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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1009

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1009

Overview

Phase Two (Character Level 10)

This is the 10th game year with all character reaching 11th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 10 – All characters are level 10 and will not reach level 8 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 10. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 11th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1009

Note: <-> and Italic text indicates storylines run in the campaign.

AlfheimAlphatian EmpireAtruaghin ClansBroken LandsDarokinEthengarFive ShiresGlantriHollow WorldIerendiKarameikosMinrothadNorthern ReachesNorwold RegionPlanar TravelRockhomeShadowlandsSkothar ContinentThunder RiftThyatian EmpireYlaruam

Alfheim (AC 1009)
TimelineAC 1009Alfheim

Rumours Only
Turmoil in Alfheim – Armies are mobilising to help the Sylvan Realm and Wendar. Rumours are spreading of the failing magic. (CM7 – The Tree of Life – Levels 8+)

Still to be Edited
GAZ5 – Assassins – Shadowlands elves are terrorising the forest.
Tales of the Old Margrave – The Heart of Derende
Tales of the Old Margrave – The Vengeful Dragon

Alphatian Empire (AC 1009)

TimelineAC 1009Alphatian Empire

Rumours Only
Lull Before The Storm – The navy are recalled and refitted in Alphatia, Thyatis and Heldannic Knights Territory. (Event Summer – Wrath of the Immortals – O – Empires Build Forces)

Still to Be Edited
Critical Role – Call of the Netherdeep – The Netherdeep

Atruaghin Clans (AC 1009)

TimelineAC 1009Atruaghin Clans

Atruaghin Clans Ascension – Tribal warfare between the Rattlesnake Tribe (Bear Clan), Shark Tribe (Turtle Clan), Trout Tribe (Elk Clan), Vampire Bat Tribe (Tiger Clan), Wolf Tribe (Horse Clan)

Broken Lands (AC 1009)

TimelineAC 1009Broken Lands

Still to be Edited
GAZ10 – The Battle – Thar has sent his troops to push back the Master and his forces.

Darokin (AC 1009)
TimelineAC 1009Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Slitherswamp and later Dweomercore, under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 5 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Out of the Abyss)
The Master is Coming – Rumours coming out of Sind is that the Master is moving on Darokin. (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10), (X10 – Red Arrow, Black Shield)

Ethengar (AC 1009)

TimelineAC 1009Ethengar

Ethengar Totem – Year of the Pig

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Still to be Edited
GAZ12 – Trouble in the North – One of the Khan’s Clans is preparing to go North and punish the clerics of the Heldannic Freeholds.
GAZ12 – Undead – The dead tribes of Maghur and Hajik begin to rise again.

Five Shires (AC 1009)

TimelineAC 1009Five Shires

Still to be Edited
GAZ8 – The Burning Ring – A magical ring of death, brining to light some of the darker practices of the hin.

Glantri (AC 1009)

TimelineAC 1009Glantri

Bloodline War – Part 3 – The war of the bloodline in Boldavia, Glantri. (Curse of Strahd)

School Assignment – Dragon Eggs. While on assignment from the Great School of Magic your asked to recover and deliver some dragon eggs to the school.

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Still to be Edited
GAZ3 – Advanced Graduation Test – The Advanced Test of Wizardry to Obtain a nobility licence from the Great School of Magic.
PC4 – A Hunting We Will Go – Hunting as werewolves.
GAZ3 – Tally-Ho! – The Annual Monster Fair goes amok.

Hollow World (AC 1009)

TimelineAC 1009Hollow World

Still to be Edited
Candlekeep Mysteries – Zikran’s Zephyrean Tome – A djinni trapped in a book offers a wish spell to adventurers who find a way to release him.

Ierendi (AC 1009)
TimelineAC 1009Ierendi

Exploration – Sperpend Penisula – A quest to help the city of Quagmire in the Serpent Peninsula has reached the City of Ierendi. (X6 – Quagmire! – Levels 4-10)

(X7) Mystery of the Missing Princess – A lost Ierendi Princess on a Minrothad mechant ship is causing tensions between the two surface nations and the undersea kingdoms (X7 – The War Rafts of Kron – Levels 9-12)

Still to be Edited
GAZ4 – A Plea for Help – Guard duty on a noble’s estate for two weeks.
GAZ4 – Who’s Killing the Great Adventurers of Ierendi – Previous contestants in the trails of rulership have begun turning up dead, unable to be revived.

Karameikos (AC 1009)

TimelineAC 1009Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of Flameflicker. Can you capture the Thief-King Flameflicker.

Mystery of the Duke’s Road Massacres. The festival of Blood happens at the end of the month.

Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.

Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Minrothad (AC 1009)
TimelineAC 1009Minrothad (Tier 2 – Level 10)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

(X7) Mystery of the Missing Princess – A lost Ierendi Princess on a Minrothad mechant ship is causing tensions between the two surface nations and the undersea kingdoms (X7 – The War Rafts of Kron – Levels 9-12)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Still to be Edited
GAZ9 – If Looks Could Kill – A case of mistaken identity and proof required to clear names.

Northern Reaches (AC 1009)

TimelineAC 1009Northern Reaches

Lair of the Dark Lady – A investigation into the region of Red Larch requires negotiations with the Dark Lady of Rundreth Manor. (Princes of the Apocalypse)

Mystery of Vestland’s Crown – The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.

Still to be Edited
GAZ7 – Falun Caverns – The former gnome settlement holds some secrets that need to be discovered.
Tome of Beasts II Lairs – Crucible of Golems

Norwold Region (AC 1009)
TimelineAC 1009Norwold Region

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)

Rumours Only
Lull Before The Storm – The navy are recalled and refitted in Alphatia, Thyatis and Heldannic Knights Territory. (Event Summer – Wrath of the Immortals – O – Empires Build Forces)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Doom of Ytheyn

Planar Travel (AC 1009)

TimelineAC 1009 – Planar Travel

Still to be Edited
((Astral) Journey Thought the Radiant Citadel – Between Tangled Roots – Rageful spirits provoke a dragon to go onto a dreadful rampage.
Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsKostchtchie’s Maw
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsSibriex
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsWrecked Flying Fortress

Rockhome (AC 1009)

TimelineAC 1009Rockhome

Still to be Edited
GAZ6 – Clan Wars – War between the various dwarven clans with the gnomes becoming involved.
GAZ6 – Redtooth – The vampire troubles in the mountains needs to be dealt with, the king commissions a expedition to end it.

Shadowlands (AC 1009)

TimelineAC 1009Shadowlands

Shadowlands Audience – The dwarven King of Rockhome is seeking adventures with knowledge of the Shadowlands. (Out of the Abyss)

Still to be Edited
DAZ13 – Death in Darokin – As part of their operations, they are starting to deal with key positions in Darokin City.

Skothar Continent (AC 1009)

TimelineAC 1009 – Skothar Continent

Still to be Edited
Borderland Provinces – The War of the Poppies

Rappan Athuk – Rumours of an evil temple in the Forest of Hope.

Thunder Rift (AC 1009)
Thyatian Empire (AC 1009)

TimelineAC 1009Thyatian Empire

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.
Lull Before The Storm – The navy are recalled and refitted in Alphatia, Thyatis and Heldannic Knights Territory. (Event Summer – Wrath of the Immortals – O – Empires Build Forces)

Still to be Edited
Candlekeep Mysteries – Zikran’s Zephyrean Tome – A djinni trapped in a book offers a wish spell to adventurers who find a way to release him.
Tomb of Annihilation – Tomb of the Nine Gods – Mystery and adventure awaits the bold.

Ylaruam (AC 1009)

TimelineAC 1009Ylaruam

Lair of Doom – The threat to the Giants needs to be stopped in Ylaruam. (Storm Kings Thunder)

Still to be Edited
GAZ2 – The Tournament of Three Crowns – Winners gain the right to found a stronghold in one of three locations along a well travelled trade route in Dythestenia

Campaign Events

Newmont (1 – W), Vatermont (2 – W), Thoumont (3 – Sp), Flaurmont (4 – Sp), Yarthmont (5 – Sp), Klarmont (6 – Su), Felmont (7 – Su), Fyrmont (8 – Su), Ambyrmont (9 – A), Sviftmont (10 – A), Eirmont (11 – A), Kaldmont (12 – W)

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Conclusion

With these adventures, my players will reach 11th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Content Updates

  • 2021-10-31 – Adding in references for Skothar Continent.
  • 2021-08-22 – Added in entry for Minrothad.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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