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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1012

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1012

Overview

Phase Three (Character Level 13)

This is the 13th game year with all character reaching 14th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 13 – All characters are level 13 and will not reach level 14 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 13. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 14th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1012

Note: <-> and Italic text indicates storylines run in the campaign.

AlfheimAlphatian EmpireAtruaghin ClansBroken LandsDarokinEthengarFive ShiresGlantriHollow WorldIerendiKarameikosMinrothadNorthern ReachesNorwold RegionPlanar TravelRockhomeShadowlandsSkothar ContinentThunder RiftThyatian EmpireYlaruam

Alfheim (AC 1012)
TimelineAC 1012Alfheim

Rumours Only
Wat of Alfheim – Part Three
– Armies are away to help the Sylvan Realm, Darokin and Wendar. The trees of Alfheim are becoming twisted and dark in the aftermath of the masters curse. (Fall Event – Wrath of the Immortals – W – Twisted Trees of Alfheim), (CM7 – The Tree of Life – Levels 8+)

Still to be Edited
PC1 – A Quiet Day Spent Fishing – Magical talking fish and the creatures of the fey await.

Alphatian Empire (AC 1012)
Atruaghin Clans (AC 1012)

TimelineAC 1012Atruaghin Clans

Rumours Only
War of Darokin – Part Three – A curse strikes Darokin causing much devastation. (Spring Event – Wrath of the Immortals – V – The Masters Revenge)

Broken Lands (AC 1012)

TimelineAC 1012Broken Lands

Rumours Only
War of Darokin – Part Three – A curse strikes Darokin causing much devastation. (Spring Event – Wrath of the Immortals – V – The Masters Revenge)

Darokin (AC 1012)
TimelineAC 1012Darokin

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcturiadoom and later the Obstacle Course under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

War of Darokin – Part Three – A curse strikes Darokin causing much devastation. (Spring Event – Wrath of the Immortals – V – The Masters Revenge), (X10 – Red Arrow, Black Shield)

War of the Dragon Queen – Part Three – War with the Cult of the Dragon. (Tyranny of Dragons)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Hattias (Thyatis), Retebiud (Thyatis), Tel Akbir (Thyatis) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
Council of Darokin – Part 8 – A meeting to discuss how best to assign resources for containing the warfare. (Wrath of the Immortals – Phase Three)

Ethengar (AC 1012)

TimelineAC 1012Ethengar

Ethengar Totem – Year of the Tiger

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Still to be Edited
GAZ12 – Khans, Wealth and Experience – Rewards for service in battle are handed out.

Five Shires (AC 1012)

TimelineAC 1012Five Shires

Still to be Edited
GAZ8 – Ulam’s Hoard – A map to a lost treasure resurfaces.

Glantri (AC 1012)

TimelineAC 1012Glantri

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Rumours Only
War of Darokin – Part Three – A curse strikes Darokin causing much devastation. (Spring Event – Wrath of the Immortals – V – The Masters Revenge)

Hollow World (AC 1012)

TimelineAC 1012Hollow World

Still to be Edited
Candlekeep Mysteries – The Canopic Being – A book brings several puzzling organ transplants to light.

Ierendi (AC 1012)

TimelineAC 1012Ierendi

War of the Sea – Part Three – The Sahuagin bring their war to the surface world. (Ghosts of Saltmarsh)

Still to be Edited
GAZ4 – Night of the Living Dead – On Utter Island, negotiation is required between the Makai and the albinos.

Karameikos (AC 1012)

TimelineAC 1012Karameikos

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of the Duke’s Road Massacres. The festival of Blood happens at the end of the month.

War in Karameikos – Part 3. The church fractures sparking a holy war.

Minrothad (AC 1012)
TimelineAC 1012Minrothad (Tier 3 – Level 13)

War of the Sea – Part Three – The Sahuagin bring their war to the surface world. (Ghosts of Saltmarsh)

Northern Reaches (AC 1012)

TimelineAC 1012Northern Reaches

War of the Elemental Evils – Part Three – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

Norwold Region (AC 1012)
TimelineAC 1012Norwold Region

Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)

War for Norworld – Part Three – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. (CM1 – Test of the Warlords – Levels 15+)

War of the Dragon Queen – Part Three – War with the Cult of the Dragon. (Tyranny of Dragons)

Still to be Edited
CM1 – Test of the Warlords –

Planar Travel (AC 1012)

TimelineAC 1012 – Planar Travel

Still to be Edited
((Astral) Journey Thought the Radiant Citadel – Buried Dynasty – Agents of a long lived emperor seek a timeless secret to keep their ruler in power at any cost.
(Hell) Baulder’s Gate – Descent into Avernus – Escape from Avernus – Zariel’s War – Part Three

Rockhome (AC 1012)

TimelineAC 1012Rockhome

Rumours Only
War of Rockhome – Part Three – The Dwarves recall all their people and pull them underground abandoning the surface world due to the madness of war. (Fall Event – Wrath of the Immortals – X – The Abandoned Nation)

Shadowlands (AC 1012)

TimelineAC 1012Shadowlands

War in the Shadowlands – Part Three – War of the Shadowlands. (Out of the Abyss)

Still to be Edited
Rise of the Drow – Commander of Malice

Skothar Continent (AC 1012)

TimelineAC 1012 – Skothar Continent

Still to be Edited
Quests of Doom (V1.2) – The Pit of Despair
Rappan Athuk – Rumours of an evil temple in the Forest of Hope.

Thunder Rift (AC 1012)
Thyatian Empire (AC 1012)

TimelineAC 1012Thyatian Empire

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Hattias (Thyatis), Retebiud (Thyatis), Tel Akbir (Thyatis) with services to its employees at each site. (Wrath of the Immortals – Phase Three)

Still to be Edited
GAZB – Mists of Mositius – A magical mist arises from a volcano is unlike anything that has come before
Candlekeep Mysteries – The Canopic Being – A book brings several puzzling organ transplants to light.
Tome of Beasts II Lairs – Fire and Fury

Ylaruam (AC 1012)

TimelineAC 1012Ylaruam

Relic Hunter – Brass Horseman. A chance to find a magical treasure.

Campaign Events

Newmont (1 – W), Vatermont (2 – W), Thoumont (3 – Sp), Flaurmont (4 – Sp), Yarthmont (5 – Sp), Klarmont (6 – Su), Felmont (7 – Su), Fyrmont (8 – Su), Ambyrmont (9 – A), Sviftmont (10 – A), Eirmont (11 – A), Kladmont (12 – W)

Newmont (1) – Mid Winter
Annual Known World Event for Newmont (01)
Mid Winter

1st Newmont (01-01) – Lundain (Monday)

  • New Moon (Timing of the Moon) Beginning of Mid Winter season and is the season for the Sphere of Time.
  • Thyatian New Years Day – 1st day of the Thyatian Empire year.
  • Darokin New Years Start (Daroin)

2nd Newmont (01-02) – Gromdain (Tuesday)

  • New Star – An unusual star of any colour shines during one night (5% chance), or stays permanently (3% chance).

5th Newmont (01-05) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
  • Necromantia (Klantyre, Glantri)

7th Newmont (01-07) – Soladain (Sunday)

  • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.

8th Newmont (01-08) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

12th Newmont (01-12) – Nytdain (Friday)

  • Three Quarter Moon Waxing (Timing of the Moon)
  • Festival of Time – Annual week special to the followers of the Immortals from the Sphere of Time and element of Water. Celebrating the Immortals of Time and their beliefs..

14th Newmont (01-14) – Soladain (Sunday)

15th Newmont (01-15) – Lundain (Monday)

  • Full Moon (Timing of the Moon) Light 9 hrs and Dark 15 hrs
  • Winter Solstice – This marks the holy day for Immortals of Time and holds special significance to their worshippers.
  • Temple of Rad (Glantri)

19th Newmont (01-19) – Nytdain (Friday)

  • Three Quarter Moon Waning (Timing of the Moon)
  • Times Bequest– At a end to the festival of time is meant for reflection and tales of how the world has changed over the last year. It is a time of reflection and planning for the future. Many organisations accept new apprentices or students at this time, as well as starting their first career.

22nd Newmont (01-22) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

24th Newmont (01-24)

  • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • 4th Tax Day (Glantri)

26th Newmont (01) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
Vatermont (2) – End Winter
Annual Known World Event for Vatermont (02)
End Winter

1st Vatermont (02-01) – Lundain (Monday)

  • New Moon (Timing of the Moon) Beginning of Late Winter season and is the season for the Sphere of Time.

4th Vatermont (02-04) – Moldain (Thursday)

  • New Star – An unusual star of any colour shines during one night (5% chance), or stays permanently (3% chance).

5th Vatermont (02-05) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)

8th Vatermont (02-08) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

12th Vatermont (02-12) – Nytdain (Friday)

  • Three Quarter Moon Waxing (Timing of the Moon)

15th Vatermont (02-15) – Lundain (Monday)

  • Full Moon (Timing of the Moon) Light 10 hrs and Dark 14 hrs
  • Waning of Time – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Time.
  • Boldavian Procession (Boldavia, Glantri)

16th Vatermont (02-16) – Gromdain (Tuesday)

  • The First Flowering (Five Shire)

19th Vatermont (02-19) – Nytdain (Friday)

  • Three Quarter Moon Waning (Timing of the Moon)

20th Vatermont (02-20) – Loshdain (Saturday)

  • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.

21st Vatermont (02-21) – Soladain (Sunday)

  • New Star – An unusual star of any colour shines during one night (5% chance), or stays permanently (3% chance).

22nd Vatermont (02-22) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

26th Vatermont (02-26) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
  • Winter’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Time.

27th Vatermont (02-27) – Loshdain (Saturday)

  • Alexander Day (Glantri)

28th Vatermont (02-28) – Soladain (Sunday)

  • Bells of Fate (Glantri)
  • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Content Updates

  • 2022-07-23 – Cleaned up a little more.
  • 2021-01-15 – Updated from notes.
  • 2021-10-31 – Adding in references for Skothar Continent.
  • 2021-08-22 – Added in entry for Thyatis.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

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Dragon – White (Calcryx).
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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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