Dungeons and Dragons 5th Edition
Adventures in Mystara
Adventures in Mystara: Here are the posts about the set adventures I have run in Mystara and how they have turned out. The core of this campaign is the Wrath of the Immortals storyline.
Wrath of the Immortals: The underlying campaign for the setting, with many side quests that characters could access.
- By Nationality (Gazetteers)
- Part 1 – Introduction (Tier 1)
- Part 2 – Rheddrians Investigation Service (Tier 2)
By Nationality (Gazetteers)
Adventures in Glantri, Karameikos, Ylaruam
Part 1 – Introduction (Tier 1)
5th Edition (1-4) BECMI (1-3) – Basic Adventures – My Campaign sets these for levels 1-5 (year AC 1000 to AC 1004)
Characters in their tier are still learning the range of class features that define them, including their choice of specialization. But even 1st-level characters are heroes, set apart from the common people by natural characteristics, learned skills, and the hint of a greater destiny that lies before them.
At the start of their careers, characters use 1st and 2nd level spells and wield mundane gear. The magic items they find include common consumable items (potions and scrolls) and a very few uncommon permanent items. Their magic can have a big impact in a single encounter, but it doesn’t change the course of an adventure.
The fate of a village might hang on the success or failure of low-level adventurers, who trust their lives to their fledgling abilities. These characters navigate dangerous terrain and explore haunted crypts, where they can expect to fight savage orcs, ferocious wolves, giant spiders, evil cultists, bloodthirsty ghouls, and hired thugs. If they face even a young dragon, they’re better off avoiding a fight.
Introduction to the setting and the campaign ending with meeting Rheddrian and signing on to his Investigation Bureau. (Tier 1 – Level 1-5)
Campaign Starters
- Introduction to the Atruaghin Clans (Tue night) – The start of the campaign introducing the Clans, and character backstory.
- Introduction to Alfheim (Wed night) – A mini campaign introducing the wonder of the elven forest
- Introduction to the Broken Lands (Wed night) – This is a mini campaign showing life in a city dedicated to one of the Entropic Gods of Mystara.
- Introduction to Darokin (Wed night) – The last of the mini campaigns leading into the start of the Phase two campaigns.
- Introduction to Five Shires (Wed night) – A mini campaign learning about the Five Shires and their relationships with other nations.
- Introduction to Glantri (Wed night) – A mini campaign introducing the Great School of Magic to the setting and conversion process.
- Introduction to Ierendi (Wed night) – A starting mini campaign exploring life on the islands and in the military.
- Introduction to Karameikos (Wed night) – The Mini Campaign that launched my Wrath of the Immortals 5E conversion.
- Introduction to Minrothad (Wed night) – a mini campaign exploring the Island of Minrothad and the Guilds of the region.
- Introduction to Northern Reaches (Wed night) – A min campaign based around helping a settlement of the Northern Reaches survive its dangers.
- Introduction to Rockhome (Wed night) – A mini campaign introducing the area around Rockhome and the dwarves relations to other races.
- Introduction to Ylaruam (Wed night) – Introducing the Arabian Nights region of the setting.
- Introduction to Shadowlands (NA) – Introducing the lands of darkness.
- Introduction to Thyatis (NA) – Introduction to the people of Thyatis.
- Introduction to Alphatia (NA)- Introduction to the people of Alphatia.
Annual Campaign Storylines
- Atruaghin Clans Ascension – The organised tribal warfare as part of the culture of the Atruaghin. (Starts AC 1000 – Level 1)
- Black Eagle – Escape.- Forced to escape from a deadly situation by the Black Eagle Barony. (Currently from AC 1000 to 1010)
- Council of Darokin – An annual meeting discussing the state of the world and the allocation of resources for Rheddrians Investigation Bureau. (Starts AC 1005 – Level 6)
- Ethengar Totems – Detailing the changing cycle of totems for the Ethengarian people.
- Explore – Karameikos – Enter into unexplored regions of the nation and return with journals, maps and stories
- Mystery of the Duke’s Road Massacre (Tue night) an ongoing event yet to be solved with a string of deaths occurring only at the first month of spring dating back to the start of the founding of Karameikos.
- Mystery of the Forgotten Dungeon (Tue night) – This is the start of an annual adventure series where each year a new level of the dungeon is unlocked for adventurer’s to explore. (Starts AC 1004 – Level 5) (Waterdeep – Dungeon of the Mad Mage)
- Mystery of the Hidden Kingdom of Dragons (Tue night) – This is a ongoing investigation into the arrival of the dragonborn, and the disappearance of the dragons. (Currently from AC 1000 to 1004)
- Skirmish at Castallan Keep. – Each year recruits are brought to the keep to push back the tide of goblinoids and orcs. (Currently from AC 1005 to 1009)
- Test of High Sorcery. – Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts. (Starts AC 1000)
Year AC 1000 – Level 1
- Lord of Lance Rock (Fri night) – A Necromancer is plaguing the area of the Dressiarian Valley in Vestland (Northern Reaches) and needs to be dealt with. (Princes of the Apocalypse)
- Mistaken Identity – Gambler. – Confused with a notorious gambler, and find a doppelganger look alike.
- Mystery of the Haunted House – A house on the outskirts of Saltmarsh is the most haunted house in the Ierendi Islands. (Ghosts of Saltmarsh)
- Mystery at Nightstone – Part 1 – A settlement under attack from vicious humanoids needs assistance in the Soderfjord Jarldoms. (Storm King’s Thunder)
- Relic Hunter – Aladdin’s Cave. – A chance from a mysterious benefactor to find a magical treasure.
- Relic Hunter – Dragon Hatchery – Part 1 (Tue night) – The tribes and the border forts of Darokin are skirmishing. (Tyranny of Dragons)
- Shadowlands Escape – Waking up as prisoners in a foreign land under the earth. (Out of the Abyss)
- School Assignment – Good Sprites Day – 1st Thaumont (03) while on assignment from the Great School of Magic you are asked to investigate arms dealing in a settlement near Glantri City.
- School Assignment – Peak of Wisdom – 28th of Vatermont (02) while working for the Great School of Magic you get a chance to see the crystal trees in the mountains next to Glantri City.
- Annual Events: Atruaghin Clans Ascension, Black Eagle – Escape, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Hidden Kingdom of Dragons, Test of High Sorcery
Year AC 1001 – Level 2
- Mystery at Jhyrrad – Part 1 – A group of dwarven explores have gone missing exploring their ancestral halls of Jhyrrad. (Tales of the Yarning Portal)
- Mystery at Nightstone – Part 2 – Groups called the Seven Snakes and Ear Seekers arrives at Nightstone in the Soderfjord Jarldoms. (Storm Kings Thunder)
- Mystery of the Missing Rose. – A kidnapped girl and a plea for help from the Baron of Vorloi.
- Mystery of the Sea Ghost – An investigation by the government leads for a request to chase down a ship. (Ghosts of Saltmarsh)
- Mystery of V. – A dead body and an important letter in Specularum.
- Relic Hunter – Dendan Oil. – A chance to find a magical ingredient.
- Relic Hunter – Dragon Hatchery – Part 2 (Tue night) – Search for abduced peoiple. (Tyranny of Dragons)
- Relic Hunter – Tomb of Moving Stones (Fri night) – A tomb under Red Larch in Vestland (Northern Reaches) has been discovered and a group has been sent to investigate. (Princes of the Apocalypse)
- School Assignment – Spies of Arcanium – 15th Yarthmont (05) while on assignment from the Great School of Magic you are asked to investigate a series of book thefts in Glantri City.
- Shadowlands Refuge – A long harrowing journey in the Shadowlands. (Out of the Abyss)
- Annual Events: Atruaghin Clans Ascension, Black Eagle – Escape, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Hidden Kingdom of Dragons, Test of High Sorcery
Year AC 1002 – Level 3
- Business – Bargewright Inn – An Innkeeper needs help running their establishment in Vestland (Northern Reaches) for a month while they catch up with family in another settlement. (Princes of the Apocalypse)
- Cult of the Feathergale Knight – A group of airborne knights calling themselves the Feathergale Society are based out of a mysterious haunted keep called Feathergale Spire located somewhere in the Northern Reaches of Vestland. (Princes of the Apocalypse)
- Mystery at Dunwater – An investigation by the government leads for a request to look into Lizardfolk building a new settlement near Saltmarsh. (Ghosts of Saltmarsh)
- Mystery at Jhyrrad – Part 2 – Venturing into the heart of a fallen dwarven city to find answers to an old mystery. (Tales of the Yawning Portal)
- Mystery at Nightstone – Part 3 – Save the villagers from the Dripping Caves in the Soderfjord Jarldoms. (Storm Kings Thunder)
- Mystery of Davinos. – A traladaran noble seeks to improve those wronged when the Duke took control of the city.
- Mystery of the Bloodline (Fri) – Finding clues to a family history of necromancy leads to a village in the Glantri principality of Boldavia. (Curse of Strahd)
- Mystery of the Missing Delegation (Not Run) – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Princes of the Apocalypse)
- Relic Hunter – Dragon Hatchery – Part 3 (Tue night) – Investigate the excavations. (Tyranny of Dragons)
- Relic Hunter – Magic Saddlebags. – A chance to find a magical item.
- School Assignment – Night of the Red Moon – 15th Fyrmont (08) while on assignment from the Great School of Magic working security on the night of the red moon.
- Shadowlands Journey – After learning to survive in the Shadowlands, it is now time to journey home after discovering a clue on how to get there. (Out of the Abyss)
- Annual Events: Atruaghin Clans Ascension, Black Eagle – Escape, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Hidden Kingdom of Dragons, Test of High Sorcery
Year AC 1003 – Level 4
- Bloodline Connections – Finding clues to a family history of necromancy leads to a village in the Glantri principality of Boldavia. (Curse of Strahd)
- Cult of the Riverguard Keep – A group of mercenaries are rebuilding a mysterious haunted keep known s Riverguard Keep, located somewhere in the Northern Reaches of Vestland. (Princes of the Apocalypse)
- Mystery at Atruaghin’s Palace (Tue night) – The clans have asked their local heroes to investigate the evil inside the ruins of the Atruaghin’s Palace in the Tiger Clan lands. A dream vision sent to the shaman of the clans leads them to appoint the heroes. (Tales from the Yawning Portal)
- Mystery at Nightstone – Part 4 – The heroes have been asked to pass on the sad news of the deaths in Nightstone in the Soderfjord Jarldoms. (Storm Kings Thunder)
- Mystery of the Emperor of the Waves – A Thyatian Empire lost treasure ship has been spotted adrift to the south of Ierendi. (Ghosts of Saltmarsh)
- Mystery of the Iceshield Orcs (Fri night) They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. (Princes of the Apocalypse)
- Mystery of the Torenescu. – A mysterious package, and night time deliveries to the Torenescu estate in Specularum.
- Mystery of the Travelling Dragonborn (part 1) – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)
- Relic Hunter – Lavv. – A ruin has been discovered under Kelvin and experts are called in to verify.
- School Assignment – Black Dragon – While on assignment from the Great School of Magic your tasked with tracking down a black dragon’s tale.
- Annual Events: Atruaghin Clans Ascension, Black Eagle – Escape, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Hidden Kingdom of Dragons, Test of High Sorcery
Year AC 1004 – Level 5
- Attack of the Fire Giants – A settlement in the borders of Rockhome, Vestland and the Soderfjord Jarldoms called Triboar is attacked by Fire Giants. (Storm Kings Thunder)
- Attack of the Frost Giants – A settlement in the Soderfjord Jarldoms called Bryn Shander is attacked by Frost Giants. (Storm Kings Thunder)
- Attack of the Hill Giants – A settlement in the Karameikos called Goldenfields is attacked by Hill Giants. (Storm King’s Thunder)
- Bloodline Obligations – Paying back the sponsor who has paid for your studies does have a price. (Curse of Strahd)
- Cult of the Sacred Stone – A group of earth monks is taking on new students at a mysterious haunted keep called the Sacred Stone Monastery located somewhere in the Northern Reaches region of Vestland. (Princes of the Apocalypse)
- Mystery at White Island – The abbey on White Island has requested aid of the Ierendi government. (Ghosts of Saltmarsh)
- Mystery in the Silver Sierras (Tue and Wed nights) – A Darokin merchant needs help in evicting unwanted residents in an ancestral property in the Silver Sierra Mountains.
- Mystery of the Long Road – Take a shipment from the Heldannic Territories to Thyatis City. (Princes of the Apocalypse)
- Mystery of the Travelling Dragonborn (part 2) – The Caravans join up and travel deeper into the Norwold Region. (Tyranny of Dragons)
- Relic Hunter – Carnelian Idol. – A chance to find a magical treasure.
- School Assignment – The Gondola Games. (17th Felmont – 7th Month) While on assignment from the Great School of Magic your take on a role competing in the games.
- School Assignment – Lupins or Werewolves – While on assignment they are sent to investigate the rumours of wolves turning into men in New Avergine.
- School Assignment – Vampires. – While on assignment from the Great School of Magic your tasked with helping a noble move within Boldavia, dealing with a vampire threat.
- Annual Events: Atruaghin Clans Ascension, Black Eagle – Escape, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Test of High Sorcery
Part 2 – Investigation (Tier 2)
5th Edition (5-10) BECMI (4-14) – Expert Adventures – My Campaign sets these for levels 6-10 (year AC 1005 to AC 1009)
By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have found their place in the world and have begun to involve themselves in the dangers that surrounded them.
Dedicated spellcasters learn 3rd-level spells as the start of their tier. Suddenly characters can fly, damage large numbers of foes with fireball and lightning bolt spells, and even breathe underwater. They master 5th-level spells by the end of the tier, and spells such as teleportation circle, scrying, flame strike, legend lore, and raise dead can have a significant impact on their adventures. They start acquiring more permanent magic items (uncommon and rare ones) as well, which will serve them for the rest of their careers.
The fate of a region might depend on the adventures that characters of levels 5 to 10 undertake. These adventurers venture into fearsome wilds and ancient ruins, where they confront savage giants, ferocious hydras, fearless golems, evil yuan-ti, scheming devils, bloodthirsty demons, crafty mind flayers, and drow assassins. They might have a chance of defeating a young dragon that has established a lair but not yet extended its reach far into the surrounding territory.
These are the investigative pieces the characters are looking into. (Tier 2 – Level 6-10)
Introduction to Phase Two
- Rheddrians Investigation Bureau (Tue, Wed and Fri nights) The start of this Tier of play, and how the characters can choose to take part in it. It describes what they are expected to do as part of Phase Two of the campaign.
Annual Campaign Storylines
- Atruaghin Clans Ascension – The organised tribal warfare as part of the culture of the Atruaghin. (Starts AC 1000 – Level 1)
- Black Eagle – Escape. – Forced to escape from a deadly situation by the Black Eagle Barony. (Currently from AC 1000 to 1010)
- Council of Darokin – An annual meeting discussing the state of the world and the allocation of resources for Rheddrians Investigation Bureau. (Starts AC 1005 – Level 6)
- Explore – Karameikos – Enter into unexplored regions of the nation and return with journals, maps and stories
- Land of Black Sands – Questors are sent into the Land of Black Sands to ask three questions at the World Mountain.
- Mystery of the Duke’s Road Massacre (Tue night) an ongoing event yet to be solved with a string of deaths occurring only at the first month of spring dating back to the start of the founding of Karameikos.
- Mystery of the Forgotten Dungeon (Tue night) – This is the start of an annual adventure series where each year a new level of the dungeon is unlocked for adventurer’s to explore. (Starts AC 1004 – Level 5)
- Mystery of the Hidden Kingdiom of Dragons (Tue night) – This is a ongoing investigation into the arrival of the dragonborn, and the disappearance of the dragons. (Currently from AC 1000 to 1004)
- Skirmish at Castallan Keep. – Each year recruits are brought to the keep to push back the tide of goblinoids and orcs. (Currently from AC 1005 to 1009)
- Test of High Sorcery. – Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts. (Starts AC 1000)
Year AC 1005 – Level 6
- Bloodline Family – It is time to meet the rest of the family involved in Boldavia. (Curse of Strahd)
- Cult of the Howling Hatred – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)
- Cult of the Scarlet Moon – A group of Druids known as the Circle of the Scarlet Moon is trying to fix the imbalance in nature. They have organised themselves at a mysterious haunted keep called Scarlet Moon Hall located somewhere in the Northern Reaches of Vestland. (Princes of the Apocalypse)
- Cults of the Valley of Death – A group of cultists are operating out of the desert region of Ylaruam known as the Valley of Death.
- Mystery at Castle Naerytar – A mysterious haunted keep located somewhere in the Norwold Region. (Tyranny of Dragons)
- Mystery in Aegos (Wed night) what happened to the missing army of Aego. (Using the Phase 2 adventure from Wrath of the Immortals)
- Mystery in Sundsvall – Summer with Glantrian heroes travelling to Sundsvall, Capital of Alphatia to deliver a message from the Princes of Glantri.
- Mystery in the Baizzan Hills – A tower in the hills of the Barony of Biazzan bordering the Imperial Territories is rumoured to have been destroyed by Hill Giants.
- Mystery in Thyatis City – Spring with an issues with soldier, sailors and bread has developed in Thyatis City and rumours of military build up without focus or direction.
- Mystery of the Alphatian Duellers – Spring with an issues with magic duels and attitude.
- Mystery of the Dead Elf – Spring with an popular elven student at the Great School of Magic turning up dead in the canal. Outside investigators are recruited to solve the mystery.
- Mystery of the Fire Witches – A mysterious cult of fire worshippers is plaguing the edge of Vestland and threatening to spill into the Ethengarian grasslands. (Princes of the Apocalypse)
- Mystery of the Giant Hunter – A Giant hunter friendly with Merchant princes of Selenica. (Storm Kings Thunder)
- Mystery of the Great Gnome Caravan (Tue night) what happened to the Great Gnome Caravan that caused it to disappear enroute to Specularum in Karameikos.
- Mystery of the Magic Mirror (Tue night) two heroes of Verge in Karameikos have been sucked into a Magic Mirror. This uses module X12 Skarda’s Mirror.
- Mystery of the Missing Pilgrims (Not Run) Summer with pilgrims from the Heldannic Territories disappearing while crossing the Ethengarian steppes.
- Mystery of the Proclamation (Not Run) Summer with an accusation from the Alphatian Empire directed at Glantri.
- Relic Hunter – Dinosaurs – The group is tasked with collecting dinosaurs using stasis balls that should allow them to collect a variety of creatures for study.
- Relic Hunter – Magic Lamps. – A chance to find a magical treasure.
- School Assignment – Beggars Court. – While on assignment from the Great School of Magic your tasked with finding a nobles son and an artefact he stole lost in Beggars Court
- Annual Events: Atruaghin Clans Ascension, Black Eagle – Escape, Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Skirmish at Castallan Keep, Test of High Sorcery
Year AC 1006 – Level 7
- Against the Giants – Time has come to deal with the giants. (Storm Kings Thunder)
- Bloodline Curse – Why your bloodline is more important that others comes to light as the curse of your family catches up. (Curse of Strahd)
- Cult of the Crushing Waves – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)
- Mystery in Radlebb Woods (Wed night) what happened to the great heroes of Traldar? (Using the B1 module from BECMI and the updated Into the Borderlands version)
- Mystery in Ringrise (Wed night) – An undead wraith menace is threatening the future of shires.
- Mystery in Wendar (Wed night) – the elven nation of Wendar has put out a call to save their kingdom and the Callarii have answered with local heroes.
- Mystery of the Duel Memories (Tue night) Summer with the case of the dual memories coming to a climax in Sundsvall, Alphatia.
- Portal Activation – Castle Naerytar – A portal under the castle has finally been activated. (Tyranny of Dragons)
- Relic Hunter – Sparkling Spear. – A chance to find a magical treasure.
- School Assignment – Werewolf Hunt. (15th Sviftmont – 10th month) While on assignment from the Great School of Magic your invited on a Warewolf Hunt by a Noble.
- Time Travel – Castle Amber – Travelling back in time they save Etienne D’Ambreville so he could build the Great School of Magic in Glantri City. (X2/OAR5 – Castle Amber)
- Annual Events: Atruaghin Clans Ascension, Black Eagle – Escape, Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Skirmish at Castallan Keep, Test of High Sorcery
Year AC 1007 – Level 8
- Berg of the Frost Giants – Talks with the Clans of Frost Giants located in the Norwold Region. (Storm Kings Thunder)
- Bloodline War – Part 1 – The beginning of the war of the bloodline. (Curse of Strahd)
- Canyon of the Stone Giants – Talks with the Clans of Stone Giants located in Darokin. (Storm Kings Thunder)
- Castle of the Cloud Giants – Talks with the Clans of Cloud Giants located in the Northern Reaches Region of Soderfjord Jarldoms. (Storm Kings Thunder)
- Cult of the Black Earth – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)
- Den of the Hill Giants – Talks with the Clans of Hill Giants located in Karameikos. (Storm Kings Thunder)
- Forge of the Fire Giants – Talks with the Clans of Fire Giants located in the Rockhome Region. (Storm Kings Thunder)
- Mystery at Skyreach Castle – A floating castle has settled near a village in the Norwold Region. (Tyranny of Dragons)
- Mystery of the Dwarves – A group of dwarves request aid in a pilgrimage to a holy site. (Princes of the Apocalypse)
- Mystery of the Dying Trees – The Tree’s of Life are dying, and the elves are desperate for help, (CM7 – Tree of Life)
- Relic Hunter – Blackrazor, Wave and Whelm (Wed night) – There is a chance to recover three missing relics from the Church of Karameikos. (Tales of the Yawning Portal)
- Relic Hunter – Ionian Gems. – A chance to find a magical treasure.
- School Assignment – Guard Duty. – While on assignment from the Great School of Magic your invited to serve as temporary guards for his tower by a Prince of Glantri.
- Thanatos and the Azcans – A quest to find two missing princes and a glantrian senator leads to the ancient Azcan Empire.
- Thanatos and the Milenians – A chance encounter leads to a quest to restore an emperor and save the Spell of Preservation.
- Thanatos and the Nithians – A quest to find two missing princes and a glantrian senator leads to the forgotten Nithian Kingdom.
- Thanatos and the Shahjapurs – The last piece of the puzzle, stepping out of time and saving the God Asterius to bring back the lost gods and stop Thanatos from completing his tasks.
- The Day Magic Died – Magic from Divine, Primal and Occult sources appear to stop working correctly lasting around four months.
- Annual Events: Atruaghin Clans Ascension, Black Eagle – Escape, Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Skirmish at Castallan Keep, Test of High Sorcery
Year AC 1008 – Level 9
- Bloodline War – Part 2 – The war of the bloodline in Boldavia, Glantri. (Curse of Strahd)
- Cult of the Eternal Flame – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)
- Hold of the Storm Giants – Talks with the Clans of Storm Giants located in the Minrothad region. (Storm Kings Thunder)
- Item Sale – Devastation Orb – A powerful magical item goes on sale to the highest bidder in the Vestland Region. (Princes of the Apocalypse)
- Lair of the Kraken – A chance to stop a war requires enter the lair of a mythical plague of the Minrothad region. (Storm Kings Thunder)
- Mystery in Luln. – Lord Alexius Korrigan as requested an escort party for a task in Luln.
- School Assignment – Monster Fair. (18th Flaurmont – 4th Month) While on assignment from the Great School of Magic your invited to serve as monster wranglers from Caurenze to Glantri City.
- Annual Events: Atruaghin Clans Ascension, Black Eagle – Escape, Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Skirmish at Castallan Keep, Test of High Sorcery
Year AC 1009 – Level 10
- Bloodline War – Part 3 – The war of the bloodline in Boldavia, Glantri. (Curse of Strahd)
- Lair of Doom – The threat to the Giants needs to be stopped in Ylaruam. (Storm Kings Thunder)
- Lair of the Dark Lady – A investigation into the region of Red Larch requires negotiations with the Dark Lady of Rundreth Manor. (Princes of the Apocalypse)
- Mystery of Flameflicker. – Can you capture the Thief-King Flameflicker.
- School Assignment – Dragon Eggs. – While on assignment from the Great School of Magic your asked to recover and deliver some dragon eggs to the school.
- Shadowlands Audience – The dwarven King of Rockhome is seeking adventures with knowledge of the Shadowlands. (Out of the Abyss)
- Annual Events: Atruaghin Clans Ascension, Black Eagle – Escape, Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Skirmish at Castallan Keep, Test of High Sorcery
Part 3 – The Great Wars (Tier 3)
5th Edition (11-16) BECMI (11-25) – Companion Adventures – My Campaign sets these for levels 11-15 (year AC 1010 to AC 1014)
By 11th level, characters are shining examples of courage and determination – true paragons in the world, set well apart from the masses. At this tier, adventurers are far more versatile than they were at lower levels, and they can usually find the right tool for a given challenge.
Dedicated spellcasters gain access to 6th level spells at 11th level, including spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat – disintegrate, blade barrier, and heal, for example – but behind the scene spells such as word of recall, find the path, contingency, teleport, and true seeing alter the way players approach their adventures. Each spell level after that point introduces new effects with an equally large impact. The adventurers find rare magic items (and very rare ones) that bestow similarly powerful abilities.
The fate of a nation or even the world depends on momentous quests that such characters undertake. Adventurers explore uncharted regions and delve into long forgotten dungeons, where they confront terrible masterminds of the lower planes, cunning rakshasas and beholders, and hungry purple worms. They might encounter and even defeat a powerful adult dragon that has established a lair and a significant presence in the world.
At this tier, adventurers make their mark on the world in a variety of ways, from the consequences of their adventures to the manner in which they spend their hard-won treasure and exploit their well-deserved reputations. Characters of this level construct fortresses on land deeded them by local rulers. They found guilds, temples, or martial orders. They broker peace between nations or lead them into war. And their formidable reputations attract the attention of very powerful foes.
The time of The Great War (Tier 3 – Level 11 to 16)
Annual Campaign Storylines
- Council of Darokin – An annual meeting discussing the state of the world and the allocation of resources for Rheddrians Investigation Bureau. (Starts AC 1005 – Level 6)
- Explore – Karameikos – Enter into unexplored regions of the nation and return with journals, maps and stories
- Mystery of the Duke’s Road Massacre (Tue night) an ongoing event yet to be solved with a string of deaths occurring only at the first month of spring dating back to the start of the founding of Karameikos.
- Mystery of the Forgotten Dungeon (Tue night) – This is the start of an annual adventure series where each year a new level of the dungeon is unlocked for adventurer’s to explore. (Starts AC 1004 – Level 5)
- Mystery of the Hidden Kingdiom of Dragons (Tue night) – This is a ongoing investigation into the arrival of the dragonborn, and the disappearance of the dragons. (Currently from AC 1000 to 1004)
- Test of High Sorcery. – Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts. (Starts AC 1000)
Year AC 1010 – Level 11
- Bloodline War – Part 4 – Concluding the Bloodline War in Glantri to try and end a necromancers bloodline curse. (Curse of Strahd)
- Land – Karameikos. – A chance to become a Landed Lord in the southern part of the Altan Tepes Mountains.
- Relic Hunter – Magic Tunic. – A chance to find a magical treasure.
- Relic Hunter – Orcsplitter – This team of relic hunters is searching Vestland for the lost dwarven weapon “Orcsplitter”.
- War in Glantri – Temple of Rad. – To help the war effort you investigate rumours relating to the Temple of Rad.
- War in Karameikos – Part One. – The Marilenev clan starts a rebellion.
- War of the Dragon Queen – Part One – War with the Cult of the Dragon. (Tyranny of Dragons)
- War of the Elemental Evils – Part One – Only the informed can take on the elemental evils. (Princes of the Apocalypse)
- War of the Giants – Part 1 – A war with the Giants starts in Rockhome. (Tales of the Yawning Portal)
- War of the Lich Kings – Part 1 – A war with the hidden undead lords. (Tales of the Yawning Portal)
- War of the Sea – Part One – The Sahuagin bring their war to the surface world. (Ghosts of Saltmarsh)
- War of the Shadowlands – Part One – War of the Shadowlands. (Out of the Abyss)
- Annual Events: Atruaghin Clans Ascension, Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Test of High Sorcery
Year AC 1011 – Level 12
- Relic Hunter – Golden Bridle. – A chance to find a magical treasure.
- War in Glantri – Fire Night. (26th Eirmont – 11th month) To help the war effort you investigate rumours relating to the Followers of the Flame.
- War in Karameikos – Part Two. – A nobles title is contented.
- War of the Dragon Queen – Part Two – War with the Cult of the Dragon. (Tyranny of Dragons)
- War of the Elemental Evils – Part Two – Only the informed can take on the elemental evils. (Princes of the Apocalypse)
- War of the Sea – Part Two – The Sahuagin bring their war to the surface world. (Ghosts of Saltmarsh)
- War in the Shadowlands – Part Two – War of the Shadowlands. (Out of the Abyss)
- Annual Events: Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Test of High Sorcery
Year AC 1012 – Level 13
- Relic Hunter – Brass Horseman. – A chance to find a magical treasure.
- War in Karameikos – Part Three. – The church fractures sparking a holy war.
- War of the Dragon Queen – Part Three – War with the Cult of the Dragon. (Tyranny of Dragons)
- War of the Elemental Evils – Part Three – Only the informed can take on the elemental evils. (Princes of the Apocalypse)
- War of the Sea – Part Three – The Sahuagin bring their war to the surface world. (Ghosts of Saltmarsh)
- War in the Shadowlands – Part Three – War of the Shadowlands. (Out of the Abyss)
- Annual Events: Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Test of High Sorcery
Year AC 1013 – Level 14
- Relic Hunter – Tomb of Horrors – A mysterious dungeon may hold relics of a forgotten age. (Tales of the Yawning Portal)
- War in Glantri – Camp Huledain. – To help the war effort you are drafted to serve at Camp Huledain.
- War in Karameikos – Part Four. – War of the Sea continues into Karameikos.
- War of the Dragon Queen – Part Four – War with the Cult of the Dragon. (Tyranny of Dragons)
- War of the Elemental Evils – Part Four – Only the informed can take on the elemental evils. (Princes of the Apocalypse)
- War in the Shadowlands – Part Four – War of the Shadowlands. (Out of the Abyss)
- Annual Events: Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Test of High Sorcery
Year AC 1014 – Level 15
- War in Glantri – Inheritance. – To help the war effort you inherit the estate and duties of your family.
- War in Karameikos – Part 5. – The Black Eagle raises the banner of War.
- War of the Dragon Queen – Part Five – War with the Cult of the Dragon. (Tyranny of Dragons)
- War of the Elemental Evils – Part Five – Only the informed can take on the elemental evils. (Princes of the Apocalypse)
- War in the Shadowlands – Part Five – War of the Shadowlands. (Out of the Abyss)
- Annual Events: Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Test of High Sorcery
Part 4 – The End (Tier 4)
5th Edition (17-20) BECMI (25-36) – Master Adventures – My Campaign sets these for levels 16-20 (year AC 1015 to AC 1019)
By 17th level, characters have super heroic capabilities, and their deeds and adventures are the stuff of legend. Ordinary people can hardly dream of such heights of power – or such terrible dangers.
Dedicated spellcasters at this tier wield earthshaking 9th level spells such as wish, gate, storm of vengeance, and astral projection. Characters have several rare and very rare magic items at their disposal, and begin discovering legendary items such as a vorpal sword or a staff of the magi.
Adventuring at these levels have far-reaching consequences, possibly determining the fate of millions in the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demi planes and other extraplanar locales, where they fight savage balor demons, and even avatars of the gods themselves. The dragons they encounter are wyrms of tremendous power, whose sleep troubles kingdoms and whose waking threatens existence itself.
The End of the World (Tier 4 – Level 17-20)
Annual Campaign Storylines
- Council of Darokin – An annual meeting discussing the state of the world and the allocation of resources for Rheddrians Investigation Bureau. (Starts AC 1005 – Level 6)
- Explore – Karameikos – Enter into unexplored regions of the nation and return with journals, maps and stories
- Mystery of the Duke’s Road Massacre – an ongoing event yet to be solved with a string of deaths occurring only at the first month of spring dating back to the start of the founding of Karameikos.
- Mystery of the Forgotten Dungeon – This is the start of an annual adventure series where each year a new level of the dungeon is unlocked for adventurer’s to explore. (Starts AC 1004 – Level 5)
- Mystery of the Hidden Kingdiom of Dragons – This is a ongoing investigation into the arrival of the dragonborn, and the disappearance of the dragons. (Currently from AC 1000 to 1004)
- Test of High Sorcery. – Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts. (Starts AC 1000)
Year AC 1015 – Level 16
- War in Glantri – Rebellion. – To help the war effort you must raise taxes in your inherited domain.
- War of the Dragon Queen – Part Six – War with the Cult of the Dragon. (Tyranny of Dragons)
- War in the Shadowlands – Part Six – War of the Shadowlands. (Out of the Abyss)
- Annual Events: Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Test of High Sorcery
Year AC 1016 – Level 17
- Relic Hunter – Lizardskin Bed. – A chance to find a magical treasure.
- War in Glantri – Red Dragons. – To help the war effort you must clear out a mine overrun with red dragons.
- War of the Dragon Queen – Part Seven – War with the Cult of the Dragon. (Tyranny of Dragons)
- Annual Events: Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Test of High Sorcery
Year AC 1017 – Level 18
- War in Glantri – Act of Enfiefment. – To help the war effort you must raise political support for your inherited domain.
- Annual Events: Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Test of High Sorcery
Year AC 1018 – Level 19
- War in Glantri – Necromancers. – To help the war effort you must deal with the Necromancers of Boldavia.
- Annual Events: Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Test of High Sorcery
Year AC 1019 – Level 20
- Annual Events: Council of Darokin, Explore – Karameikos, Mystery of the Duke’s Road Massacres, Mystery of the Forgotten Dungeon, Test of High Sorcery
Part 5 – Or is it the End? (Tier 5)
5th Edition (N/A) BECMI (Immortal 1-35) – Immortal Adventures – My Campaign sets these for levels 20+ (year AC 1020+)
This is not a aspect of 5th Edition, and is currently a work in progress.
Converting from BECMI to 5th Edition
This conversion is what I have attempted to condense everything into a 20 level storyline which has since been changed to balloon out to 30 levels.
OD&D 5E D&D
01 to 12 = Same level
13 to 15 = 13th
16 to 18 = 14th
19 to 21 = 15th
22 to 24 = 16th
25 to 27 = 17th
28 to 30 = 18th
31 to 33 = 19th
34 to 36 = 20th
Content Updates
- 2022-07-21 – Cleaned up to look and linking in the source of the adventures for my own references.
- 2022-01-26 – Shrunk the lists, added in Adventures in Nation entries.
- 2021-08-24 – More name cleanup.
- 2021-08-23 – Cleanup of some of the names.
- 2020-12-20 – Layout cleanup.
D&D Adventures
By Country (3/3) – Glantri, Karameikos, Ylaruam
Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam
Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)
Phase 1
(Tier 1 – Introduction 11/46)
AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)
AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)
AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)
AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)
AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)
Phase 2
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber
1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died
1008 AC (Year 9) – (0/6)
1009 AC (Year 10) – (0/5)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
Library of Books
B5, d20 System, Pathfinder, SW

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