Wrath of the Immortals Campaign

Dungeons and Dragons 5th Edition

Mystara Campaign in Wrath of the Immortals

Campaign in Mystara: The Mystara Campaign is known as “Wrath of the Immortals” and is based around a storyline set in the Gazetteer Known World region of the setting. There characters are investigators for a benefactor known as Rheddrian based out of Darokin City. This campaign is played out over four phases with a potential fifth phase depending on players, characters and the story outcomes.

  • Books (2020-10-17) This is a detailed list of books discovered in the setting.
  • Calendar: (2020-04-28) The year in review, with all the month and day details.
  • Personalities: (2020-04-29) This details who the players have interacted with in the storyline and where they were found.
  • Ships: (2020-10-16) This lists all the ships of the known world region.

Phase One – Tier One – Levels 1 to 5 (was 4)

This is the introduction scenarios of the characters teaching them the world and the concept of investigation into the strange occurrences plaguing the world as the characters learn it. This was expanded to include level 5 as the turning point between campaign phases. Each of the mysteries the character have solved will be detailed over time to help expand how they fit into the world

Things that have been made available as part of this aspect of the campaign:

  • Characters start play in the year AC 1000 and gain a level every game year. (while not always followed, it was the base intention of the campaign)
  • Characters should have one common item
  • Dragonborn started to appear in the year AC 1000
  • This phase ends with the Adventure of Mystery in the Silver Sierras.
Introduction Adventures
AC 1000 – Level 1 – Phase 1 – Tier 1

AC 1000 Adventures by Introduction Campaigns

AC 1001 – Level 2 – Phase 1 – Tier 1

AC 1001 Adventures by Introduction Campaigns

AC 1002 – Level 3 – Phase 1 – Tier 1

AC 1002 Adventures by Introduction Campaigns

AC 1003 – Level 4 – Phase 1 – Tier 1

AC 1003 Adventures by Introduction Campaigns

  • Wed Darokin
AC 1004 – Level 5 – Phase 1 – Tier 2

AC 1004 Adventures by Introduction Campaigns

  • Wed Session 01 – (Session notes erratted, characters officially executed for crimes)

(Note: Delayed Phase 2 by one level)

(T) Tuesday Group (W) Wednesday Group (F) Friday Group

Phase Two – Tier Two – Levels 6 (was 5) to 10

Rheddrian’s Investigation Bureau

Phase Two of the Wrath of the Immortal campaign centres around the Rheddrians Investigation Bureau, with the various groups being invited to work for this benifactor who makes sure they have the funds to investigate the world looking for changesin foreign policy, religions and new (or old) cults emerging.

Further after the characters have met Rheddrian and signed on to be part of his Investigation Bureau, tehy are also asked to try and track down missing technology from his starship that may destroy the world. What and who is behind the stolen technology remains to be discovered, but finding knowledge in the past, present and future are all part of their phase of the storyline as the dangers in the region start to compound.

Their Charter:

  • Investigate mysteries
  • Investigate changes in state policy
  • Investigate changes in pantheon policy
  • Investigate changes in cultural policy
  • Investigate new religions

Their Reward: 1,000 gp each per Mystery solved to Rheddrian’s satisfaction paid in advance using gnomish banking mechanical cards that allows you to withdraw this from any capital city that has a branch. Mysteries solved in Phase one also count.

Characters should have access to the following funds based on game night: (note this does not cover what you may have already withdrawn from the accounts)

AC 1005 – Level 6 – Phase 2 – Tier 2

## After Officially Joining Rheddrian’s Investigation Bureau ##

(T) Tuesday Group (W) Wednesday Group (F) Friday Group

AC 1006 – Level 7 – Phase 2 – Tier 2

(T) Tuesday Group (W) Wednesday Group (F) Friday Group

Ethengarian Year of the Ape
Current Friday – AC 1006-04-16 Spring
AC 1007 – Level 8 – Phase 2 – Tier 2
The Tree of Life
Current Tuesday – AC 1007-o9-08 Autumn

(T) Tuesday Group (W) Wednesday Group (F) Friday Group

AC 1008 – Level 9 – Phase 2 – Tier 2

(T) Tuesday Group (W) Wednesday Group (F) Friday Group

The Blood Wars
Current Wednesday – AC 1008-03-18 Spring

Phase Three – Tier Three – Levels 11 to 15 (was 16)

What happens here remains to be seen as the sort unfolds.

Phase Four – Tier Four – Levels 16 (was 17) to 20

The conclusion to an epic campaign awaits.

Phase Five – Tier Five – Levels 21 to 25

Much like everything else in the campaign, the world is built in fives, so there is a fifth tier that can only be reached by the completion of the campaign. There is a story planned for those who survive…

Phase Six – Tier Six – Levels 25 to 30

Phase Seven – Tier Seven – Levels 31 to 35

Content Updates

  • 2021-05-13 – Adding more links and content, and migrating the date events to the appropriate year..
  • 2021-02-09 – Adding in timeline entry updates.
  • 2020-11-12 – Adding in travel times and Nightwail.
  • 2020-10-30 – Adding in timeline details for last few months of play.
WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D Adventures

By Country (3/3) – Glantri, Karameikos, Ylaruam

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

1008 AC (Year 9) – (0/6)

1009 AC (Year 10) – (0/5)

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

Library of Books

B5, d20 System, Pathfinder, SW

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