Categories
Campaign Dungeons & Dragons Roleplaying

DnD Adv Ann Mystery of the Duke’s Road Massacres

Dungeons and Dragons – Mystara

Adventures set Annually – Mystery of the Duke’s Road Massacres

Ruins of Karameikos – Koriszeggy Keep

This adventure was originally part of the Basic Adventures section of Gazetteer 1 – The Grand Duchy of Karameikos which I modified and one of the changes to be investigated as part of the Wrath of the Immortals storyline.

Karameikos
gaz1 – D&D BECMI The Grand Duchy of Karameikos

Mystery of the Duke’s Road Massacres – Overview

This features in the following sections:

  • Gazetteer – Karameikos
  • AC 1005-03-23 (T) – Mystery of the Duke’s Road Massacre – Massacres in outposts (incomplete) T32, T33

Mystery of the Duke’s Road Massacres – Timeline

  • TimelineAC 1000Karameikos
  • Still to be Edited
    • <-> (B9) Castle Caldwell and Beyond. A local businessman has inherited a castle and needs adventures to clear out the current occupants.
    • (B11) Kings Festival. A festival is organised by the Duke.
    • (B12) Queens Harvest. After the King’s Festival another one is organised by the Duchess.
    • (dmt) The Goblin Warren – A goblin warband is growing in power.
    • (dmt) Pit Your Wits – Strange stories coming from the goblin forest.
    • Beneath the Keep (GG) Intro to keep on the borderlands.
  • TimelineAC 1001Karameikos
  • Still to be Edited
    • (DDA3) Eye of Traldar – A relic of the Church of Traladara needs to be recovered from the Black Eagle Barony.
    • (DDA4) The Dymrak Dread – Lord Forester has set a bounty on the Goblin Chieftain’s head from the Dymrak Forest.
    • (mdt) Doubt Not that Starts are Fire – Further investigations in to crater in the forest.
  • TimelineAC 1002Karameikos
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery of Davinos. A traladaran noble seeks to improve those wronged when the Duke took control of the city.
    • Mystery of the Duke’s Road Massacres. Spring (Thaumont) A squad of goblins are found dead near Ruglov village on Eastron Road. Cause of death remains a mystery.
    • Mystery of the Great Gnome Caravan – Departing early in spring from Highforge to reach Specularum with holds full of dwarven weapons, gear and mechanical toys built over the winter months.
    • Mystery of the Magic Mirror – Settlements in the Cruth Lowlands have gone missing and credit claimed by a new warlord called Skarda. All investigators into this new warlord fails to turn up any clues.
  • Still to be Edited
    • <-> (B8) Journey to the Rock – Arkayz, a hermit wizard near Threshold is requesting adventures.
    • (PC2) Tabi Hunt – The Gnomes of Highforge are looking for people to collect some Tabi from the Dymrak forest.
    • (dwt) When Goblins Die, No Comets are Seen – delving further into an abandoned mine is causing issues.
  • TimelineAC 1003Karameikos
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery of the Duke’s Road Massacres. Spring (Thaumont) A bunch of dead blue and black dragonborn are found along the route from Radlebb Keep to Specularum. They appear to have died under mysterious circumstances.
    • Mystery of the Great Gnome Caravan – Departing early in spring from Highforge to reach Specularum with holds full of gnomish and dwarven war machines, weapons, gear and toys built over the winter months.
    • Mystery of the Magic Mirror – A number of small hamlets go missing near Radlebb Woods along Westron Road. The heroes of Verge set out to put an end to this new warlord called Skarda.
    • Mystery of the Torenescu. A mysterious package, and night time deliveries to the Torenescu estate in Specularum.
    • Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.
    • Relic Hunter – Lavv. A ruin has been discovered under Kelvin and experts are called in to verify.
  • Still to be Edited
    • Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
    • <-> (B3) Palace of the Silver Princess – A princess trapped out of time reaches out for help.
    • (B6) The Veiled Society – Trouble on the streets of Specularum draw out the secret society of thieves.
    • (B10) Night’s Dark Terror – On the edge of the Dymrak forest goblins are making war on the inhabitants and the Duke as assigned heroes to deal with it.
    • (mdt) Peril at the Lamiak’s Bridge – A Nereid’s bridge in trouble.
  • TimelineAC 1004Karameikos
    • Attack of the Hill Giants – A settlement in the Karameikos called Goldenfields is attacked by Hill Giants.
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery in Radlebb Woods – The sanctuary of Traldar heroes has been discovered, and heroes have been sent to investigate. This is the first year its been requested. A party of dwarven heroes wanting the kings favour head off to explore the site.
    • Mystery of the Duke’s Road Massacres – Spring (Thaumont) The Great Gnome Caravan goes missing, the usual suspect is implicated.
    • Mystery of the Great Gnome Caravan – Departing early in spring from Highforge to reach Specularum with a mysterious cargo that never reached the destination and ended the annual pilgrimage. Soldiers have taken the remains of the caravan to Kelvin for further investigation.
    • Mystery of the Magic Mirror – The heroes of Verge recover a mirror Artefact believed to be associated with the Warlord Skarda and the mirror found in Ylaruam.
  • Still to be Edited
    • <-> (X1) The Isle of Dread – A map of the coastline is discovered with rumours of a city of gold in the heart.
    • (mdt) Sepulcher of the Witching Hour’s Sage – Ancient sage able to answer questions lost to history.
  • TimelineAC 1005Karameikos
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery in Radlebb Woods – The sanctuary of Traldar heroes has been discovered, and heroes have been sent to investigate. This is the second year its been requested. A group lead by three Wizardly Gnomish brothers heads off to find out what happened to the dwarves and if they can fare better.
    • Mystery of the Duke’s Road Massacres. Spring (Thaumont) In Thaumont (3rd Month), an outpost near the Krakatos ruins is massacred. Investigation has tracks leading into the river, with a team from Rheddrian’s Investigation Bureau looking into it and finding nothing.
    • Mystery of the Great Gnome Caravan – The Gnome Caravan has been missing for a year and all news leads to the city of Kelvin in Karameikos.
    • Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.
    • Mystery of the Magic Mirror – A mirror artefact of unknown power has taken two heroes of Karameikos believed to be associated with the warlord Skarda and Verge. A call had been put out for experts to solve the mystery.
    • Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.
  • Still to be Edited
    • (B2) The Keep on the Borderlands – Joining the Army up near the border of Karameikos and Ylaruam.
  • TimelineAC 1006Karameikos
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery in Radlebb Woods – The sanctuary of Traldar heroes has been discovered, and heroes have been sent to investigate. This is the third year its been requested.
    • Mystery in Wendar – the elven nation of Wendar has put out a call to save their kingdom and the Callarii have answered with local heroes.
    • Mystery of the Duke’s Road Massacres. Spring (Thaumont) A few giants were found on the Dukes Road having died mysteriously, officials choose not to investigate further.
    • Mystery of the Great Gnome Caravan – After repairing their Caravans, the gnomes are ready to travel again. The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads. Cargo full of mechanical toys for the markets of Specularum.
    • Relic Hunter – Blackrazor, Wave and Whelm – There is a chance to recover three missing relics from the Church of Karameikos. (meant for AC 1007)
    • Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.
  • TimelineAC 1008Karameikos
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site.
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery in Luln. Lord Alexius Korrigan as requested an escort party for a task in Luln.
    • Mystery of the Duke’s Road Massacres. Spring (Thaumont) A group of slavers from the Iron Ring were found on the Dukes Road having died mysteriously. The festival of blood becomes widespread among the Traladaran populace.
    • Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.
    • Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.
  • Still to be Edited
    • GAZ1 – The Pirates of Halag – A naval battle in the Gulf of Halag.
  • TimelineAC 1009Karameikos
  • Still to be Edited
    • Wrath of the Immortals – Event T – Spring 1006 – Karameikos Sells Out – Karameikos pulls out of the war and does not support Thyatis and declares itself a Kingdom.
    • Wrath of the Immortals – Event U – Spring 1006 – The Master is Hammered – The forces of the Five Shires, Alfheim and Karameikos come to the aid of Darokin City.

Mystery of the Duke’s Road Massacres – The Concept

Each year in the month of Thaumont (3rd Month) at the start of Spring, a merchant, or group of people go missing and are sometimes found dead. This has been happening for the last 30 years and occurs along the roads created as part of the Karamekios administration.

This has an intended interaction with Koriszegy Keep.

One of the famous haunted places of Karameikos is Koriszegy Keep, which once was the seat of power of the Traladaran Koriszegy family. As legend has it, some 200 years ago a great calamity befell the Koriszegys, breaking down their walls and destroying their family, and people who wander too close to the ruin often disappear.​

​The legend is true, those centuries ago, the head of the family tried to forge a pact with evil forces and, for his trouble, was changed into a vampire – but cursed so that he could never leave his own castle for more than a day.​

​On the map (in the Gazetteer) shows the keep as it is now, a ruin:

  1. is the still-standing chimney
  2. is the well, from which good water can still be drawn
  3. is where the old gatehouse used to stand
  4. is the easiest access into the ruin
  5. are the guard towers where, when he bothers to have servants, the Vampire Koriszegy stations them
  6. is the central cavern which is the vampire’s lair
  7. is a chamber, complete with pool, where his servant (often ghouls) stay
  8. is the hidden chamber where he keeps his coffin and treasure.

The vampire Koriszegy is mad but clever and should be a difficult encounter for doughty adventurers.​

I am using this as the basis of the patriotic killer that plagues the duke’s road once a year for the characters to interact with. He will be operating along the lines of a serial killer that they can only find evidence dating back to the formation of the Duke’s Road.

Mystery of the Duke’s Road Massacres – The Reveal

The Storyline

A patriotic Killer is targeting enemies of the old country Traladara along the Duke’s Road.

  • In AC 1001, the merchant caravan was from Glantri and not seen as a source of concern, the assumption of the investigators was that they had simply esed magic to go home.
  • In AC 1002, goblins escaping something in their forest were found victim of the Thaumont Killer. This was seen as a good thing and nothing further was done.
  • In AC 1003, it was the first time Black and Blue Dragonborn were seen, and they were travelling along Westron to Eastron road and a number of them were found dead by usual suspect.
  • In AC 1004, the Thaumont Killer is considered to be responsible for the missing Gnome caravan, further investigations turn up a missing merchant from Ylaruam being the actual target.
  • In AC 1005, a bunch of soldiers and merchants were slaughtered near the capital in the largest known occurrence of this mysterious Thaumont killer.
  • In AC 1006, a few giants were discovered dead under mysterious circumstances.
  • In AC 1007, A patrol of giants were found on the Dukes Road having died mysteriously.
  • In AC 1008, A group of slavers from the Iron Ring were found on the Dukes Road having died mysteriously.
The Challenges

Monsters (Common)

  • Black Pudding
  • Carrion Crawler
  • Ghoul
  • Skeleton
  • Vampire
  • Wight
  • Zombie

Monsters (Uncommon)

  • Doppelganger
  • Ghost
  • Poltergeist

Monsters (Rare)

  • Spectre
The Details
  • Adventure Level: 4-14, Expert (converts to 5 to 10)
  • Topic: Vampires.
  • Interesting Features: Ruins of Karameikos.
  • Campaign Hook: A chance to gain a base of operations.

Mystery of the Duke’s Road Massacres – The Outcome

Each year reports of death along the road increase the mystery of the people involved.

Concluding Thoughts

A conclusion to this Mystery has not been found at this stage. The end game is planned to be later in the storyline, and not sure where and when it will be done.

Content Updates

  • 2021-08-15 – Updated with content from 1007 and 1008 with an outline up to AC 1013. Layout and menu also updated.
  • 2020-10-15 – Linked in content from the Realm Works migration.
D&D Adventures

Introduction: (1/13) – Atruaghin Clans

Annual: (4/9) – Atruaghin Clans Ascension, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (10/17) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims)

1006 AC (Year 7) – (5/11) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories)

1007 AC (Year 8) – (1/12) – The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books, Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities, Transports (Airships, Ground, Ships)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

General Links

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Follow My Blog

Get new content delivered directly to your inbox. For managing your subscriptions see Subscription Information.

Join 49 other followers

Categories

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s