Star Wars RPG Galaxy Map

Star Wars Roleplaying Game

Galaxy Map

  • sw-ffg-b-fa Force Awakend
  • Wookieepedia

Note: In February 2021 I will be starting to complete the galactic segments below. This will create new trade routes as details are update through the content below.

Here is the Star Wars Galaxy Map broken down into the square regions from the larger map. This is a work in progress and due to changes to WordPress, I have been delayed in adding more sections while I figure out how to continue. I hope to have it finished by the end of 2020.

Galaxy Map
Galaxy Map

Row V: (WIP V8)

Row U: (WIP U6, U7, U8, U10, U11, U12, U13, U14, U16)

Row T: (WIP T5, T6, T8, T9, T10, T11, T12, T13, T14, T15, T16)

Row S: (WIP S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S15, S16, S18)

Row R: (WIP R3, R4, R5, R6, R7, R8, R9, R10, R11, R12, R13, R14, R15, R16, R17)

Row Q: (WIP Q3, Q4, Q5, Q6, Q7, Q8, Q9, Q10, Q11, Q12, Q13, Q14, Q15, Q16, Q17, Q18)

Row P: (WIP P3, P4, P5, P6, P7, P8, P9, P10, P11, P12, P13, P14, P15, P16, P17, P18, P19)

Row O: (WIP O3, O4, O5, O6, O7, O8, O9, O10, O11, O12, O14, O15, O16, O17, O18, O19)

Row N: (WIP N4, N5, N6, N7, N8, N9, N10, N11, N12, N13, N14, N15, N16, N17, N18, N19, N20)

Row M: (WIP M3, M5, M6, M7, M8, M9, M10, M11, M12, M13, M14, M15, M16, M17, M18, M19, M20, M21)

Row L: (WIP L1, L2, L3, L4, L5, L6, L7, L8, L9, L10, L12, L13, L14, L15, L16, L17, L18, L19, L20)

Row K: (WIP K3, K4, K5, K6, K7, K8, K9, K10, K11, K12, K13, K16, K17, K18, K19, K20, K21)

Row J: (WIP J4, J5, J6, J7, J8, J12, J13, J14, J15, J16, J17, J18, J19, J20, J21)

Row I: (WIP I5, I6, I7, I8, I12, I13, I16, I17, I18, I19)

Row H: (WIP H7, H10, H15, H16, H19, H20)

Row G: (WIP G7, G11, G16, G21)

Row F: (WIP F8)

Row C: (WIP C16)

Regions: The Deep Core, The Core Worlds, The Colonies, The Inner Rim, The Expansion Region, The Mid Rim, The Outer Rim, The Unknown Region

Special Region: Tingel Arm, Wild Space

Sectors: Anoat, Corellian, Elrood, Seswenna

WIP – Work in Progress

Rules for Travel

Travel Difficulty
  • Major Hyperspace Lane – Easy
  • Minor Hyperspace Lane – Average
  • Not shown Hyperspace Lane – Hard
  • No Hyperspace Lane – Daunting
  • Each full Square of travel +1 Difficulty
  • Sector Maps
    • Thick Line – Average (two dice)
    • Medium Line – Hard (three dice)
    • Thin Line – Daunting (four dice)
    • No Line – Formidable (five dice)
Special Regions
  • +1 upgrade : Bothan Space, Centrality, Corporate Sector, Deveron Space (C), Gordian Reach, Hapes Consortium, Hutt Space, Mandalorian Space, Tingel Arm (OR), Tion Cluster
  • +2 upgrade: Tingel Arm, Wild Space
  • Not Shown on the Map (NS) +1 upgrade (planet or hyperlane)
  • Interdicted World (IW) +2 difficulty and upgrade without knowing safe hyperlane
Travel Modifiers

Apply for both destination and current location

  • Simple – No Dice
  • Easy – 1 dice
  • Average – 2 dice
  • Hard – 3 dice
  • Daunting – 4 dice
  • Formidable – 5 dice
  • Impossible – 6 dice (with destiny point)
Travel Times
(per square width)
  • Major Hyperspace Lane – 12 hrs (half)
  • Minor Hyperspace Lane – 24 hrs
  • Not shown Hyperspace Lane – 48 hrs (double)
  • No Hyperspace Lane – 96 hrs (quad)
  • Sector Maps (1 square is a parsec)
    • Thick Lines = 1 hr per parsec
    • Medium Lines = 2 hours per parsec
    • Thin Lines = 4 hours per parsec
    • No line = 8 hrs per parsec (if possible)
Example Travel Times
(Dist) Hyperlane

Major Hyperlane

  • (< 0.1) 1 hrs
  • (0.1) 1 hrs 12 min
  • (0.2) 2 hrs 24 min
  • (0.3) 3 hrs 36 min
  • (0.4) 4 hrs 48 min
  • (0.5) 6 hrs 
  • (0.6) 7 hrs 12 min 
  • (0.7) 8 hrs 24 min
  • (0.8) 9 hrs 36 min 
  • (0.9) 10 hrs 48 min
  • (1.0) 12 hrs 

Minor Shown Hyperlane

  • (< 0.1) 2 hrs
  • (0.1) 2 hrs 24 min
  • (0.2) 4 hrs 48 min
  • (0.3) 7 hrs 12 min
  • (0.4) 9 hrs 36 min
  • (0.5) 12 hrs 
  • (0.6) 14 hrs 24 min 
  • (0.7) 16 hrs 48 min
  • (0.8) 19 hrs 12 min 
  • (0.9) 21 hrs 36 min
  • (1.0) 1 day 

Minor Not Shown Hyperlane

  • (< 0.1) 4 hrs
  • (0.1) 4 hrs 48 min
  • (0.2) 9 hrs 36 min
  • (0.3) 14 hrs 24 min
  • (0.4) 19 hrs 12 min
  • (0.5) 1 day 
  • (0.6) 1 day 4 hrs 48 min 
  • (0.7) 1 day 9 hrs 36 min
  • (0.8) 1 day 14 hrs 24 min 
  • (0.9) 1 day 19 hrs 12 min
  • (1.0) 2 days 

No Hyperlane

  • (< 0.1) 8 hrs
  • (0.1) 9 hrs 36 min
  • (0.2) 19 hrs 12 min
  • (0.3) 1 day 4 hrs 48 min
  • (0.4) 1 day 14 hrs 24 min
  • (0.5) 2 days 
  • (0.6) 2 days 9 hrs 36 min 
  • (0.7) 2 days 19 hrs 12 min
  • (0.8) 3 days 4 hrs 48 min 
  • (0.9) 3 days 14 hrs 24 min
  • (1.0) 4 days 
Segment Trade Route (Seg)

A segment trade route is only available for update from locations in the segments for which it can be found.

Astrogation check for all Segment Trade Routes is Hard (three purple dice)

Travel Times For Distance(< 0.1) 4 hrs (0.1) 4 hs 48 min (0.2) 9 hr 36 min (0.3) 14 hrs 24 min (0.4) 19 hrs 12 min (0.5) 1 day (0.6) 1 day 4 hrs 48 min (0.7) 1 day 9 hrs 36 min (0.8) 1 day 14 hrs 24 min (0.9) 1 day 19 hrs 12 min (1.0) 2 dats

Sector Trade Routes (Sec)

A sector trade route is only available for update from the sector itself. Most sector trade routes cannot be connected to until you have entered into the sector.

Astrogation check for all Main Sector Trade Routes is Easy (one purple dice), for Subsidiary Sector Trade Routes is Average (two purple dice), for Corporate Sector Trade Routes is Hard (three purple dice) and Secret Sector Trade Routes is Daunting (four purple dice) unknown trade route is Formidable (five purple dice). Upgrade the check for every two parsecs of travel.

Travel Times For Parsec Distance (each square) – Main Sector Trade Route (1) 1 hr, Subsidiary Sector Trade Route (1) 2 hrs, Corporate Sector Trade Route (1) 4 hrs, Secret Sector Trade Route (1) 8 hrs No known route (1) 10+hrs if possible at all.

Hyperlanes of the Galaxy

CCoyn Route (Seg),

EE-D Run (Sec-M), Elrood-Derilyn Trade Route (Sec-M),

KK-D Run (Sec-C), Kidron-Dega Run (Sec-C)

(Sec-C) Corporate Sector Trade Route, (Sec-M) Main Sector Trade Route, (Seg) Segment Trade Route

These trade routes are still to be cleaned up.

H – Major, N – Not Shown, S – Secret

Major Galactic Hyperlanes (H)
Risky Hyperspace Lanes
Secret Hyperspace Lanes – Not Shown (S)
Sector Hyperspace Lanes
Minor Hyperspace Lanes

Ootmian Pabol

Planets: Gyndine (O12), Reytha, Chanosant, Trammen, Belasco (O11), Zirulast, New Apsolon (P10), Coachelle Prime, Kyyr, Ota, Randon (Q10), Blimph, Ubrikkia (Q10), Kwenn (R10), Keldooine, Nar Bo Sholla, Irith, Du Hutta, Nal Hutta (S12)

Ootmian Pabol is a major Hutt Space hyperlane, connecting Nal Hutta to Kwenn and into the Empire and Inner Rim via Ubrikkia.

Pabol Hutta

Planets: Nal Hutta (S12), Hosko, Varl (S11), Gos Hutta, Mulatan, Sleheyron (S10), Sespe

Pabol Hutta is a major Hutt Space hyperlane, connecting Nal Hutta, Varl, and Sleheyron to the periphery region at the current northernmost point of Hutt Space.

Pabol Hutta was a hyperspace route in Hutt Space that linked Nal Hutta and Sleheyron. It was the entryway into the Bootana Hutta, the “Garden of the Hutts” where the throneworlds of the various Hutt Kajidics were to be found. The Pabol Hutta was rarely traveled by outsiders.

Companion Cresh

Companion Cresh was a satellite galaxy of the galaxy. It was over 150,000 light years away, farther out than Companion Aurek (also known as the Rishi Maze) and Companion Besh (Firefist).​

Companion Dorn

​Companion Dorn was a satellite galaxy of the galaxy. It was well over 150,000 light years away, farther out than Companion Aurek (also known as the Rishi Maze) and Companion Besh (Firefist).​

Companion Esk

ompanion Esk was a satellite galaxy of the galaxy. It was farther out than Companion Aurek (also known as the Rishi Maze) and Companion Besh (Firefist).​

Companion Form

​Companion Forn was a satellite galaxy of the galaxy. It was farther out than Companion Aurek (also known as the Rishi Maze) and Companion Besh (Firefist).​

Companion Grek

Companion Grek was a satellite galaxy of the galaxy, and the farthest out of seven, including Companion Aurek (also known as the Rishi Maze) and Companion Besh (Firefist).​

Firefist

​Firefist, formally known as Companion Besh, was the indigenous name for the second nearest of the satellite galaxies orbiting the main galactic disc, and was known as Companion Besh within the Galactic Republic. Firefist was located some 150,000 light years from the main galaxy. In general it was considered unexplored, save by some probots.​

Rishi Maze

The Rishi Maze, formally known as Companion Aurek, was a dwarf satellite galaxy orbiting the galaxy. The satellite derived its name from the planet Rishi, the most popular starting location for hyperspace travel to the Rishi Maze.​

Design Decisions for the Galaxy Map

Travel times for the galaxy map is based on making it more accessible for play, and may be changed depending on how well it works out in game. Having travel via a major trade route a lot faster than normal travel is in the lore of the setting, and making planets off the trade lanes requiring longer times usually refers to less data in the region, or astronomical phenomena that make travel difficult in that area.

Hidden Notation – Some of this notation is hidden in the existing segments, and will be cleaned up as I progress, but here is the reference relivance.

#1 – Crates of Krayts – Edge of the Empire Beta Rulebook (Tatooine, Nar Shaddaa) #2 – Operation: Shell Game – Age of Rebellion Beta Rulebook #4 – Trouble Brewing – Edge of the Empire Core Rules #7 – Debts to Pay – Edge of the Empire Gamemaser Screen (Tatooine, Bargos) #10 – Beyond the Rim – Edge of the Empire Adventure

Reference Map

This is the map from the Force Awakens Beginner Game that I used as a reference for my custom map shown above.

Content Updates

  • 2021-07-11 – Added custom galaxy map to the page, adding sector map time calculations.
  • 2020-12 – Adding more content to the galaxy map based on row L. Notification on release schedule for rest of segments as work in progres (WIP) for January.
Trade Route

Major: H1 – Perlemian Trade Route, H2 – Corellian Run, H3 – Corellian Trade Spine, H4 – Rimma Trade Route, H5 – Hydian Way

Medium: Ado Spine, Annaj-Houche Run, Anturi Reach, Axxila-Tangrene Run, Belsavis Run, Bothan Run, Braxant Run, Byss Run, Cadinth Run, Celenon Spur, Cerean Reach, Commenor Run, Coruscant-N’Zoth hyperlane, D’Aelgoth Trade Route, Dubrillion-Bescane hyperlane, Duros Space Run, Enarc Run, Entralla Route, Fedalle-Kuat hyperlane, Five Veils Route, Gamor Run, Garqi-Borosk hyperlane, Giju Run, Great Gran Run, Great Kashyyyk Branch, Harrin Trade Corridor, Hollastin Run, Kaaga Run, Koda Spur, Kuat Run, Lesser Lantillian Route, Lipsec Run, Listehol Run, Llanic Spice Run, Lutrillian Cross, Manda Merchant Route, Manda-Leritor Route, Metellos Trade Route, Mon Gazza-Lannik Route, Murgo Choke, Namadii Corridor, Nanth’ri Route, Nothoiin Corridor, Ootmian Pabol, Overic Griplink, Orvise Reach, Pabol Hutta, Pabol Sleheyron, Quellor Run, Rago Run, Randon Run, Reena Trade Route, Salin Corridor, Sanrafsix Corridor, Senex Trace, Senex-Juvex Loop, Seswenna Expansion, Shag Pabol, Shaltin Tunnels, Shapani Bypass, Sharlissian Trade Corridor, Shipwights’ Trace, Shiritoku Way, Shwuy Exchange, Spar Trade Route, Trax Tube, Trellen Trade Route, Triellus Trade Route, Trition Trade Route, Vaathkree Trade Corridor, Veragi Trade Route, Yankirk Route

Segment Coyn Route,

Minor: Bakura Trace, Burke’s Trailing Carbonite Run Coruscant-Dantooine hyperlane, Hidakai Pool, Ison Corridor, Manda-Roon Route, Minntooine Spur, Myto’s Arrow, Relgim Run, Prously’s Rim Run, Seswenna Expansion, Shapani Bypass, Tidal Circuit

Secret: Daragon Trail, Koros Trunk Line, Mandalorian Road, Metellos-Ilum hyperlane

Sector: Elrood-Derilyn Trade Route, Kidron-Dega Run

SW Planets

Core Worlds: Corellia, Phemis

Outer Rim: Bespin, Coyn, Elrood, Eriadu

Sectors

Elrood, Tantra

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

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