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DnD Adv Ann Ethengar Totems

Dungeons and Dragons – Mystara

Adventures in Mystara – Annual Events – Ethengar Totems

Ethengar Totems

Annual Events – Ethengar Totems – Overview

This is an adventure taken from Ethengar Gazetteer and set in the land of Black Sands and features the World Mountain bridge between the spirit world and the real world.

This features in the following sections:

Annual Events – Ethengar Totems – Timeline

  • TimelineAC 1000Ethengar
    • Introduction to Ethengar – A group of outcasts are assigned to one of the children of the great khan as her escort and bodyguards as she explores the world around her for the first time.
    • Ethegnar Totems – Year of the Tiger
  • Still to be Edited
    • (GAZ12) Welcome to the Lands of the Ethengar. Visitors to these lands have a different experience to those who grew up here.
  • TimelineAC 1001Ethengar
  • Still to be Edited
    • <-> (GAZ12) A Private Audience – a group has received a private audience with the Great Khan for services rendered, with gifts provided.
  • TimelineAC 1003Ethengar
    • Ethengar Totems – Year of the Serpent
    • Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why.
    • Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.
  • Still to be Edited
    • (GAZ12) Moglai Khan Bides his Time – The lands a plentiful, and no great threat appears. He sends family to investigate the bordering lands.
    • Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam.
  • TimelineAC 1005Ethengar
  • Still to be Edited
    • (GAZ12) The No-War Option – The Great Khan disperses his people and tells them to prepare for another time.
    • (GAZ12) The Yakka Lands – Time to talk to the various Khan’s.
  • TimelineAC 1005Ethengar
  • Still to be Edited
    • (GAZ12) Goblin Migration – They are all moving west towards the Broken Lands. All the goblinoid and orc Khans are gathering to discuss the Great Khan’s proposal.
  • TimelineAC 1007Ethengar
    • Ethengar Totem – Year of the Fowl
    • Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.
    • The Day Magic Died – The gods stopped answering the prayers of the faithful. All the clans gather with the Great Khan at the edge of the black desert.
  • Still to be Edited
    • (GAZ12) The Glantrian Campaign – The Glantrian start to harass the Khans people.
    • (GAZ12) The Ten Thousand Fists – Members of the Khan’s intelligence group are disappearing when entering Glantri, those behind it need to be dealt with.
    • Wrath of the Immortals – Heldanners Attack – Heldannic Knights launch an attack on the Ethengarian clans. (Event J – Fall 1004)
  • TimelineAC 1008Ethengar
  • Still to be Edited
    • GAZ12 – Revenge – Oktai Khan turns against the heroes of the Steppes.
    • GAZ12 – Rescue – The Brothers of the Bolt are captured in Glantri and need assistance
  • TimelineAC 1009Ethengar
  • Still to be Edited
    • GAZ12 – Trouble in the North – One of the Khan’s Clans is preparing to go North and punish the clerics of the Heldannic Freeholds.
    • GAZ12 – Undead – The dead tribes of Maghur and Hajik begin to rise again.
  • TimelineAC 1010Ethengar
  • Still to be Edited
    • Wrath of the Immortals – Event Y – Winter 1006 – Ethengar vs Heldann – The Khans all enter the Helannic region and siege their capital.
    • GAZ12 – The Fall of Okai Khan – The instigator of the push north is discovered.
    • GAZ12 – Rebellion on the Steppes – The Khans start to squabble about fighting and go to war with Heldann.
  • TimelineAC 1011Ethengar
  • Still to be Edited
    • Wrath of the Immortals – Event ZB – Spring 1007 – Ethengarians Swarm – With the Khans all attacking, the Khans swarm over Heldannic Territories and the Northern Reaches.
    • GAZ12 – Increasing in Status – New Khan’s are appointed.
    • GAZ12 – The Humanoid Hordes – The Hordes of Thar swarm into the Steppes.
  • TimelineAC 1012Ethengar
  • Still to be Edited
    • GAZ12 – Khans, Wealth and Experience – Rewards for service in battle are handed out.
  • TimelineAC 1013Ethengar
  • Still to be Edited
    • GAZ12 – Khanship and Dominion – Making room for a new clan to take their place in the tribes.
  • TimelineAC 1014Ethengar
  • Still to be Edited
    • Wrath of the Immortals – Event ZH – Winter 1007 – Plague Hits Freiburg – Due to the war in the region, a plague strike all the forces and moves south into Ethengar
    • GAZ12 – War on the Steppes – The clans go to war
  • TimelineAC 1015Ethengar
  • Still to be Edited
    • Wrath of the Immortals – Event ZL – Spring 1008 – The Plague Intensifies – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam.
    • Wrath of the Immortals – Event ZN – Summer 1008 – Plague Reaches Glantri – The plague from Ethengar makes it was into the Broken Lands and Glantri.
    • Wrath of the Immortals – Event ZN – Summer 1008 – Massacre at Tromso – The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso.
    • Wrath of the Immortals – Event ZP – Fall 1008 – Ethengarians Ambush Elves – Some of the elves of Alfheim travelling north are forced into the Glantrian mountains and catch the plague
    • GAZ12 – The Undead Horde – The dead rise and start to threaten the Khan and his people
  • TimelineAC 1016Ethengar
  • Still to be Edited
    • GAZ12 – The Golden Horde Conquers the World – The Horde is on the move.
  • TimelineAC 1017Ethengar
  • Still to be Edited
    • Travelling Hordes of Mercenaries in the Great War – They are invited into the final battle
  • TimelineAC 1018Ethengar
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
    • GAZ12 – The Death of Moglai Khan – Time for a new Great Khan to arise
  • TimelineAC 1020Ethengar
  • Still to be Edited
    • The Great Khan and his armies are disgraced by the failure of the invasion of the Heldann Territories and the Northern Reaches and by his inability to stop the counter invasion. A Challenger to his rule would be welcomed by many discontented warriors, but so far no one have stepped forward.
    • Ethengarian quest for immortality

Annual Events – Ethengar Totems – The Concept

Annual Events – Ethengar Totems – The Reveal

Annual Events – Ethengar Totems – The Outcome

Content Updates

D&D Adventures

By Country (3/3) – Glantri, Karameikos, Ylaruam

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (5/16) – Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports (Airships, Ground, Ships)

Patrons: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Ancient, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities,

Immortal Titles: Aesirs, Ancient, Celestial,

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin,

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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