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DnD Adv P2 1005 Mystery of the Great Gnome Caravan

Dungeons and Dragons – Mystara

Adventures in Phase Two – AC 1005 – Mystery of the Great Gnome Caravan

The Gnome Caravan

This adventure was originally part of the Basic Adventures section of Gazetteer 1 – The Grand Duchy of Karameikos which I modified and one of the changes to be investigated as part of the Wrath of the Immortals storyline.

Karameikos
gaz1 – D&D BECMI The Grand Duchy of Karameikos

AC 1005 – Mystery of the Great Gnome Caravan – Overview

This features in the following sections:

  • Gazetteer – Karameikos
  • AC 1002 (GAZ1) – Mystery of the Great Gnome Caravan. GAZ1 (Audio Only)
  • AC 1005-03-21 (T) – Mystery of the Great Gnome Caravan. Located in Kelvin (complete) T28, T29, T30, T31

AC 1005 – Mystery of the Great Gnome Caravan – Timeline

TimelineAC 1000Karameikos

Introduction to the Grand Duchy of Karameikos – the campaign start based around Threshold and working with the Thyatian Nobility.

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mistaken Identity – Gambler. Confused with a notorious gambler, and find a doppelganger look alike.

Mystery of the Hidden Kingdom of DragonsDragonborn arrive – The first glimpses of Dragonborn on records are near the Wrymsteeth mountains, Atruaghin Clans, Karameikos and Ylaruam.

Rumour Only
Mystery of the Duke’s Road Massacres. Spring (Thaumont) A merchant is missing between Verge and Rifllian. Event reported a few months after he failed to return home.
Mystery of the Great Gnome Caravan. The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads. Cargo full of mechanical toys for the markets of Specularum.

Still to be Edited
<-> (B9) Castle Caldwell and Beyond. A local businessman has inherited a castle and needs adventures to clear out the current occupants.
(B11) Kings Festival. A festival is organised by the Duke.
(B12) Queens Harvest. After the King’s Festival another one is organised by the Duchess.
(dmt) The Goblin Warren – A goblin warband is growing in power.
(dmt) Pit Your Wits – Strange stories coming from the goblin forest.
Beneath the Keep (GG) Intro to keep on the borderlands.

TimelineAC 1001Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of the Great Gnome Caravan – Departing early in spring from Highforge to reach Specularum with holds full of equipment built over the winter months in addition to the usual mechanical toys.

Mystery of the Missing Rose. A kidnapped girl and a plea for help from the Baron of Vorloi.

Mystery of V. A dead body and an important letter in Specularum.

Rumour Only
Mystery of the Duke’s Road Massacres
. Spring (Thaumont) A caravan between Penhaligon and Kelvin is discovered empty and no bodies.

Still to be Edited
(DDA3) Eye of Traldar – A relic of the Church of Traladara needs to be recovered from the Black Eagle Barony.
(DDA4) The Dymrak Dread – Lord Forester has set a bounty on the Goblin Chieftain’s head from the Dymrak Forest.
(mdt) Doubt Not that Starts are Fire – Further investigations in to crater in the forest.

TimelineAC 1002Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of Davinos. A traladaran noble seeks to improve those wronged when the Duke took control of the city.

Rumours Only
Mystery of the Duke’s Road Massacres
. Spring (Thaumont) A squad of goblins are found dead near Ruglov village on Eastron Road. Cause of death remains a mystery.
Mystery of the Great Gnome Caravan – Departing early in spring from Highforge to reach Specularum with holds full of dwarven weapons, gear and mechanical toys built over the winter months.
Mystery of the Magic Mirror – Settlements in the Cruth Lowlands have gone missing and credit claimed by a new warlord called Skarda. All investigators into this new warlord fails to turn up any clues. (X12 – Skarda’s Mirror – Levels 5-8)

Still to be Edited
<-> (B8) Journey to the Rock – Arkayz, a hermit wizard near Threshold is requesting adventures.
(PC2) Tabi Hunt – The Gnomes of Highforge are looking for people to collect some Tabi from the Dymrak forest.
(dwt) When Goblins Die, No Comets are Seen – delving further into an abandoned mine is causing issues.

TimelineAC 1003Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of the Duke’s Road Massacres. Spring (Thaumont) A bunch of dead blue and black dragonborn are found along the route from Radlebb Keep to Specularum. They appear to have died under mysterious circumstances.

Mystery of the Great Gnome Caravan – Departing early in spring from Highforge to reach Specularum with holds full of gnomish and dwarven war machines, weapons, gear and toys built over the winter months.

Mystery of the Torenescu. A mysterious package, and night time deliveries to the Torenescu estate in Specularum.

Relic Hunter – Lavv. A ruin has been discovered under Kelvin and experts are called in to verify.

Rumour Only
Mystery of the Magic Mirror
– A number of small hamlets go missing near Radlebb Woods along Westron Road. The heroes of Verge set out to put an end to this new warlord called Skarda. (X12 – Skarda’s Mirror – Levels 5-8)
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
<-> (B3) Palace of the Silver Princess – A princess trapped out of time reaches out for help.
(B6) The Veiled Society – Trouble on the streets of Specularum draw out the secret society of thieves.
(B10) Night’s Dark Terror – On the edge of the Dymrak forest goblins are making war on the inhabitants and the Duke as assigned heroes to deal with it.
(mdt) Peril at the Lamiak’s Bridge – A Nereid’s bridge in trouble.

TimelineAC 1004Karameikos

Attack of the Hill Giants – A settlement in the Karameikos called Goldenfields is attacked by Hill Giants. (Storm King’s Thunder)

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of the Great Gnome Caravan – Departing early in spring from Highforge to reach Specularum with a mysterious cargo that never reached the destination and ended the annual pilgrimage. Soldiers have taken the remains of the caravan to Kelvin for further investigation.

Mystery of the Magic Mirror – The heroes of Verge recover a mirror Artefact believed to be associated with the Warlord Skarda and the mirror found in Ylaruam. (X12 – Skarda’s Mirror – Levels 5-8)

Rumour Only
Mystery in Radlebb Woods
 – The sanctuary of Traldar heroes has been discovered, and heroes have been sent to investigate. This is the first year its been requested. A party of dwarven heroes wanting the kings favour head off to explore the site.
Mystery of the Duke’s Road Massacres – Spring (Thaumont) The Great Gnome Caravan goes missing, the usual suspect is implicated.

Still to be Edited
<-> (X1) The Isle of Dread – A map of the coastline is discovered with rumours of a city of gold in the heart.
(mdt) Sepulcher of the Witching Hour’s Sage – Ancient sage able to answer questions lost to history.

TimelineAC 1005Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery in Radlebb Woods – The sanctuary of Traldar heroes has been discovered, and heroes have been sent to investigate. This is the second year its been requested. A group lead by three Wizardly Gnomish brothers heads off to find out what happened to the dwarves and if they can fare better.

Mystery of the Duke’s Road Massacres. Spring (Thaumont) In Thaumont (3rd Month), an outpost near the Krakatos ruins is massacred. Investigation has tracks leading into the river, with a team from Rheddrian’s Investigation Bureau looking into it and finding nothing.

Mystery of the Great Gnome Caravan – The Gnome Caravan has been missing for a year and all news leads to the city of Kelvin in Karameikos.

Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.

Mystery of the Magic Mirror – A mirror artefact of unknown power has taken two heroes of Karameikos believed to be associated with the warlord Skarda and Verge. A call had been put out for experts to solve the mystery. (X12 – Skarda’s Mirror – Levels 5-8) Tue Group

Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.

Still to be Edited
(B2) The Keep on the Borderlands – Joining the Army up near the border of Karameikos and Ylaruam.

TimelineAC 1006Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery in Radlebb Woods – The sanctuary of Traldar heroes has been discovered, and heroes have been sent to investigate. This is the third year its been requested.

Mystery in Wendar – the elven nation of Wendar has put out a call to save their kingdom and the Callarii have answered with local heroes.

Mystery of the Duke’s Road Massacres. Spring (Thaumont) A few giants were found on the Dukes Road having died mysteriously, officials choose not to investigate further.

Mystery of the Great Gnome Caravan – After repairing their Caravans, the gnomes are ready to travel again. The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads. Cargo full of mechanical toys for the markets of Specularum.

Mystery of the Magic Mirror – Afteraffects of destroying the mirror plane. (X12 – Skarda’s Mirror – Levels 5-8) Tue Group

Relic Hunter – Blackrazor, Wave and Whelm – There is a chance to recover three missing relics from the Church of Karameikos. (meant for AC 1007)

Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.

TimelineAC 1007Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Den of the Hill Giants – Talks with the Clans of Hill Giants located in Karameikos. (Storm Kings Thunder)Wed Group (Sir Klovis)

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of the Magic Mirror – Afteraffects of destroying the mirror plane. (X12 – Skarda’s Mirror – Levels 5-8) Tue Group

Relic Hunter – Blackrazor, Wave and Whelm – There is a chance to recover three missing relics from the Church of Karameikos. (Tales of the Yawning Portal)Wed Group

Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.

Rumour Only
Mystery of the Duke’s Road Massacres
. Spring (Thaumont) A patrol of giants were found on the Dukes Road having died mysteriously. A celebration called the festival of blood dedicated to the mysterious entity starts on the last day of Thaumont.
Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.
The Day Magic Died – Nothing of particular note happens in Karameikos due to the loss of high level magic.

TimelineAC 1008Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery in Luln. Lord Alexius Korrigan as requested an escort party for a task in Luln.

Mystery of the Duke’s Road Massacres. Spring (Thaumont) A group of slavers from the Iron Ring were found on the Dukes Road having died mysteriously. The festival of blood becomes widespread among the Traladaran populace.

Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.

Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Still to be Edited
GAZ1 – The Pirates of Halag – A naval battle in the Gulf of Halag. – Wed Group (Lil Miss)
Dragon’s Death – Fix a wrong – Wed Group (Dmitri)

TimelineAC 1009Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of Flameflicker. Can you capture the Thief-King Flameflicker.

Mystery of the Duke’s Road Massacres. The festival of Blood happens at the end of the month.

Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.

Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

TimelineAC 1010Karameikos

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Land – Karameikos. A chance to become a Landed Lord in the southern part of the Altan Tepes Mountains.

Mystery of the Duke’s Road Massacres. The festival of Blood happens at the end of the month.

Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.

War in Karameikos – Part 1. The Marilenev clan starts a rebellion.

AC 1005 – Mystery of the Great Gnome Caravan – The Concept

In the early part of the year, the Gnome Caravan makes its annual passage down from Highforge to Specularum. En route, it will occasionally hire guards and specialists from the communities on the way – that is, it will hire the player-characters.

Also en route, the caravan will face occasional menaces (bandits and robbers, perhaps a monster attracted by the sights and smells from the caravan), allowing the characters to fight together and learn to depend on one another.

When the caravan reaches Specularum, the characters are free from service – all together in the nation’s biggest city, with a pocket full of coins and nothing to do but have fun and begin adventuring.

AC 1005 – Mystery of the Great Gnome Caravan – The Reveal

This was from The Gnome Caravan in Gazetteer 1 – The Grand Duchy of Karameikos and expanded to feature aspects related to the Wrath of the Immortals storyline.

  • In AC 1000, Duke Stefan meets with the leaders of the Gnome Caravan and ask for assistance from the Gnomes and Dwarf clans of Highforge in enquiping the country to help defend it against a known threat. This is on top of the usual childrens gifts delivered as part of the spring celebrations.
  • In AC 1001, the Gnomes include in their yearly caravan a stockpile of useful equipment to upgrade the national guard. This is pushed out to all new units over the country in the coming years.
  • In AC 1002, the Gnomes deliver dwarven weapons to start to replace the weaponry using by the soldiers of Specularum, greatly enhancing their combat effectiveness.
  • In AC 1003, the Gnomes deliver War Machines which are deployed along the walls of Specularum to help defend the city and deter invasion. These are installed over the following year.
  • In AC 1004, the caravan is attacked leaving Highforge and the remains end up in Kelvin in the middle of a Time loop that hides it.
  • In AC 1005, a group of adventurers asking questions stumble into the timeloop.

AC 1005 – Mystery of the Great Gnome Caravan – The Outcome

Investigation into the missing Caravan leads the adventurer’s to the City of Kelvin where they interact with a tour guide with red hair who takes them to all the locations associated with the caravan including the hospital, the warehouse and the attack site.

At the hospital they interact with an old gnome who tells they the survivors were attacked by various creatures, with no two stories giving the same details. It appears the caravan was attacked by Dwarves, by Gnomes, by Traladarans, by Thyatians, by Ylari, by Goblins, by Elves from the Radlebb Woods by Elves from the Dymrack Forest., and lastly by woodland animals. The evidence of damage does not match most of these attacks.

At the warehouse they interact with the Baron, and the Caravan noticing that it all appears to be recent, as if the damage was the day before and most of the conversation has people talking about the attack being the day before. During the discussions they are attacked by shadow creatures who were servants of Aztanteotl.

Spending a night before investigating the site of the attack, they discover only their guide seems to know the events are repeating. They reach the attack site and using an artefact they manage to create a resonance with the caravan during the attack a year before and manage to break the time loop.

They were able to identify Atzanteotl’s involvement with the event.

Concluding Thoughts

They return the lost caravans, which are gnomish artefacts, to their people. They discover the involvement of Atzanteotl with the caravan. And they encourage the Gnomes to send out a new caravan the following year.

Content Updates

  • 2021-08-22 – Added i a Timeline section.
  • 2021-08-15 – Updating the layout and menu. Added in link to Atzanteotl.
  • 2020-10-12 – Added in details related to gaz1 and cleaned up some spelling issues.
D&D Adventures

By Country (3/3) – Glantri, Karameikos, Ylaruam

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

1008 AC (Year 9) – (0/6)

1009 AC (Year 10) – (0/5)

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books,

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Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

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Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

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