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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1012

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1012

Overview

Phase Three (Character Level 13)

This is the 13th game year with all character reaching 14th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 13 – All characters are level 13 and will not reach level 14 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 13. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 14th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1012

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1012)
  • TimelineAC 1012Alfheim
  • Still to be Edited
    • PC1 – A Quiet Day Spent Fishing – Magical talking fish and the creatures of the fey await.
Alphatian Empire (AC 1012)
Atruaghin Clans (AC 1012)
Broken Lands (AC 1012)
  • TimelineAC 1012Broken Lands
  • Still to be Edited
    • Wrath of the Immortals – Event ZD – Summer 1007 – Thar looks to Glantri – The great Horde leaves the broken lands and invades Glantri.
Darokin (AC 1012)
Ethengar (AC 1012)
  • TimelineAC 1012Ethengar
  • Still to be Edited
    • GAZ12 – Khans, Wealth and Experience – Rewards for service in battle are handed out.
Five Shires (AC 1012)
Glantri (AC 1012)
  • TimelineAC 1012Glantri
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • Wrath of the Immortals – Event ZD – Summer 1007 – Thar looks to Glantri – The great Horde leaves the broken lands and invades Glantri.
Hollow World (AC 1012)
Ierendi (AC 1012)
Karameikos (AC 1012)
Minrothad (AC 1012)
Northern Reaches (AC 1012)
Norwold Region (AC 1012)
  • TimelineAC 1012Norwold Region
  • Still to be Edited
    • Wrath of the Immortals – Event ZC – Spring 1007 – Heldann / Thyatis Treaty – An official treaty between the forces of Heldannic Knights and the Empire of Thyatis.
    • CM1 – Test of the Warlords – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia.
Rockhome (AC 1012)
Shadowlands (AC 1012)
Skothar Continent (AC 1012)
  • TimelineAC 1012 – Skothar Continent
  • Still to be Edited
    • Quests of Doom (V1.2) – The Pit of Despair
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1012)
Thyatian Empire (AC 1012)
  • TimelineAC 1012Thyatian Empire
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Hattias (Thyatis), Retebiud (Thyatis), Tel Akbir (Thyatis) with services to its employees at each site.
  • Still to be Edited
    • Wrath of the Immortals – Event ZC – Spring 1007 – Heldann / Thyatis Treaty – An official treaty between the forces of Heldannic Knights and the Empire of Thyatis
    • GAZB – Mists of Mositius – A magical mist arises from a volcano is unlike anything that has come before
    • Tome of Beasts II Lairs – Fire and Fury
Ylaruam (AC 1012)

Campaign Events

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Content Updates

  • 2021-01-15 – Updated from notes.
  • 2021-10-31 – Adding in references for Skothar Continent.
  • 2021-08-22 – Added in entry for Thyatis.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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