Dungeons and Dragons – Mystara Immortals
Nob Nar – Sphere of Thought
Nob Nar (Thought, Initiate 4)
- Favoured Weapon – Rapier
- Symbol – A downwards pointing sword curved to form a fang (Shown on Holy Symbols of Mystara Day 7)
- Other Names – Protector of the Five Shires
- Patron of
- Core Patrons – Halfling (as Protector of the Five Shires)
- Single Element Organisations – Thought – The Wind
- Secret Crafts – Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure)
Appearance: a young halfling in the vigour of his years, little more than a metre tall but with a lean and stately physique, with a long head of black hair gathered behind the nape, skin tanned by the sun, astute, non intimidating eyes, a cynical and derisive smile on his face that proclaims his goliardic spirit and his big mouth, and wearing simple travellers clothing, without ever forgetting the faithful Zanna (a magic rapier derived from the tooth of a dragon) at his side.
- Cleric Domains – Travel (Adventure)
- Pantheons – Giantkin (as Nob Nar), Halfling (as Protector of the Five Shires, Audacity), Land Guilds (as Nob Nar, Adventure), Makai (as Nob Nar, Adventure, Audacity)
- Immortal Councils – Assembly (as Nob Nar), Initiate (as Nob Nar), Thought (as Nob Nar)
- Clerics:
- Patron – Halflings, Revelry, Wanderers.
- Patron and Title Keywords – Audacity, Title (Sphere of Thought (Initiate), Virtues (Heroism)
- Initiates pantheon only – Sphere of Thought (Initiate)
- Thought pantheon only – Sphere of Thought (Initiate)
Racial Pantheons
- Giantkin (Nob Nar) Due to Patron of Virtues group (Heroism)
- Halfling (Protector of the Five Shires) Due to Patron of Heroism.
Pantheons – Core Immortal
Halfling Racial Pantheon
Guiding Principles – The culture concerned with Halflings first
Associated Nations – Five Shires
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Brindorhin (Time 14), Coberham (Energy 18), Nob Nar (Thought 4)
- Primary Patrons –
- Energy – Magical – Bards (1), the Blackflame (1)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Bards (1)
- Thought – Inspiration – Audacity (1)
- Thought – Science – Agriculture (4)
- Dual Energy/Thought – Artistic Magic – Bards (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Primary Secret Crafts – Earthologist (Agriculture), Naturologist (Abundance, Agriculture),
Holy Symbols
- Immortals of Energy (2) – Coberham (Celestial 18, as Coberham – Protector of the Five Shires, the Blackflame), Ninsum (Hierarch 35, as Ninsun, Agriculture),
- Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Agriculture),
- Immortals of Thought (4) – Frey (Celestial 13, as Jarilo, Agriculture), Freyja (Celestial 14, as Lada, Abundance), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (2) – Brindorhin (Celestial 14, as Protector of the Shires, Abundance), Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Cleric Domains – Air (Agriculture), Earth (Agriculture), Nature (Abundance, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Pantheons
Giantkin Racial Pantheon
Guiding Principle – The culture centred around the Giants
Associated Nations – TBA
Core Immortals – Hymir (Time 13),
- Immortals of Energy (1) – Bartziluth (Empyreal 24, as Hruggek, Bravery),
- Immortals of Thought (4) – Frey (Celestial 13, as The Tactician, Bravery), Ninfangle (Eternal 26, Mahes, Bravery), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Hermes, Bravery),
Makai Cultural Pantheon
Guiding Principle – The culture of island living, freedom and travel.
Associated Nationalities – Ierendi, Minrothad
Also Known as the Islander Pantheon or the Ocean Path
Single Element Organisations – Air – Wind
Core Immortals – Calitha (Time 18 as Barramundje), Saturnius (Energy 20 as Protector of Pirates), Turmis (Thought 1, as Protector of Thieves and Adventurers),
- Primary Patrons –
- Primary Secret Crafts – Mechologist (Astronomy), Sailologist (Adventure), Skyologist (Adventure), Starologist (Astronomy), Technologist (Astronomy), Wagonologist (Adventure),

Holy Symbols
- Immortals of Energy (2) – Mealiden (Empyreal 23, as Starwatcher, Adventure), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
- Immortals of Matter () –
- Immortals of Thought (7) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Ninfangle (Eternal 26, as Protector of Nomads, Adventure), Nob Nar (Initiate 4, as Nob Nar, Adventure), Palartarken (Temporal 11, as Lord of the Air, Astronomy), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Turmis (Initiate 1, as Protector of Thieves and Adventurers, Adventure, Boldness),
- Immortal of Time () –
Councils
Assembly (Council)
All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.
- Core Immortals – Odin (Thought), Terra (Matter),
- Charter Patrons – Living (Animals (2)),
- Energy – Magical – Alchemy (1), Astrology (2)
- Energy – Warfare – Amazons (1)
- Matter – Crafters – Armourer (2)
- Matter – Living – Abundance (2), Agriculture (4)
- Thought – Artists – Architecture (1)
- Thought – Inspiration – Adventure (8)
- Thought – Science – Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1)
- Time – Civilisation – Ambition (2), Anarchy (1)
- Dual Energy/Thought – Magical Science – Alchemy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (8)
- Nationality – Alfheim (1), Alphatian Empire Group, Aquarendi (1)
- Alphatian Empire Group – Alphatian Empire (3), Ar (1)
- Racial –
- Aerial Races – Aerial Races (2)
- Aquatic Races – Aquatic Races (1),
- Genasi Races – Air (3)
- Monstrous Races – Aranea (2)
- Regional – Arctic (1),
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Alchemologist (Alchemy), Beastologist (Animals), Bureauologist (Ambition), Chaosologist (Anarchy), Craftologist (Architecture, Armourer), Diplomologist (Ambition), Divinology (Astrology), Earthologist (Agriculture), Elvenologist (Alfheim, Aquarendi), Entertainologist (Ambition), Mechologist (Astronomy), Naturologist (Abundance, Agriculture, Alfheim, Animals), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure), Warologist (Amazons), Waterologist (Aquarendi, Aquatic Races, Arctic), Weaponologist (Amazons),
- Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Cleric Domains – Air (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
- Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Paladin Oaths – Thunder (Agriculture, Air),
- Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Warlock Pacts – Genie Lord – Air (Agriculture, Air) / Earth (Agriculture),
- Wizard Traditions – Elementalist – Air (Agriculture, Air) / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
- Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
- Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
- Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Initiates of Mystara (Council)
- Core Immortals –
- Charter Patrons –
- Charter Domains – Travel (Adventure), Water (Arctic),
- Charter Secret Crafts – Sailologist (Adventure), Skyologist (Adventure), Wagonologist (Adventure), Waterologist (Arctic),
- Immortals of Entropy (1) – Stodos (Initiate 6, Arctic),
- Immortals of Thought (2) – Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
Sphere of Thought (Council)
All Immortals of the Sphere of Thought in Mystara are part of the Sphere of Thought Council. It is run by the Six immortal Hierarchs who represent all the immortal tiers.
- Core Immortals – Odin (Overall Leader), Air Elemaster (Master of Temporals), Korotiku (Master of Initiate)
- Charter Patrons –
- Energy – Magical – Astrology (1)
- Matter – Crafters – Armourer (1)
- Matter – Living – Abundance (1), Agriculture (1),
- Thought – Inspiration – Adventure (6),
- Thought – Science – Agriculture (2), Astronomy (1)
- Dual Matter/Thought – Living Science – Agriculture (4)
- Elements – Air (3)
- Immortal Titles – Aesirs (5)
- Nationality – Alphatian Empire – Alphatian Empire (1), Ar (1)
- Racial –
- Aerial Races – Aerial Races (1)
- Genasi Races (Air (3))
- Monstrous Races – Aranea (1)
- Charter Secret Crafts – Airologist (Aerial Races, Air, Alphatian Empire, Ar), Craftologist (Armourer), Divinology (Astrology), Earthologist (Agriculture), Mechologist (Astronomy), Naturologist (Abundance, Agriculture), Sailologist (Adventure), Shapeologist (Aranea), Skaldologist (Aesirs), Skyologist (Adventure, Aerial Races, Air, Alphatian Empire, Ar), Starology (Astrology, Astronomy), Technologist (Astronomy), Wagonologist (Adventure)
- Charter Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
- Charter Cleric Domains – Air (Aerial Races, Air, Alphatian Empire, Ar), Arcana (Alphatian Empire, Aranea), Clockwork (Astronomy), Creation (Armourer), Forge (Armourer), Knowledge (Aesirs), Nature (Abundance, Agriculture), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs),
- Charter Monk Ways – Elements – Air (Agriculture, Air) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture, Air),
- Charter Sorcerer Origins – Draconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
- Charter Warlock Pacts – Genie Lord – Air (Agriculture), Air / Earth (Agriculture),
- Charter Wizard Traditions – Elementalist – Air (Agriculture), Air / Earth (Agriculture),
- Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
- Immortals of Thought (14) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
Game Master Section
Nob Nar – Initiate of Thought (4)
- Sourcebooks: Mystara Players Handbook (mph100), Vaults of Pandius (vop)
- Alignment: Neutral
- Portfolio: halflings, wanderers and adventurers, audacity, heroic deeds, revelry
- Other Names: Protector of the Five Shires
- Sponsor: Sinbad
- Artefacts: Rapier of Nob Nar “Zanna”
Allies of Nob Nar
Assists (can also be assisted by)
- Arnelee
- Brindohin
- Coberham (10) Temporal of Energy
- Sinbad
Enemies of Nob Nar
Sponsorship Hierarchy – Thought
- Sponsorship of the Thought Sphere
- Air Elemaster (33) Hierarch of Thought
- Korotiku (32) Hierarch of Thought
- Ahmanni (14) Celestial of Thought moved to Time (16)
- Asterius (27) Eternal of Thought
- Clebard (2) Initiate of Thought
- Cochere (12) Temporal of Thought
- Cretia (16) Celestial of Thought
- Diulanna (18) Celestial of Thought
- Karaash (5) Initiate of Thought
- Eiryndul (20) Empyreal of Thought moved from Energy (20)
- Harrow (11) Temporal of Thought moved to Entropy (11)
- Loup (9) Temporal of Thought moved to Entropy (9)
- Malinois (16) Celestial of Thought
- Palartarkan (11) Temporal of Thought moved from Energy (12)
- Ralon (9) Temporal of Thought
- Soubrette (24) Empyreal of Thought
- Ssu-Ma (23) Empyreal of Thought
- Turmis (1) Initiate of Thought
- Odin (36) Hierarch of Thought
- Arnelee (8) Temporal of Thought
- Frey (13) Celestial of Thought
- Freyja (14) Celestial of Thought
- Halav (17) Celestial of Thought
- Ninfangle (26) Eternal of Thought (26) Moved from Matter (27)
- Noumena (34) Hierarch of Thought
- Palson (3) Initiate of Thought
- Orisis (19) Empyreal of Thought
- Tarastia (30) Eternal of Thought moved from Energy (30)
- Taroyas (6) Initiate of Thought moved from Time (6)
- Thor (29) Eternal of Energy. moved to Thought (29)
- Gorm (22) Empyreal of Thought moved from Energy (19)
- Usamigaras (27) Eternal of Energy moved to Thought (27)
- Pax (35)
- Kersy (21) Empyreal of Thought
- Koryis (10) Temporal of Thought
- Urtson (7) Temporal of Thought moved from Matter (12)
- Thalia (31) Hierarch of Thought from Energy
- Qywattz (20) Empyreal of Thought moved to Entropy (21)
- Sinbad (25) Eternal of Thought
- Nob Nar (4) Initiate of Thought
- Tyche (28) Eternal of Thought (28) moved to Time (28)
History: Nob Nar was a halfling hero that lived in the Five Shires (specifically in the city of Wereskalot) during the VI and VII centuries AC. Of an extremely daring and good-humoured nature, Nob Nar firstly joined some companies of adventurers to gain experience, finished his travels by returning to the Shires as a solitary hero. He was the greatest of all the yallaren (the halfling adventurers) and he deeds becoming very soon the theme of many legends and hin songs (the Ballard of Nob Nar and the Legend of the Zanna of Gaulthaumyrauz are the most famous). This indomitable and boastful spirit very soon attracted the attention of Sinbad, who saw in him a optimal candidate for the Sphere of Thought. It was therefore that, following the guidelines of the Immortal, Nob Nar disappeared from the Five Shires but was recruited to the ranks as an Immortal protector of the halflings, a role that he covers from when he became Immortal around 690 AC.
Personality: Nob Nar has never lost his vocation for the goliardery and impossible adventure and watch with favour all those individuals that risk their lives to follow dreams of glory and for the good of the next. He is a faithful ally of Brindorhin and Coberham, with who he is preoccupied of watching over the welfare of the hin of the Five Shires, and he has never stopped admiring and helping his patron, Sinbad, the point of reference to which he always aspires. From when he became Immortal moreover, he has developed a strong attraction for Arnelee, a woman given of great courage and astuteness, who shares his passion for adventure.
Info on Nob Nar to be discovered by Groups
Classic D&D (BECMI) Stats
- Followers Alignment: followers and clerics can be of any alignment
- Favoured weapon: short sword (allowed all bludgeoning weapon and the short spear)
- Clerics skills and powers: +1 bonus to Dexterity, +2 bonus to one ability chosen from resistance, run, taunt, alertness and courage (not free)
- Paladins skills and powers: paladins of Nob Nar are the Hin Masters (see the rules relating to the class in GAZ8 and in the Tome of the Magic of Mystara)
D&D 3.5 Stats
- Domains: Thought, Good, Travel, Courage
- Preferred weapon: short sword
Design Changes
Rank reduced from 5 to 4. As the god carried a rapier, I changed the favoured weapon to also be a rapier from a shortsword.
Nob Nar – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.
- Adventure (patron) added to the Makain pantheon.
- Audacity and Heroism (patron) added to the Halfling pantheons.
- Heroism (patron) added to the Virtues patron group.
- Virtues (patron group) added to the Giantkin pantheon.
- Initiate (rank) added to the Initiates pantheon.
- Sphere of Thought (rank group) added to Thought pantheon.
Content Updates
- 2022-05-17 – Changed the special weapon to a rapier instead of shortsword.
- 2021-09-04 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
- 2021-08-27 – Update to allies and enemies section.
D&D Gods
The Gods: The Immortals Overview, Patrons
GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting
Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)
Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)
Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)
Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)
Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)
D&D Pantheons
The Pantheons, The Immortals, The Divine Features
Racial Pantheons: Atruaghin, Dragonkin, Dwarven and Gnome, Elven, Ethengarian, Giantkin, Halfling, Traladaran
Cultural Pantheons: Alphatian Empire, Land Guilds, Makai, Norse, Ocean Guilds, Outcast, Thyatian Empire, Ylari
Elemental Pantheons: Air, Darkness, Earth, Fire, Forest, Ocean, Radiance, Shadowlands, Sky, Water
Immortal Pantheons: Celestials, Elemental Rulers, Empyreals, Energy, Entropy, Eternals, Hierarchs, Initiates, Matter, Spheres, Temporals, Thought, Time
Special Pantheons: Ancient Ones, Assembly, Azcan, Davania, Hollow World, Myoshima, Nithian, Norwold, Old Ones, Olympian, Savage Coast
Library of Books
B5, d20 System, Pathfinder, SW

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