Dungeons and Dragons – Mystara
Wrath of the Immortals Timeline – AC 1012
Overview
Phase Three (Character Level 13)
This is the 13th game year with all character reaching 14th level over the winter new year period. Some characters have advanced to this point from year AC 1000.
Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.
Party Level 13 – All characters are level 13 and will not reach level 14 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 13. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.
With these adventures, my players will reach 14th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.
Nations of the World – AC 1012
Note: <-> and Italic text indicates storylines run in the campaign.
Alfheim (AC 1012)
- Timeline – AC 1012 – Alfheim
- Still to be Edited
- PC1 – A Quiet Day Spent Fishing – Magical talking fish and the creatures of the fey await.
Alphatian Empire (AC 1012)
Atruaghin Clans (AC 1012)
Broken Lands (AC 1012)
- Timeline – AC 1012 – Broken Lands
- Still to be Edited
- Wrath of the Immortals – Event ZD – Summer 1007 – Thar looks to Glantri – The great Horde leaves the broken lands and invades Glantri.
Darokin (AC 1012)
- Timeline – AC 1012 – Darokin
- Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Hattias (Thyatis), Retebiud (Thyatis), Tel Akbir (Thyatis) with services to its employees at each site.
- Council of Darokin – Part 8 – A meeting to discuss how best to assign resources for containing the warfare.
- Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcturiadoom and later the Obstacle Course under Darokin City.
- War of the Dragon Queen – Part Three – War with the Cult of the Dragon.
Ethengar (AC 1012)
- Timeline – AC 1012 – Ethengar
- Ethengar Totem – Year of the Tiger
- Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.
- Still to be Edited
- GAZ12 – Khans, Wealth and Experience – Rewards for service in battle are handed out.
Five Shires (AC 1012)
- Timeline – AC 1012 – Five Shires
- Still to be Edited
- GAZ8 – Ulam’s Hoard – A map to a lost treasure resurfaces.
Glantri (AC 1012)
- Timeline – AC 1012 – Glantri
- Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
- Still to be Edited
- Wrath of the Immortals – Event ZD – Summer 1007 – Thar looks to Glantri – The great Horde leaves the broken lands and invades Glantri.
Hollow World (AC 1012)
- Timeline – AC 1012 – Hollow World
- Still to be Edited
- Candlekeep Mysteries – The Canopic Being
Ierendi (AC 1012)
- Timeline – AC 1012 – Ierendi
- War of the Sea – Part Three – The Sahuagin bring their war to the surface world.
- Still to be Edited
- GAZ4 – Night of the Living Dead – On Utter Island, negotiation is required between the Makai and the albinos.
Karameikos (AC 1012)
- Timeline – AC 1012 – Karameikos
- Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
- Mystery of the Duke’s Road Massacres. The festival of Blood happens at the end of the month.
- War in Karameikos – Part 3. The church fractures sparking a holy war.
Minrothad (AC 1012)
Northern Reaches (AC 1012)
- Timeline – AC 1012 – Northern Reaches
- War of the Elemental Evils – Part Three – Only the informed can take on the elemental evils.
Norwold Region (AC 1012)
- Timeline – AC 1012 – Norwold Region
- War of the Dragon Queen – Part Three – War with the Cult of the Dragon.
- Still to be Edited
- Wrath of the Immortals – Event ZC – Spring 1007 – Heldann / Thyatis Treaty – An official treaty between the forces of Heldannic Knights and the Empire of Thyatis.
- CM1 – Test of the Warlords – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia.
Rockhome (AC 1012)
Shadowlands (AC 1012)
- Timeline – AC 1012 – Shadowlands
- War in the Shadowlands – Part Three – War of the Shadowlands.
- Still to be Edited
- Rise of the Drow – Commander of Malice
Skothar Continent (AC 1012)
- Timeline – AC 1012 – Skothar Continent
- Still to be Edited
- Quests of Doom (V1.2) – The Pit of Despair
- Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1012)
Thyatian Empire (AC 1012)
- Timeline – AC 1012 – Thyatian Empire
- Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Hattias (Thyatis), Retebiud (Thyatis), Tel Akbir (Thyatis) with services to its employees at each site.
- Still to be Edited
- Wrath of the Immortals – Event ZC – Spring 1007 – Heldann / Thyatis Treaty – An official treaty between the forces of Heldannic Knights and the Empire of Thyatis
- GAZB – Mists of Mositius – A magical mist arises from a volcano is unlike anything that has come before
- Tome of Beasts II Lairs – Fire and Fury
Ylaruam (AC 1012)
- Timeline – AC 1012 – Ylaruam
- Relic Hunter – Brass Horseman. A chance to find a magical treasure.
Campaign Events
Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter
Content Updates
- 2021-01-15 – Updated from notes.
- 2021-10-31 – Adding in references for Skothar Continent.
- 2021-08-22 – Added in entry for Thyatis.
Mystara Timeline
Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
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