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DnD Adv P2 1005 Mystery of the Magic Mirror

Dungeons and Dragons – Mystara

Adventures in Phase 2 – AC 1005 – Mystery of the Magic Mirror

X12 – Skarda’s Mirror

This adventure was originally part of the Expert Adventures modules which I modified and one of the changes to be investigated as part of the Wrath of the Immortals storyline.

Skarda's Mirror
X12 – Skarda’s Mirror

AC 1005 – Mystery of the Magic Mirror – Overview

This features in the following sections:

  • Gazetteer – Darokin, Karameikos
  • Timeline
    • AC 1005Mystery of the Magic Mirror – A mirror artefact of unknown power has taken two heroes of Karameikos.
  • AC 1005-03-26 (T) – Mystery of the Magic Mirror – Heroes lost in a magic mirror T34, T35, T36, T37, T38

AC 1005 – Mystery of the Magic Mirror – Timeline

  • TimelineAC 1000Ylaruam
  • Still to be Edited
    • The Jade Hare. A group of goblins have stolen a holy relic and the village has put out a contract to have it returned.
  • TimelineAC 1001Darokin
  • Still to be Edited
    • (B5) Horror on the Hill – A group of Hobgoblins are causing issues north of Fort Hobart.
    • Waterdeep – Dragon Heist – Trollskull Ally – The trials of owning an new estate and meeting the neighbours.
    • (dwt) Sanctuary of the Slaughtered – A lost shrine has been discovered.
    • Rise of the Drow – The Darkness Arrives
  • TimelineAC 1002Karameikos
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery of Davinos. A traladaran noble seeks to improve those wronged when the Duke took control of the city.
    • Mystery of the Duke’s Road Massacres. Spring (Thaumont) A squad of goblins are found dead near Ruglov village on Eastron Road. Cause of death remains a mystery.
    • Mystery of the Great Gnome Caravan – Departing early in spring from Highforge to reach Specularum with holds full of dwarven weapons, gear and mechanical toys built over the winter months.
    • Mystery of the Magic Mirror – Settlements in the Cruth Lowlands have gone missing and credit claimed by a new warlord called Skarda. All investigators into this new warlord fails to turn up any clues.
  • Still to be Edited
    • <-> (B8) Journey to the Rock – Arkayz, a hermit wizard near Threshold is requesting adventures.
    • (PC2) Tabi Hunt – The Gnomes of Highforge are looking for people to collect some Tabi from the Dymrak forest.
    • (dwt) When Goblins Die, No Comets are Seen – delving further into an abandoned mine is causing issues.
  • TimelineAC 1003Karameikos
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery of the Duke’s Road Massacres. Spring (Thaumont) A bunch of dead blue and black dragonborn are found along the route from Radlebb Keep to Specularum. They appear to have died under mysterious circumstances.
    • Mystery of the Great Gnome Caravan – Departing early in spring from Highforge to reach Specularum with holds full of gnomish and dwarven war machines, weapons, gear and toys built over the winter months.
    • Mystery of the Magic Mirror – A number of small hamlets go missing near Radlebb Woods along Westron Road. The heroes of Verge set out to put an end to this new warlord called Skarda.
    • Mystery of the Torenescu. A mysterious package, and night time deliveries to the Torenescu estate in Specularum.
    • Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.
    • Relic Hunter – Lavv. A ruin has been discovered under Kelvin and experts are called in to verify.
  • Still to be Edited
    • Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
    • <-> (B3) Palace of the Silver Princess – A princess trapped out of time reaches out for help.
    • (B6) The Veiled Society – Trouble on the streets of Specularum draw out the secret society of thieves.
    • (B10) Night’s Dark Terror – On the edge of the Dymrak forest goblins are making war on the inhabitants and the Duke as assigned heroes to deal with it.
    • (mdt) Peril at the Lamiak’s Bridge – A Nereid’s bridge in trouble.
  • TimelineAC 1004Karameikos
    • Attack of the Hill Giants – A settlement in the Karameikos called Goldenfields is attacked by Hill Giants.
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery in Radlebb Woods – The sanctuary of Traldar heroes has been discovered, and heroes have been sent to investigate. This is the first year its been requested. A party of dwarven heroes wanting the kings favour head off to explore the site.
    • Mystery of the Duke’s Road Massacres – Spring (Thaumont) The Great Gnome Caravan goes missing, the usual suspect is implicated.
    • Mystery of the Great Gnome Caravan – Departing early in spring from Highforge to reach Specularum with a mysterious cargo that never reached the destination and ended the annual pilgrimage. Soldiers have taken the remains of the caravan to Kelvin for further investigation.
    • Mystery of the Magic Mirror – The heroes of Verge recover a mirror Artefact believed to be associated with the Warlord Skarda and the mirror found in Ylaruam.
  • Still to be Edited
    • <-> (X1) The Isle of Dread – A map of the coastline is discovered with rumours of a city of gold in the heart.
    • (mdt) Sepulcher of the Witching Hour’s Sage – Ancient sage able to answer questions lost to history.
  • TimelineAC 1005Karameikos
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery in Radlebb Woods – The sanctuary of Traldar heroes has been discovered, and heroes have been sent to investigate. This is the second year its been requested. A group lead by three Wizardly Gnomish brothers heads off to find out what happened to the dwarves and if they can fare better.
    • Mystery of the Duke’s Road Massacres. Spring (Thaumont) In Thaumont (3rd Month), an outpost near the Krakatos ruins is massacred. Investigation has tracks leading into the river, with a team from Rheddrian’s Investigation Bureau looking into it and finding nothing.
    • Mystery of the Great Gnome Caravan – The Gnome Caravan has been missing for a year and all news leads to the city of Kelvin in Karameikos.
    • Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.
    • Mystery of the Magic Mirror – A mirror artefact of unknown power has taken two heroes of Karameikos believed to be associated with the warlord Skarda and Verge. A call had been put out for experts to solve the mystery.
    • Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.
  • Still to be Edited
    • (B2) The Keep on the Borderlands – Joining the Army up near the border of Karameikos and Ylaruam.

AC 1005 – Mystery of the Magic Mirror – The Concept

It’s a mirror of life trapping, isn’t it?

Well, yes and no. People go in, and they don’t come out. Nor can you talk with anyone inside. Somehow, that’s not quite the way you remember those mirrors work.

This Skarda fellow showed up a few years ago with a nad of raiders, and no one in the land has been safe since then. Whole villages have disappeared into this Skarda’s mirror. Your band is approached by realtives of one of the victims – an adventurer like yourslves.

You have to get into that mirror of whatever it is, find this man, and get him out in one piece. The reward is more than adequate. Only problem is, no one out here can tell you waht to expect once you get in – or even how to get there.

AC 1005 – Mystery of the Magic Mirror – The Reveal

  • In AC 1000, a group of thieves discover a Magic Mirror in the Desert of Ylaruam and decide to try their luck using it against the people of Darokin.
  • In AC 1001, after some early success, Skarda and his band of thieves are pushed south into the Cruth Mountains due to their brutal reputation.
  • In AC 1002, Skarda expands his conquests into the Cruth Lowlands and begins to terrorise the area.
  • In AC 1003, Skarda’s campaign moves along Westron Road collecting various hamlets along the way.
  • In AC 1004, the Heroes of Verge recover the Mirror Artefact of Skarda.
  • In AC 1005, two heroe of Verge were taken into the mirror after investigating the artefact.

AC 1005 – Mystery of the Magic Mirror – The Outcome

The mirror dimension was destroyed and the people returned in an explosion at the Duke’s Hunting Lodge. Skarda escaped, and disappeared.

Concluding Thoughts

A conclusion to this Mystary has been found, and the Mirror universe has been destroyed, or so it may seem…

Content Updates

  • 2021-08-15 – Updates to the layout and menu.
D&D Adventures

Introduction: (1/13) – Atruaghin Clans

Annual: (4/9) – Atruaghin Clans Ascension, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (10/17) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims)

1006 AC (Year 7) – (5/11) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories)

1007 AC (Year 8) – (1/12) – The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books, Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities, Transports (Airships, Ground, Ships)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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