therefore be preserved from the stagnating force and from those needlessly destructive. He taught his followers to protect the family unit, to administer justice with an unfaltering hand and to not ever lose the hope in the future improvement. He always remains an absolute ally of Brindorhin, who Finidel considers wise and infallible, and in the course of time has developed a bond of friendship and loyalty in the struggles of Paarkum, united by being the protectors of the Brasolians.

Information to be discovered by Groups

Classic D&D (BECMI) Stats
  • Followers Alignment: any; clerics must be Neutral or Lawful
  • Favoured weapon: none (allowed all bludgeoning weapons)
  • Clerics skills and powers: +1 bonus to Charisma, free oratory general skill
D&D 3.5 Stats
  • Domains: Time, Law, Justice, Family
  • Preferred weapon: light mace
Design Changes

Rank increase from 6 (Initiatie) to 7 (Temporal)

Finedal – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Family (patron) added to the Dragonkin, Dwarven and Gnome and Halfling pantheons.
  • Family (patron) added to the Living patron group.
  • Living (patron group) added to the Forest pantheon.
  • Brasolia (nationality) added to the Davania pantheon
  • Initiate (rank) added to the Initiates pantheon.
  • Sphere of Time (rank group) added to Time pantheon.

Content Updates

  • 2021-09-14 – Rank increase to 7 and Title increase to Temporal.
  • 2021-09-12 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon
  • 2021-09-04 – Added new name of The Unending and moved into the Thyatian pantheon.
D&D Gods

The Gods: The Immortals Overview, Patrons

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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