Dungeons & Dragons Immortals

DnD Immortals Forsetta

Dungeons and Dragons – Mystara Immortals

Forsetta – Sphere of Matter

The Lawbringer, Ruthin

  • Clerics:
    • Favoured Weapon: Mace
    • Domains: Forge, Justice, Mountain
    • Symbol: a golden sceptre with four rubies set on its head
  • Warlocks:
  • Patron – Justice, Law, Obedience, Truth, Vestland
  • Patron and Title KeywordTitle (Aesirs, Sphere of Matter (Temporal)), Virtues (Faithfulness)
    • Norse pantheon onlyTitle (Aesirs)
    • Temporals pantheon onlySphere of Matter (Temporal)
    • Thought pantheon onlySphere of Matter (Temporal)
Forsetta (Matter, Temporal 7)

Racial Pantheons

  • Giantkin (as The Lawbringer) Due to Patron of Virtues group (Faithfulness)

Cultural Pantheons

  • Norse (as Forsetta) Due to Title of Aesirs
  • Thyatian Empire (The Lawbringer) Due to Patron of Faithfulness.

Immortal Pantheons

  • Temporals (Forsetta) Due to Rank of Temporal.
  • Matter (Forsetta) Due to Member of Sphere of Matter.

Special Pantheons

  • Assembly (Forsetta) Due to being an Immortal of Mystara.

Appearance: a tall blonde Norse with a noble and calm attitude, wearing a white plate mail and holding a polished round shield with his left arm and a golden sceptre with four large rubies (symbol of the Law) in his right hand.

Pantheons – Core Immortal
Norse Cultural Pantheon

Guiding PrincipleThe culture based around Asgard and its Gods
Associated NationsNorthern Reaches
Core ImmortalsArnelee (Thought 8), Forsetta (Matter 7), Frey (Thought 13), Freyja (Thought 14), Madarua (Energy 26), Odin (Thought 36 Leader), Thor (Thought 29),

  • Immortals of Energy (2) – Heimdall (Eternal 30, as Heimdall, Aesirs), Madarua (Eternal 26, as Sif, Aesirs, Amazons),
  • Immortal of Matter (3) – Faunus (Temporal 11, as The Faun, Animals), Forsetta (Temporal 7, as Forsetta, Aesirs), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (7) – Arnelee (Temporal 8, as Gna, Adventure, Aesirs), Frey (Celestial 13, as Fredar, Agriculture, Aesirs), Freyja (Celestial 14, as Freyja, Abundance, Aesirs), Halav (Celestial 17, as Svetovid, Armourer), Ninfangle (Eternal 26, as The White Claw, Adventure), Odin (Hierarch 36, as Odin, Aesirs), Thor (Eternal 29, as Thor, Aesirs),
Giantkin Racial Pantheon

Guiding PrincipleThe culture centred around the Giants
Associated NationsTBA
Core ImmortalsHymir (Time 13),

  • Primary Patrons
  • Immortals of Energy (1) – Mealiden (Empyreal 23, as The Red Arrow, Adventure, Alfheim),
  • Immortals of Matter (1) – Forsetta (Temporal 7, as The Lawbringer, Aesirs),
  • Immortals of Thought (4) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Frey (Celestial 13, as The Tactician, Aesirs, Agriculture), Nob Nar (Initiate 4, as Nob Nar, Adventure), Thor (Eternal 29, as Thor, Aesirs),
  • Immortals of Time (2) – Hymir (Celestial 13, as Hymir, Alchemy), Simurgh (Eternal 26, as Keeper of the Flow of Time, Aerial Races),
Thyatian Empire Cultural Pantheon

Guiding PrincipleThe culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated NationsKarameikos, Thyatis
Core Immortals

  • Immortals of Energy (4) – Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Aesirs, Amazons), Mealiden (Empyreal 23, as The Guardian, Adventure, Alfheim), Razud (Hierarch 31, as The Granite Tree, Alphatian Empire),
  • Immortals of Entropy (1) – Pharamond (Hierarch 32, as The Betrayer, Ambition),
  • Immortals of Matter (3) – Forsetta (Temporal 7, as The Lawbringer, Aesirs), Polunius (Eternal 25, as The Designer, Architecture), Wayland (Empyreal 24, as The God’s Smith, Armourer),
  • Immortals of Thought (7) – Arnelee (Temporal 8, as The Investigator, Adventure, Aesirs), Eiryndul (Empyreal 20, as The Adventurer), Frey (Celestial 13, as The Tactician, Aesirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Arenea), Ninfangle (Eternal 26, as The White Claw, Adventure), Odin (Hierarch 36, as The Zephyr, Aesirs, Air, Air Genasi), Thor (Eternal 29, as Thor, Aesirs),
  • Immortals of Time (2) – Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Arenea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air, Air Genasi), Air Elemaster (Hierarch 33, Aerial Races, Air, Air Genasi), Korotiku (Hierarch 32, Arenea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarken (Temporal 11, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Sphere of Matter (Council)
Growth, Element of Earth, Sphere of Matter
The Growth, Element of Earth, Sphere of Matter

Holy Symbols

  • Immortals of Matter (4) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
Temporals of Mystara (Council)
  • Immortals of Energy (1) – Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (1) – Aracne Prime (Temporal 8, Arenea),
  • Immortals of Matter (1) – Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (3) – Palartarken (Temporal 11, Air, Air Genasi, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs),
  • Immortals of Time (2) – Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),

Game Master Section

Forsetta – Temporal of Matter (7)

  • Sourcebooks: Mystara Players Handbook (mph93), Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-40), Vaults of Pandius (vop)
  • Alignment:
  • Portfolio: Justice, Law, obedience and loyalty, truth, protecting Vestland
  • Other Names: Porewit, Ruthin
  • Sponsor: Terra
  • Artefacts: Golden Sceptre of Forsetta, Shield of Forsetta
Allies of Forsetta

Assists (can also be assisted by)

  • Frey
  • Freyja
  • Odin (36) Hierarch of Thought
  • Terra
Enemies of Forsetta

Opposes (can also be opposed by)

  • Hel
  • Loki
  • Vanya

Opposed by

  • Certia (16) Celestial of Thought
Sponsorship Hierarchy – Matter

History: During his mortal life them, Forsetta was a great Norse clan leader named Ruthin that lived in the lands of current Vestland, near the Trollheim region. For decades Ruthin fought against hordes of humanoids and giants in order to defend his people, until he came in possession of a powerful artifact of Volund, the fabled crown Sorona, which according to the myths had been forged for Frey as symbol of his power on the Northern Reaches. Thanks to Sorona’s magical properties, Ruthin was able to pacify many of the warleaders, forming a tight coalition in order to resist to the pressures of the Ethengarians and the humanoids. He then gave the first written code of laws to the Northmen, which sanctioned the creation of the three classes of Norse society (Jarls, Freemen and Thralls). During a pilgrimage towards a shrine dedicated to her patroness Frigg (Terra), she appeared in his dreams and showed him the path that would have led him to become one of the Aesirs. Convinced he was the living incarnation of Forsetta, son of Balder and Nanna and god of Law and Justice, he began the path of the Polymath to join his parents in Asgard and was reincarnated several times to recover the magical Sorona. He managed to end his quest in the XIII century BC and became therefore an immortal of Matter, known by the Norse as Forsetta.

As a result of the Nithian conquest of the Northern Reaches, his cult was destroyed and his sacred artifacts were lost. Only recently Forsetta decided the times were right to recruit new followers among the Northmen. He took the mortal identity of the wise prophet Haymin and recovered the lost Sorona in the VII century AC. He then offered his advice and support to the just Jarl Gendar and gifted him with the powerful Sorona. Thanks to Haymin’s help, Gendar was able to drive the Ostland overlords westwards beyond the sea, and he united the clans under his own banner. Thus he was crowned by Haymin as King Ottar the Just, first monarch of the Kingdom of Vestland. Always advised by Haymin, Ottar gave his people a new written set of laws and re-established the Ruthinian Faith (the cult of Forsetta) as the national church, taking the immortal of Law and Justice as patron of Vestland to guarantee his followers’ support to his cause and avoid any challenge to the laws he had written. Through the centuries the Ruthinian Faith helped the royal family to maintain order in the nation and to keep the people under control, even if with time it lost much of its power and its primate in favour of other Norse immortals who were more popular with the Vestlanders. Currently Forsetta continues to watch over the Northern Reaches, and he is particularly interested in the Soderfjord Jarldoms, trying to bring Law and Order also in that divided land and pushing the nobles to join under Ragnar’s flag. He is also interested in expanding his cult in the Heldannic Territories (in order to halt the violent imperialism of Vanya) and in chaos ridden lands of Norwold.

Personality: Forsetta is a honest and peaceable immortal, who pursues his goals of Order and Justice with near obsessive strength. He thinks that Laws and Codes of conduct are the only way to give order to the world and the only things that can bring harmony to the mortals and that can lead them to social progress. Forsetta does not approve the chaotic teachings of Cretia, and he argued a lot with him in the past, although he does not consider him a true enemy like instead Loki, Hel and Vanya.

Information to be discovered by Groups

Unfinished Pantheon:

  • Heldannic (Ruthin)
  • Norwold (Porewit)
Classic D&D (BECMI) Stats
  • Followers Alignment: Lawful to Neutral; clerics must be Lawful
  • Favoured weapon: mace (allowed all bludgeoning weapons)
  • Clerics skills and powers: clerics can freely cast Know Alignment (see clerical spell with same name) once per day, +2 bonus to general skill Knowledge of Codes and Laws (not free)
  • Paladins skills and powers: +1 bonus to all rolls to Hit when they fight to defend their Liege or their homeland
D&D 3.5 Stats
  • Domains: Matter, Law, Good, Justice
  • Preferred weapon: heavy mace
Design Changes

Changed Loyalty to Faithfulness.

Forsetta – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • Faithfulness (patron) added to the Thyatian Empire pantheon.
  • Faithfulness (patron) added to the Virtues patron group.
  • Virtues (patron) added to the Giantkin pantheon.
  • Aesirs (title) added to the Norse pantheon.
  • Temporal (rank) added to the Temporals pantheon.
  • Sphere of Matter (rank group) added to Matter pantheon.

Content Updates

  • 2021-09-26 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-08-27 – Added cretia as an enemy.
  • 2021-08-19 – Updates to allies and enemies.
D&D Gods

The Gods: The Immortals Overview,

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

D&D Pantheons

The Pantheons, The Immortals, The Divine Features

Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran

Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari

Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water

Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time

Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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