Dungeons and Dragons – Mystara
Adventures in AC 1017 – War in Glantri – Act of Enfiefment
War and Peace
Source: The Principalities of Glantri (gaz3)
This adventure was originally part of the Basic Adventures section of Gazetteer 3 – Principalities of Glantri which I modified and one of the changes to be investigated as part of the Wrath of the Immortals storyline.
This features in the following sections:
- Gazetteer – Glantri
- AC 1017 – War in Glantri – Act of Enfiefment. To help the war effort you must raise political support for your inherited domain.
The Original Concept
“After we cleaned his barony of most F.F.F. activists, my old friend ran his dominion like a pro. All his old adventuring buddies joined him and became captains of the guard, provosts, sheriffs, treasurers or representatives. The key positions were held by his most loyal friends. The other nobles referred to us as the Old Clan.
“It took just a few years to reach great prosperity. The people were happier that they ever had been. There was a rumor that the town mayor was gathering votes for an Act of Enfiefment in the barony and the surrounding lands.
“This brought jealousy from the rival nobles – jealousy and fear. Creation of a new prince would change the political map. Suddenly, we saw a new period of chaos. F.F.F. insurgency flared up again, with the support of the Followers of the Claymore, the Guild of Thugs, all more or less supported by rival nobles. A bloody civil war ravaged the barony. In the end, the good baron prevailed, but the price was high. Some of his closest friends became Followers or the Claymore, others were assassinated, a few betrayed the baron for gold, magic, or the promise of a distant barony. Those who remained turned fearful. The Old Clan was no more.
“When peace was restored, the people petitioned for an Act of Enfiefment and the baron got involved in shady intrigues to gain votes at the Council. He became a prince, but he had changed tremendously. It is then I decided to return to a life of adventure, away from politics and power, sharing dangers, poverty and hope with my new companions of fortune.”
- Adventure Level: 26-30, Masters (converts to 17 to 18)
- Topic: Becoming a Prince, court intrigues and power struggles.
- Interesting Features: Several underground movements attempt to disrupt a noble’s tactic to become a prince.
- Campaign Hook: Some of the PCs may attempt to take control of some of the underground movements or earn a barony in exchange for some critical service to a powerful prince.
It is set after the Glantrian Mini campaign as year 18 at the great school of magic, was the alternate storyline available. Could be run anytime in the seventeenth to eighteenth year in Glantri.
More to be written about the outcome.
(Tier 1 – Introduction 11/46)
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
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Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
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