Building a Character Roleplaying Star Wars

SW Build Bounty Hunter Survivalist Gambler

Star Wars – Character Builds

FFG – Bounty Hunter – Survivalist / Gambler

Here is a series of articles walking through the character creation process of Characters in the Fantasy Flight Games (FFG) Star Wars system. It will contain notes about why certain choices were made for the campaign it was built for as well as a complete stat block that can be used to run the character in a game session.

Step 1 – Background

For this character the selected background elements were Down and Out and his family promised to get out the Armourer tools, products and materials but failed to make it to a transport off Mandalore during the clan’s evacuation during the reign of the Jedi terrorist Maul.

The other aspect was In It For the Money as their family had lost so much face, with being unable to fulfill its promise, they have been working to restore the family name and the lost wealth of the clan.

  • Attribute – Background – The Down and Out
    • Codemane – Kaph, Lamedh, Mem, Nun, Ayin, Sade, Qoph
    • Starting XP +5
    • Starting Obligation +5 to Oath
    • Storyline Hook – The purge and exodis was hard on your family. Many members were lost, or lost their way. The call to rejoin was the best thing that happened to you. Most of the clan is at this level, and your standing in the clan is in jepordy. You have had to make certain primises to the clan for them to accept you. What are they?
  • Attribute – Background – In It For the Money
    • Increase Family by 5 (gaining 5 XP)
    • Storyhook – You signed up to join the squad because it was a way to bring in money for the family. Money is life.

Note: Normally additional obligation and experience is not gained in this step, as part of the narrative for the storyline, characters have gained these optional boosts with the backstory.

Step 2 – Obligation

All characters start with two base obligations for their characters. This is setting the scene and tone for the campaign.

  • Attribute – Obligations
    • Family (starts at 5) Your working to keep the clan alive, what ever money you make you intend to put back into the clan who shelter and keep you alive.
    • Oath (starts at 5) You oath of service to the clan has brought you much in the way of chances. It has lead to you becoming a trusted member of the clan, as long as you keep to the oath.

Step 3 – Species

All orignial characters are part of the Mandalorian race.

  • Attributes – Racial – Mandalorian Human
    • Brawn – 2
    • Agility – 2
    • Intellect – 2
    • Cunning – 2
    • Willpower – 2
    • Presence – 2
    • Wound Threshold – 11 + Brawn
    • Strain Threshold – 10 + Willpower
    • Starting Experience – 105 XP
    • Starting options – One rank in a combat skill of their choice or two ranks in knowledge skills of their choice. Starting characters cannot have skills higher than rank 2. Ranged – Light (A)

This was limited for story reasons having the group being formed from those who show promise in the clan, but are not their best and brightest.

Step 4 – Career

For this storyline, the orignial characters are all bounty hunters.

  • Attributes – Career – Bounty Hunter
    • Career SkillsAthletics (B), Brawl (B), Perception (C), Piloting – Planetary (A), Piloting – Space (A), Ranged – Heavy (A), Streetwise (C), Vigilance (W)
    • Starting Characer gains one rank in four career skills of thier choice.
    • Starting Character chooses one of the following specialisations for free: Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist

Bounty Hunter Story to be selected as part of session 2

Step 5 – Specialisations

  • Attributes – Specialisation – Survivalist
    • Career SkillsKnowledge (I) – Xenology, Perception (C), Resiliance (B), Survival (C)
    • Starting Characer gains one rank in two career skills of thier choice.

Step 6 – Attributes

Normally for this step characters would invest in Attributes, Skills, Talents and the Force. But as part of the storyline about not been the best and brightest, I am having them start with being the Best in one attribute and Stronger than most in another.

  • Atrtibute – Starting XP – Best in Cunning
    • Starting Cunning is 4
  • Attribute – Starting XP – Strong in Willpower
    • Starting Willpower is 3

Step 7 – Derived Attributes

  • Attribute – Wound Threshold
    • 11+ Starting brawn + talents
  • Attribute – Strain Threshold
    • 10+ Starting willpower + talents
  • Attribute – Defence
    • Ranged Defence 0
    • Melee Defence 0
  • Attribute – Soak Value
    • Brawn + Talant + Gear

Step 8 – Motivations

Each of the characters has one motivation to choose and gains an additional motivation as a campaign motivation. Motivations are sorted out at the end of each part of a story chapter. This could be 1 to 5 sessions.

  • Attribute – Motivations
    • Team Player – So seek to expand your skills to complement those naturally gifted in your team strenthening you ability to work together.
      • A Character earns +5 XP if their skills in their best attribute are lower than those who are average in that skill
      • A Character earns +5 XP if their average attribute based skills are higher rank than those who are strong or best in those attributes.
    • Players choice.

Step 9 – Gear and Appearance

  • Credits 500
  • Spent – 500 all spent
    • 25 Binders, 25 Breath Mask, 25 Combat Knife, 25 Stimpack = 100
    • 50 Backpack, 50 Heavy Clothing = 100
    • 75 Datapad, 25 Utility Belt = 100
    • 100 Hand Sensor
    • 35 Restraining Bolt, 40 Sabacc, 25 binders = 100
  • Weight – (3/4) Fraction Items for every 10 items it adds an additional 1 encumbrance
    • Fraction Items (8) Backpack, Binders (2), Hand Scanner, Restraining Bolt, Sabacc, Stimpack, Utility Belt
    • Enc 1 (3) Breath Mask, Combat Knife, Datapad
    • Note: Heavy Clothing has enc 1 if carried and not worn.
  • TaggeCo – Backpack Encumbrance: -, Price: 50 credits, Rarity: 0
    • Backpacks increase the character’s encumbrance threshold by 4.
  • Bind-1 – Binders Encumbrance: -, Price: 25 credits, Rarity: 0
    • Breaking free of binders is often a matter of either sheer brawn or impressive agility and flexibility. The difficulty of each restraint is different depending on make and model, but the most common restraints require a Daunting (♦♦♦♦) Athletics or Coordination check to escape.
  • Roamer-6 – Breath Mask Encumbrance: 1, Price: 25 credits, Rarity: 1
  • Merr-Sonn – Combat Knife Skill: Melee, Damage: +1, Crit: 3, Range: Engaged, Encumbrance: 1, Hard Points: 0, Price: 25 credits, Rarity: 1
  • TaggeCo – Comlink – Handheld Encumbrance: -, Price: 25 credits, Rarity: 0
  • TaggeCo – Datapad Encumbrance: 1, Price: 75 credits, Rarity: 1
  • RFX/K Medisensor – Hand Scanner Encumbrance: -, Price: 100 credits, Rarity: 2
  • TaggeCo – Heavy Clothing Defence: 0, Soak: 1, Encumbrance: 1 (or 0 if worn), Hard Points: 0, Price: 50 credits, Rarity: 0
  • Locris – Restraining Bolt Encumbrance: -, Price: 35 credits, Rarity: 0
  • Sabacc Encumbrance: -, Price: 40 credits, Rarity: 0
  • Athakam MedTech – Stimpack Encumbrance: -, Price: 25 credits, Rarity: 1
    • It takes a maneuver for a character to inject a stimpack in himself or another. Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds – the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character’s body to process the stimpacks and for him to be able to use them at full effectiveness. See ee-cr page 220 for more information.
  • TaggeCo – Utility Belt Encumbrance: -, Price: 25 credits, Rarity: 0
    • Utility belts increase the character’s encumbrance threshold by 1.

Session Updates

Session 2 – Survivalist

Choose reason for accepting the bounty hunter Lifestyle.

  • Aggression – There are those in the galaxy who just need to hit people, or do something both active and dangerous. Marching in ranks and following orders doesn’t suit them but beating some one into unconciousness before handing them over for a paycheck certainly does. Such a Hunter may have washed out of Military Service, or decided to run from assault charges (or worse) and this seemed like a good fallback plan.
  • Disgrace – Utter failure or a terrible tragedy might well drive him to seek a career that takes him away from his former life. Tracking criminals across the galaxy, he can build a completely different life and reputation for himself, hoepfully leaving his past behind him. However, he may not be so lucky.
  • Honour – Some people find that the law they serve is being trod upon by the very people for whom they work. Others watch corruption and tyranny crush everyone around them, and they come to decide they’ve had enough. Such a Bounty Hunter may have been a law enforcement agent, or perhaps just someone who decided enough was enough. he’s decided to defend justice and the law in his own way, perhaps even against those he once served.
  • Legacy – Perhaps his father – and his father’s father – was a bounty hunter, and he’s chosen to follow the family tradition. It could be that he is from a culture that reveres those who track transgressors, or that an honoured friend wanted to pass his skills along to someone. Whatever the source, such a bounty hunter tends to view the traditions of the trade with great reverence and respect.
  • Revenge – Many bounty hunters get into the business as a means to achieving revenge against someone (or a group) that has otherwise escaped justice. Their initial motives are very personal, usually due to the loss of something or someone precious to them. once justice is achieved, however, a person who has trained and practiced such skills and talents will often discover this is now his path.
  • Remaining Credits from Character Creation – 0
    • GM added in a second set of binders for the character.
  • Credits Earned during mission 50
  • Credits spent?
  • Starting Credits d100 – 58 cr
  • Character Bounty Hunter Story
  • Character Chosen Motivation – see Selecting Motivation
  • Family Codename – Octus Qoph
  • XP Available 25
    • Skills – Piloting (A) – Ground 1, Piloting (A) (Ground 2, Space 2)
    • Talents –
Session 9 – Survivalist
  • Vigilance Rank 1 (5 XP), Heavy Ranged Rank 1( 5 XP)
Session 12 – Survivalist
  • 10 XP to Spend
  • Motivation of Greed? 5 XP
  • Family Team Member Bonus – 10 XP

Questions and Answers as the Start of the session.

  1. Who are you – Survivalist above all else.
  2. What do you want – Obtain the wealth the family used to have, and skills they should have.
  3. Whom do your serve – Family and the Commandant.
  4. Where do your loyalties lie – Family and not the empire
  5. What was your last bounty – collected Solo that granted you the right to become a member of the Elrood Bounty Hunters Guild – Fugitive escape from the city in the mountains. Avoiding paying back the empire for debts owed.
  6. What was your defining moment is the last six months away from your clan – Gambling and winning a prized sabacc deck. Woodu Cinger Rodian.
  7. What Upgrades have you selected – Heavy Ranged Rank 2 (10 XP), Perception Rank 1 (5 XP), Melee Rank 1 (10 XP)
  8. What are you Accredited for with the Empire? Heavy Ranged Weapons.
  9. Do you keep your Bounty Hunter licence – yes.
  10. How much money do you send to your family – 70% kept, 700 credits, Obligation to Family reduced by 3.
Session 20 – Survivalist / Gambler
  • For the 8th February 2022
  • Character Gains at least 10 XP +5 XP (Greed)
    • Talents Tier 1 (5 xp each) Forager Outdoorsman, Toughened
  • 500 credits
  • Free Gambler Specialisation added to character from backstory elements and the Up the Ante talent.
Session 24 – Survivalist / Gambler
  • Changes of Obligation based on playstyle.
    • Family 7 (Helping restore the transportation business.)
    • Oath 5 (To serve the family.)
    • Obsession 5 (With gambling and gaining wealth to help his family)
  • Gift of Imperial Operations Manual for two Activities of his choice – Adds +1 Boost (Blue) Dice to checks for the activity.

Current Build

Cadkia – Octus Qoeh

Stefan [PC]

  • Mandalorian Female Bounty Hunter / Survivalist (S) / Gambler (G)
  • Background – Down and Out – In it for the Money
  • Motivation – Greed
  • Obligation
    • Family 7
    • Oath 10
  • XP Total – 190
    • Starting (115), Session 9 (10), Session 12 (25), Session 20 (40)

Description: Were Down and Out and his family promised to get out the Armourer tools, products and materials but failed to make it to a transport off Mandalore during the clan’s evacuation during the reign of the Jedi terrorist Maul. In It For the Money as their family had lost so much face, with being unable to fulfill its promise, they have been working to restore the family name and the lost wealth of the clan

(Br)awn 2 – (Ag)ility 2 – (Int)ellect 2 –
(Cun)ning 4 – (Will)power 3 – (Pr)esence 2

  • Soak Value – 2 (3 with Heavy Clothing)
  • Wound Threshold – 15 (11 + Starting Brawn 2 + Toughened 2)
  • Strain Threshold – 13 (10 + Starting Will 3)
  • Ranged Defence – 0 / Melee Defence – 0
  • Skills
    • General – Athletics 1 (Br), Perception 1 (Cun), Piloting – Planetary 1 (Ag), Piloting – Ground 2 (Ag), Piloting – Space 2 (Ag), Resilience 1 (Br), Vigilance 1 (Will)
    • Combat – Brawl 1 (Br), Melee 1 (Br), Ranged – Heavy 2 (Ag)
    • Knowledge – Xenology 1 (Int)
  • Talents (#) –
    • Tier 1 (4) – Forager (S), Outdoorsman (S), Up the Ante (G), Toughened (G)
  • Abilities (#) –

Equipment (#) – Carrying Capacity 12 (+4 due to backpack, +1 due to Utility Belt)

  • Weight – (3/4) Fraction Items for every 10 items it adds an additional 1 encumbrance
    • Fraction Items (8) Backpack, Binders (2), Hand Scanner, Restraining Bolt, Sabacc, Stimpack, Utility Belt
    • Enc 1 (3) Breath Mask, Combat Knife, Datapad
    • Note: Heavy Clothing has enc 1 if carried and not worn.
  • Notes (#)
    • Career Skills (Bounty Hunter, Survivalist, Gambler) – Athletics (Br), Brawl (Br), Computers (Int), Cool (Pr), Knowledge – Xenology (Int), Perception (Cun), Piloting – Planetary (Ag), Piloting – Space (Ag), Ranged – Heavy (Ag), Resilience (Br), Skulduggery (Cun), Streetwise (Cun), Survival (Cun), Vigilance (Will)
    • Chapter 1 – 50 credits / 700 credits
    • Licences – Imperial ID, Bounty Hunter ID, Ranger ID, Heavy Ranged Weapons, Vehicles, Spacecraft.
  • TALENTS (Tier 1 (4))
  • Forager (Tier 1) Remove up to two Setback (Black) dice from skill checks to find food, water, or shelter. Survival checks take half the time.
  • Outdoorsman (Tier 1 – Ranked) Decrease overland travel times by half. When making checks to move through terrain or manage environmental effects remove one Setback (Black) die per Tier.
  • Up the Ante (Tier 1 – Ranked) When gambling, increase win by 10% for each Tier of the talent.
  • Toughened (Tier 1 – Ranked) Increase your Wound Threshold by 2 per tier,


  • ee-cr – Edge of the Empire – Core Rules (sw-ffg-ee-cr)

Content Updates

  • 2022-04-05 – Updated for Session 24
  • 2022-01-30 – Updated to session 20.
  • 2021-09-22 – Updated after the session with results.
  • 2021-09-21 – Update for End of Season One, Session 12.
  • 2021-04-23 – Added in some information for characters to complete before session 3.
  • 2021-04-19 – Updating the character for session 2.
  • 2021-04-17 – Updating the character info.
  • 2021-04-13 – Fixing headings and Links.
Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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