Dungeons and Dragons – Mystara
Gazetteer #11 – The Known World – The Republic of Darokin
Source: The Republic of Darokin (0e-gaz-11)
Darokin in a fairly tolerant nation based around the wealth of a character. As long as you have money you are considered to be someone of value, and the more you have the more valuable you become to the society.
Earning your own way in life is commended more than inheriting the wealth and title. The country is ruled by a group of merchant who sit on a council known as the Merchant Princes.
They are also known for their diplomacy and many members are sought out to broken deals between other nations.
āIn Darokin, wealth is power. There is no place in this land for the unthinking brute who solves every problem with force. Darokin has survived by cleverness, by negotiation, and by guile, despite being surrounded by mighty barbarous nations.ā
āIn fact, the Darokininas have thrived over the years, establishing themselves as the undisputed masters of overland commerce. And, since dead neighbors make poor trading partners, they’ve become equally adept at diplomacy.ā
Darokin Character Options
- Starting Languages: Common (Thyatian) and Traladaran with Optional Elven, Gnomish or Ylari.
- Religions of the Region
- Available Races – Dwarven, Elven, Gnome, Halfling, Human
- AIR – Human (Thyatian), Dwarf (Hillbound), Elven (Nomadfey), Halfling (Southshire)
- DARKNESS – Halfling of Darkness (Eastshire)
- EARTH – Humans (Ethengarian, Makistani), Dwarf (Stonebound), Halfling (Highshire)
- FIRE – Human (Alasiyan, Traladaran)
- Available Darokin Based Classes:
- Barbarian – Path of the Storm Herald (Desert (R), Mountain, Sea (R), Shadowlands (R), Tundra (R))
(R) Restricted, Needs GM Approval or Not available to players
- Review Classes:
- Barbarian – Path of the Ancestors, Path of the Ancestral Guardian, Path of the Battlerager, Path of the Berserker, Path of the Harrier, Path of the Totem Warrior
- Bard – College of Glamour, College of the Jester, College of Lore, College of Swords, College of Valour, College of Virtue
- Cleric – Domain of Air, Domain of Darkness, Domain of Earth, Domain of Fire, Domain of Water
- Druid – Circle of Dreams, Circle of the Land (Mountain, Settlement), Circle of the Moon, Circle of the Shepherd
- Fighter – Arcane Archer, Banneret, Battle Master, Cavalier, Champion, Eldritch Knight, Ghost Knight, Hospitaller, Knight Surgeon, Samurai, Shield Bearer, Sword Dancer, Woodland Cavalier
- Monk – Way of the Cobalt Soul, Way of the Drunken Master, Way of the Elements (Air, Earth, Fire), Way of Iron, Way of the Kensai, Way of the Long Death, Way of the Open Hand
- Paladin – Oath of the Ancients, Oath of the Ascetic, Oath of Battle, Oath of Conquest, Oath of the Crown, Oath of Devotion, Oath of the Giving Grave, Oath of Perfection, Oath of Radiance, Oath of Vengeance
- Ranger – Beast Master, Explorer, Fey Hunter, Hunter, Monster Slayer, Vampire Slayer
- Rogue – Arcane Trickster, Assassin, Duellist, Fixer, Inquisitive, Mastermind, Scout, Swashbuckler, Thief
- Sorcerer – Divine Inspiration, Divine Soul, Draconic Bloodline (Green, Red, White), Dryad Bloodline, Elemental Essense (Air, Earth, Fire), Lycanthrope Bloodline, Pyromancer, Serophage Bloodline
- Warlock – Pact of the Archfey, Pact of the Celestial, Pack of the Genie Lord (Air, Earth, Fire), Pact of the Undying
- Wizard – Elementalist (Air, Earth, Fire), Ring Warden, School of Blood Magic, School of Abjuration, School of Conjuration, School of Divination, School of Enchantment, School of Evocation, School of Illusion, School of Necromancy, War Mage
Darokin in the Known World

Darokin surround the nation of Alfheim, is to the north of Irenedi, The Five Shires and Karameikos and the Atruaghin Clans, to the west of Rockhome and Ylaruam, to the south of Ethengar, Glantri and the Broken Lands and the the east of Sind.
Races found in the nation:
Dwarf:
– Craftbound– Can be found here.
– Hillbound (Stronghollow Clan) masterful repairers
– Hillbound (Wyrearf Clan) produce experts.
Human:
– Alasiyan – Human ethnic group from Ylaruam.
– Ethengar – Human ethnic group from Ethengar.
– Makistani – Human ethnic group from Ylaruam.
– Thyatian – Human ethnic group from Thyatian via Ylaruam.
– Traladaran – Human ethnic group from Traldar now Karameikos.
Locations of Note
Darokin City: Capital of the republic and on the river.
– Leosin Erlanthar (Elf Monk)
– Home to House Franich
– Elite First Army (Legion I) 1091 troops,
– Regular First Army (Legions III to V) 3480 troops
– Reserve First Army (Legions XXI to XXII) 1334 troops
Akesoli
– Home to House Umbath
Akorros
– Home to House Toney
Corunglain
– Elite Third Army (Legion II) 1091 troops
– Regular Third Army (Legions XIII to XVI) 4640 troops
– Reserve Third Army (Legions XXVII) 667 troops
Fort Anselbury (Western Fort)
– Regular Fifth Army (Legions XII, XVII to XVIII) 3480 troops
– Reserve Fifth Army (Legions XXVIII to XXX) 2001 troops
Fort Cruth (Eastern Fort0
– (home of Legion X)
Fort Fletcher (Northern Fort)
– Regular Fourth Army (Legions VI, XI, XIX to XX) 4640 troops
– Reserve Fourth Army (Legions XXIII to XXIV) 1334 troops
Fort Hobart (Eastern Fort)
– (home of Legions VIII and IX)
Fort Lakeside (Western Fort)
– (home of Legion XVII)
Fort Marny (Western Fort)
– (home of Legion XXX legion of the damned)
Fort Nar (Western Fort)
– (home of Legion XVIII and XXIX)
Fort Nell (Northern Fort)
– (home of Legion XV and XVI)
Fort Runnels (Northern Fort)
– (home of Legion XIX, XX and XXIV)
Melepheggi Swamps
– Dragon Excavation Site: Found in the Melepheggi Swamps in southern Darokin.
Selenica: A city at the crossroads between Karameikos and Ylaruam.
– Regular Second Army (Legions VII to X) 4640 troops
– Reserve Second Army (Legions XXV to XXVI) 1334 troops

Great Merchant Houses of Darokin
- Al-Azrad – Established 853 AC dealing mainly with Ylaruam, seventh richest house in Darokin.
- Chossum, Clan – Elven clan based out of Alfheim as the dominant elven trade house.
- Corun – Established 300 AC, fourth richest house in Darokin.
- Franich – Established 937 AC is the Eighth largest house, based in Darokin City.Ā
- Hallonica – Is the third richest house in Darokin.
- Linton – Second richest house in Darokin and the countries exclusive sea guild.
- Mauntea – Richest house in Darokin, the standard by which all guilds are compared to.
- Pennydown – The fifth richest house in Darokin, with shops and transport hubs all over the country.
- Toney – This is the ninth richest house in Darokin based in Akorros and dealing in lake traffic as well as Glantrian wares.
- Umbarth – The sixthed richest house in Darokin is based out of Akesoli.
D&D Elven Clan Chossum – Alheim, Darokin (Mainly Elves of Air – Nomadfey)
Settlements – Densae (Alfheim(-2,6)), Turnclaw (Alfheim(-6,7)),
Elven Clans – Chossum – Calisan (Counselor, M, Rog7/Wiz7), Daisy of Desnae (Alfheim Town, F, Pal8/Clr8), Shalander (Karameikos – Specularum, M120, Pal8/Clr7),
The Chossum clan is firmly in favor of outside contact and progress, as long as they can turn a profit. Some more conservative elves call the Chossums the “dwarves of Alfheim”, their love of money and desire for a good business deal seem decidedly unelvish. Others think them a regression to the ways of the elves of the southern continent, from whom Ilsundal led his immigration.
Most of the wandering traders who go from clan to clan with hard-to-get food-stuffs, weapons, and wearing apparel are members of the Chossum clan. The Chossums are wheelers and dealers. Clan leaders have proposed that major trade roads be built into Alfheim from Corunglain and Selenica and even the Rockhome mountains, so as not to stifle trade by focussing it through the Darokin road.
The Chossums resent the Erendyl position as ambassadors to Glantri, they feel that the Erendyl ambassador has no concept of Alfheim’s trade needs. There is talk of Shadowelf infiltration of the Chossum clan, but this is regarded as the idle gossip of folk from clans who don’t understand true entrepreneurial spirit.
Clanmaster Lynnwyll is in favor of anything that puts elven products in the markets of the world, and the world’s gold into Clan Chossum’s pockets.
Converting Chossum Elves in BECMI to 5th Edition – Elves split their advancement from a martial class and a spellcasting class for the first ten levels, then dedicate themselves to either the martial or the spellcasting class for the Letter advancement starting at C and going to M. Chossum elves prefer Paladin and Cleric as their match.
Legions of Darokin
Reserve Legion
Commander: General (F5)
Deputy Commander: Colonel (F5)
Hero: Cleric 4
Regiment 1 (120 troops) F1 infantry, no armour, longsword, (3) Sergeants F2, (1) Captain F3
Regiment 2 (120 troops) F1 infantry, no armour, longsword, (3) Sergeants F2, (1) Captain F3
Regiment 3 (120 troops) F1 archers, no armour, shortbow, (3) Sergeants F2, (1) Captain F3
Regiment 4 (120 troops) F1 archers, no armour, shortbow, (3) Sergeants F2, (1) Captain F3
Regiment 5 (80 troops) F1 cavalry, leather armour, longsword, shortbow, warhorse, (3) Sergeants F2, (1) Captain F3
Regiment 6 (80 troops) F1 cavalry, leather armour, longsword, shortbow, warhorse, (3) Sergeants F2, (1) Captain F3
Section of Notes Still under Construction
Rakasta (use the Tabaxi race)
– The cat humanoids were from the degenerate version of their race, not the imperial or spacefaring groups.
Goliath
– They are known to be in the mountains bordering the Dwarves of Rockhome.
Firbolg
– Not a common site outside of elven forests.
Birdfolk:
– Aven – home of the kenku and ravenfolk.
Dragonborn:
– Black – found near the Malpheggi Swamp.
– Gold – found near the Amsorak Lake.
– Green – found near the Canolbarth Forest.
– Red – found north of the Canolbarth Forest.
– Silver – found south of the Canolbarth Forest and north of Amsorak Lake.
Elf:
– Forest (Wood Elves) – Visitors from Alfheim.
– Slyvan (Eladrin) – Visitors from Alfheim.
– Sun (High Elves) – Visitors from Alfheim.
Genasi:
– Earth – found among the Ethengar and Makistani.
– Fire – found among the Traladaran people.
Gnome:
– Sky – stops at the sky port.
– Trade – found in Darokin City running their skyport and selling wares in the city markets.
Halfling:
– Lightfoot – Cities and Towns.
– Seacalled – Rivers, Lakes and Coast.
– Stout – found in the farmlands.
Wrath of the Immortals Timeline
Phase One (Levels 1-5)
AC 1000 (Tier 1 – Level 1)
Introduction to Darokin – The last of the mini campaigns leading into the start of the Phase two campaigns.
Relic Hunter – Dragon Hatchery (part 1) – The tribes and the border forts of Darokin are skirmishing. (Tyranny of Dragons)
Still to be Edited
<-> (GAZ11) Action on the Athenos. Guards of the river as part of national service.
Dragon Heist – A Friend in Need. Interesting events happening in Darokin City with an estate on offer for completion.
Acquisitions Incorporated – Right Place, Wrong Time
(dmt) Six Feet Under – a character is buried alive.
(dmt) Hobgoblin Lair – Raiders terrorising a trade route.
(dmt) The Rats of Verdant Reach – A follow on story from Six Feet Under.
AC 1001 (Tier 1 – Level 2)
Timeline – AC 1001 – Darokin
Relic Hunter – Dragon Hatchery (part 2) – Investigate the source of the attacks, and find the missing bard. (Tyranny of Dragons)
Rumour Only
Mystery of the Magic Mirror – A band of thieves is pushed into the Cruth Mountains after gaining a reputation of violence in the wilderness of Darokin. (X12 – Skarda’s Mirror – Levels 5-8)
Still to be Edited
(B5) Horror on the Hill – A group of Hobgoblins are causing issues north of Fort Hobart.
Acquisitions Incorporated – Fun in Phandalin
Waterdeep – Dragon Heist – Trollskull Ally – The trials of owning an new estate and meeting the neighbours.
(dwt) Sanctuary of the Slaughtered ā A lost shrine has been discovered.
Rise of the Drow – The Darkness Arrives
AC 1002 (Tier 1 – Level 3)
Relic Hunter – Dragon Hatchery (part 3) – Explore the excavation site. After scouting the region activity in the swamp and determining that the bulk of the troops have moved on, a scouting group is sent in to discover what is left. (Tyranny of Dragons)
Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Harpers or Lord’s Alliance – Princes of the Apocalypse)
Still to be Edited
(GAZ11) The Wandererās Grave ā A hidden treasure can be found by the light of the moon in the mountains bordering Darokin and the Five Shires.
Acquisitions Incorporated – Darkness at the Lighthouse
Waterdeep – Dragon Heist – Fireball ā A fireball explodes in Trollskull Ally of Darokin City, setting off an investigation.
(dwt) The Case of the Scrupulous PawnbrokerĀ ā Local buyer of relics needs help.
(dwt) With a CandlestickĀ ā a murder investigation.
AC 1003 (Tier 1 – Level 4)
Timeline – AC 1003 – Darokin
(X9) Exploration – Savage Coast ā The Cartographerās Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)
Rumour Only
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)
Giant Migration ā The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (Storm Kings Thunder)
Still to be Edited
<-> (B7) Rahasia ā A merchant in Selenica needs to have a package delivered into the elven forest nearby.
Acquisitions Incorporated – Dran Enterprises
Waterdeep – Dragon Heist – Dragon Season ā A mysterious Vault of Dragons is rumoured to be uncovered.
(dmt) Sanctuary of Exsanguination ā A mayor is asking for help.
Eldritch Lairs – Pit of the Dust Goblins
AC 1004 (Tier 1 – Level 5)
Timeline – AC 1004 – Darokin
(X9) Exploration – Savage Coast ā The Cartographerās Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)
Mystery in the Silver Sierras – Jeddarian Corran has gained a deed to his family keep and needs some heroes to evict the current tenants and recover any relics of his family. (Wrath of the Immortals – Phase One)
Mystery of the Forgotten Dungeon – The cartographer’s guide have discovered a lost dungeon and opened up a region they have called the Dungeon Level underneath Darokin City. (Waterdeep – Dungeon of the Mad Mage)
Still to be Edited
Acquisitions Incorporated – Hide and Seek
Waterdeep – Dragon Heist – Spring Madness/Hell of a Summer/Maestroās Fall/Winter Wizardry ā The mastermind behind the issues in Darokin is unmasked.
(mdt) Summonerās Remorse ā an abandoned temple is getting more interest.
Eldritch Lairs – Crypt of Green Shadows
Phase Two (Levels 6-10)
AC 1005 (Tier 2 – Level 6)
Timeline – AC 1005 – Darokin
Rheddrian’s Investigation Bureau – The start of this Tier of play, and how the characters can choose to take part in it. A new company hiring heroes to investigate the world situated at the Knight’s Rivett Inn on the North Side of Darokin City is Completed (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 1 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Storm Kings Thunder)
(X9) Exploration – Savage Coast ā The Cartographerās Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)
Mystery in Aegos – A gathering of heroes under a new benefactor seeks to understand the madness gripping the world. (Wrath of the Immortals – Phase Two)
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcane Chambers under Darokin City. (Waterdeeo – Dungeon of the Mad Mage)
Mystery of the Giant Hunter – A Giant hunter friendly with Merchant princes of Selenica. (Storm Kings Thunder)
Mystery of the Hidden Kingdom of Dragons – The Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.
Rumours Only
The Master is Coming – Rumours coming out of Sind is that the Master is coming to conquer the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9)
Still to be Edited
(GAZ11) Works of Art ā The Craftsman of Darokin celebrate the discovery a sculptor of amazing quality.
(B2) The Keep on the Borderlands ā Joining the Army up near the border of Darokin and the Broken Lands.
Acquisitions Incorporated – Showdown with the Six
(dmt) Chrome Devils from the Swamp ā something is drying up the swamp.
(dmt) Home Fires – A Castle has been offered to the new heroes.
Eldritch Lairs – Carrion Shrine of Qorgeth
AC 1006 (Tier 2 – Level 7)
Timeline – AC 1006 – Darokin
(X9) Exploration – Savage Coast ā The Cartographerās Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Sargauth Level under Darokin City. Later they discover Skullport. (Waterdeep – Dungeon of the Mad Mage)
Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 2 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Storm Kings Thunder)
The Master is Coming – Rumours coming out of Sind is that the Master is coming to conquer the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9)
AC 1007 (Tier 2 – Level 8)
Timeline – AC 1007 – Darokin
Canyon of the Stone Giants – Talks with the Clans of Stone Giants located in Darokin. (Stork Kings Thunder)
(X9) Exploration – Savage Coast ā The Cartographerās Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Twisted Caverns and later in the year a region they have called Wyrllowwood both under Darokin City. (Waterdeep – Dungeon of the Mad Mage)
Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 3 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two)
The Day Magic Died – The worst year in recorded history for the merchants of Darokin, blamed on the missing gods and their benefits. (Hollow World Adventures)
The Master is Coming – Rumours coming out of Sind is that the Master has conquered the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10)
Still to be Edited
(GAZ11) OrclandsĀ ā There is trouble stirring and groups are sent to investigate.
AC 1008 (Tier 2 – Level 9)
Timeline – AC 1008 – Darokin
(X9) Exploration – Savage Coast ā The Cartographerās Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Lost Level and later Maddgoth’s Castle under Darokin City. (Waterdeep – Dungeon of the Mad Mage)
Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 4 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Tyranny of Dragons)
Desert Master conquers Sind – To the west of Darokin, news arrives of the kingdom of Sind has fallen to the Master of the Desert Nomads. (Spring Event – Wrath of the Immortals – N – The Master Seizes Sind), (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10)
Still to be Edited
PC2 – Heart of Darkness ā The Great Gnome Flying City of Serraine is in need of help. See the outpost at Darokin City for more information.
AC 1009 (Tier 2 – Level 10)
Timeline – AC 1009 – Darokin
(X9) Exploration – Savage Coast ā The Cartographerās Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Slitherswamp and later Dweomercore, under Darokin City. (Waterdeep – Dungeon of the Mad Mage)
Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 5 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Out of the Abyss)
The Master is Coming – Rumours coming out of Sind is that the Master is moving on Darokin. (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10), (X10Ā ā Red Arrow, Black Shield)
Phase Three (Levels 11-15)
AC 1010 (Tier 3 – Level 11)
Timeline – AC 1010 – Darokin
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Murialās Gauntlet and later the Troglodytes Warrens under Darokin City. (Waterdeep – Dungeon of the Mad Mage)
War of Darokin – Part 1 – War comes to Darokin as invaders swarm in from the west and push the republic to the left side of the lake. (Winter Event – Wrath of the Immortals – R – Nomads Invade Darokin), (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10), (X10Ā ā Red Arrow, Black Shield)
Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Tgree)
Council of Darokin – Part 6 – A meeting to discuss how best to assign resources for containing the warfare. (Wrath of the Immortals – Phase Three)
Still to be Edited
GAZ10 ā The Eagles Talons ā The Darokin Diplomatic Corps has a task in the Black Eagle Barony
AC 1011 (Tier 3 – Level 12)
Timeline – AC 1011 – Darokin
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Maze Level and later the Trobriandās Graveyard under Darokin City. (Waterdeep – Dungeon of the Mad Mage)
War in Darokin – Part Two – The forces of the Five Shires, Alfheim and Karameikos come to the aid of Darokin City. (Spring Event – Wrath of the Immortals – U – The Master is Hammed) (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10), (X10Ā ā Red Arrow, Black Shield)
Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Dengar (Rockhome), Thyatis City (Thyatis), Zeaburg (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
Council of Darokin – Part 7 – A meeting to discuss how best to assign resources for containing the warfare. (Wrath of the Immortals – Phase Three)
AC 1012 (Tier 3 – Level 13)
Timeline – AC 1012 – Darokin
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcturiadoom and later the Obstacle Course under Darokin City. (Waterdeep – Dungeon of the Mad Mage)
War of Darokin – Part Three – A curse strikes Darokin causing much devastation. (Spring Event – Wrath of the Immortals – V – The Masters Revenge), (X10Ā ā Red Arrow, Black Shield)
War of the Dragon Queen – Part Three – War with the Cult of the Dragon. (Tyranny of Dragons)
Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Hattias (Thyatis), Retebiud (Thyatis), Tel Akbir (Thyatis) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
Council of Darokin – Part 8 – A meeting to discuss how best to assign resources for containing the warfare. (Wrath of the Immortals – Phase Three)
AC 1013 (Tier 3 – Level 14)
Timeline – AC 1013 – Darokin
Council of Darokin – Part 9 – A meeting to discuss how best to assign resources for containing the warfare.
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Crystal Labyrinth and later the Seadeeps, under Darokin City. (Waterdeep – Dungeon of the Mad Mage)
War in Darokin – Part Four – An ongoing war for the nation. (X10 ā Red Arrow, Black Shield)
Still to be Edited
GAZ11Ā ā The Hand of TharĀ ā An assassination of Thar is organised
AC 1014 (Tier 3 – Level 15)
Timeline – AC 1014 – Darokin
Council of Darokin – Part 10 – A meeting to discuss how best to assign resources for containing the warfare.
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Vanrakdoom and later the Caverns of Ooze under Darokin City. (Waterdeep – Dungeon of the Mad Mage)
War in Darokin – Part Five – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10Ā ā Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)
Still to be Edited
Wrath of the Immortals ā Event ZH – Winter 1007 – Elves Winter in Cruth Mountains ā The migration of elves leaving the great forest is slow, and finally reaches the mountains.
Phase Four (Levels 16-20)
AC 1015 (Tier 4 – Level 16)
Timeline – AC 1015 – Darokin
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Runestone Caverns and later the Terminus Level under Darokin City. (Waterdeep – Dungeon of the Mad Mage)
War in Darokin – Part Six – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10Ā ā Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)
War of the Dragon Queen – Part Six – War with the Cult of the Dragon. (Tyranny of Dragons)
Rumours Only
Council of Darokin – Part 11 – A meeting to discuss how best to limit the warfare. (Wrath of the Immortals – Phase Four)
AC 1016 (Tier 4 – Level 17)
Timeline – AC 1016 – Darokin
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Shadowdusk Hold under Darokin City. (Waterdeep – Dungeon of the Mad Mage)
War in Darokin – Part Seven – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10Ā ā Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)
Rumours Only
Council of Darokin – Part 12 – A meeting to discuss how best to limit the warfare. (Wrath of the Immortals – Phase Four)
War for Alfheim – Part Seven – The migration of elves leaving the great forest is slow, and finally reaches the mountains. (Winter Event – Wrath of the Immortals – ZJ – Elves Winter in Cruth Mountains)
War for Darokin – Part Seven – The armies of the five shires move into Darokin. (Spring Event – Wrath of the Immortals – ZL – Shires Reinforce Darokin)
AC 1017 (Tier 4 – Level 18)
Timeline – AC 1017 – Darokin
Council of Darokin – Part 13 – A meeting to discuss how best to limit the warfare.
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Mad Wizardās Lair under Darokin City. (Waterdeep – Dungeon of the Mad Mage)
War in Darokin – Part Eight – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10Ā ā Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)
AC 1018 (Tier 4 – Level 19)
Timeline – AC 1018 – Darokin
Rumour Only
Council of Darokin – Part 14 – A meeting to discuss how best to limit the warfare. (Wrath of the Immortals – Phase Four)
War of Darokin – Part Eight – The Great Horde moves out of Glantri, into the Broken Lands and then into Darokin. (Winter Event – Wrath of the Immortals – ZR – Thar Moves South)
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)
War in Darokin – Part Nine – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10Ā ā Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)
Still to be Edited
GAZ11 ā Itheldown ā With all the unrest in the area, the island has become a problem
AC 1019 (Tier 4 – Level 20)
Timeline – AC 1019 – Darokin
Rumours Only
Council of Darokin – Part 15 – A meeting to discuss how best to limit the warfare. (Wrath of the Immortals – Phase Four)
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)
War in Darokin – Part Five – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10Ā ā Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)
Still to be Edited
Wrath of the Immortals – Phase 3 ā Part 1 – Darokin City ā The final clue.
Phase Five (Levels 21-26)
AC 1020 (Tier 5 – Level 21)
- Timeline – AC 1020 – Darokin
- Still to be Edited
- Exhausted by repeated invasions, the Republic tries to rebuild its shattered economy. Its northern and western territories have bene ravaged by the humanoid and desert nomads armies, while the presence of the unfriendly Shadow Elves in what used to be Alfheim weaken Darokinās control over all the land bordering on Aengmor, including the important eastern trade route through Selenica. With Thar dug into the north, Hule to the west, and the Shadow Elves (still an unknown quantity) smack in the centre of their country, the Darokinians attempt to attract as many allies as they can as they look nervously to the future.
Content Updates
- 2022-01-15 – Added in timeline for AC 1010 to 1020.
- 2021-10-25 – Added in AC 1009 and cleaned up timeline appearance.
- 2021-08-17 – Update to associated classes.
- 2021-08-15 – Added in AC 1008.
- 2021-05-09 – Moved the notes of the min campaign to its own entry.
- 2021-03-02 – Adding in the Gnomes of the nation.
- 2021-02-28 – Adding in character options and links.
- 2020-10-02 – Intro additions from Realm Works transfer.
- 2020-08-23 – Timeline Cleanup.
- 2020-08-06 – Added in Timeline for AC 1007.
- 2020-07-30 – Mystery of the Melpheggy Swamps.
- 2020-07-27 – Mystery of the Magic Mirror.
- 2020-07-21 – Link to Rheddrian Investigation Bureau and Mystery in the Silver Sierras and Mystery in Aegos.
- 2020-04-23 – Migration of content from my google site to here.
- 2020-03-16 – Structure and moving Darokin Pantheon to Land Guilds Pantheon.
- 2020-03-31 – Structure.
- 2020-03-03 – Added in Timeline for AC 1006.
- 2020-02-18 – Added in Timeline for AC 1005.
- 2020-02-15 – Updating the structure of the document.
- 2020-01-14 – Added in Timeline for AC 1004.
- 2019-12-31 – Added in Timeline for AC 1003.
- 2019-12-24 – Added in Timeline for AC 1002.
- 2019-12-17 – Added in Timeline for AC 1001.
- 2019-12-11 – Added Timeline for AC 1000.
- 2019-11-28 – Races and religion modified and listed as I am working on them.
D&D Gazetteer
The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam
Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
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