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DnD Adv P2 1006 Mystery Dinner Assassins

Dungeons and Dragons – Mystara

Adventures in Phase Two – 1006 – Mystery Dinner Assassins

Fall AC 1006 – Glantrians Assassinated

0e-wi-bs2 WRATH
0e-wi-bs2 – Wrath of the Immortals – The Immortals Fury

1006 – Mystery Dinner Assassins – Overview

Wrath of the Immortals – Event E08

This is one of the events that happen in the campaign that character can be part of. This is Event E08. E08 refers to the Eighth Event of the Wrath of the Immortals storyline that was originally set in AC 1004.

This features in the following sections:

1006 – Mystery Dinner Assassins – The Timeline

  • Timeline – AC 1006Glantri
    • Bloodline Curse – Why your bloodline is more important that others comes to light as the curse of your family catches up.
    • Mystery Dinner Assassins – Fall with the case Glantrian mass noble assassination during a dinner party using many spells.
    • School Assignment – Werewolf Hunt. (15th Sviftmont – 10th month) While on assignment from the Great School of Magic your invited on a Warewolf Hunt by a Noble.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
    • Still to be Edited
      • (PC4) Sheep in Wolf’s Clothing – Non-lycanthropes are taking the blame for being lycanthropes and the authorities want the culprit dealt with.

1006 – Mystery Dinner Assassins – The Concept

Set in Summer (Months 6 to 8) in AC 1004. I have moved the event to AC 1006 to make it part of Phase Two of the storyline.

Not long after the escape of the Glantri emissaries, more treachery breaks out, this time in Glantri. Several Glantrian nobles having dinner together, including at least one representative of each noble family, are assassinated by a bombardment of powerful magic.

The assassins, obviously high level spellcasters, escape clean away, their identities unrevealed, though they only surviving diner (Prince Innocenti di Malapietra) can testify that the killers were wearing Alphatian style clothing..

1006 – Mystery Dinner Assassins – The Reveal

AC 1006 – Many glantrian nobles and friends of Prince Innocenti di Malapietra are found dead with the prince being the sole survivor. None of the slain victims can be returned to life, or have their soul’s communicated with in any way.

1006 – Mystery Dinner Assassins – The Outcome

This is still in progress in the current timeline.

Content Updates

  • 2021-08-23 – Update to layout, content and menu.
D&D Adventures

Introduction: (1/13) – Atruaghin Clans

Annual: (4/9) – Atruaghin Clans Ascension, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (10/17) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims)

1006 AC (Year 7) – (5/11) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories)

1007 AC (Year 8) – (1/12) – The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books, Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities, Transports (Airships, Ground, Ships)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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