Star Wars RPG Vehicles

Star Wars Roleplaying Game

Vehicle and Starship Data Files

Here I am going to reference and go into details about equipment introduced by me and by supplements that I am using in my campaigns.

Different Vehicle Types:

Starships and Vehicles by Name

4x_Phamtom Short Range Sensor Jammer – Starfighter Only (Electronic Countermeasures Suite, ModSV, 3,000 cr, Rarity 6), 74-Z Speeder Bike (VDF-LSB, Rarity 4, 3,000 cr), 220-SIG Tactical Combat Jammer – Capital Ships Only (Electronic Countermeasures Suite, ModSV, 3,000 cr, Rarity 6), 721a AE-GIS Shield Generator (Reinforced Shield Generator, ModSV, 3,800 cr, Rarity 5), 840.z Holo-targeting Suite (Advanced Targeting Array, ModSV, 4,000 cr, Rarity 4), 880 Palisade Shield Generator (Reinforced Shield Generator, ModSV, 3,800 cr, Rarity 5), 995 “Stormcloud” (Electronic Countermeasures Suite, ModSV, 3,000 cr, Rarity 6)

A-A5 Speeder Truck (VDF-LST, 10,000 cr, Rarity 2), Action VI Transport (SDF-T, 200,000 cr, Rarity 5), Advanced Targeting Array (ModSV, 4,000 cr, Rarity 4, 840.z Holo-targeting Suite, ANx 42.a “Snapshot” Targeting Computer, KR-770 “Sharpshooter” Targeting Computer, LR-375a “Sureshot”), AIRSPEEDER <- Civilian (VDF-AA, 10,000 cr, Rarity 3, Generic), T-16 Skyhopper (VDF-AA, 7,500 cr, Rarity 2), T-47 (VDF-AA, 18,000 cr) ->, ANx 42.a “Snapshot” Targeting Computer (Advanced Targeting Array, ModSV, 4,000 cr, Rarity 4), AT-EST Walker (VDF-W, 12,000 cr, Rarity 5), AT-PT Walker (VDF-W, 30,000 cr, Rarity 7),

BTL-A4 Y-Wing Starfighter (SDF-S, 80,000 cr)

Cerro-Ablative Sheets (Enhanced Carbon-Durasteel Armour, ModSV, 2,000 cr by Silhouette, Rarity 3), CFS (Stabilizer Conversion Kit, 1,000 cr, Rarity 4), Citadel-class Freighter (SDF-F, 200,000 cr, Rarity 6, ILH-KK), Civilian Airspeeder (VDF-AA, 10,000 cr, Rarity 3, Generic), Cloakshape Fighter (SDF-S, 38,000 cr, Rarity 4), CLOUD CAR <- Storm IV (VDF-ACC, 30,000 cr, Rarity 5) ->, CORVETTE <- CR90 (SDF-C, 1,200,000 cr, Rarity 5) ->, CR90 Corvette (SDF-C, 1,200,000 cr, Rarity 5),

Digger Crawler (VDF-WTMR, 50,000 cr, Rarity 7), DP20 Gunship (SDF-FR, 3,200,000 cr),

EF76 (Nebulon-B Frigate, SDF-FR, R 8,500,000 cr, Rarity 7), Electronic Countermeasures Suite (ModSV, 3,000 cr, Rarity 6, 4x_Phamtom Short Range Sensor Jammer – Starfighter Only, 220-SIG Tactical Combat Jammer – Capital Ships Only, 995 “Stormcloud”), Enhanced Carbon-Durasteel Armour (ModSV, 2,000 cr by Silhouette, Rarity 3, Cerro-Ablative Sheets, Ferro-Magnesium Armour Plate)

Ferro-Magnesium Armour Plate (Enhanced Carbon-Durasteel Armour, ModSV, 2,000 cr by Silhouette, Rarity 3), Firespray Patrol Boat (SDF-PB, 80,000 cr, Rarity 4), Flare-S Swoop (VDF-LS, 6,000 cr), Flex Tube (Weapon Upgrade Proton Torpedo Launcher, ModSV, 9,000 cr +4,500 cr per additional weapon, Rarity 7), FRIGATE <- DP20 Gunship (SDF-FR, 3,200,000 cr), Nebulon-B (SDF-FR, R 8,500,000 cr, Rarity 7, EF76) ->, FREIGHTER <- Citadel-class (SDF-F, 200,000 cr, Rarity 6, ILH-KK), Starwind (SDF-F– 210,000 cr, Rarity 6), Wayfarer (SDF-F, 120,000 cr, Rarity 5), YT-1300 (SDF-F, 100,000 cr, Rarity 4), YT-2400 (SDF-F, 130,000 cr, Rarity 5) ->

GAT-12H (Skipray Blastboat, SDF-PB, 150,000 cr, Rarity 6), GR-75 Transport (SDF-T, 180,000 cr, Rarity 4), GROUDCAR <- Personnel Carrier (VDF-TWG, 3,000 cr, Generic) ->

Hardened Circuitry (Hydraulic Control Circuits, ModSV, 1,000 cr, Rarity 7), HCC (Hydraulic Control Circuits, ModSV, 1,000 cr, Rarity 7), High-Output Ion Turbine (ModSV, 5,300 cr, Rarity 5, R800 Ion Ramjet, SFS-220 Ion Drive, Ter40), Hydraulic Control Circuits (ModSV, 1,000 cr, Rarity 7, Hardened Circuitry, HCC, Insulated Circuitry), Hyperdrive Generator (ModSV, 6,400 cr, Rarity 4, JumpStar), Hyperdrive Sled (ModSV, 10,000 cr, Syliure-25),

ILH-KK (Citadel-class Freighter, SDF-F, 200,000 cr, Rarity 6), Insulated Circuitry (Hydraulic Control Circuits, ModSV, 1,000 cr, Rarity 7)

JM-5000 (JumpMaster Patrol Boat, SDF-PB, 55,000 cr, Rarity 5), JumpMaster Patrol Boat (SDF-PB, 55,000 cr, Rarity 5, JM-5000), JumpStar (Hyperdrive Generator, ModSV, 6,400 cr, Rarity 4)

KR-770 “Sharpshooter” Targeting Computer (Advanced Targeting Array, ModSV, 4,000 cr, Rarity 4)

Lambda Shuttle (SDF-SH, R 140,000 cr, Rarity 6, T-4A), LANDSPEEDER <- X-34 (VDF-LL, 4,500 cr, Rarity 2) ->, LR-375a “Sureshot” (Advanced Targeting Array, ModSV, 4,000 cr, Rarity 4), Luxury 3000 Yacht (SDF-Y, 120,000 cr, Rarity 6)

MOBILE REFINERY <- Digger Crawler (VDF-WTMR, 50,000 cr, Rarity 7) ->

Nebulon-B Frigate (SDF-FR, R 8,500,000 cr, Rarity 7, EF76),

PATROL BOAT <- Firespray (SDF-PB, 80,000 cr, Rarity 4), JumpMaster (SDF-PB, 55,000 cr, Rarity 5, JM-5000), Skipray (SDF-PB, 150,000 cr, Rarity 6, GAT-12H), ->, Personnel Carrier (VDF-TWG, 3,000 cr, Generic),

R800 Ion Ramjet (High-Output Ion Turbine, ModSV, 5,300 cr, Rarity 5), Reinforced Shield Generator (ModSV, 3,800 cr, Rarity 5, 721a AE-GIS Shield Generator, 880 Palisade Shield Generator, SH-2/a.Z Shield Reinforcement), Retrofitted Hanger Bay (ModSV, 5,000 cr by Silhouette, Rarity 2, Generic),

S/ig-30 Hyperdrive System (Hyperdrive Generator, ModSV, 6,400 cr, Rarity 4), SFS-220 Ion Drive (High-Output Ion Turbine, ModSV, 5,300 cr, Rarity 5), SH-2/a.Z Shield Reinforcement (Reinforced Shield Generator, ModSV, 3,800 cr, Rarity 5), SHUTTLE <- Lambda (SDF-SH, R 140,000 cr, Rarity 6, T-4A), ->, Skipray Blastboat (SDF-PB, 150,000 cr, Rarity 6, GAT-12H), Smuggling Compartments (ModSV, 1,200 cr, Generic), Space Master Medium Transport (SDF-F, 150,000 cr, Rarity 4), SPEEDER BIKE <- 74-Z (VDF-LSB, Rarity 4, 3,000 cr) ->, SPEEDER TRUCK <- A-A5 (VDF-LST, 10,000 cr, Rarity 2) ->, Stabilizer Conversion Kit (ModSV, 1,000 cr, Rarity 4, CSF), Star Galleon Armed Transport (SDF-T, R 1,500,000 cr, Rarity 7), STARFIGHTER <- BTL-A4 Y-Wing (SDF-S, 80,000 cr, Rarity 4), BTL-S3 Y-Wing (SDF-S, 80,000 cr, Rarity 4), Cloakshape (SDF-S, 38,000 cr, Rarity 4), TIE/LN (SDF-S, R 50,000 cr), Z-95-AF4 Headhunter (SDF-S, 55,000 cr) ->, Starwind Pleasure Yacht (SDF-F– 210,000 cr, Rarity 6), Storm IV Cloud Car (VDF-ACC, 30,000 cr, Rarity 5), SW-6 (Weapon Upgrade Ion Cannon Heavy, ModSV, 7,500 cr +3,750 cr per weapon, Rarity 7), SWOOP <- Flare-S (VDF-LS, 6,000 cr) ->, Syliure-25 (Hyperdrive Sled, ModSV, 10,000 cr, Syliure-25),

T-4A (Lambda Shuttle, SDF-SH, R 140,000 cr, Rarity 6), T-16 Skyhopper (VDF-AA, 7,500 cr, Rarity 2), T-47 Airspeeder (VDF-AA, 18,000 cr, Rarity 3), Ter40 (High-Output Ion Turbine, ModSV, 5,300 cr, Rarity 5), TIE/LN Starfighter (SDF-S, R 50,000 cr), TRANSPORT <- Action VI (SDF-T, 200,000 cr, Rarity 5), GR-75 (SDF-T, 180,000 cr, Rarity 4), Space Master (SDF-F, 150,000 cr, Rarity 4), Star Galleon (SDF-T, R 1,500,000 cr, Rarity 7) ->

WALKER <- AT-EST (VDF-W, 12,000 cr, Rarity 5), AT-PT (VDF-W, 30,000 cr, Rarity 7) ->, Wayfarer Freighter (SDF-F, 120,000 cr, Rarity 5), WEAPON UPGRADE <- Auto-Blaster (ModSV, 3,000 cr + 1,500 cr per additional weapon, Rarity 3, Generic), Blaster Cannon Light (ModSV, 4,000 cr +2,000 cr per additional weapon, Rarity 2, Generic), Blaster Cannon Heavy (ModSV, 5,000 cr +2,500 per additional weapon, Rarity 3, Generic), Concussion Missile Launcher (ModSV, R 7,500 cr +3.750 cr per additional weapon and 500 cr per missile, Rarity 5, Generic), Ion Cannon Light (ModSV, 5,000 cr +2,500 cr per additional weapon, Rarity 5, Generic), Ion Cannon Medium (ModSV, 6,000 cr +3,000 cr per additional weapon, Rarity 6, Generic), Ion Cannon Heavy (ModSV, 7,500 cr +3,750 cr per weapon, Rarity 7, Generic, SW-6), Laser Cannon Light (ModSV, 5,500 cr +2,750 cr per additional weapon, Rarity 4, Generic), Laser Cannon Medium (ModSV, 7,000 cr +3,500 cr per additional weapon, Rarity 4, Generic), Laser Cannon Heavy (ModSV, 7,500 cr +3,750 cr per additional weapon, Rarity 5, Generic), Proton Torpedo Launcher (ModSV, 9,000 cr +4,500 cr per additional weapon, Rarity 7, Generic, Flex Tube), Quad Laser Cannon (ModSV, 8,000 cr +4,000 cr per additional weapon, Rarity 5, Generic), Tractor Beam Light (ModSV, 6,000 cr +3,000 cr per additional weapon, Rarity 4, Generic), Tractor Beam Medium (ModSV, 8,000 cr +4,000 cr per additional weapon, Rarity 5, Generic), Tractor Beam Heavy (ModSV, 10,000 cr +45000 cr per additional weapon, Rarity 6, Generic), Turbolaser Light (ModSV, R 12,000 cr +6,000 cr per additional weapon, Rarity 7, Generic), Turbolaser Medium (ModSV, R 15,000 cr +7,500 cr per additional weapon, Rarity 7, Generic), Turbolaser Heavy (ModSV, R 20,000 cr +10,000 cr per additional weapon, Rarity 8, Generic) ->

X-34 Landspeeder (VDF-LL, 4,500 cr, Rarity 2)

Y-WING <- BTL-A4 Starfighter (SDF-S, 80,000 cr, Rarity 4), BTL-S3 Starfighter (SDF-S, 80,000 cr, Rarity 4) ->, YACHT <- Luxury 3000 (SDF-Y, 120,000 cr, Rarity 6) ->, YT-1300 Freighter (SDF-F, 100,000 cr, Rarity 4), YT-2400 Freighter (SDF-F, 130,000 cr, Rarity 5)

Z-95-AF4 Headhunter (SDF-S, 55,000 cr)

Starships and Vehicles by Rarity

Rarity 1Smuggling Compartments (ModSV, 1,200 cr, Generic)

Rarity 2A-A5 Speeder Truck (VDF-LST, 10,000 cr), Personnel Carrier (VDF-TWG, 3,000 cr, Generic), Retrofitted Hanger Bay (ModSV, 5,000 cr by Silhouette, Generic), T-16 Skyhopper (VDF-AA, 7,500 cr), Weapon Upgrade (Blaster Cannon Light (ModSV, 4,000 cr +2,000 cr per additional weapon, Generic)), X-34 Landspeeder (VDF-LL, 4,500 cr)

Rarity 3Civilian Airspeeder (VDF-AA, 10,000 cr, Generic), Enhanced Carbon-Durasteel Armour (ModSV, 2,000 cr by Silhouette, Cerro-Ablative Sheets, Ferro-Magnesium Armour Plate), Flare-S Swoop (VDF-LS, 6,000 cr), T-47 Airspeeder (VDF-AA, 18,000 cr), Weapon Upgrade (Auto-Blaster (ModSV, 3,000 cr + 1,500 cr per additional weapon, Generic), Blaster Cannon Heavy (ModSV, 5,000 cr +2,500 per additional weapon, Generic))

Rarity 474-Z Speeder Bike (VDF-LSB, 3,000 cr), Advanced Targeting Array (ModSV, 4,000 cr, 840.z Holo-targeting Suite, ANx 42.a “Snapshot” Targeting Computer, KR-770 “Sharpshooter” Targeting Computer, LR-375a “Sureshot”), Cloakshape Fighter (SDF-S, 38,000 cr), Firespray Patrol Boat (SDF-PB, 80,000 cr), GR-75 Transport (SDF-T, 180,000 cr), Hyperdrive Generator (ModSV, 6,400 cr, JumpStar, S/ig-30 Hyperdrive System), Hyperdrive Sled (ModSV, 10,000 cr, Syliure-25), Space Master Medium Transport (SDF-F, 150,000 cr), Stabilizer Conversion Kit (ModSV, 1,000 cr, CSF), TIE/LN Starfighter (SDF-S, R 50,000 cr), Weapon Upgrade (Laser Cannon Light (ModSV, 5,500 cr +2,750 cr per additional weapon, Generic), Laser Cannon Medium (ModSV, 7,000 cr +3,500 cr per additional weapon, Generic), Tractor Beam Light (ModSV, 6,000 cr +3,000 cr per additional weapon, Generic)), Y-Wing Starfighter (BTL-A4 (SDF-S, 80,000 cr), BTL-S3 (SDF-S, 80,000 cr)), YT-1300 Freighter (SDF-F, 100,000 cr), Z-95-AF4 Headhunter (SDF-S, 55,000 cr)

Rarity 5Action VI Transport (SDF-T, 200,000 cr), AT-EST Walker (VDF-W, 12,000 cr), CR90 Corvette (SDF-C, 1,200,000 cr), High-Output Ion Turbine (ModSV, 5,300 cr, R800 Ion Ramjet, SFS-220 Ion Drive, Ter40), JumpMaster Patrol Boat (SDF-PB, 55,000 cr, JM-5000), Marauder Corvette (SDF-C, R 3,000,000 cr), Reinforced Shield Generator (ModSV, 3,800 cr, 721a AE-GIS Shield Generator, 880 Palisade Shield Generator, SH-2/a.Z Shield Reinforcement), Storm IV Cloud Car (VDF-ACC, 30,000 cr), Wayfarer Freighter (SDF-F, 120,000 cr), Weapon Upgrade (Concussion Missile Launcher (ModSV, R 7,500 cr +3.750 cr per additional weapon and 500 cr per missile, Generic), Ion Cannon Light (ModSV, 5,000 cr +2,500 cr per additional weapon, Generic), Laser Cannon Heavy (ModSV, 7,500 cr +3,750 cr per additional weapon, Generic), Quad Laser Cannon (ModSV, 8,000 cr +4,000 cr per additional weapon, Generic), Tractor Beam Medium (ModSV, 8,000 cr +4,000 cr per additional weapon, Generic)), YT-2400 Freighter (SDF-F, 130,000 cr)

Rarity 6Citadel-class Freighter (SDF-F, 200,000 cr, ILH-KK), DP20 Gunship (SDF-FR, 3,200,000 cr), Electronic Countermeasures Suite (ModSV, 3,000 cr, 4x_Phamtom Short Range Sensor Jammer – Starfighter Only, 220-SIG Tactical Combat Jammer – Capital Ships Only, 995 “Stormcloud”), Lambda Shuttle (SDF-SH, R 140,000 cr, T-4A), Luxury 3000 Yacht (SDF-Y, 120,000 cr), Skipray Blastboat (SDF-PB, 150,000 cr, GAT-12H), Starwind Pleasure Yacht (SDF-F– 210,000 cr), Weapon Upgrades (Ion Cannon Medium (ModSV, 6,000 cr +3,000 cr per additional weapon, Generic), Tractor Beam Heavy (ModSV, 10,000 cr +5,000 cr per additional weapon, Generic))

Rarity 7AT-PT Walker (VDF-W, 30,000 cr), Digger Crawler (VDF-WTMR, 50,000 cr), Hydraulic Control Circuits (ModSV, 1,000 cr, Hardened Circuitry, HCC, Insulated Circuitry), Nebulon-B Frigate (SDF-FR, R 8,500,000 cr, EF76), Star Galleon Armed Transport (SDF-T, R 1,500,000 cr), Weapon Upgrade (Ion Cannon Heavy (ModSV, 7,500 cr +3,750 cr per weapon, Generic, SW-6), Proton Torpedo Launcher (ModSV, 9,000 cr +4,500 cr per additional weapon, Generic, Flex Tube), Turbolaser Light (ModSV, R 12,000 cr +6,000 cr per additional weapon, Generic), Turbolaser Medium (ModSV, R 15,000 cr +7,500 cr per additional weapon, Generic))

Rarity 8Weapon Upgrade (Turbolaser Heavy (ModSV, R 20,000 cr +10,000 cr per additional weapon, Generic))

R – Restricted Item (Black Market Only)

Starships and Vehicles by Type

Vehicles

In this mechanized age, where whole worlds are urbanized and massive starships ply the darkness between the galaxy’s countless stars, ground-based vehicles are ubiquitous and as essential to daily life as food, water, and a reliable sidearm. From the simplest, most utilitarian landspeeders to lumbering groundcars to high-performance airspeeders like the Talon-I Cloud Car, planetary vehicles are found on most, if not all, inhabited worlds. Planetary vehicles in the Star Wars galaxy fall in to four broad categories which encompass a dizzying array of walkers, groundcars, and speeders of every stripe.

SW Vehicle CompaniesAratech, Bespin Motors, Corellian Mining Company, Incom, Mobquet, Rothana Heavy Industries, SoroSuub, Trast
Generic items available to all Vehicle companies – Civilian Airspeeder, Enhanced Carbon-Durasteel Armour, Personnel Carrier, Emergency Repair Patch and Tool Kit

Airspeeders

As ubiquitous as their land-based cousins, airspeeders are found on nearly every civilized world in the galaxy. They are, in general, small-to-medium-sized atmospheric craft with aerodynamic hulls propelled by repulsorlift technology. The repulsorlift engines are commonly coupled with powerful ion drives that allow them to reach incredible altitudes and even enter low orbit if necessary. In their multitude, they fill a number of civilian and military roles not suited to either the common landspeeder or the high-tech and high-maintenance starfighter.

Airspeeders:

Cloud Cars:

SW Vehicle CompaniesAratech, Bespin Motors, Corellian Mining Company, Incom, Mobquet, Rothana Heavy Industries, SoroSuub, Trast
Generic items available to all Vehicle companies – Civilian Airspeeder, Enhanced Carbon-Durasteel Armour, Personnel Carrier, Emergency Repair Patch and Tool Kit

Landspeeders

The personal, commercial, and military vehicle of choice for most sentients, landspeeders are produced in countless millions by hundreds of manufacturers such as SoroSuub and Incom. Landspeeders use low output repulsor engines to keep the vehicles hovering a constant one to two meters off the ground. Turbofan engines provide forward and reverse thrust. They typically have a maximum altitude of less than one hundred meters, can carry passengers or various amounts of cargo, and are cheap, efficient, and reliable. Running the gamut from speeder bikes and small, two-person runabouts to massive transports, civilian landspeeders make up the bulk of production from the major speeder manufacturers. Military and law enforcement landspeeders have decidedly heavier armor and weapons.

Speeders ignore hazards and the effects of terrain lower than their operational altitude.

Landspeeder:

Speeder Bike:

Speeder Truck:

Swoop:

SW Vehicle CompaniesAratech, Bespin Motors, Corellian Mining Company, Incom, Mobquet, Rothana Heavy Industries, SoroSuub, Trast
Generic items available to all Vehicle companies – Civilian Airspeeder, Enhanced Carbon-Durasteel Armour, Personnel Carrier, Emergency Repair Patch and Tool Kit

Wheeled and Tracked Vehicles

Perhaps the oldest extant mechanized transportation technology in the galaxy, vehicles propelled by multiple wheels or articulated tread or tracks, colloquially known as groundcars or ground vehicles, are typically found on backwater, less civilized worlds. Cheaper than either speeders or walkers, they also tend to be more reliable and easier to maintain than more advanced forms of transport. Despite their limitations and primitive nature, some military vehicles still utilize treads and wheels due to their inherent reliability and all-terrain capabilities.

Wheeled vehicles suffer the effects of terrain as discussed in Ground Vehicles and Terrain, ee-cr page 253, while tracked vehicles treat all terrain as if it were one step lower difficulty.

Groundcar:

Mobile Refinery:

SW Vehicle CompaniesAratech, Bespin Motors, Corellian Mining Company, Incom, Mobquet, Rothana Heavy Industries, SoroSuub, Trast
Generic items available to all Vehicle companies – Civilian Airspeeder, Enhanced Carbon-Durasteel Armour, Personnel Carrier, Emergency Repair Patch and Tool Kit

Walkers

Considered a compromise between rugged, sorely United groundcars and versatile yet high-maintenance repulsorlift vehicles, walkers are a relatively common site in the galaxy. Using two or more multi-jointed legs and sophisticated gyro-stabilized drive systems, these vehicles walk in the manner of animals or people. Used in a number of civilian and military applications, walkers are well suited to the rugged terrain of the uncivilized or lightly populated worlds typical in the Outer Rim, and are considered very capable all-terrain vehicles. Walkers ignore the handicaps of most kinds of rough ground, making easy work of traversing terrain that would strand even the most capable ground car or tracked vehicle.

Similar to repulsorlift vehicles, walkers ignore penalties from light terrain, and ignore penalties from difficult terrain composed of any hazard lower than half the vehicle’s height.

Walker:

SW Vehicle CompaniesAratech, Bespin Motors, Corellian Mining Company, Incom, Mobquet, Rothana Heavy Industries, SoroSuub, Trast
Generic items available to all Vehicle companies – Civilian Airspeeder, Enhanced Carbon-Durasteel Armour, Personnel Carrier, Emergency Repair Patch and Tool Kit

Starships

Starships come in a wide variety of shapes and styles, from tiny, dangerous starfighters to lumbering bulk transports. There is very little standardization among the various ships built by the numerous species of the galaxy. Most alien ships defy description or classification, and even many human-built ships using tried and tested ship-building techniques are hard to classify. In general, however, starships fall into three broad categories: Starfighters and patrol boats, freighters and transports, and capital ships.

SW Starship CompaniesArakyd, ArMek, Corellian Engineering Corporation, Curich Engineering, Cygnus Spaceworks, Fabritech, Gallofree Yards, Incom, Koensayr, Kuat Drive Yards, Kuat System Engineering, Miradyne, Phoah-Kingsmeyer, Republic Sienar Systems, Santhe/Sienar Technologies, Sienar Fleet Systems, SoroSuub, Subpro, Taim & Bak, TransGalMeg
Generic items available to all Starship companies – Emergency Repair Patch and Enhanced Carbon-Durasteel Armour, Retrofitted Hanger Bay, Smuggling Compartments, Tool Kit, Weapon Upgrade (Auto-Blaster, Blaster Cannon (Light, Heavy), Concussion Missile Launcher, Ion Cannon (Light, Medium, Heavy), Laser Cannon (Light, Medium, Heavy, Quad), Proton Torpedo Launcher, Tractor Beam (Light, Medium, Heavy), Turbolaser (Light, Medium, Heavy))

Starfighters and Patrol Boats

Starfighters and patrol boats are the smallest hyperspace-capable starships found in the galaxy. These tiny, powerful ships have faithfully served galactic governments, planetary defense forces, pirate clans, and even Jedi for millennia. While they share some overlapping missions, starfighters and patrol boats are generally quite different in their construction, load-out, and usage.

Starfighters are small, short-range, one- or two-person spacecraft used by military and paramilitary forces as force projection and escort craft. Powered by small reactors with multiple ion engines and backup repulsorlift engines for atmospheric work, they are quite fast and agile, typically lightly armored, carry minimal shields, and have limited or no hyperspace capabilities. Depending on their role (space superiority, interception/pursuit, bombing/anti-capital ship, etc.), starfighters are armed with a diverse mix of weapons. Due to their small size, and short range starfighters are typically deployed from planetary airbases or carried into battle by larger, sturdier ships.

Patrol boats are larger and sturdier vessels. Typically between a starfighter and a light freighter in size, patrol boats are designed for intra-system patrols, interdiction, law and customs enforcement, and long-range reconnaissance. They typically carry a crew of between two and six and are equipped with hyperdrives, navicomputers, and, on some models, sophisticated communications and sensor suites. While patrol boats are usually slightly slower than starfighters, they are more heavily armed, shielded, and armored.

Below are a selection of starfighters and patrol boats commonly found operating in the Outer Rim.

Patrol Boat:

Shuttle:

Starfighters:

  • A-Wing
    • RZ-1 (Incom, Rebel Alliance, 150,000 cr, Rarity 6)
  • B-Wing
    • A/SF-01 (Slayn & Korpil, 150,000 cr, Rarity 6)
  • Cloakshape Fighter (Kuat System Engineering, 38,000 cr, Rarity 4, 2021-06-13)
  • TIE Fighter Series
    • D “Defender” Multirole (Sienar Fleet Systems, R 300,000 cr, Rarity 8)
    • IN Interceptor (Sienar Fleet System, R 75,000 cr, Rarity 5)
    • LN Starfighter (Sienar Fleet Systems, R 50,000 cr, Rarity 4, 2021-06-14)
    • SA Tactical Bomber (Sienar Fleet Systems, R 110,000 cr, Rarity 5)
  • X-Wing
    • T-65B (Incom, 120,000 cr, Rarity 5)
  • Y-Wing Attack Starfighter
  • Z-95 AF4 Headhunter (Incom, Subpro, 55,000 cr, Rarity 4, 2021-06-14)

R – Restricted Item (Black Market Only)

SW Starship CompaniesArakyd, ArMek, Corellian Engineering Corporation, Curich Engineering, Cygnus Spaceworks, Fabritech, Gallofree Yards, Incom, Koensayr, Kuat Drive Yards, Kuat System Engineering, Miradyne, Phoah-Kingsmeyer, Republic Sienar Systems, Santhe/Sienar Technologies, Sienar Fleet Systems, SoroSuub, Subpro, Taim & Bak, TransGalMeg
Generic items available to all Starship companies – Emergency Repair Patch and Enhanced Carbon-Durasteel Armour, Retrofitted Hanger Bay, Smuggling Compartments, Tool Kit, Weapon Upgrade (Auto-Blaster, Blaster Cannon (Light, Heavy), Concussion Missile Launcher, Ion Cannon (Light, Medium, Heavy), Laser Cannon (Light, Medium, Heavy, Quad), Proton Torpedo Launcher, Tractor Beam (Light, Medium, Heavy), Turbolaser (Light, Medium, Heavy))

Freighters and Transports

The life blood of intergalactic commerce, transports and freighters are the ships that carry the agricultural, industrial, and commercial bounty of the galaxy to all of its people. Used by militaries, governments, and private concerns, these are spacious, generally slow vessels with multi-person crews designed to move goods from production to market as quickly and safely as possible. Most major ship builders make at least one or two models of freighters or transports. Other companies (Corellian Engineering Corporation for example) have made their names and fortunes producing nothing but high quality commercial vessels.

Freighters are small, comparatively fast vessels designed to carry smaller cargoes. These ships are crewed by between two and six crewmen, and typically have accommodations for passengers as well as capacious cargo holds. Most freighters are designed and built with an eye towards ease of modification, and are commonly found in the hands of small, independent shipping concerns or single owner/operators.

Transports are huge, lumbering ships designed to carry bulk cargo on long-haul trips throughout the galaxy. Slow and ponderous with little or nothing in the way of armor, weapons, or shields, transports must rely on armed escorts to protect themselves from the predation of pirates and raiders. They are most likely to be found in the fleets of massive corporate entities, powerful shipping magnates, and the logistics corps of large navies.

The following list is a collection of some of the more common freighters and transports in use in the galaxy.

Freighter:

Transport:

Yacht:

R – Restricted Item (Black Market Only)

SW Starship CompaniesArakyd, ArMek, Corellian Engineering Corporation, Curich Engineering, Cygnus Spaceworks, Fabritech, Gallofree Yards, Incom, Koensayr, Kuat Drive Yards, Kuat System Engineering, Miradyne, Phoah-Kingsmeyer, Republic Sienar Systems, Santhe/Sienar Technologies, Sienar Fleet Systems, SoroSuub, Subpro, Taim & Bak, TransGalMeg
Generic items available to all Starship companies – Emergency Repair Patch and Enhanced Carbon-Durasteel Armour, Retrofitted Hanger Bay, Smuggling Compartments, Tool Kit, Weapon Upgrade (Auto-Blaster, Blaster Cannon (Light, Heavy), Concussion Missile Launcher, Ion Cannon (Light, Medium, Heavy), Laser Cannon (Light, Medium, Heavy, Quad), Proton Torpedo Launcher, Tractor Beam (Light, Medium, Heavy), Turbolaser (Light, Medium, Heavy))

Capital Ships

This broad category includes immense military vessels that bear enormous martial might. Capital ships are usually armed with the heaviest shields and the most powerful ship-board weaponry in the galaxy. Manned by crews in the hundreds, if not thousands, these stellar behemoths often house entire fighter squadrons and even smaller capital ships within their cavernous hangar bays.

Battlecruisers:

  • Imperial I-class Star Destroyer (Kuat Drive Yards, R 150,000,000 cr, Rarity 7)
  • MC80 Liberty-type Star Cruiser (Mon Calamari Shipyards, 104,000,000 cr, Rarity 7)
  • Praetor II-class Star Battlecruiser (Kuat Drive Yards, R 700,000,000 cr, Rarity 9)
  • Victory-class Star Destroyer (Kuat Drive Yards, R 50,000,000 cr, Rarity 6)

Corvette:

Cruiser:

  • Consular-Class Light Cruiser (Corellian Engineering Corporation, 3,400,000 cr, Rarity 5)
  • Dreadnought-class Heavy Cruiser (Rendili StarDrive, 7,200,000 cr, Rarity 6)
  • Interdictor-class Heavy Cruiser (Sienar Fleet Systems, R 15,400,000 cr, Rarity 8)
  • Vindicator-class Heavy Cruiser (Sienar Fleet Systems, R 10,400,000 cr, Rarity 8)

Frigate:

R – Restricted Item (Black Market Only)

SW Starship CompaniesArakyd, ArMek, Corellian Engineering Corporation, Curich Engineering, Cygnus Spaceworks, Fabritech, Gallofree Yards, Incom, Koensayr, Kuat Drive Yards, Kuat System Engineering, Miradyne, Phoah-Kingsmeyer, Republic Sienar Systems, Santhe/Sienar Technologies, Sienar Fleet Systems, SoroSuub, Subpro, Taim & Bak, TransGalMeg
Generic items available to all Starship companies – Emergency Repair Patch and Enhanced Carbon-Durasteel Armour, Retrofitted Hanger Bay, Smuggling Compartments, Tool Kit, Weapon Upgrade (Auto-Blaster, Blaster Cannon (Light, Heavy), Concussion Missile Launcher, Ion Cannon (Light, Medium, Heavy), Laser Cannon (Light, Medium, Heavy, Quad), Proton Torpedo Launcher, Tractor Beam (Light, Medium, Heavy), Turbolaser (Light, Medium, Heavy))

Starship and Vehicle Modifications

For those special individuals who make their living in the spacelanes, a starship is as much their home as it is a simple means of transport or a company asset. As they live aboard it and get to know a ship’s various attributes, both positive and negative, it is not uncommon for the crew to make various modifications to the ship to better tailor it to their needs. By tinkering with existing systems, or through the purchase of new parts and modification packages, a skilled and dedicated crew can improve a ship’s general comfort and performance beyond what her designers initially imagined. More powerful sublight engines, faster hyperdrives, better sensors, and other, more esoteric modifications are commonplace among the professional spacefarers, hot-rodders, and inveterate tinkerers that operate in the Outer Rim.

R – Restricted Item (Black Market Only)

SW Starship CompaniesArakyd, ArMek, Corellian Engineering Corporation, Curich Engineering, Cygnus Spaceworks, Fabritech, Gallofree Yards, Incom, Koensayr, Kuat Drive Yards, Kuat System Engineering, Miradyne, Phoah-Kingsmeyer, Republic Sienar Systems, Santhe/Sienar Technologies, Sienar Fleet Systems, SoroSuub, Subpro, Taim & Bak, TransGalMeg
Generic items available to all Starship companies – Emergency Repair Patch and Enhanced Carbon-Durasteel Armour, Retrofitted Hanger Bay, Smuggling Compartments, Tool Kit, Weapon Upgrade (Auto-Blaster, Blaster Cannon (Light, Heavy), Concussion Missile Launcher, Ion Cannon (Light, Medium, Heavy), Laser Cannon (Light, Medium, Heavy, Quad), Proton Torpedo Launcher, Tractor Beam (Light, Medium, Heavy), Turbolaser (Light, Medium, Heavy))

SW Vehicle CompaniesAratech, Bespin Motors, Corellian Mining Company, Incom, Mobquet, Rothana Heavy Industries, SoroSuub, Trast
Generic items available to all Vehicle companies – Civilian Airspeeder, Enhanced Carbon-Durasteel Armour, Personnel Carrier, Emergency Repair Patch and Tool Kit

Content Updates

  • 2022-01 – Update to layout as linking in Age of Rebellion Core Rulebook.
SW Vehicles

VEHICLES

Airspeeders: Civilian (3), T-16 Skyhopper (2), T-47 Airspeeder (3)

Cloud Car: Storm IV (5)

Groundcar: Personnel Carrier (2)

Landspeeders: X-34 (2)

Mobile Refinery: Digger Crawler (7)

Speeder Bike: 74-Z Military (4)

Speeder Truck: A-A5 (2)

Swoop: Flare-S (3)

Walkers: AT-EST (5), AT-PT (7)

STARSHIPS

Corvette: CR90 (5), Marauder (5)

Freighters: Citadel (6), Starwind (6), Wayfarer (5), YT-1300 (4), YT-2400 (5)

Frigates: DP20 Gunship (6), Nebulon-B (7)

Patrol Boats: Firespray (4), JumpMaster (5), Skipray Blastboat (6)

Shuttles: Lambda (6)

Starfighters: BTL-A4 Y-Wing (4), BTL-S3 Y-Wing (4), CloakShape (4), TIE/LN (4), Z-95-AF4 Headhunter (4)

Transports: Action VI (5), GR-75 (4), Space Master (4), Star Galleon (7)

Yacht: Luxury 3000 (6)

Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (1), Stabilizer Conversion Kit (4), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher(5), Ion Cannon (Light (5), Medium (6), Heavy (7)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (7), Medium (7), Heavy (8)))

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Purchasing Items, Item Qualities, Empire, Jedi, Rebels, Sith

Creating a Campaign: (1) Rules and Setting, (2) Characters and Timeline, (3) Fringers Storyline, (4) Rebels Storyline, (5) Force Storyline, (6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

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