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DnD Adv Intro Rockhome

Dungeons and Dragons – Mystara

Adventures – Introduction to Rockhome

Source: The Dwarves of Rockhome (0e-gaz-06)

This is a storyline is used as an introduction adventures for the Wrath of the Immortals based in the Dwarvs of Rockhome.

  • GAZ6 – The Dwarves of Rockhome (5th Edition)
  • Group: Wednesday (D&D Week)
  • Session 57 to 60 ( 4 sessions)
  • 14th June 2017 to 26th July 2017
  • Players: Mark W – Brashaw (4), David B – Hakk (4), Jeff – Bannor (3), Annette – Kosciuszko (3), Bryarne – Crow (3), Adrian – Suds (3)

This features in the following sections:

5e-wiz-ph DnD Players Handbook
5e-wiz-ph – D&D 5E Players Handbook
0e-gaz-06 Rockhome
0e-gaz-06 gaz6 D&D BECMI Rockhome
  • Gazetteer – Rockhome
  • Timeline
    • AC 1000-01-01 – Introduction to Rockhome – The mini campaign introducing Glantri and its locations.
  • Session Recordings
    • AC 1000-01-01 (W) – Introduction to Rockhome – Audio Only Recordings

Notes of Gazetteer Min Campaign

From 14th June 2017 to 26th July 2017 over four sessions.

This storyline was a lot of fun to move to after playing the elves with a a more philosophical bend to the dwarves having a more practical and constructive feel.

The setup

Six players, each having backgrounds that fitted into the setting or changing the setting slightly to allow for the backgrounds to work. All character have to be Dwarves for this storyline, and belong to one of the great clans of Rockhome. Hill dwarves will all belong to the farming clan on the surface and be outcasts of the society.

Starting Location

The city of Dengar, in the nation of Rockhome. The starting items are being used more in the storyline, and at each level gain, the players gain a free roll on the treasure table for their tier, they gain 500 gp and if they roll in the items, get to roll for random items. Then they can share those items with the group as they choose.

What Happened

The characters were all assigned guard duty of a caravan where they were provided goats as steeds, and were there to deal with travel above ground for the first time for some of their characters.

This included delivery of the caravan to the Northern Reaches (the next storyline) so players had a little introduction to that area as well with some combat in the mountains.

They moved on to combat in the city of Dengar in lizard wrangling as they had to recover lizards that had escaped from a warehouse. Then moved onto an experience with dwarven technology and finally they ended with guard duty on the border with the horselords.

Notable changes to the setting:

  • Dwarven mounts using goats and lizards. Goats above ground and lizards below.
  • Mountain Dwarves have a new feat that provides magic resistance, to the point were they become resistant to healing effects (as per the setting)
  • The Druger (Deep dwarves) are considered not related to the current dwarves as being a different species and not able to breed with hill or mountain dwarves.
  • It is possible for a hill dwarf to become a mountain dwarf and vice versa, though this is legend and rarely spoken about.
  • The dwarven relic provides both legendary and artefact level items, each great clan is built around these relics of darkness.

Content Updates

  • 2021-05-09 – Moved the mini campaign from the gazetter to its own post with extra information.
D&D Adventures

By Country (3/3) – Glantri, Karameikos, Ylaruam

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (5/16) – Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports (Airships, Ground, Ships)

Patrons: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Ancient, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities,

Immortal Titles: Aesirs, Ancient, Celestial,

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin,

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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