Dungeons and Dragons – Mystara
Races – Human of Air (Hattian)
This is my take on the Hattian people using the five element concept.
Descendants of the Neathar and Antalians. Based on roman cultures and tend to have a British like accent. These humans are tied to the sphere of thought. Their skin is white but tans in the sun, their hair from black to blonde, and eyes are hazel.
- Age: Young Adult at 14, Adult at 18 and live to 100 years.
- Size: Humans are 4 ½ to 5 ½ feet tall in general. Their size is Medium, thought in some special cases they can be Small.
- Speed: Your base walking speed 30 ft.
- Fast Learner (Level Up) With their short life spans, humans can acquire knowledge at a higher rate than more long-lived heritages. You gain proficiency in one additional skill of your choice in addition you require half as much time as normal to train yourself in the use of armour, skill, tool, secret craft or weapon during downtime.
- Intrepid (Level Up) Your survival instinct is remarkably strong. When you make an ability check, attack roll, or saving throw, you can choose to gain an expertise die on that roll. Once you use this trait, you cannot use it again until you finish a short or long rest.
- Weapons Mastery (GM House Rule) Gains proficiency with one weapons of significance of your choice. If you have proficiency with this weapon, they are upgrades skilled level.
- Human Gifts (Level Up) Choose One – Diehard Survivor (p40), Ingenious Focus (p40), Spirited Traveller (p40)
- Class Options – Available to all Human Subraces
- Feats: Weapons Mastery
The Hattian people are an evolution from the Neathar and the Antalians. They are connected to lightning, thunder and thought. They have an norman style to their appearance and culture. They are the people who form the infantry of the Thyatian military. They are counted amongst the best phalanxes of the empire.
- Height – men are 4′ 7″ to 5′ 7″, women 4′ 3″ to 5’ 3″.
- Complexion – white with traces of light blue.
- Colouration – fair skin, hair black to blonde, with eyes of hazel.
- Known Locations: Thyatis.
- Traits – based on the Variant Human
- Ability Score Increase: Constitution +1, plus one other ability of your choice
- Skills: Proficiency with Acrobatics or Athletics
- Feat: Alert or Sentinel
- Phalanxes of Thyatis: When moving in combat, you don’t provoke an attack of opportunity from any square adjacent to an ally.
- Language: Common language is Thyatian. Bonus language by negotiation.
- Pantheons: Thyatian Empire
- Secret Crafts: (Starting) Your choice of starting secret crafts include: Airologist, Weaponologist.
- Evolution (2nd Evolution): Counts as the Neathar, Antalian and Genasi races for the purposes of effects and magical items. As a 2nd evolution, there is a 20% chance for any offspring to be a Genasi.
Most Hattians have the Air Aspected Traits, to select other elemental traits please gain the game masters permission.
Elemental – Air Aspected Traits
- Ability Score Increase: Dexterity +2
- Appearance: Pale eyes, blonde hair, white veins or skin are trademarks of Air Aspected characters.
- Touch of the Air (Air aspected) While taking a short rest in the open sky, you can spend 1 HD to roll two dice and take the results of both.
- Power of Thought (Air aspected) When using (or effected by) Thunder or Lightning you add your proficiency bonus to the damage (or reduce damage taken) and cause your eyes to glow white till the start of your next turn.
- Danger of Matter (Air aspected) When hit by Acid or Poison damage you take additional damage equal to your proficiency. Acid or Poison effects you use, have their attack, damage and saving throw reduced by your proficiency instead of increased by it.
- Air Evolution: Counts as a Genasi for the purposes of using Air Genasi effects and magical items, but not as a Air Genasi. With every Genasi offspring there is a d20 roll to determine their elemental aspect:
- 80% chance of an Air Aspected child (1 to 16)
- 5% chance of an one of the other elements aspects. Darkness (17), Earth (18), Fire (19), Water (20)
- Character Options – All Air Aspected Sub-Races
Hattian Character Options
- Locations: Thyatis
- Feats: Prodigy
- Barbarian – Path of the Berserker
- Bard – College of Valour
- Fighter – Battle Master, Cavalier, Shieldbearer, Weapons Master
- Monk – Way of the Open Hand
- Paladin – Oath of Battle, Oath of Perfection
- Rogue – Fixer, Thief
- Wizard – School of Enchantment
Hattian Campaign Examples
Hattian Racial Magical Items
The items from these people have a tendency to deal with with roman style melee combat as a way of life. See all (Hattian) items listed below as your relic magical items. You can also treat (Neathar), (Antilian) and (Thyatian) as relic items as well. See Genasi Overview for (Airchild) genasi items you can use is if you were a genasi.
- Hattian – The items from these people have a tendency to deal with heavy infantry style items.
- Thyatian – The items from these people have a tendency to deal with romen style presentation, and bureaucracy. A Hattian can use the relic trait of the items as if part of their race.
- Antalian – The items from these people have a tendency to deal with european style items. A Hattian can use the relic trait of the items as if part of their race.
- Neathar (Base Human) – The items from these people have a tendency to deal with a nomadic stone age style. A Human (and all Human subtypes) can use the base human relic trait of all Human items.
- Genasi (Air) – These are elemental darkness based items. A Hattian can use the relic trait of the item is if they are a base Genasi, just not the Air aspect relic trait.
- 2021-08-17 – Updates to classes and magical items.
- 2021-08-04 – Fixing layout issues.
- 2020-09-18 – Content cleanup.
- 2020-03-23 – Structure and references.
- 2020-03-16 – Structure and human traits.
- 2020-02-20 – Added bonus language information.
Dragonkind Overview: Air (Crystalborn, Silverborn, Whiteborn), Darkness (Blackborn, Brassborn, Onyxborn), Earth (Copperborn, Emeraldborn, Greenborn), Fire( Amberborn, Goldborn, Redborn, Rubyborn), Water (Blueborn, Bronzeborn, Sapphineborn)
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.