Dungeons and Dragons – Mystara
Adventures – Introduction to the Five Shires
Source: The Five Shires (0e-gaz-08)
This is a storyline is used as an introduction adventures for the Wrath of the Immortals based in the Five Shires.
- GAZ8 – The Five Shires (5th Edition)
- Group: Wednesday (D&D Week)
- Session 66 to 71 (6 sessions)
- 18th October 2017 to 7th February 2018
- Players: Jeff – Sir Didymis (6), Annette – Comet (6), David B – Tulip (6), Adrian – Gily (6), Mark W – Milo (6), Bryarne – Verna (4)
This features in the following sections:
- Gazetteer – Five Shires
- AC 1000-01-01 – Introduction to Five Shires – The mini campaign introducing Five Shires and its locations.
- Session Recordings
- AC 1000-01-01 – Introduction to Five Shires – Audio Only Recordings
Notes from the Gazetteer Mini Campaign
From 18th of October 2017 to 7th of February 2018 for six sessions.
This is my eighth mini campaign around the known world and character fatigue is starting to set in on the more long term players, so will be looking to wrap up the country by country activity before completing all 14 base gazetteers, the boxed set and the player crucible series I had as an extra option that may have taking the campaign set up to the end of 2019. As it is I have plans to have the campaign outlined in Wrath of the Immortals happen by the end of 2018.
Six players, each having backgrounds that fitted into the setting or changing the setting slightly to allow for the backgrounds to work. The characters are all to be able to work in the Five Shires without prejudice, so we have mainly halflings and gnomes.
Starting Location: The characters start in Wereskalot in the Eastshire as assigned by the Sheriff of Eastshire.
The characters were based in the Shire near Karameikos and had to deal with wizards stirring up trouble and threatening lives in the village they were assigned.
Following up on leads they dealt with a group of bandits that were in the process of sneaking into the shire, thinning the Orc warrens in the mountains above Mistmyr Falls.
They met with a Master of the shire, the true hero’s of folklore who work behind the scenes to save the shire, though they prefer to use those who don’t mind the limelight, they serve the Immortals directly as agents of the people.
Their last task was to stop an invasion from the Black Eagle Barony organised by Bargle the Infamous.
Providing a roll for magical items at each level is working out okay, though it also has issues where some characters get less than others.
Notable changes to the setting during the story:
- Mysteries of the Blackflame, the Halfling relic which can create legendary and artefact level items and belong to each major clan (there is the thought to give it to every clan, but that is a lot of clans, at least 50 odd in comparison to elves having about 10 and dwarves having 7.
- Masters prestige class only for Halflings
- Denial ability of Halflings within proximity of a blackflame or carrying the essence of moonlight
- 2021-05-09 – Moved the mini campaign from the gazetter to its own post with extra information.
(Tier 1 – Introduction 11/46)
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
Campaign References: Books,
Patrons: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Ancient, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction,
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.