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DnD Adv P2 1005 Mystery of the Missing Pilgrims

Dungeons and Dragons – Mystara

Adventures in Phase Two – AC 1005 – Mystery of the Missing Pilgrims

Summer AC 1005 – Heldannic Clerics Killed

0e-wi-bs2 WRATH
0e-wi-bs2 – Wrath of the Immortals – The Immortals Fury

AC 1005 – Mystery of the Missing Pilgrims – Overview

Wrath of the Immortals – Event E06

This is one of the events that happen in the campaign that character can be part of. This is Event E06. E06 refers to the Sixth Event of the Wrath of the Immortals campaign meant to be set in AC 1004.

This features in the following sections:

AC 1005 – Mystery of the Missing Pilgrims – Timeline

  • Timeline – AC 1005Ethengar
    • Mystery of the Missing Pilgrims – Summer with pilgrims from the Heldannic Territories disappearing while crossing the Ethengarian steppes.
    • Still to be Edited
      • (GAZ12) Goblin Migration – They are all moving west towards the Broken Lands. All the goblinoid and orc Khans are gathering to discuss the Great Khan’s proposal.
      • (GAZ12) Year of the Sheep – The current spirit totem is the sheep.
  • Timeline – AC 1006Ethengar
    • Mystery of the Missing Pilgrims – A group of special investigators are retracing the steps of the missing pilgrims.
    • Still to be Edited
      • (GAZ12) The Gostai Hunt – A group of tribesmen try and drive the Gostai into Glantri.
      • (GAZ12) The Spirit World – Questions need to be answered, the great spirits need to be contacted.
      • (GAZ12) Year of the Ape – The current spirit totem is the ape.

AC 1005 – Mystery of the Missing Pilgrims – The Concept

Set in Summer (Months 6 to 8) in AC 1004. I have moved the event to AC 1005 to make it part of Phase Two of the storyline.

Clerical missionaries of the Immortal Vanya from the Heldannic Territories have gone missing while travelling through the Ethengar Khanates.

AC 1005 – Mystery of the Missing Pilgrims – The Reveal

AC 1005 – A discussion between the clerics and the ethengarian youths results in the clerics going missing.

AC 1006 – Investigators are trying to work out what happened, but there is no trail of evidence once they reach the Ethengarian lands and the mystery remains unsolved.

AC 1005 – Mystery of the Missing Pilgrims – The Outcome

This is still to be concluded, but the missing clerics has been noticed by the governments of the Heldannic Territories who are looking into the disappearances.

Content Updates

  • 2021-08-23 – Update to layout, menu and added more content.
D&D Adventures

Introduction: (1/13) – Atruaghin Clans

Annual: (4/9) – Atruaghin Clans Ascension, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (10/17) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims)

1006 AC (Year 7) – (5/11) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories)

1007 AC (Year 8) – (1/12) – The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books, Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities, Transports (Airships, Ground, Ships)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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