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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1005

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1005

0e-rb-rc D&D BECMI Rules Cyclopedia
0e-rb-rc – D&D BECMI Rules Cyclopedia

Overview

Phase Two (Character Level 6)

This is the 6th game year with all character reaching 7th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 6 – All characters are level 6 and will not reach level 7 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 6. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 7th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1005

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1005)
  • TimelineAC 1005Alfheim
  • Still to be Edited
    • (GAZ5) Rough Play – Dwarves known as the Thorns are causing further mischief.
    • (mdt) The Dragon Queen’s Sanctuary – A shrine to the dragon gods has gone silent.
    • (mdt) Campsite in the Haunted Forest – something bad is happening in the woods.
    • (mdt) Entrance to the Forest Maze – a path deeper into the forest.
    • Tales of the Old Margrave – The Tongue of Derende
    • Tales of the Old Margrave – Gall of the Spider Crone
Alphatian Empire (AC 1005)
  • TimelineAC 1005Alphatian Empire
    • Mystery in Aegos – A gathering of heroes under a new benefactor seeks to understand the madness gripping the world. A trio to the island of Aegos is arranged to investigate where the missing army of the region has gone.
    • Mystery in Sundsvall – Summer with Glantrian heroes travelling to Sundsvall, Capital of Alphatia to deliver a message from the Princes of Glantri.
    • Mystery of the Alphatian Duellers – Spring with an issues with magic duels and attitude from Alphatian wizards to Glantrian wizards.
    • Mystery of the Proclamation – Summer with an accusation from the Alphatian Empire directed at Glantri.
Atruaghin Clans (AC 1005)
Broken Lands (AC 1005)
Darokin (AC 1005)
  • TimelineAC 1005Darokin
    • Rheddrian’s Investigation Bureau – The start of this Tier of play, and how the characters can choose to take part in it. A new company hiring heroes to investigate the world situated at the Knight’s Rivett Inn on the North Side of Darokin City is Completed
    • Council of Darokin – Part 1 – A meeting to discuss how best to assign resources for investigations.
    • Mystery in Aegos – A gathering of heroes under a new benefactor seeks to understand the madness gripping the world.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcane Chambers under Darokin City.
    • Mystery of the Giant Hunter – A Giant hunter friendly with Merchant princes of Selenica.
    • Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.
  • Still to be Edited
    • (GAZ11) Works of Art – The Craftsman of Darokin celebrate the discovery a sculptor of amazing quality.
    • (B2) The Keep on the Borderlands – Joining the Army up near the border of Darokin and the Broken Lands.
    • (dmt) Chrome Devils from the Swamp – something is drying up the swamp.
    • (dmt) Home Fires  – A Castle has been offered to the new heroes.
    • Eldritch Lairs – Carrion Shrine of Qorgeth
Ethengar (AC 1005)
  • TimelineAC 1005Ethengar
  • Still to be Edited
    • (GAZ12) Goblin Migration – They are all moving west towards the Broken Lands. All the goblinoid and orc Khans are gathering to discuss the Great Khan’s proposal.
    • (GAZ12) Year of the Sheep – The current spirit totem is the sheep.
Five Shires (AC 1005)
  • TimelineAC 1005Five Shires
    • Mystery in Ringrise – Miners are going missing in the town of Ringrise. The Shires Sheriff has assigned one of their deputies to investigating the missing people.
  • Still to be Edited
    • (GAZ8) The Harpooned Halfling Happenings – Glantrian are sneaking into the country side and abducting halflings, a task force is created to stop them and recover the lost hin.
Glantri (AC 1005)
  • TimelineAC 1005Glantri
    • School Assignment – Beggars Court. While on assignment from the Great School of Magic your tasked with finding a nobles son and an artefact he stole lost in Beggars Court.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • (PC4) Bringing in the Herd – The herd animals in the region are in low supply, so more needs to be obtained to keep the populace safe on the nights of a full moon.
Hollow World (AC 1005)
Ierendi (AC 1005)
  • TimelineAC 1005Ierendi
  • Still to be Edited
    • <-> (GAZ4) The Purloined Tablet – A holy tablet has been stolen from the People’s Temple and they need someone to enter the Makalaui Crater.
    • (GAZ4) Help for the Helpless – A shipwreck near Alcove Island needs assistance.
Karameikos (AC 1005)
  • TimelineAC 1005Karameikos
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery in Radlebb Woods – The sanctuary of Traldar heroes has been discovered, and heroes have been sent to investigate. This is the second year its been requested. A group lead by three Wizardly Gnomish brothers heads off to find out what happened to the dwarves and if they can fare better.
    • Mystery of the Duke’s Road Massacres. Spring (Thaumont) In Thaumont (3rd Month), an outpost near the Krakatos ruins is massacred. Investigation has tracks leading into the river, with a team from Rheddrian’s Investigation Bureau looking into it and finding nothing.
    • Mystery of the Great Gnome Caravan – The Gnome Caravan has been missing for a year and all news leads to the city of Kelvin in Karameikos.
    • Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.
    • Mystery of the Magic Mirror – A mirror artefact of unknown power has taken two heroes of Karameikos believed to be associated with the warlord Skarda and Verge. A call had been put out for experts to solve the mystery.
    • Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.
  • Still to be Edited
    • (B2) The Keep on the Borderlands – Joining the Army up near the border of Karameikos and Ylaruam.
Minrothad (AC 1005)
  • TimelineAC 1005Minrothad
  • Still to be Edited
    • (PC3) Sharks Were Here – The underwater kingdoms need aid.
    • (PC3) Voyage to the Bottom of the Sea – Getting involved in the War of the Sea.
Northern Reaches (AC 1005)
  • TimelineAC 1005Northern Reaches
    • Cult of the Howling Hatred – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches.
    • Cult of the Riverguard Keep – A group of mercenaries stationed at Riverguard Keep have established themselves as a new Jarldom in Vestland.
    • Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are active in the region. They are taking on new students at the Sacred Stone Monastery located in Vestland.
    • Cult of the Scarlet Moon – A group of druids known as the Circle of the Scarlet Moon performing the Rite of the Wicker Giant. And a mysterious haunted keep located somewhere in the Northern Reaches.
    • Mystery of the Fire Witches – A mysterious cult of fire worshippers is plaguing the edge of Vestland and threatening to spill into the Ethengarian grasslands..
  • Still to be Edited
    • (X3) Curse of Xanathon – the town of Rhoona on the border of Rockhome faces a curse from Ethengar which may cause the town to collapse and ruin the best beer in the region.
Norwold Region (AC 1005)
Rockhome (AC 1005)
  • TimelineAC 1005Rockhome
  • Still to be Edited
    • (GAZ6) Fear and Loathing in the Khanates – Squads of dwarven soldiers are making their way to Ethengar to help them against the Glantrian’s.
Shadowlands (AC 1005)
  • TimelineAC 1005Shadowlands
  • Still to be Edited
    • (mdt) Abandoned Shrine – A safe haven in the darkness.
    • Out of the Abyss – Blingdenstone – The city of the Dark Gnomes
Skothar Continent (AC 1005)
  • TimelineAC 1005 – Skothar Continent
  • Still to be Edited
    • Borderland Provinces – Illusion and Illumination
    • Quests of Doom (V1.1) – Bad Moon Rising
    • Quests of Doom (V1.1) – Death on Dyrgalas
    • Quests of Doom (V1.2) – Dread Dragon Temple
    • Quests of Doom (V4) – Fishers of Men
    • Quests of Doom (V4) – In the Time of Shardfall
    • Quests of Doom (V1.1) – Irtep’s Dish
    • Quests of Doom (V4) – Nightstone Keep
    • Quests of Doom (V1.2) – Of Ants and Men
    • Quests of Doom (V1.2) – Perils of Ghostwind Pass
    • Quests of Doom (V4) – The Covered Bridge
    • Quests of Doom (V1.1) – The Dead from Above
    • Quests of Doom (V2) – The Mires of Mourning
    • Quests of Doom (V1.1) – The Noble Rot
    • Quests of Doom (V2) – The Spire of Iron and Crystal
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
    • The Blight – Paradise Lost – The Gusurrus Theatre
Thunder Rift (AC 1005)
Thyatian Empire (AC 1005)
  • TimelineAC 1005Thyatian Empire
    • Mystery in the Baizzan Hills – A tower in the hills of the Barony of Biazzan bordering the Imperial Territories is rumoured to have been destroyed by Hill Giants.
    • Mystery in Thyatis City – Spring with an issues with soldier, sailors and bread has developed in Thyatis City.
  • Still to be Edited
    • (X8) Drums of Fire Mountain – Rollo Bargmann has a quest to investigate an Island within the Thyatian naval waters.
    • Tomb of Annihilation: Dwellers of the Forbidden City – rumours spread of a city in the middle of the wilderness of the Isle of Dawn.
    • Tome of Beasts II Lairs – The River Tomb
Ylaruam (AC 1005)
  • TimelineAC 1005Ylaruam
  • Still to be Edited
    • (dmt) The Palace of Ahmad Sahit – An oasis in service to the gods is inviting new blood to assist in their tasks.
    • (mdt) The Lapis Maiden of Serena Hortum – Investigate an oasis estate to find a missing person.

Campaign Events

1005 Newmont (1) – Mid Winter

Annual Known World Event for Newmont (01)

  • 1st Newmont (01) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of Mid Winter season and is the season for the Sphere of Time.
    • Thyatian New Years Day – 1st day of the Thyatian Empire year.
    • Darokin New Years Start (Daroin)
  • 2nd Newmont (01) – Gromdain (tuesday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 5th Newmont (01) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Necromantia (Klantyre, Glantri)
  • 7th Newmont (01) – Soladain (sunday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 8th Newmont (01) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Newmont (01) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Time – Annual week special to the followers of the Immortals from the Sphere of Time and element of Water. Celebrating the Immortals of Time and their beliefs..
  • 14th Newmont (01)
  • 15th Newmont (01) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 9 hrs and Dark 15 hrs
    • Winter Solstice – This marks the holy day for Immortals of Time and holds special significance to their worshippers.
    • Temple of Rad (Glantri)
  • 19th Newmont (01) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Times Bequest– At a end to the festival of time is meant for reflection and tales of how the world has changed over the last year. It is a time of reflection and planning for the future. Many organisations accept new apprentices or students at this time, as well as starting their first career.
  • 22nd Newmont (01) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Newmont (01)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
    • 4th Tax Day (Glantri)
  • 26th Newmont (01) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • AC 1005-01-01
    • (T26) Week 39 downtime
      • Llewell gaining renown (regional 9)
      • Tidal gaining level (Monk 6) + Weapon Mastery
    • (W2) Darokin City Depart for Hinmeet
    • (F34) Week 35 Downtime
  • AC 1005-01-05
    • (W2) Arrival at Hinmeet near Five Shires – Depart for Athenos
  • AC 1005-01-07
    • (W2) Wed Arrival at Athenos (port city) – Boat to Tollmeer
  • AC 1005-01-08
    • (T26) Week 40 downtime
      • Llewell gaining renown (regional 10)
    • (F43) Week 36 Downtime
  • AC 1005-01-09
    • (W2) Arrival at Tollmeer (Southshire) – Boat to Rundegos
  • AC 1005-01-14
    • (W2) Arrival at Rundegos (Southshire) – Boat to Burny
    • (F34) Week 37 Downtime
  • AC 1005-01-15
    • (T26) Week 41 downtime
      • Llewell gaining level (Warlock 6) + Weapon Mastery
    • (W2) Arrival at Burny (Seashire) – Boat to Thantabbar
  • AC 1005-01-18
    • (W2) Arrival at Thantabbar (Southshire) – Boat to Sulescu
  • AC 1005-01-22
    • (T26) Week 42 downtime
      • Praeodir travels to Darokin City (3 weeks)
    • (F34) Week 38 Downtime
  • AC 1005-01-25
    • (W2) Arrival at Sulescu (Karameikos) – Boat to Vorloi
1005 Vatermont (2) – End Winter

Annual Known World Event for Vatermont (02)

  • 1st Vatermont (02) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of Late Winter season and is the season for the Sphere of Time.
  • 4th Vatermont (02) – Moldain (thursday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 5th Vatermont (02) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Vatermont (02) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Vatermont (02) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Vatermont (02) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 10 hrs and Dark 14 hrs
    • Waning of Time – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Time.
    • Boldavian Procession (Boldavia, Glantri)
  • 16th Vatermont (02) – Gromdain (tuesday)
    • The First Flowering (Five Shire)
  • 19th Vatermont (02) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 20th Vatermont (02) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 21st Vatermont (02) – Soladain (sunday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 22nd Vatermont (02) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Vatermont (02) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Winter’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Time.
  • 27th Vatermont (02) – Loshdain (saturday)
    • Alexander Day (Glantri)
  • 28th Vatermont (02) – Soladain (sunday)
    • Bells of Fate (Glantri)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.
  • AC 1005-02-01
    • (T26) Week 43 downtime
      • Tidal travel to Darokin City (2 weeks)
    • (W2) Arrival at Vorloi (Karameikos) – Boat to Dmitrov
    • (F34) Glantri City – ## Level 6 ## Start Session (10 months later)
  • AC 1005-02-02
    • (F34) Darokin City
  • AC 1005-02-04
  • AC 1005-02-05
    • (F36) Glantri City to Boldavian Principality
  • AC 1005-02-08
    • (T26) Week 44 downtime – End Session 26## LEVEL 6 ## (+1 renown in city levelled)
  • AC 1005-02-12
    • (F36) Arrive in Boldavian Principality
  • AC 1005-02-15
    • (T27) Knights Rivets, Darokin City – End Session 27
    • (F36) Boldavian Principality – North to Wendar
  • AC 1005-02-16
    • (T28) Knights Rivets, Darokin City (+1 Renown Praeodir and Tidal)
  • AC 1005-02-20
    • (T28) Grunddale, Darokin
  • AC 1005-02-21
    • (T28) Farstead village, Darokin
  • AC 1005-02-22
  • AC 1005-02-25
    • (T28) Alleybrooke town, Darokin
  • AC 1005-02-26
    • (T28) Alleybrooke town, Darokin
  • AC 1005-02-28
    • (T28) Fenhold village, Darokin
1005 Thaumont (3) – Start Spring

Annual Known World Event for Thaumont (03)

  • 1st Thaumont (03) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early spring season and is the season for the Sphere of Matter.
    • Winters End – Holy day for the Immortals from the Sphere of Entropy.
    • Glantrian New Years Start (Glantri)
    • Good Sprite Day (Erewan, Glantri)
  • 5th Thaumont (03) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Thaumont (03) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Thaumont (03) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Thaumont (03) – Soladain (sunday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
    • Spring Break (Glantri)
  • 15th Thaumont (03) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 11 hrs and Dark 13 hrs
    • Waxing of Matter – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Matter.
  • 19th Thaumont (03) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Thaumont (03) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Thaumont (03) – Moldain (thursday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance)
  • 26th Thaumont (03) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • AC 1005-03-03
    • (T28) Nemiston town, Darokin
  • AC 1005-03-04
    • (T28) Nemiston town, Darokin
  • AC 1005-03-05
    • (W2) Arrival at Kerendas Outpost (Duchy of Kerendas) – boat to Bayville
  • AC 1005-03-07
    • (W2) Arrival at Bayville (Duchy of Kerendas) – boat to City of Thyatis
  • AC 1005-03-08
    • (T28) Selenica city, Darokin (+1 Renown Llewell)
  • AC 1005-03-09
  • AC 1005-03-11
    • (T29) Reedle, Darokin
    • (W2) Arrival at the City of Thyatis (Duchy of Thyatis) – boat to Port Lucinius
  • AC 1005-03-13
    • (T29) Duke’s Road Keep, Karameikos
  • AC 1005-03-14
    • (W2) Arrival at Port Lucinius (County of Lucinius) – boat to Lucinius Outpost
  • AC 1005-03-16
    • (T29) Penhaligon, Karameikos
    • (W2) Arrival at Lucinius Outpost (County of Lucinius) – boat to Hillcape
  • AC 1005-03-19
    • (T29) Kelvin, Karameikos – End Session 29
    • (W2) Arrival at Hillcape (County of Lucinius) – boat to Dawnpoint
  • AC 1005-03-20
  • AC 1005-03-21
  • AC 1005-03-22
    • (T32) Highforge, Karameikos
  • AC 1005-03-23
    • (W2) Arrival at Dawnpoint (Duchy of Tel Akbir) – boat to Tower of Lucinius
  • AC 1005-03-24
    • (T32) Merchant Stop, Between Kelvin and Specularum – End Session 32
  • AC 1005-03-25
    • (T34) Specularum, Karameikos
1005 Flaurmont (4) – Mid Spring

Annual Known World Event for Flaurmont (04)

  • 1st Flaurmont (04) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid spring season and is the season for the Sphere of Matter.
  • 5th Flaurmont (04) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Flaurmont (04) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Flaurmont (04) – Tserdain (wednesday)
    • 1st Tax Day (Glantri)
  • 12th Flaurmont (04) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Matter – Annual week special to the followers of the Immortals from the Sphere of Matter and element of Earth. Celebrating the Immortals of Matter and their beliefs…
  • 15th Flaurmont (04) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 12 hrs and Dark 12 hrs. Both day and night have equal length.
    • Spring Equinox – Some bad weather can be expected that day (high winds, late snow storms or hail). This is a holy day for the Immortals of the Sphere of Matter.
    • Temple of Rad (Glantri)
  • 18th Flaurmont (04) – Moldain (thursday)
    • Monster Fair (Caurenze, Glantri)
  • 19th Flaurmont (04) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Earths Renewal – At a end to the festival of matter is meant for renewal and new life. The is the time of marriage, confirmation and naming ceremonies.
  • 22nd Flaurmont (04) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Flaurmont (04)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Flaurmont (04) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • AC 1005-04-04
  • AC 1005-04-11
    • (T36) Trapped in the Mirror Dimension – End Session 36End Session 37
    • (W2) Arrival at Tower of Lucinius (Province of Septentrionia) – boat to Aegopoli
  • AC 1005-04-12
    • (T38) Karameikos, Specularum – Travel to Darokin City
  • AC 1005-04-28
    • (T38) Darokin, Darokin City – Rest and recover. – End Session 38
1005 Yarthmont (5) – End Spring

Annual Known World Event for Yarthmont (05)

  • 1st Yarthmont (05) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late spring season and is the season for the Sphere of Matter.
  • 5th Yarthmont (05) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Yarthmont (05) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Yarthmont (05) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Yathmont (05) Soladain (sunday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • 15th Yarthmont (05) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 13 hrs and Dark 11 hrs
    • Waning of Matter – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Matter.
    • Arcanium (Glantri City, Glantri)
  • 19th Yarthmont (05) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Yarthmont (05) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Yarthmont (05) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Spring’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Matter.
  • 27th Yarthmont (05) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • AC 1005-05-01
    • (T39) Darokin, Darokin City – Talk with Rheddrian and quest in Glantri, take Gnomish Airship
    • (F37) On flying barge one week from Isle of Dread (lost time)
  • AC 1005-05-02
    • (T39) Glantri, Glantri City, Great School of Magic – Arrive by Gnome Airship End Session 39
  • AC 1005-05-03
  • AC 1005-05-04
    • (T41) Glantri, Glantri City – Solve the crime, leave for Alphatia – End Session 42
  • AC 1005-05-08
  • AC 1005-05-10
    • (F38) Isle of Dread, Village
  • AC 1005-05-14
  • AC 1005-05-15
    • (F39) Isle of Dread, stop and return to village
  • AC 1005-05-19
    • (F39) Isle of Dread, Village
  • AC 1005-05-20
    • (F39) Isle of Dread,Village – head off to Tar Pits
  • AC 1005-05-25
1005 Klarmont (6) – Start Summer

Annual Known World Event for Klarmont (06)

  • 1st Klarmont (06) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early summer season and is the season for the Sphere of Energy.
    • Springs End – Holy day for the Immortals from the Sphere of Entropy.
  • 3rd Klarmont (06) – Tserdain (wednesday)
    • Parliament Day (Glantri City, Glantri)
  • 5th Klarmont (06) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Klarmont (06) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Klarmont (06) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Klarmont (06) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 14 hrs and Dark 10 hrs
    • Waxing of Energy – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Energy.
  • 16th Klarmont (06) – Gromdain (tuesday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 19th Klarmont (06) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 20th Klarmont (06) – Loshdain (saturday)
  • 22nd Klarmont (06) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Klarmont (06) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon
  • AC 1005-06-02
    • (F40) Isle of Dread, Village – return from Tar Pits
  • AC 1005-06-03
    • (W2) Arrival at Aegopoli (Aegos) – 6 Month Cruise – arrival and exploration of the city – End Session 02
    • (F40) Isle of Dread, Village – complete disonaur capture, wake up in Glantri City – End Session 40
  • AC 1005-06-04
    • (F41) Glantri, Glantri City – Portal to Boldavia – End Session 41
  • AC 1005-06-06
    • (F42) Glantri, Boldavian Province – Find closed Wizard of Wines Winery
  • AC 1005-06-09
    • (F42) Glantri, Boldavian Province – Leave fog up the northern mountains for the night – End Session 42
  • AC 1005-06-10
    • (W3) Arrival at Topside (Aegos)
  • AC 1005-06-12
    • (W3) Heading Down from Topside – End Session 03
  • AC 1005-06-13
    • (F43) Glantri, Boldavian Province – Druid Grove
  • AC 1005-06-14
    • (W4) Bottomside (Alphatian Neather)
  • AC 1005-06-16
    • (T43) Alphatian Empire, Sundsvall – Characters meet the full council of Alphatia, and afterwards found with the beloved hero of the people apparently dead by their hands – End Session 43
    • (F43) Glantri, Boldavian Province – Ruined Settlement, northern mountains – End Session 43
  • AC 1005-06-18
    • (W4) Exploration of Neather tribes (Odin, Ka and Ixion) – End Session 04
  • AC 1005-06-19
    • (W5) Explosion of the lands
  • AC 1005-06-22
    • (W5) Bottomside (Alphatian Neather) destroyed way home lost – End Session 05
  • AC 1005-06-23
    • (F44) Rockhome, Gnomish Capital – Trial of Yodrev with the crime equating to 150 days of service to the gnomish people, 150 years of no alcohol and a visible gnomish curse. Choice of destination after the trial. – End Session 44
  • AC 1005-06-24
    • (W6) Arrival at the Gentle Folk lands
  • AC 1005-06-25
    • (W6) Heading north for 20 days
1005 Felmont (7) – Mid Summer

Annual Known World Event for Felmont (07)

  • 1st Felmont (07) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid summer season and is the season for the Sphere of Energy.
  • 5th Felmont (07) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Felmont (07) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Felmont (07) – Tserdain (wednesday)
    • 2nd Tax Day (Glantri)
  • 12th Felmont (07) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Energy – Annual week special to the followers of the Immortals from the Sphere of Time and element of Fire. Celebrating the Immortals of Energy and their beliefs.
  • 14th Felmont (07) – Soladain (sunday)
    • Gondola Games (Glantri City, Glantri)
  • 15th Felmont (07) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 15 hrs and Dark 9 hrs. The Longest Day
    • Summer Solstice – This is a Holy day for the Immortals of Energy.
    • Temple of Rad (Glantri)
  • 19th Felmont (07) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Fires Embrace – At a end to the festival of energy is meant for change. The is the time of divorce, moving, changing jobs or occupations, and also invention and risk taking.
  • 22nd Felmont (07) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Felmont (07) – Tserdain (wednesday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 25th Felmont (07) – Moldain (thursday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Felmont (07) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Felmont (07) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 28th Felment (08) – Soladain (sunday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
  • AC 1005-07-15
    • (F45) Gnomish Capital, Rockhome – Conclusion of trial.
  • AC 1005-07-17
    • (W6) Finally leave the Gentle Folk’s Lands and enter the lands of the Neather – End Session 06
  • AC 1005-07-18
    • (W7) Saving the “Gem of the Neather”
  • AC 1005-07-28
    • (W7) Encounter with Neather and the quest for the flower
    • (F45) Arrive in Glantri City, Glantri
1005 Fyrmont (8) – End Summer

Annual Known World Event for Fyrmont (08)

  • 1st Fyrmont (08) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late summer season and is the season for the Sphere of Energy.
  • 5th Fyrmont (08) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Fyrmont (08) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Fymont (08) – Tserdain (wednesday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • 12th Fyrmont (08) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Fyrmont (08) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 14 hrs and Dark 10 hrs
    • Waning of Energy – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Energy.
    • Night of the Red Moon (Glantri)
  • 19th Fyrmont (08) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Fyrmont (08) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Fyrmont (08) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Summers End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Energy.
  • AC 1005-08-01
  • AC 1005-08-08
    • (F46) Arrive in Enthengar.
  • AC 1005-08-15
    • (F46) Arrive in Broken Lands
  • AC 1005-08-22
1005 Ambyrmont (9) – Start Autumn

Annual Known World Event for Ambyrmont (09)

  • 1st Ambyrmont (09) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early autumn season and is the season for the Sphere of Thought.
    • Summers End – Holy day for the Immortals from the Sphere of Entropy.
  • 5th Ambyrmont (09) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Ambyrmont (09) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Ambyrmont (09) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Amybyrmont (09) – Soladain (sunday)
    • Feria de Toros (Belcadiz, Glantri)
  • 15th Ambyrmont (09) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 13 hrs and Dark 11 hrs
    • Waxing of Thought – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Thought.
  • 19th Ambyrmont (09) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Ambyrmont (09) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Ambyrmont (09) – Moldain (thursday)
    • Beggars’ Hope (Glantri City, Glantri)
  • 26th Ambyrmont (09) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Ambyrmont (09) – Loshdain (saturday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
  • 28th Ambyrmont (09) – Soladain (sunday)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.
  • AC 1005-09-02
    • (W7) Edge of the Neather lands
  • AC 1005-09-03
    • (W7) Wedding of River to the Gem of the Neather
  • AC 1005-09-08
    • (W7) Rescue by Haldannic Warbird and arrival at Gnome floating continent – End Session 07## Level 6 ##
  • AC 1005-09-10
  • AC 1005-09-11
    • (F49) Knight’s Rivett Inn, Darokin City, Darokin – Meeting with Rheddrian
  • AC 1005-09-14
    • (F49) Knight’s Rivett Inn, Darokin City, Darokin – Gnomish Adoption
  • AC 1005-09-17
    • (F49) Knight’s Rivett Inn, Darokin City, Darokin – Depart for Ylaruam – End Session 49
  • AC 1005-09-21
    • (W8) End Week 1 downtime
    • (F50) Arrive Dolos, Darokin
  • AC 1005-06-22
    • (F50) Darokin, Dolos Resting in Inn.
  • AC 1005-09-28
    • (W8) End Week 2 downtime
    • (F50) Arrive Nemiston, Darokin
1005 Sviftmont (10) – Mid Autumn

Annual Known World Event for Sviftmont (10)

  • 1st Sviftmont (10) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid autumn season and is the season for the Sphere of Thought.
  • 5th Sviftmont (10) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Sviftmont (10) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 7th Sviftmont (10) – Soladain (sunday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 8th Sviftmont (10) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Sviftmont (10) – Tserdain (wednesday)
    • 3rd Tax Day (Glantri)
  • 12th Sviftmont (10) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Thought – Annual week special to the followers of the Immortals from the Sphere of Thought and element of Air. Celebrating the Immortals of Thought and their beliefs.
  • 15th Sviftmont (10) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 12 hrs and Dark 12 hrs
    • Fall Equinox – Some bad weather could be expected, with high winds or violent thunderstorms. This is a holy day for the Immortals from the Sphere of Thought.
    • Temple of Rad (Glantri)
    • Vyonnese Carnival (New Averoigne, Glantri)
  • 19th Sviftmont (10) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Winds Current – At a end to the festival of thought is meant for hope. The is the time of adventure, making that last trip, planning for the coming winter, shoring up the homestead, and returning home.
  • 22nd Sviftmont (10) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Sviftmont (10) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • AC 1005-10-01
    • (W8) Leave gnome floating continent on courier warbird
    • (F50) Darokin, Nemiston, Day of Rest
  • AC 1005-10-02
    • (W8) Exit Hollow World
  • AC 1005-10-03
    • (W8) Land in Heldannic Territories Outpost leaving warbird
  • AC 1005-10-04
    • (W8) Resting in outpost
    • (F50) Arrive at Selenica, Darokin
  • AC 1005-10-05
  • AC 1005-10-06
    • (W8) Arrive in township at end of merchant road – End Session 08
  • AC 1005-10-08
    • (F51) Border Pass from Darokin to Selenica, Giants on Watch
  • AC 1005-10-10
    • (F51) Arrive at Parsa, Ylaruam and Hire Guide Assan. – End Session 51
  • AC 1005-10-12
    • (F52) Ylaruam, 1 day east of Parsa, Travelling Caravan
  • AC 1005-10-13
  • AC 1005-10-14
    • (F53) Ylaruam, Valley of Death, Lost City, working with the Brotherhood of Gorm – End Session 53
  • AC 1005-10-15
    • (F54) Ylaruam, Valley of Death, Lost City, Working with Warrior Women of Madurau and Magi of Usamigaris, and starting downtime learing their culture and people – End Session 54
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 1
  • AC 1005-10-20
    • (W9) Arrive at the peak of Denwarf mountain in Rockhome. At the gnome city which does not exist.
  • AC 1005-10-21
    • (W9) Arrive at Highforge
  • AC 1005-10-22
    • (W9) Arrive at Kevlin
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 2
  • AC 1005-10-24
    • (W9) Arrive at Rifllian
1005 Eirmont (11) – End Autumn

Annual Known World Event for Eirmont (11)

  • 1st Eirmont (11) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late autumn season and is the season for the Sphere of Thought.
  • 5th Eirmont (11) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Eirmont (11) – Loshdain (satrurday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 8th Eirmont (11) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Eirmont (11) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Eirmont (11) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 11 hrs and Dark 13 hrs
    • Waning of Thought – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Thought.
  • 19th Eirmont (11) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Eirmont (11) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Eirmont (11) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Fire Night (Kopstar, Glantri)
    • Autumns End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Thought.
  • AC 1005-11-01
    • (W9) Arrive at Verge
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 3
  • AC 1005-11-02
    • (W9) Arrive at Threshold – End Session 09 End Session 10
  • AC 1005-11-03
    • (W11) – Arrive at Verge
  • AC 1005-11-08
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 4
  • AC 1005-11-13
    • (W11) Magos River, Karameikian Hills and Mountains – End Session 11
  • AC 1005-11-14
    • (W12) Magos River, Karameikian Hills and Mountains – End Session 12
  • AC 1005-11-15
    • (W13) White Plume Mountain – End Session 13
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 5
  • AC 1005-11-16
    • (W14) White Plume Mountain – End Session 14
  • AC 1005-11-17
    • (W15) White Plume Mountain – End Session 15
  • AC 1005-11-22
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 6
  • AC 1005-11-25
    • (W16) Arrive at Verge
  • AC 1005-11-26
    • (W16) Arrive at Threshold
1005 Kaldmont (12) – Start Winter

Annual Known World Event for Kaldmont (12)

  • 1st Kaldmont (12) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early winter season and is the season the the Sphere of Time.
    • Autumns End – Holy day for the Immortals from the Sphere of Entropy.
  • 5th Kaldmont (12) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Kaldmont (12) – Loshdain (saturday)
    • Best Wishes of Krondahar (Krondahar, Glantri)
  • 8th Kaldmont (12) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Kaldmont (12) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Kaldmont (12) – Soladain (sunday)
    • Raising the Walls (Glantri City, Glantri)
  • 15th Kaldmont (12) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 10 hrs and Dark 14 hrs
    • Waxing of Time – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Time.
  • 19th Kaldmont (12) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Kaldmont (12) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Kaldmont (12) – Tserdain (wednesday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 25th Kaldmont (12) – Moldain (thursday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Kaldmont (12) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Kaldmont (12) – Loshdain (saturday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 28th Kaldmont (12) – Soladain (sunday)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.
  • AC 1005-12-01
    • (W16) Karameikos, Threshold DOWNTIME – WEEK 1
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 7
  • AC 1005-12-15
    • (W16) Karameikos, Threshold DOWNTIME – WEEK 2
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 8
  • AC 1005-12-22
    • (W16) Karameikos, Threshold DOWNTIME – WEEK 3
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 9
  • AC 1005-12-22
    • (W16) Karameikos, Threshold DOWNTIME – WEEK 4
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 10

Content Updates

  • 2021-10-31 – Adding in references for Skothar Continent.
  • 2021-08-04 – Updating the menu.
  • 2021-05-13 – Moved content from AC 1006 to here where it was supposed to be placed, and add in annual events. Migrated events from Campaign page for this period.
  • 2020-08-24 – Timeline cleanup.
  • 2020-08-23 – Added in content changes from adventures from Princes of the Apocalypse.
  • 2020-07-27 – Added Mystery of the Great Gnome Caravan, Duke’s Road Massacre, and Magic Mirror.
  • 2020-07-21 – Link to Rheddrian Investigation Bureau and moved Mystery at Aegos to this year.
  • 2020-06-24 – Added some details about gnome caravan.
  • 2020-03-03 – Added in a Phase 2 option for the year before the great war takes over everything. I had brought it one group a year earlier.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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Session Recordings – Campaign Journals

Library of Books

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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