Dungeons and Dragons – Mystara
Patron of Adventure

Patron of Adventure
(8 Gods)
Adventure – noun – an unusual and exciting or daring experience. “her recent adventures in Italy”
Adventure – verb – engage in daring or risky activity. “they had adventured into the forest”.
Adventure has been added to the Inspiration Group.
Cleric Domains – Travel
Associated Secret Crafts – Sailologist, Skyologist, Wagonologist
Associated Group – Air – Wind
Immortals – (Arnelee A8, Eiryndul A20, Mealiden F23, Ninfangle A26, Nob Nar A4, Saturnius F20, Sinbad A25, Turmis A1) Gods (8/127 – Energy 2/43 – Thought 6/84)
Primary Pantheons – Makai (they fit well for the concepts of adventure being one of their keywords to describe the makai beliefs).
Other terms used – Adventurer (Eiryndul)
Inspiration Group Patrons
This group is link to the Land Guilds pantheon. They are associated with the sphere of thought.
Adventure (8), Audacity (1), Beauty (7), Boldness (2), Books (1), Bravery (5), Cleverness (9), Completeness (1), Cooperation (1), Courage (6), Defiance (1), Discovery (1), Dreams (2), Enigmas (1), Epic Deeds (1), Experience (1), Explorers (2), Femininity (2), Freedom (4), Fun (4), Harmony (5)
Energy Immortals – Alphatia (Beauty), Bartziluth (Bravery), Mealiden (Adventure), Saturnius (Adventure), Thalia (Beauty),
Entropy Immortals – Kythria (Beauty),
Matter Immortals – Lornasen (Beauty), Valerias (Beauty),
Thought Immortals – Arnelee (Adventure), Eiryndul (Adventure), Frey (Bravery), Freyja (Beauty), Ninfangle (Adventure, Bravery), Nob Nar (Adventure, Audacity), Sinbad (Adventure, Boldness), Ssu-Ma (Books), Thor (Bravery), Turmis (Adventure, Boldness, Bravery),
Time Immortals – Ahmanni (Beauty),
Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.
- Alphatian Empire (Turmis), Atruaghin (Eiryndul, Ninfangle), Dragonkin (Mealiden), Dwarven and Gnome (Sinbad), Elven (Eiryndul, Mealiden), Ethengarian (Ninfangle, Turmis), Forest (Eiryndul), Giantkin (Arnelee, Mealiden, Nob Nar), Halfling (Nob Nar), Myoshima (Ninfangle), Norse (Arnelee, Ninfangle), Thyatian Empire (Arnelee, Eiryndul, Mealiden, Ninfangle), Traladaran (Mealiden, Sinbad), Ylari (Turmis),
Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.
- Assembly (Arnelee, Eiryndul, Mealiden, Ninfangle, Nob Nar, Saturnius, Sinbad, Turmis), Empyreal (Eiryndul, Mealiden, Saturnius), Energy (Mealiden, Saturnius), Eternal (Ninfangle, Sinbad), Initiate (Nob Nar, Turmis), Temporals (Arnelee), Thought (Arnelee, Eiryndul, Ninfangle, Nob Nar, Sinbad, Turmis),
Adventure References
Primary Adventure Pantheons
Land Guilds Cultural Pantheon
Guiding Principles – The culture of diplomacy, money, trade and travel.
Associated Nations – Darokin
Single Element Organisations – Energy – The Flame, Entropy – The Dark, Matter – Growth, Thought – Wind, Time – The Wave
Dual Element Organisations – Energy/Thought – The Radiant, Entropy/Thought – The Howling Hatred, Matter/Thought – Sand, Thought/Time – The Storm
Core Immortals – Saturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons –
- Energy – Magical – Bards (1)
- Entropy – Corruptors – Avidity (1)
- Entropy – Virtues – Bravery (5)
- Matter – Living – Agriculture (4)
- Thought – Artists – Architecture (1), the Arts (11), Bards (1), Books (1), Building (2)
- Thought – Inspiration – Adventure (8), Audacity (1), Beauty (7), Boldness (2), Books (1), Bravery (5)
- Thought – Science – Agriculture (4), Architecture (1), Books (1)
- Time – Civilisation – Books (1)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Entropy/Thought – Inspectional Virtues – Bravery (5)
- Dual Matter/Thought – Artistical Crafting – Building (2)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Craftologist (Architecture, Armourer), Earthologist (Agriculture), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure),
Holy Symbols
- Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, the Arts, Beauty), Bartziluth (Empyreal 24, as Lord of War, Bravery), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Starwatcher, Adventure), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Entropy (3) – Kythria (Initiate 2, as Lady of Passion, Beauty), Ouranos (Hierarch 23, as The Dead God, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Lornasen (Temporal 10, as Queen of Spring, Beauty), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts, Beauty),
- Immortals of Thought (16) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Agriculture, Bravery), Freyja (Celestial 14, as Brianna, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure, Bravery), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thalia (Hierarch 31, as The Artist, the Arts, Beauty), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure, Boldness, Bravery), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
- Immortal of Time (1) – Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Makai Cultural Pantheon
Guiding Principle – The culture of island living, freedom and travel.
Associated Nationalities – Ierendi, Minrothad
Also Known as the Islander Pantheon or the Ocean Path
Single Element Organisations – Air – Wind
Core Immortals – Calitha (Time 18 as Barramundje), Saturnius (Energy 20 as Protector of Pirates), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons –
- Primary Secret Crafts – Mechologist (Astronomy), Sailologist (Adventure), Skyologist (Adventure), Starologist (Astronomy), Technologist (Astronomy), Wagonologist (Adventure),

Holy Symbols
- Immortals of Energy (2) – Mealiden (Empyreal 23, as Starwatcher, Adventure), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Matter () –
- Immortals of Thought (7) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure), Palartarken (Temporal 11, as Lord of the Air, Astronomy), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Turmis (Initiate 1, as Protector of Thieves and Adventurers, Adventure, Boldness),
- Immortal of Time () –
Immortal Patrons of Adventure
Arnelee (Thought, Temporal 8)
- Favoured Weapon – Spear
- Symbol – A Spear crossed with a Battleaxe (Shown on Holy Symbols of Mystara Day 3)
- Other Names – Gna, Han Li, The Investigator
- Patron of
- Core Pantheons – Norse (as Gna)
- Single Element Organisations – Thought – The Wind
- Secret Crafts – Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure), Wagonologist (Adventure)
Appearance: a muscular and very robust human woman, 1.80 m tall and over fifty years old, with a pair of amazing light blue eyes and a head of long brown hair that falls down to the armour of shining bronze she wears. She has a bellicose and determined aspect and is always armed and ready to engage in battle.
- Pantheons – Giantkin (as The Investigator), Land Guilds (as The Investigator, Adventure), Makai (as Arnelee, Adventure), Norse (as Gna, Aesirs), Thyatian Empire (as The Investigator)
- Immortal Councils – Assembly (as Arnelee), Temporals (as Arnelee), Thought (as Arnelee)
Eiryndul (Thought, Empyreal 20)
- Favoured Weapon – shortsword
- Symbol – A white, smiling set of teeth, like the Cheshire Cat’s, against a black background (Shown on Holy Symbols of Mystara Day 4)
- Other Names – Eyris, Shaibuth, The Adventurer
- Patron of
- Thought – Inspiration – Adventure (8),
- Core Pantheons – Elven (as Eiryndul), Forest (as Shaibuth)
- Single Element Organisations – Thought – The Wind
- Secret Crafts – Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)
Appearance: a tall elf with long silver hair and a very smart outlook, clad with royal robes and wearing a golden crown engraved with frolicking sylvan beings.
- Cleric Domains – Travel (Adventure)
- Pantheons – Atruaghin (as Shaibuth), Elven (as Eiryndul), Forest (as Shaibuth), Land Guids (as The Adventurer, Adventure), Makai (as The Adventurer, Adventure), Thyatian Empire (as The Adventurer)
- Immortal Councils – Assembly (as Eiryndul), Empyreal (as Eiryndul), Thought (as Eiryndul)
Mealiden (Energy, Empyreal 23)
- Favoured Weapon – Longbow or Shortbow
- Symbol – A rainbow with one star above it and one star below (Shown on Holy Symbols of Mystara Day 5)
- Other Names – Caretaker of the Elves, Milan, The Guardian, The Red Arrow, Starwatcher
- Patron of
- Core Pantheons – Elven (as Caretaker of the Elves),
- Single Element Organisations – Energy – The Flame, Thought – The Wind,
- Dual Element Organisations – Energy/Thought – The Radiant
- Secret Crafts – Elvenologist (Alfheim), Naturologist (Alfheim), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)
Appearance: Appearance: a young warrior elf with a daring smile, clad in practical hunting clothes with sylvan hues. He always carries a longbow on his back and has many sparks hovering around his head, which move slowly when he is calm and quicker when he’s agitated.
- Pantheons – Dragonkin (as The Guardian), Elven (as Caretaker of the Elves, Alfheim), Giantlkin (as The Red Arrow), Land Guilds (as Starwatcher, Adventure), Makai (as Starwatcher, Adventure), Thyatian Empire (as The Guardian), Traladaran (as Starwatcher),
- Immortal Councils – Assembly (as Mealiden), Empyreal (as Mealiden), Energy (as Mealiden)
Ninfangle (Thought, Eternal 26)
- Favoured Weapon – Longbow or Shortbow
- Symbol – A golden bow with a white net on the black background (Shown on Holy Symbols of Mystara Day 6)
- Other Names – Mahes, Nin Fang Le, Protector of Nomads, The White Claw, White Claw
- Patron of
- Core Pantheons – Myoshima (as Ninfangle)
- Single Element Organisations – Energy – The Flame, Entropy – The Dark, Thought – The Wind
- Dual Element Organisations – Energy/Entropy – The Eternal Flame, Energy/Thought – The Radiant, Entropy/Thought – The Howling Hatred
- Tri Element Organisations – Energy/Entropy/Thought – The Confronting Radiant
- Secret Crafts – Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)
Appearance: an anonymous mysterious wanderer with lithe but well-muscled body wrapped in a long dusty grey hooded cloak that prevents to see his features. He wears a wide-brimmed hat that comes down almost to his eyes and a scarf that covers all the lower part of his face, leaving only a glimpse of two yellow cat’s like eyes which show an incredible strength and cunning.
- Cleric Domains – Travel (Adventure)
- Pantheons – Atruaghin (as White Claw), Ethengarian (as Protector of Nomads), Giantkin (as Mahes, Bravery), Land Guilds (as Protector of Nomads, Adventure), Makai (as Protector of Nomads, Adventure), Myoshima (as Nin Fang Le), Norse (as The White Claw, Battle), Thyatian Empire (as The White Claw, Battle),
- Immortal Councils – Assembly (as Ninfanlge), Eternal (as Ninfangle), Thought (as Ninfangle)
Nob Nar (Thought, Initiate 4)
- Favoured Weapon – Rapier
- Symbol – A downwards pointing sword curved to form a fang (Shown on Holy Symbols of Mystara Day 7)
- Other Names – Protector of the Five Shires
- Patron of
- Core Patrons – Halfling (as Protector of the Five Shires)
- Single Element Organisations – Thought – The Wind
- Secret Crafts – Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)
Appearance: a young halfling in the vigour of his years, little more than a metre tall but with a lean and stately physique, with a long head of black hair gathered behind the nape, skin tanned by the sun, astute, non intimidating eyes, a cynical and derisive smile on his face that proclaims his goliardic spirit and his big mouth, and wearing simple travellers clothing, without ever forgetting the faithful Zanna (a magic rapier derived from the tooth of a dragon) at his side.
- Cleric Domains – Travel (Adventure)
- Pantheons – Giantkin (as Nob Nar), Halfling (as Protector of the Five Shires, Audacity), Land Guilds (as Nob Nar, Adventure), Makai (as Nob Nar, Adventure, Audacity)
- Immortal Councils – Assembly (as Nob Nar), Initiate (as Nob Nar), Thought (as Nob Nar)
Saturnius (Energy, Empyreal 20)
- Favoured Weapon – Dagger
- Symbol – The Phrygian cap (or pileus hat) (Shown on Holy Symbols of Mystara Day 8)
- Other Names – Protector of Pirates, The Libertarian
- Patron of
- Thought – Inspiration – Adventure (8),
- Other Names – Protector of Pirates, The Libertarian
- Core Pantheons – Land Guilds (as The Libertarian), Makai (as Protector of Pirates),
- Single Element Organisations – Energy – The Flame, Thought – The Wind
- Dual Element Organisations – Energy/Thought – The Radiant
- Secret Crafts – Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)
Appearance: a middle aged human, with a tanned complexion and many wrinkles that line his face giving it a mature attraction, greying black hair gathered in a ponytail behind the neck, a shadow of a grey beard on his chin and cheeks, two clear blue eyes that express determination and benevolence, dressed in the simple clothes of a sailor, leather boots, a crimson cloak and a red Phrygian cap worn across his head (the pileus), with a dagger and a magic rod at his belt.
- Cleric Domains – Travel (Adventure)
- Pantheons – Land Guilds (as The Libertarian, Adventure), Makai (as Protector of Pirates, Adventure)
- Immortal Councils – Assembly (as Saturnius), Empyreal (as Saturnius), Energy (as Saturnius)
Sinbad (Thought, Eternal 25)
- Favoured Weapon – Scimitar
- Symbol – A white sail blown by the wind (Shown on Holy Symbols of Mystara Day 9)
- Other Names – The Celestial Traveller
- Patron of
- Single Element Organisations – Thought – Wind
- Secret Crafts – Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)
Appearance: a male being at the apex of his strengths and maturity clad like a sailor or an explorer, whose true form is unknown (he always looks like a member of the ethnic group of the people watching him)
- Cleric Domains – Travel (Adventure)
- Pantheons – Dwarven and Gnome (as The Celestial Traveller), Land Guilds (as Sinbad, Adventure, Boldness), Makai (as Sinbad, Adventure, Boldness), Traladaran (as The Celestial Traveller)
- Immortal Councils – Assembly (as Sinbad), Eternal (as Sinbad), Thought (as Sinbad)
Turmis (Thought, Initiate 1)
- Favoured Weapon – Rapier
- Symbol – A pair of winged sandals (Shown on Holy Symbols of Mystara Day 10)
- Other Names – Hermes, Master of Bravery and Guile, Protector of Thieves and Adventurers
- Patron of
- Core Immortal – Land Guilds (as Protector of Thieves and Adventurers), Makai (as Protector of Thieves and Adventurers),
- Single Element Organisations – Entropy – the Dark, Thought – The Wind
- Dual Element Organisations – Entropy/Thought – The Howling Hatred
- Secret Crafts – Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)
Appearance: a young olive skinned lithe man with black eyes and short brown hair, a common face with a cunning and self-confident look, clad in a comfortable brown leather cuirass and white robe, with a pair of winged sandals at his feet. A rapier hangs from his belt on one side and on the other one he carries a small purse filled with thieves’ gear and dozens of other trinkets.
- Pantheons – Alphatian Empire (as Master of Bravery and Guile), Ethengarian (as Master of Bravery and Guile, Bravery), Giantkin (as Hermes, Bravery), Land Guilds (as Protector of Thieves and Adventurers, Adventure, Boldness, Bravery), Makai (as Protector of Thieves and Adventurers, Adventure, Boldness), Ylari (as Master of Bravery and Guile)
- Immortal Councils – Assembly (as Turmis), Initiate (as Turmis), Thought (as Turmis)
- Cleric Domains – Travel (Adventure)
Associated Class Archetypes
Domain Travel
- Patrons of
- Thought – Inspiration (Adventure),
- Associated Secret Crafts – Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)
- Associated Immortals – Arnelee (Adventure), Eiryndul (Adventure), Mealiden (Adventure), Ninfangle (Adventure), Nob Nar (Adventure), Saturnius (Adventure), Sinbad (Adventure), Turmis (Adventure),
- Primary Domain Pantheons – Makai (Arnelee, Eiryndul, Mealiden, Ninfagle, Nob Nar, Saturnius, Sinbad, Turmis),
- Secondary Domain Pantheons – Alphatian Empire (Turmis), Atruaghin Clans (Eiryndul, Ninfangle), Dragonkin (Mealiden), Dwarven and Gnome (Sinbad), Elven (Eiryndul, Mealiden), Ethengarian (Ninfangle, Turmis), Forest (Eiryndul), Giantkin (Arnelee, Mealiden, Nob Nar), Halfling (Nob Nar), Myoshima (Ninfangle), Norse (Arnelee, Ninfangle), Thyatian Empire (Arnelee, Eiryndul, Mealiden, Ninfangle), Traladaran (Mealiden, Sinbad), Ylari (Turmis),
- Council Domain Pantheons – Assembly (Arnelee, Eiryndul, Mealiden, Ninfangle, Nob Nar, Saturnius, Sinbad, Turmis), Empyreals of Mystara (Eiryndul, Mealiden, Saturnius), Eternals of Mystara (Ninflange, Sinbad), Initiates of Mystara (Nob Nar, Turmis), Sphere of Energy (Mealiden, Saturnius), Sphere of Thought (Arnelee, Eiyndul, Ninfangle, Nob Nar, Sinbad, Turmis), Temporals of Mystara (Arnlee),
Associated Secret Crafts
Sailologist Secret Craft
Associated Options: -This is the Association between secret crafts, patrons, Immortals and classes and other class options.
- Patrons of
- Thought – Inspiration (Adventure (8)),
- Associated Immortals – Arnelee, Eiryndul, Mealiden, Ninfangle, Nob Nar, Saturnius, Sinbad, Turmis
Pantheons
- Primary Pantheon/Immortals – Makai (Arnelee, Eiryndul, Mealiden, Ninfangle, Nob Nar, Saturnius, Sinbad, Turmis)
- Secondary Pantheon/Immortals – Alphatian Empire (Turmis), Atruaghin (Eiryndul, Ninfangle), Dragonkin (Mealiden), Dwarven and Gnome (Sinbad), Elven (Eiryndul, Mealiden), Ethengarian (Ninfangle, Turmis), Forest (Eiryndul), Giantkin (Arnelee, Mealiden, Nob Nar), Halfling (Nob Nar), Myoshima (Ninfangle), Norse (Arnelee, Ninfangle), Thyatian Empire (Arnelee, Eiryndul, Mealiden, Ninfangle), Traladaran (Mealiden, Sinbad), Ylari (Turmis),
- Councils – Assembly (Arnelee, Eiryndul, Mealiden, Ninfangle, Nob Nar, Saturnius, Sinbad, Ylari), Empyreal (Eiryndul, Mealiden, Saturnius), Energy (Mealiden, Saturnius), Eternal (Ninfangle, Sinbad), Initiate (Nob Nar, Turmis), Temporals (Arnelee), Thought (Arnelee, Eiryndul, Ninfangle, Nob Nar, Sinbad, Turmis),
Immortals
- Immortals of Energy (2) – Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure),
- Immortals of Thought (6) – Arnelee (Temporal 8, Adventure, Aesirs), Eiryndul (Empyreal 20, Adventure), Ninfangle (Eternal 26, Adventure), Nob Nar (Initiate 4, Adventure), Sinbad (Eternal 25, Adventure), Turmis (Initiate 1, Adventure),
Class Options
- Cleric – Travel (Adventure)
Available Feats
Skyologist Secret Craft
Associated Options – This is the Association between secret crafts, patrons, Immortals and classes and other class options.
- Patrons of
- Nationality – Alphatian Empire – Alphatian Empire (3)
- Racial –
- Aerial Races – Aerial Races (2)
- Genasi Races – Air (3)
- Energy Immortals – Alphatia (Alphatian Empire), Mealiden (Adventure), Razud (Alphatian Empire), Saturnius (Adventure),
- Thought Immortals – Air Elemaster (Aerial Races, Air), Arnelee (Adventure), Eiryndul (Adventure), Ninfangle (Adventure), Nob Nar (Adventure), Odin (Air), Palartarken (Air), Sinbad (Adventure), Turmis (Adventure),
- Time Immortals – Simurgh (Aerial Races)
Pantheons
- Primary Pantheon/Immortals – Air (Air Elemaster, Odin, Palartarkan), Alphatian Empire (Air Elemaster, Alphatia, Odin, Palartarkan, Razud), Makai (Arnelee, Eiryndul, Mealiden, Ninfangle, Nob Nar, Saturnius, Sinbad, Turmis), Sky (Air Elemaster, Odin),
- Secondary Pantheon/Immortals – Alphatian Empire (Turmis), Atruaghin (Eiryndul, Ninfangle), Dragonkin (Mealiden), Dwarven and Gnome (Palartarkan, Sinbad), Elven (Alphatia, Eiryndul, Mealiden), Ethengarian (Ninfangle, Turmis), Forest (Air Elemaster, Eiryndul), Giantkin (Arnelee, Mealiden, Nob Nar), Halfling (Nob Nar, Odin, Razud), Hollow World (Alphatia), Makai (Palartarkan, Razud), Myoshima (Ninfangle, Palartarkan), Norse (Arnelee, Ninfangle, Odin), Ocean (Air Elemaster), Radiance (Air Elemaster, Palartarkan), Shadowlands (Air Elemaster), Thyatian Empire (Arnelee, Eiryndul, Mealiden, Ninfangle, Odin, Razud), Traladaran (Mealiden, Palartarkan, Sinbad), Ylari (Air Elemaster, Turmis),
- Councils – Ancient Ones (Air Elemaster, Odin), Assembly (Air Elemaster, Alphatia, Arnelee, Eiryndul, Mealiden, Ninfangle, Nob Nar, Odin, Palartarkan, Razud, Saturnius, Sinbad, Turmis), Celestials (Alphatia), Elemental Rules (Air Elemaster), Empyreal (Eiryndul, Mealiden, Saturnius), Energy (Alphatia, Mealiden, Razud, Saturnius), Eternal (Ninfangle, Sinbad), Hierarchs (Air Elemaster, Odin, Razud), Initiate (Nob Nar, Turmis), Temporals (Arnelee, Palartarkan), Thought (Air Elemaster, Arnelee, Eiryndul, Ninfangle, Nob Nar, Odin, Palartarkan, Sinbad, Turmis),
Class Options
- Barbarian – Storm Herald – Sea (Air)
- Cleric – Air (Air), Tempest (Air), Travel (Adventure)
- Monk – Elements – Air (Air),
- Paladin – Thunder (Air),
- Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Warlock – Genie Lord – Air (Air),
- Wizard – Elementalist – Air (Air),
Available Feats
Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
Wagonologist Secret Craft
Associated Options: -This is the Association between secret crafts, patrons, Immortals and classes and other class options.
- Patrons of
- Thought – Inspiration (Adventure (8)),
- Associated Immortals – Arnelee, Eiryndul, Mealiden, Ninfangle, Nob Nar, Saturnius, Sinbad, Turmis
Pantheons
- Primary Pantheon/Immortals – Makai (Arnelee, Eiryndul, Mealiden, Ninfangle, Nob Nar, Saturnius, Sinbad, Turmis)
- Secondary Pantheon/Immortals – Alphatian Empire (Turmis), Atruaghin (Eiryndul, Ninfangle), Dragonkin (Mealiden), Dwarven and Gnome (Sinbad), Elven (Eiryndul, Mealiden), Ethengarian (Ninfangle, Turmis), Forest (Eiryndul), Giantkin (Arnelee, Mealiden, Nob Nar), Halfling (Nob Nar), Myoshima (Ninfangle), Norse (Arnelee, Ninfangle), Thyatian Empire (Arnelee, Eiryndul, Mealiden, Ninfangle), Traladaran (Mealiden, Sinbad), Ylari (Turmis),
- Councils – Assembly (Arnelee, Eiryndul, Mealiden, Ninfangle, Nob Nar, Saturnius, Sinbad, Ylari), Empyreal (Eiryndul, Mealiden, Saturnius), Energy (Mealiden, Saturnius), Eternal (Ninfangle, Sinbad), Initiate (Nob Nar, Turmis), Temporals (Arnelee), Thought (Arnelee, Eiryndul, Ninfangle, Nob Nar, Sinbad, Turmis),
Immortals
- Immortals of Energy (2) – Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure),
- Immortals of Thought (6) – Arnelee (Temporal 8, Adventure, Aesirs), Eiryndul (Empyreal 20, Adventure), Ninfangle (Eternal 26, Adventure), Nob Nar (Initiate 4, Adventure), Sinbad (Eternal 25, Adventure), Turmis (Initiate 1, Adventure),
Class Options
- Cleric – Travel (Adventure)
Available Feats
Associated Organisations
Organisation of Thought – Followers of the Wind
The Followers of the Wind are an organisation based on the Worship of Air and the Immortals of the Sphere of Thought.
Their society is focused around the colour of white and the Sphere of Thought. This society instruct its followers as initiates into the Secret Craft of the Airologist before teaching them other crafts. Each of its members are expected to be Air aligned.
Aligned to the Inspiration Patron group.
- Other Cult Names – Air, Light, Sun, Thought, White
- Sphere – Thought (Element of Air)
- Patrons of
- Thought – Artists – Architecture (1), the Arts (11), Bards (1), Books (1), Building (2)
- Thought – Inspiration – Adventure (8), Audacity (1), Beauty (7), Books (1), Bravery (5)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1), Books (1)
- Nationality – Alphatian Empire – Alphatian Empire (3)
- Racial – Aerial Races – Aerial Races (2), Avianfolk (2)
- Associated Secret Crafts – Alchemologist (Alchemy), Earthologist (Agriculture), Naturologist (Agriculture),
- Energy Immortals – Alphatia (Alphatian Empire, the Artists, Beauty), Bartziluth (Bravery), Guidarezzo (the Artists, Avianfolk), Maeliden (Adventure), Ninsun (Agriculture), Razud (Alphatian Empire), Saturnius (Adventure),
- Entropy Immortals – Kythria (Beauty), Ouranos (Building)
- Matter Immortals – Chiron (the Arts), Garl (the Arts), Lornasen (Beauty), Polunius (Architecture, the Arts), Terra (Agriculture), The Twelve Watches (the Arts), Valerias (the Arts, Beauty), Wayland (Building)
- Thought Immortals – Air Elemaster (Aerial Races), Alphatia (the Arts), Arnelee, (Adventure), Cochere (Avianfolk), Cretia (tba), Diulanna (tba), Eiryndul (Adventure), Frey (Agriculture), Freyja (Beauty), Halav (tba), Karaash (tba), Malinois (tba), Ninfangle (Adventure), Nob Nar (Adventure, Audacity), Palartarkan (Alphatian Empire, Astronomy), Palson (the Arts), Ralon (Agriculture), Sinbad (Adventure), Soubrette (the Arts), Ssu-ma (Books), Taroyas (tba), Thalia (the Arts, Beauty), Thor (tba), Turmis (Adventure),
- Time Immortals – Ahmanni (Beauty), Hymir (Alchemy), Simurgh (Aerial Races), Tiresias (Bards),
Summonable Creatures
- CR 5 – Air Elemental (mm124, Elemental),

- Barbarian Paths – Storm Herald – Sea (Agriculture),
- Cleric Domains – Air (Agriculture), Beer (Alchemy), Tempest (Agriculture),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture),
- Paladin Oaths – Thunder (Agriculture),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture), Elemental Essence – Air (Agriculture), Storm Sorcery (Agriculture),
- Warlock Pacts – Genie Lord – Air (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture),
- Associated Feats – Elemental Adept (ph166), Negotiator (Agriculture), Survivor (Agriculture),
- Primary Pantheons – Alphatian Empire (Alphatia, Palartarkan, Razud), Dwarven and Gnome (Frey, Hymir, Ninsun, Ralon, Terra), Forest (Frey, Ninsun, Ralon, Terra), Halfling (Frey, Ninsun, Ralon, Terra), Land Guilds (Arnelee, Eiryndul, Frey, Mealiden, Ninfangle, Ninsun, Nob Nar, Ralon, Saturnius, Sinbad, Terra, Turmis) , Makai Arnelee, Eiryndul, Mealiden, Ninfangle, Nob Nar, Saturnius, Sinbad, Turmis), Myoshima (Frey, Hymir, Ninsun, Ralon, Terra), Radiance (Hymir), Thyatian Empire (Hymir),
- Secondary Pantheons – Air (Palartarkan), Alphatian Empire (Turmis), Atruaghin (Eiryndul, Ninfangle), Dragonkin (Mealiden, Terra), Dwarven and Gnome (Palartarkan, Sinbad), Earth (Terra), Elven (Alphatia, Eiryndul, Frey, Mealiden), Ethengarian (Frey, Ninfangle, Turmis), Giantkin (Arnelee, Frey, Hymir, Mealiden, Nob Nar), Halfling (Nob Nar, Razud), Hollow World (Alphatia), Land Guilds (Alphatia), Makai (Palartarkan, Razud), Myoshima (Ninfangle, Palartarkan), Norse (Arnelee, Frey, Ninfangle), Radiance (Palartarkan), Sky (Palartarkan), Thyatian Empire (Arnelee, Eiryndul, Frey, Mealiden, Ninfangle, Razud), Traladaran (Mealiden, Palartarkan, Sinbad), Ylari (Turmis),
- Councils – Assembly (Alphatia, Arnelee, Eiryndul, Frey, Hymir, Mealiden, Ninfangle, Ninsun, Nob Nar, Palartarkan, Ralon, Razud, Saturnius, Sinbad, Terra, Turmis), Celestials (Alphatian, Frey, Hymir), Empyreal (Eiryndul, Mealiden, Saturnius), Energy (Alphatia, Mealiden, Ninsun, Razud, Saturnius), Eternal (Ninfangle, Sinbad), Hierarch (Ninsun, Terra), Initiate (Nob Nar, Turmis), Matter (Terra), Sphere (Terra), Temporal (Arnelee, Palartarkan, Ralon), Thought (Arnelee, Eiryndul, Frey, Ninfangle, Nob Nar, Palartarkan, Ralon, Sinbad, Turmis), Time (Hymir)
Secondary Adventure Pantheons
Alphatian Empire Cultural Pantheon
Guiding Principle – The culture is trying to bring all the gods of the world under one pantheon dominated by magic and and those to wield it.
Associated Nations – Alphatian Empire
Single Element Organisations – Entropy – The Dark, Thought – Wind, Time – The Wave
Dual Element Organisations – Thought/Time – The Storm
Core Immortals – Alphatia (Energy 16), Palartarken (Thought 11), Razud (Energy 31),
- Primary Patrons –
- Elements – Air (3),
- Nationality –
- Alphatian Empire – Alphatian Empire (3), Ar (1), Blackheart (1)
- Racial – Genasi Races – Air (3),
- Racial – Monstrous Races Aranea (2)
- Racial – Planar Races – Beholders (1)
- Primary Secret Crafts – Airologist (Air, Alphatian Empire, Ar), Bureauologist (Ambition), Diplomologist (Ambition), Entertainologist (Ambition), Shapeologist (Aranea), Skyologist (Air, Alphatian Empire, Ar),
- Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Peace, Alphatian Empire, Beauty), Iliric (Temporal 8, as The Ego, Ambition), Razud (Hierarch 31, as Razud, Alphatian Empire),
- Immortals of Entropy (8) – Aracne Prime (Temporal 8, as Spider Queen, Aranea), Arik (Celestial 18, as Lord of Madness and Nightmares, Beholders), Bachraeus (Empyreal 19, Lord of Snakes and Poisons, Betrayal), Kythria (Initiate 2, as Lady of Passion, Beauty), Loki (Eternal 30, as Prince of Lies and Deceit, Betrayal), Marwdyn (Initiate 4, as Master of Necromancy, Blackheart), Pharamond (Hierarch 32, as Master of Betrayals, Ambition), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
- Immortals of Matter (2) – Lornasen (Temporal 10, as Queen of Spring, Beauty), Valerias (Hierarch 31, as Lady of Charity, Beauty),
- Immortals of Thought (5) – Air Elemaster (Hierarch 33, as Sovereign of Air, Air), Freyja (Celestial 14, as Mistress of the Seidh, Beauty), Korotiku (Hierarch 32, as Lord of Spiders, Aranea), Odin (Hierarch 36, as The Zephyr, Air), Palartarkan (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar), Thalia (Hierarch 31, as Lady of Harmony, Beauty),
- Primary Barbarian – Storm Herald – Sea (Air)
- Primary Cleric – Air (Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Arenea),
- Primary Monk – Elements – Air (Air),
- Primary Paladin – Thunder (Air),
- Primary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Primary Warlock – Genie Lord – Air (Air),
- Primary Wizard – Elementalist – Air (Air),
Atruaghin Clans Cultural Pantheon
Guiding Principles – The culture of animalistic races and humans working together.
Associated Nations – Atruaghin Clans
Single Element Organisations – Energy – The Flame, Matter – The Growth, Thought – The Wind
Core Immortals –
- Primary Patrons –
- Primary Secret Crafts – Beastologist (Animals), Naturologist (Animals), Warologist (Amazons), Weaponologist (Amazons),
- Immortal of Energy (3) – Guidarezzo (Celestial 15, as Brage, Avianfolk), Madarua (Eternal 26, as The Amazon, Amazons), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortal of Matter (1) – Faunus (Temporal 11, as The Faun, Animals),
- Immortals of Thought (1) – Cochere (Temporal 12, as The Avian, Avianfolk),
Dragonkin Racial Pantheon
Guiding Principle – The culture concerned with Dragons first
Associated Nations – Atruaghin, Darokin, Karameikos
Single Element Organisations – Matter – The Growth, Thought – The Wind, Time – The Wave
Dual Element Organisations – Thought/Time – The Storm
Core Immortals –
- Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Birth),
- Immortals of Thought (1) – Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books),
- Immortals of Time (4) – Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth),
Dwarven and Gnome Racial Pantheon
Guiding Principle – The culture concerned with Dwarves, Gnomes and Crafting, Invention and Technology
Associated Nations – Darokin, Ethengar, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Thyatis
Single Element Organisations – Energy – Flame, Matter – Growth, Thought – Wind,, Time – The Wave
Dual Element Organisations – Energy/Thought – Radiant, Matter/Thought – Sand, Thought/Time – The Storm
Core Immortals –
- Primary Patrons –
- Energy – Magical – Alchemy (1)
- Matter – Crafters – Armourer (2), Building (2)
- Matter – Living – Agriculture (4)
- Thought – Artists – Architecture (1), Books (1), Building (2)
- Thought – Inspiration – Books (1)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1), Books (1)
- Time – Civilisation – Books (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Artistical Crafting – Building
- Dual Matter/Thought – Living Science – Agriculture (4)
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Alchemologist (Alchemy), Craftologist (Architecture, Armourer), Earthologist (Agriculture), Mechologist (Astronomy), Starologist (Astronomy), Technologist (Astronomy),
Holy Symbols
- Immortals of Energy (1) – Ninsum (Hierarch 35, as Ninsun, Agriculture),
- Immortals of Entropy (1) – Ouranos (Hierarch 23, as The Dead God, Building),
- Immortals of Matter (2) – Polunius (Eternal 25, as The Celestial Architect, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (6) – Frey (Celestial 13, as Fredar, Agriculture), Halav (Celestial 17, as The Redhair, Armourer), Palartarkan (Temporal 11, as Lord of the Air, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
- Immortals of Time (1) – Hymir (Celestial 13, as Master of Alchemy, Alchemy),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Clerical Domains – Air (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture),
- Primary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Elven Racial Pantheon
Guiding Principle – The culture concerned with Elves first
Associated Nations – Alfheim, Karameikos, Minrothad
Core Immortals – Calitha (Time 18, Aquarendi), Eiryndul (Thought 20), Mealiden (Energy 23, Alfheim),
- Primary Patrons –
- Primary Secret Crafts – Elvenologist (Alfheim, Aquarendi), Naturologist (Alfheim), Waterologist (Aquarendi),

- Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Harmony, the Arts), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Caretaker of the Elves, Alfheim)
- Immortal of Matter (6) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Polunius (Eternal 25, as The Designer, the Arts), The Twelve Watches (Initiate 4, as The Twelve Watches, the Arts), Valerias (Hierarch 31, as Vanu, the Arts),
- Immortals of Thought (5) – Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Aranea), Palson (Initiate 3, as Master of Tactics, the Arts), Soubrette (Empyreal 24, as The Performer, the Arts), Thalia (Hierarch 31, as The Artist, the Arts),
- Immortal of Time (1) – Calitha (Celestial 18, as Mother Ocean, Aquarendi),
Ethengarian Racial Pantheon
Guiding Principle – The culture of Horses, Nature, Travel and War
Associated Nations – Ethengar
Single Element Organisations – Entropy – The Dark, Thought – The Wind
Dual Element Organisations – Entropy/Thought – The Howling Hatred
Core Immortals –
- Immortals of Energy (1) – Bartziluth (Empyreal 24, as Lord of War, Bravery),
- Immortals of Thought (4) – Frey (Celestial 13, as Fredar, Bravery), Ninfangle (Eternal 26, Protector of Nomads, Bravery), Thor (Eternal 29, as The Thunderer, Bravery), Turmis (Initiate 1, as Master of Bravery and Guile, Bravery),
Forest Elemental Pantheon
Guiding Principles – The elemental culture concerned with life and nature.
Associated Nations – Five Shires, Karameikos
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Djaea (Matter 34), Eiryndul (Thought 20), Faunus (Matter 11),
- Primary Patrons –
- Matter – Living – Abundance (2), Agriculture (4),
- Matter – Living – Animal Group – Animals (2)
- Matter Living – Lifecycle – Birth (6)
- Thought – Science – Agriculture (4),
- Elements – Balance (4)
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Beastologist (Animals), Naturologist (Abundance, Animals, Agriculture),
Holy Symbols
- Immortals of Energy (3) – Ixion (Hierarch 36, as The Sun Prince, Balance), Ninsum (Hierarch 35, as The Rainbow Path, Agriculture), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortals of Matter (4) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Mother Nature, Balance), Faunus (Temporal 11, as Keeper of the Sylvan Races, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture, Birth),
- Immortals of Thought (3) – Frey (Celestial 13, as Fredar, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (6) – Brindorhin (Celestial 14, as High Hero, Abundance), Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth), Vethandi (Hierarch 35, as The Mother, Balance)
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Clerical Domains – Air (Agriculture), Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Animals, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Giantkin Racial Pantheon
Guiding Principle – The culture centred around the Giants
Associated Nations – TBA
Core Immortals – Hymir (Time 13),
- Immortals of Energy (1) – Bartziluth (Empyreal 24, as Hruggek, Bravery),
- Immortals of Thought (4) – Frey (Celestial 13, as The Tactician, Bravery), Ninfangle (Eternal 26, Mahes, Bravery), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Hermes, Bravery),
Halfling Racial Pantheon
Guiding Principles – The culture concerned with Halflings first
Associated Nations – Five Shires
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Brindorhin (Time 14), Coberham (Energy 18), Nob Nar (Thought 4)
- Primary Patrons –
- Energy – Magical – Bards (1), the Blackflame (1)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Bards (1)
- Thought – Inspiration – Audacity (1)
- Thought – Science – Agriculture (4)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Primary Secret Crafts – Earthologist (Agriculture), Naturologist (Abundance, Agriculture),
Holy Symbols
- Immortals of Energy (2) – Coberham (Celestial 18, as Coberham – Protector of the Five Shires, the Blackflame), Ninsum (Hierarch 35, as Ninsun, Agriculture),
- Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (4) – Frey (Celestial 13, as Jarilo, Agriculture), Freyja (Celestial 14, as Lada, Abundance), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Earth (Agriculture), Nature (Abundance, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Myoshima Cultural Pantheon
Guiding Principles – The core Rakasta beliefs, steeped in science and technology.
Associated Nations – Mystara’s Hidden Moon
Associated Organisations – Energy – Flame, Matter – Growth, Thought – Wind,
Dual Element Organisations – Energy/Thought – Radiant, Matter/Thought – Sand
Core Immortals – Ninfangle (Thought 26),
- Primary Patrons –
- Energy – Magical – Alchemy (1)
- Matter – Living – Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Primary Secret Crafts – Alchemologist (Alchemy), Craftologist (Architecture), Earthologist (Agriculture), Mechologist (Astronomy), Naturologist (Agriculture), Starologist (Astronomy), Technologist (Astronomy),
Holy Symbols
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Secondary Patrons –
- Energy – Magical – Astrology (2),
- Immortal Titles – Aesirs (1)
- Nationality – Alphatian Empire – Alphatian Empire (1), Ar (1)
- Racial – Genasi Races (Air (1))
- Secondary Secret Crafts – Airologist (Air, Alphatian Empire), Ar, Divinology (Astrology), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Air, Alphatian Empire, Ar), Starologist (Astrology), Wagonologist (Adventure),
- Secondary Barbarian – Storm Herald – Sea (Air)
- Secondary Cleric – Air (Air,), Arcana (Alphatian Empire), Knowledge (Aesirs), Prophecy (Astrology), Travel (Adventure), War (Aesirs),
- Secondary Monk – Elements – Air (Air, Alphatian Empire, Ar),
- Secondary Paladin – Thunder (Air),
- Secondary Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Secondary Warlock – Genie Lord – Air (Air),
- Secondary Wizard – Elementalist – Air (Air),
- Immortals of Energy (1) – Ninsum (Hierarch 35, as The Rainbow Path, Agriculture),
- Immortals of Matter (2) – Polunius (Eternal 25, as The Designer, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (4) – Frey (Celestial 13, as Brian, Aesirs, Agriculture), Ninfangle (Eternal 26, as Nin Fang Le, Adventure), Palartarken (Temporal 11, as Lord of the Air, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (1) – Hymir (Celestial 13, as Master of Alchemy, Alchemy),
Norse Cultural Pantheon
Guiding Principle – The culture based around Asgard and its Gods
Associated Nations – Northern Reaches
Core Immortals – Arnelee (Thought 8), Forsetta (Matter 7), Frey (Thought 13), Freyja (Thought 14), Madarua (Energy 26), Odin (Thought 36 Leader), Thor (Thought 29),
- Primary Patrons –
- Energy – Warfare – Battle (9), Berserkers (3),
- Matter – Crafters – Armourer (2)
- Immortal Titles – Aesirs (8),
- Primary Secret Crafts – Craftologist (Armourer), Skaldologist (Aesirs),
- Immortals of Energy (4) – Bartziluth (Empyreal 24, as Lord of War, Battle, Berserkers), Bemarris (Initiate 3, as The Dragonslayer, Battle), Heimdall (Eternal 30, as Heimdall, Aesirs), Madarua (Eternal 26, as Sif, Aesirs),
- Immortals of Entropy (1) – Kiranjo (Temporal 7, as Gylgarid, Berserkers),
- Immortal of Matter (4) – Forsetta (Temporal 7, as Forsetta, Aesirs), Hattani (Celestial 15, as The Bear Lord, Battle), Tahkati (Celestial 17, as The Horse Lord, Battle), Wayland (Empyreal 24, as The God’s Smith, Armourer),
- Immortals of Thought (9) – Arnelee (Temporal 8, as Gna, Aesirs), Frey (Celestial 13, as Fredar, Aesirs), Freyja (Celestial 14, as Freyja, Aesirs), Halav (Celestial 17, as Svetovid, Armourer), Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Battle), Odin (Hierarch 36, as Odin, Aesirs), The Eternal General (Celestial 14, as The Eternal General, Battle), Thor (Eternal 29, as Thor, Aesirs, Battle, Berserkers),
- Immortals of Time (1) – Crakkak (Celestial 10, as The Sharp Tooth, Battle),
- Primary Cleric Domains – Creation (Armourer), Forge (Armourer), Knowledge (Aesirs), War (Aesirs, Battle),
Thyatian Empire Cultural Pantheon
Guiding Principle – The culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated Nations – Karameikos, Thyatis
Single Element Organisations – Energy – The Flame, Matter – The Growth, Thought – The Wind, Time – the Wave
Dual Element Organisations – Energy/Thought – The Radiant, Matter/Thought – The Sand, Thought/Time – The Storm
Core Immortals –
- Primary Patrons –
- Energy – Magical – Alchemy (1)
- Energy – Warfare – Amazons (1), Battle (9), Berserkers (3),
- Matter – Crafting – Building (2)
- Thought – Artists – Architecture (1), Books (1), Building (2)
- Thought – Inspiration – Books (1)
- Thought – Science – Alchemy (1), Architecture (1), Books (1)
- Time – Civilisation – Ambition (2), Anarchy (1), Authority (3), Books (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Artistical Crafting – Building
- Dual Thought/Time – Civilised Artist Inspirational Science – Books (1)
- Primary Secret Crafts – Alchemologist (Alchemy), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture), Diplomologist (Ambition), Entertainologist (Ambition), Warologist (Amazons), Weaponologist (Amazons),
- Immortals of Energy (4) – Bartziluth (Empyreal 24, as The Bugbear, Battle, Berserkers), Bemarris (Initiate 3, as The Dragonslayer, Battle), Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Amazons),
- Immortals of Entropy (2) – Kiranjo (Temporal 7, as The Minotaur, Berserkers), Ouranos (Hierarch 23, as The Giant, Building), Pharamond (Hierarch 32, as The Betrayer, Ambition),
- Immortals of Matter (5) – Hattani (Celestial 15, as The Bear Lord, Battle), Polunius (Eternal 25, as The Designer, Architecture), Tahkati (Celestial 17, as The Horse Lord, Battle), The Eternal General (Celestial 14, as The Eternal General, Battle), Wayland (Empyreal 24, as The God’s Smith, Building),
- Immortals of Thought (5) – Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Battle), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thor (Eternal 29, as Thor, Battle, Berserkers), Wayland (Empyreal 24, as The God’s Smith, Building),
- Immortals of Time (3) – Crakkak (Celestial 10, as The Sharp Tooth, Battle), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
- Primary Cleric Domains – Ambition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons, Battle),
- Primary Monk Ways – Drunken Master (xge33, Alchemy),
Traladaran Racial Pantheon
Guiding Principle – The culture of curses, superstition.
Associated Locations – Darokin, Karameikos
Core Immortals – Halav (Thought 17), Zirchev (Energy 17),
- Primary Patrons –
- Energy – Magical – Astrology (2),
- Primary Secret Crafts – Divinology (Astrology), Starology (Astrology),

- Immortals of Energy () –
- Immortals of Thought (1) – Palartarkan (Temporal 11, as The Lofty One, Astrology),
- Immortals of Time (1) – Tiresias (Temporal 9, as Tiresias, Astrology),
- Primary Domains – Prophecy (Astrology),
Ylari Cultural Pantheon
(Ylaruam)
(The culture of peace and male dominance)
Core Immortals (Cyndicea) – Madarua (Energy 26),
- Primary Patrons –
- Immortals of Energy (1) – Madarua (Eternal 26, as The Amazon, tba),
Associated Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Living (Animals (2)),
- Energy – Magical – Alchemy (1), Astrology (2)
- Energy – Warfare – Amazons (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (8)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Time – Civilisation – Ambition (2), Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (8)
- Nationality – Alfheim (1), Alphatian Empire Group, Aquarendi (1)
- Alphatian Empire Group – Alphatian Empire (3), Ar (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Aquatic Races – Aquatic Races (1),
- Genasi Races – Air (3)
- Monstrous Races – Aranea (2)
- Regional – Arctic (1),
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Cleric Domains – Air (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture, Air),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Empyreals of Mystara (Council)
- Core Immortals –
- Charter Patrons –
- Matter – Crafters – Armourer (1)
- Thought – Inspiration – Adventure (3)
- Charter Nationality – Alfheim (1)
- Charter Domains – Creation (Armourer), Forge (Armourer), Nature (Alfheim), Travel (Adventure)
- Charter Secret Crafts – Craftologist (Armourer), Elvenologist (Alfheim), Naturologist (Alfheim), Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)
- Immortals of Energy (2) – Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure),
- Immortals of Thought (1) – Eiryndul (Empyreal 20, Adventure),
Eternals of Mystara (Council)
- Core Immortals –
- Charter Patrons –
- Energy – Warfare – Amazons (1)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (2)
- Thought – Science – Architecture (1)
- Immortal Titles – Aesirs (3)
- Racial – Aerial Races – Aerial Races (1)
- Charter Secret Crafts – Airologist (Aerial Races), Craftologist (Architecture), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races), Wagonologist (Adventure), Warologist (Amazons), Weaponologist (Amazons),
- Charter Domains – Air (Aerial Races), Creation (Architecture), Knowledge (Aesirs), Travel (Aesirs, Adventure), War (Amazons),
- Immortals of Energy (2) – Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons),
- Immortals of Matter (1) – Polunius (Eternal 25, Architecture),
- Immortals of Thought (3) – Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure),
- Immortals of Time (1) – Simurgh (Eternal 26, Aerial Races),
Initiates of Mystara (Council)
- Core Immortals –
- Charter Patrons –
- Charter Domains – Travel (Adventure), Water (Arctic),
- Charter Secret Crafts – Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure), Waterologist (Arctic),
- Immortals of Entropy (1) – Stodos (Initiate 6, Arctic),
- Immortals of Thought (2) – Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
Sphere of Energy (Council)
- Core Immortals –
- Charter Patrons – Living (Animals (1)),
- Energy Warfare – Amazons (1)
- Matter – Living – Agriculture (1)
- Thought – Inspiration – Adventure (2)
- Thought – Science – Agriculture (1)
- Time – Civilisation – Ambition (1),
- Dual Matter/Thought – Living Science – Agriculture (4)
- Immortal Titles – Aesirs (2)
- Nationality – Alfheim (1),
- Alphatian Empire – Alphatian Empire (2),
- Charter Secret Crafts – Airologist (Alphatian Empire), Beastologist (Animals), Bureauologist (Ambition), Diplomologist (Ambition), Earthologist (Agriculture), Elvenologist (Alfheim), Entertainologist (Ambition), Naturologist (Agriculture, Alfheim, Animals), Sailologist (Adventure), Skaldologist (Aesirs), Skyologist (Adventure, Alphatian Empire), Wagonologist (Adventure), Warologist (Amazons), Weaponologist (Amazons),
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sae (Agriculture),
- Charter Cleric Domains – Air (Alphatian Empire), Ambition (Ambition), Arcana (Alphatian Empire), Cat (Animals), Earth (Agriculture), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Alfheim, Animals), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons),
- Charter Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
Sphere of Thought (Council)
All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.
- Core Immortals – Odin (Overall Leader), Air Elemaster (Master of Temporals), Korotiku (Master of Initiate)
- Charter Patrons –
- Energy – Magical – Astrology (1)
- Matter – Crafters – Armourer (1)
- Matter – Living – Abundance (1), Agriculture (1),
- Thought – Inspiration – Adventure (6),
- Thought – Science – Agriculture (2), Astronomy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (5)
- Nationality – Alphatian Empire – Alphatian Empire (1), Ar (1)
- Racial –
- Aerial Races – Aerial Races (1)
- Genasi Races (Air (3))
- Monstrous Races – Aranea (1)
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Craftologist (Armourer), Divinology (Astrology), Earthologist (Agriculture), Mechologist (Astronomy), Naturologist (Abundance, Agriculture), Sailologist (Adventure), Shapeologist (Aranea), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Charter Cleric Domains – Air (Aerial Races, Air, Alphatian Empire, Ar), Arcana (Alphatian Empire, Aranea), Clockwork (Astronomy), Creation (Armourer), Forge (Armourer), Knowledge (Aesirs), Nature (Abundance, Agriculture), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
- Charter Monk Ways – Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture, Air),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture), Air / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture), Air / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Thought (14) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
Temporals of Mystara (Council)
- Core Immortals –
- Charter Patrons – Living (Animals (1)),
- Energy – Magical – Astrology (1)
- Matter – Living – Agriculture (1)
- Thought – Inspiration – Adventure (1)
- Thought – Science – Agriculture (1), Astronomy (1)
- Time – Civilisation – Ambition (1), Anarchy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (1)
- Immortal Titles – Aesirs (2)
- Nationality Alphatian Empire – Alphatian Empire (1), Ar (1),
- Charter Secret Crafts – Airologist (Air, Alphatian Empire, Ar), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Agriculture, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skaldologist (Aesirs), Skyologist (Adventure, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Charter Cleric Domains – Air (Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Hunting (Animals), Knowledge (Aesirs), Nature (Agriculture, Animals), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
- Charter Monk Ways – Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture, Air),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture), Air / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (1) – Iliric (Temporal 8, Ambition),
- Immortals of Entropy (1) – Aracne Prime (Temporal 8, Aranea),
- Immortals of Matter (1) – Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (3) – Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs),
- Immortals of Time (2) – Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Design changes for Patrons
- The two immortals of Energy in this group might be better off with different patrons, this is a work in progress so will be addressed at over time.
Content Updates
- 2022-05-17 – Added in the organisation information
- 2022-05-26 – Moved to its own page.
- 2021-09-08 – Content Updated
- 2021-09-20 – Content Updated
- 2021-09-26 – Content Updated
- 2021-09-27 – Section Created
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
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