Categories
Campaign Dungeons & Dragons Roleplaying

DnD Adv P2 1005 Mystery in Aegos

Dungeons and Dragon – Mystara

Adventures in Phase 2 – Wrath of the Immortals

AC 1005 – Mystery in Aegos

AC 1005 – Mystery in Aegos – Overview

On the 19th of September 2018 to 20th March 2019 (7 sessions) my Wednesday group attempted to do this storyline.

Continuing from the end of the last twelve campaigns, the story kicks it up a gear. Here the scope of the changes are being announced.

It is now Spring in 1005 AC and war has been declared with Alphatia vs the nations of Thyatis, Glantri and Heldann.

This was the foundation upon which the Wednesday night storyline is built around. Investigators summoned by Rheddrian to find out and explore mysteries of the world.

There are things that they were asked to do:

  • Investigate Changes in Behaviour and Policy of Nations, Religions and Beliefs.
  • Investigate new Immortals and Pantheons
  • Investigate Mysteries

And they were meant to report back to Rheddrian via his talking stick (Rheddrian’s Staff) to keep him updated on their progress.

This features in the following sections:

  • Gazetteer – Darokin, Alphatia and the Inner World – Location of the adventure.
  • Timeline AC 1005 – When the adventure takes place.
  • AC 1005-01-01 (W) – Mystery at Aego. WRATH W02 to W08 (Audio Only)

AC 1005 – Mystery in Aegos – The Timeline

  • TimelineAC 1000Alphatian Empire
    • Mystery in Aegos – Surveyors and other Geologist specialists are gathering in Sundsvall for a conference regarding Aegos.
  • Still to be Edited
    • (GAZB) The Thyatian Millennium. Agents are sent to Thyatis City to cause issues with the celebrations.
    • (mdt) The Soularium – A shelter in the temple district looks after the downtrodden.
  • TimelineAC 1003Hollow World
    • Mystery in Aegos – Hollow World Incursion in the Neathar Lands, an Alphatian gnome digger pops out near the Azcan people.
  • Still to be Edited
    • Knights Above – The Heldannic Knights explore the Hollow World.
    • Candlekeep Mysteries – A Deep and Creeping Darkness
    • Candlekeep Mysteries – Shemshine’s Bedtime Rhyme
  • TimelineAC 1004Alphatian Empire
    • Mystery in Aegos – The Alphatian Empire stages a Hollow World Incursion into the Neathar Lands, starting with numerous Alphatian gnome diggers popping out near the Azcan people.
  • Still to be Edited
    • Eldritch Lairs – Under the Devils Thumb
  • TimelineAC 1004Hollow World
    • Mystery in Aegos – A Pile of Gnomes deggers enlarge a hole in the Neathar Lands and a small settlement starts to spring up around it. Mostly gnomes and dwarves.
  • Still to be Edited
    • Candlekeep Mysteries – The Price of Beauty
  • TimelineAC 1005Alphatian Empire
    • Mystery in Aegos – A gathering of heroes under a new benefactor seeks to understand the madness gripping the world. A trio to the island of Aegos is arranged to investigate where the missing army of the region has gone.
    • Mystery in Sundsvall – Summer with Glantrian heroes travelling to Sundsvall, Capital of Alphatia to deliver a message from the Princes of Glantri.
    • Mystery of the Alphatian Duellers – Spring with an issues with magic duels and attitude from Alphatian wizards to Glantrian wizards.
    • Mystery of the Proclamation – Summer with an accusation from the Alphatian Empire directed at Glantri.
  • TimelineAC 1005Darokin
    • Rheddrian’s Investigation Bureau – The start of this Tier of play, and how the characters can choose to take part in it. A new company hiring heroes to investigate the world situated at the Knight’s Rivett Inn on the North Side of Darokin City is Completed
    • Council of Darokin – Part 1 – A meeting to discuss how best to assign resources for investigations.
    • Mystery in Aegos – A gathering of heroes under a new benefactor seeks to understand the madness gripping the world.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcane Chambers under Darokin City.
    • Mystery of the Giant Hunter – A Giant hunter friendly with Merchant princes of Selenica.
    • Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.
  • Still to be Edited
    • (GAZ11) Works of Art – The Craftsman of Darokin celebrate the discovery a sculptor of amazing quality.
    • (B2) The Keep on the Borderlands – Joining the Army up near the border of Darokin and the Broken Lands.
    • (dmt) Chrome Devils from the Swamp – something is drying up the swamp.
    • (dmt) Home Fires  – A Castle has been offered to the new heroes.
    • Eldritch Lairs – Carrion Shrine of Qorgeth
  • TimelineAC 1006Alphatian Empire
    • Mystery in Aegos – Reports on massive loss of life, a catastrophe and a volcanic eruption damaging the infrastructure of the island.
    • Mystery of the Dual Memories – Summer with the case of the dual memories coming to a climax in Sundsvall, Alphatia.
    • Mystery of the Hidden Kingdom of DragonsGoing Backwards. A group of adventurer take the plunge and enter through the strange gate at the back of The Dragon’s Cart that appears to be a black door to nothingness described only as “Going Backwards”.
    • Still to be Edited
      • Wrath of the Immortals – Thyatis Intrudes – Thyatis warns Alphatia to stay out of the region. (Event I – Fall 1004)
      • (GAZB) Shaek in the Night – Travel to Blackheart to find a rogue mage and return with him alive.
      • Eldritch Lairs – Palace of the Wind Lords
  • TimelineAC 1006Hollow World
    • Mystery in Aegos – The stranded Alphatian people are integrated into the lands around them after the loss of their town and way home. Most are killed when the town fell, the rest suffered from dinosaurs, azcan sacrifice and other dangers of the inner world.
  • Still to be Edited
    • Candlekeep Mysteries – Sarah of Yellowcrest Manor

AC 1005 – Mystery in Aegos – The Concept

Characters have been invited to the “Knight’s Rivet” inn on the edge of Darokin City in the Republic of Darokin. There are eleven previous campaign groups who have gained a chance at being a part of this meeting, and any character is able to be brought into this adventure that was not part of the GAZ10 or Part 1 of this campaign (from Wed Night) as they did not receive an invitation as part of the storyline.

Characters have to keep to the agreed upon rules at the start of the campaign to be a ongoing character, even though some of the characters created and allowed into the mini campaigns were not within the agreed rules (such as half races or unearthed arcana) and using any source beyond the players handbook required players to put forward an annotated stat block for their character.

This is one of the missions launched from Rheddrian’s Investigation Bureau.

Historical lead up events

  • AC 1001 Construction workers and earth specialists are offered travel to Aegos for work.

AC 1005 – Mystery at Aegos – The Reveal

The characters have met with Rheddrian on the 1st of Nuwmont (Month 1) and have been provided with a task to investigate a missing army on the Isle of Akoros. They were asked to investigate new religions as well as note down how religions they come into contact are acting, and find out about the disappearance of the army on Aegos specifically. Due to the sensitive nature of the religions and nations appearing to act out of characters, the characters were asked if they could keep what they are investigating to themselves and not pass it onto their respective governments and churches until they finish the investigation. This way they would not compromise the integrity of the investigation or alert those who are acting against the world.

One of the characters flatly refused to commit to this, as she was a spy for one of the nations at war and would be unable to lie to anyone. Which considering the characters background was spy, meant a large chunk of information about who their sponsor Rheddrian was, and why he was asking their help was withheld. And the fine points of the mission was also left vague leaving future interactions of the group as a necessary evil.

They spent 3 days getting their affairs in order so they could travel, then 160 days travelling.

Reaching Aegopili on the Isle of Aegos on the 3rd of Klarmont (Month 6) they spend the night in town and follow the caravan overland into the interior of the island for twelve days arriving at Pittstown on the 10th of Klarmont (Month 6) and spend three days scoping the area before entering the shaft on the 12th Klarmont (Month 6) and spend two days in descent.

They reach midpoint in the new world on the 13th Klarmont (Month 6) and reach Haldemar on the 14th Klarmont (Month 6).

About have a year at sea

From Darokin to Aegos (2,880 miles or 160 days travel)

Investigating the New World, they then left the settlement and started exploring the lands for four days trying to stir up a revolt and witnessed the destruction of Haldemar from a distance on the 19th Klarmont (Month 6).

The least trustworthy members of the group did not survive the devastation (players did not enjoy the rules changes the new world introduced) and spent the next three months travelling northwards as they abandoned the quest in the new world. They were rescued by the Heldannic Knights on the 8th of Ambyrmont (Month 9) and obtained transportation to the Heldannic Territories taking another month arriving on the 6th Sviftmont (Month 10). They did this to abandon further investigations in the Hollow World they were in, even though they were ask to investigate by their sponsor.

Deciding to visit home after being told by Rheddrian that he would send others to finish what they started in the New World and they would not be needed for the moment, characters went their separate ways ending the storyline by reaching home on the 2nd Eirmont (Month 11). They have not received further instructions since then, but then they have not been sending in further reports. Characters will be reminded to discuss their finding with Rheddrian.

Notable changes to the setting:

  • Existence of the Inner World or Hollow World as the original name for the setting.
  • Update to the rules of the New World
  • Time tracking returned to the game and Spring/Summer lost in travel.

AC 1005 – Mystery at Aegos – The Outcome

The storyline was fun, except players had trouble getting into character, and dealing with rule changes due to storyline. I will go into detail about the changes in the new world in a later post discussing Hollow World and how I changed things to work with that setting in 5th Edition.

  • This ended with the destruction of the Alphatian settlement in Hollow World, other than that, nothing else is known about these events.

Content Updates

  • 2021-08-23 – changed the “At Aegos” to “In Aegos” for the title to help group the mysteries together.
  • 2021-08-22 – Added in a timeline section.
  • 2021-08-15 – Update to content, linking into other adventures.
  • 2021-07-29 – Update the layout and links.
  • 2020-04-19 – Structure and content
D&D Adventures

Introduction: (1/13) – Atruaghin Clans

Annual: (4/9) – Atruaghin Clans Ascension, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (10/17) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims)

1006 AC (Year 7) – (5/11) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories)

1007 AC (Year 8) – (1/12) – The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

General Links

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Follow My Blog

Get new content delivered directly to your inbox. For managing your subscriptions see Subscription Information.

Join 49 other followers

Categories

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s