Dungeons and Dragons – Mystara
Adventures Annual Event – Skirmish at Castallan Keep
On the Road to Ylaruam
Source: The Grand Duchy of Karameikos (gaz1)
This adventure was originally part of the Basic Adventures section of Gazetteer 1 – The Grand Duchy of Karameikos which I modified and one of the changes to be investigated as part of the Wrath of the Immortals storyline.
This features in the following sections:
- Gazetteer – Karameikos
- AC 1005 – Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.
- AC 1006 – Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.
- AC 1007 – Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.
- AC 1008 – Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.
- AC 1009 – Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.
The Original Concept
See Abdallah ibn Hamid.
This adventure has the PCs hired to supplement the forces from Castellan Keep; they must make the dangerous trip upriver through goblin territory, then set out with royal forces in a northward push; in a series of battles, they’re to force the orcs, goblins, and hobgoblins into southern Ylaruam, where a massed force of Emirate warriors awaits.
This adventure has the advantage that is can be repeated every few game years.
- Adventure Level: 4-14, Expert (converts to 5 to 10)
- Topic: Battle against groups of Orcs and Goblinoids.
- Interesting Features: Fighting in the mountains, and with formations.
- Campaign Hook: A chance to earn a military comission.
Not run as part of the campaign.
Can be run anywhere in the first five years of the campaign from Year Six to Year Ten, and can be adapted to run at other levels as an ongoing adventure option. it is set to run each for for Phase Two of the campaign.
More to be written about the outcome.
By Country (3/3) – Glantri, Karameikos, Ylaruam
Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam
Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)
(Tier 1 – Introduction 11/46)
AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)
AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)
AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)
AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)
AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber
1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died
1008 AC (Year 9) – (0/6)
1009 AC (Year 10) – (0/5)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
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Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
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Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
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Warlock – Celestial (Llewell),
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Dragon – White (Calcryx).
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