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Dungeons & Dragons Patron Roleplaying

DnD Patron of Bravery

Dungeons and Dragons – Mystara

Patron of Bravery

Patron of Bravery
(5 Gods)

Bravery – noun – courageous behaviour or character.  “perhaps I’ll get a medal for bravery” the quality or state of having or showing mental or moral strength to face danger, fear, or difficulty.

Cleric Domains
Single Element OrganisationsEntropy – The Dark, Thought – The Wind
Dual Element OrganisationsEntropy/Thought – The Howling Hatred
Associated Secret Crafts

Immortals – (Bartziluth F24, Frey A13, Ninfangle A26, Thor A29, Turmis A1) Gods (5/93 – Energy A/24 – Thought 4/69)

Primary PantheonsEthengarian (they fit well for the concepts of Bravery being one of the aspects of the Ethengarian beliefs).

Inspiration Group Patrons

This group is link to the Land Guilds pantheon. They are associated with the sphere of thought.

Adventure (8), Audacity (1), Beauty (7), Boldness (2), Books (1), Bravery (5), Cleverness (9), Completeness (1), Cooperation (1), Courage (6), Defiance (1), Discovery (1), Dreams (2), Enigmas (1), Epic Deeds (1), Experience (1), Explorers (2), Femininity (2), Freedom (4), Fun (4), Harmony (5)

Energy ImmortalsAlphatia (Beauty), Bartziluth (Bravery), Mealiden (Adventure), Saturnius (Adventure), Thalia (Beauty),
Entropy ImmortalsKythria (Beauty),
Matter ImmortalsLornasen (Beauty), Valerias (Beauty),
Thought ImmortalsArnelee (Adventure), Eiryndul (Adventure), Frey (Bravery), Freyja (Beauty), Ninfangle (Adventure, Bravery), Nob Nar (Adventure, Audacity), Sinbad (Adventure, Boldness), Ssu-Ma (Books), Thor (Bravery), Turmis (Adventure, Boldness, Bravery),
Time ImmortalsAhmanni (Beauty),

Inspirational Virtues Group

This group combines the spheres of Entropy and Thought.

Bravery (5)

Energy ImmortalsBartziluth (Bravery),
Thought ImmortalsFrey (Bravery), Ninfangle (Bravery), Thor (Bravery), Turmis (Bravery),

Virtues Group Patrons

The Virtues group is linked to the Giantkin pantheon. They are associated with the Entropy sphere.

Bravery (5), Charity (2), Faithfulness (11), Forgiveness (1), Friendship (1), Good (3), Grace (1), Heroism (3), Honesty (2), Honour (5),

Energy ImmortalsBartziluth (Bravery),
Thought ImmortalsFrey (Bravery), Ninfangle (Bravery), Thor (Bravery), Turmis (Bravery),

Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.

Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.

References

Primary Bravery Pantheons
Ethengarian Racial Pantheon

Guiding PrincipleThe culture of Horses, Nature, Travel and War
Associated NationsEthengar
Single Element OrganisationsEntropy – The Dark, Thought – The Wind
Dual Element OrganisationsEntropy/Thought – The Howling Hatred
Core Immortals

  • Primary Patrons
    • Entropy – VirtuesBravery (5)
    • Thought – InspirationBravery (5)
    • Dual Entropy/Thought – Inspectional VirtuesBravery (5)
  • The Howling Hatred or the Orzhov Syndicate, The Elements of Air and Darkness, Spheres of Entropy and Thought
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Immortals of Energy (1) – Bartziluth (Empyreal 24, as Lord of War, Bravery),
  • Immortals of Thought (4) – Frey (Celestial 13, as Fredar, Bravery), Ninfangle (Eternal 26, Protector of Nomads, Bravery), Thor (Eternal 29, as The Thunderer, Bravery), Turmis (Initiate 1, as Master of Bravery and Guile, Bravery),
Giantkin Racial Pantheon

Guiding PrincipleThe culture centred around the Giants
Associated NationsTBA
Core ImmortalsHymir (Time 13),

  • Primary Patrons
    • Entropy – VirtuesBravery (5)
    • Thought – InspirationBravery (5)
    • Dual Entropy/Thought – Inspectional VirtuesBravery (5)
  • The Howling Hatred or the Orzhov Syndicate, The Elements of Air and Darkness, Spheres of Entropy and Thought
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Immortals of Energy (1) – Bartziluth (Empyreal 24, as Hruggek, Bravery),
  • Immortals of Thought (4) – Frey (Celestial 13, as The Tactician, Bravery), Ninfangle (Eternal 26, Mahes, Bravery), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Hermes, Bravery),
Land Guilds Cultural Pantheon

Guiding PrinciplesThe culture of diplomacy, money, trade and travel.
Associated NationsDarokin
Single Element OrganisationsEnergy – The Flame, Entropy – The Dark, Matter – Growth, Thought – Wind, Time – The Wave
Dual Element OrganisationsEnergy/Thought – The Radiant, Entropy/Thought – The Howling Hatred, Matter/Thought – Sand, Thought/Time – The Storm
Core ImmortalsSaturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),

  • The Howling Hatred or the Orzhov Syndicate, The Elements of Air and Darkness, Spheres of Entropy and Thought
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, the Arts, Beauty), Bartziluth (Empyreal 24, as Lord of War, Bravery), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Starwatcher, Adventure), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
  • Immortals of Entropy (3) – Kythria (Initiate 2, as Lady of Passion, Beauty), Ouranos (Hierarch 23, as The Dead God, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
  • Immortals of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Lornasen (Temporal 10, as Queen of Spring, Beauty), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts, Beauty),
  • Immortals of Thought (16) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Agriculture, Bravery), Freyja (Celestial 14, as Brianna, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure, Bravery), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thalia (Hierarch 31, as The Artist, the Arts, Beauty), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure, Boldness, Bravery), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
  • Immortal of Time (1) – Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Immortal Patrons of Bravery
Bartziluth (Energy, Empyreal 24)

Appearance: an enormous bugbear with a savage and threatening snout in which sparkle two smart and intelligent eyes, wearing shining leather armour like a golden fleece and in his hand a black Morningstar.

  • Bartziluth, Empyreal Immortal of Energy 24
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Confronting Radiant, The Elements of Air, Darkness and Fire, Spheres of Energy, Entropy and Thought
  • The Eternal Flame or Cult of Rakdos, The Elements of Darkness and Fire, Spheres of Energy and Entropy
  • The Howling Hatred or the Orzhov Syndicate, The Elements of Air and Darkness, Spheres of Entropy and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • Clerical DomainsWar (Battle)
Frey (Thought, Celestial 13)

Appearance: Frey is a tall blond Antalian with a charming outlook and a lithe figure (he fights more with cleverness than with raw force). He’s dressed in typical Northman’s clothes (chain mail, longsword at his side, horned helm and a pelt cloak). Frey is always accompanied by his golden magical boar, Gullinbursti, which he rides when charging into battle, and he owns Skipbladnir, a magical ship that can be folded to become so tiny to stay in his pockets.

Holy Symbols

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Clerical DomainsAir (Agriculture), Earth (Agriculture), Knowledge (Aesirs), Nature (Agriculture), Tempest (Agriculture), War (Aesirs),
  • Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Available Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Ninfangle (Thought, Eternal 26)

Appearance: an anonymous mysterious wanderer with lithe but well-muscled body wrapped in a long dusty grey hooded cloak that prevents to see his features. He wears a wide-brimmed hat that comes down almost to his eyes and a scarf that covers all the lower part of his face, leaving only a glimpse of two yellow cat’s like eyes which show an incredible strength and cunning.

  • Ninfangle, Immortal Eternal of Thought 26
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • Cleric DomainsTravel (Adventure)
Thor (Thought, Eternal 29)

Appearance: a powerfully built Antalian with fiery red hair and beard, wearing a chain mail with a typical Norse horned helm and a huge warhammer at his belt.

  • Thor, Eternal Immortal of Thought 29
  • The Confronting Radiant, The Elements of Air, Darkness and Fire, Spheres of Energy, Entropy and Thought
  • The Eternal Flame or Cult of Rakdos, The Elements of Darkness and Fire, Spheres of Energy and Entropy
  • The Howling Hatred or the Orzhov Syndicate, The Elements of Air and Darkness, Spheres of Entropy and Thought
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
Turmis (Thought, Initiate 1)

Appearance: a young olive skinned lithe man with black eyes and short brown hair, a common face with a cunning and self-confident look, clad in a comfortable brown leather cuirass and white robe, with a pair of winged sandals at his feet. A rapier hangs from his belt on one side and on the other one he carries a small purse filled with thieves’ gear and dozens of other trinkets.

  • Turmis, Immortal Initiate of Thought 1
  • The Howling Hatred or the Orzhov Syndicate, The Elements of Air and Darkness, Spheres of Entropy and Thought
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • PantheonsAlphatian Empire (as Master of Bravery and Guile), Ethengarian (as Master of Bravery and Guile, Bravery), Giantkin (as Hermes, Bravery), Land Guilds (as Protector of Thieves and Adventurers, Adventure, Boldness, Bravery), Makai (as Protector of Thieves and Adventurers, Adventure, Boldness), Ylari (as Master of Bravery and Guile)
  • Immortal CouncilsAssembly (as Turmis), Initiate (as Turmis), Thought (as Turmis)
  • Cleric DomainsTravel (Adventure)
Associated Class Template
Associated Secret Crafts
Associated Organisations
Secondary Template Pantheons
Associated Councils
Design changes for Patrons

Content Updates

  • 2022-05-21 – Moved to own page.
  • 2021-09-26 – Section updated.
  • 2021-09-20 – Section updated.
  • 2021-09-10 – Section created.
WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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