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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1000

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1000

0e-wi-bs2 WRATH
0e-wi-bs2 – Wrath of the Immortals – The Immortals Fury

Overview

Phase One (Characters Level 1)

AC 1000 stands for 1,000 years since the Crowning of the first Emperor of the Empire of Thyatis. Which happened after the force the Empire of Alphatia out of the Known World.

For 1,000 years they have kept the Alphatian Empire from conquering the known world, and that action has kept them from doing the same thing.

This is the starting point of all the Gazetteers released and the base point for the nations, gods, and personalities of the world.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 1 – All characters are level 1 and will not reach level 2 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 1. All characters are heroes of their hometown, and treated as such when they return. In other locations they are treated with respect in their own nation and suspicion elsewhere.

With these adventures, my players will reach 2nd level. Details of these will be given out as rumours in my games for players to discover.

Nations of the World – AC 1000

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1000)
  • TimelineAC 1000Alfheim
    • Introduction to Alfheim – A mini campaign introducing the wonder of the elven forest. After spending ten years in the shade of a clan’s Tree of Life, a group of elves have earned their adult name and are called to protect the forest.
  • Still to be Edited
    • (PC1) A Night out on the Forest. Encountering the different cultures of the elven forest.
    • Tales of the Old Margrave – The Fingers of Derende
    • Tales of the Old Margrave – Hallow
Alphatian Empire (AC 1000)
  • TimelineAC 1000Alphatian Empire
    • Mystery in Aegos – Surveyors and other Geologist specialists are gathering in Sundsvall for a conference regarding Aegos.
  • Still to be Edited
    • (GAZB) The Thyatian Millennium. Agents are sent to Thyatis City to cause issues with the celebrations.
    • (mdt) The Soularium – A shelter in the temple district looks after the downtrodden.
Atruaghin Clans (AC 1000)
Broken Lands (AC 1000)
  • TimelineAC 1000Broken Lands
  • Still to be Edited
    • (GAZ10) The Coming of Age. The trials of becoming adults in the Broken Lands.
    • (GAZ10) Tribal Milieu. Humanoid tribal life.
    • <-> Trials of the Lost City. A band of bugbears and orcs get together with their token goblin to explore the lands under the sky.
Darokin (AC 1000)
  • TimelineAC 1000Darokin
  • Still to be Edited
    • <-> (GAZ11) Action on the Athenos. Guards of the river as part of national service.
    • Dragon Heist – A Friend in Need. Interesting events happening in Darokin City with an estate on offer for completion.
    • (dmt) Six Feet Under – a character is buried alive.
    • (dmt) Hobgoblin Lair – Raiders terrorising a trade route.
    • (dmt) The Rats of Verdant Reach – A follow on story from Six Feet Under.
Ethengar (AC 1000)
  • TimelineAC 1000Ethengar
  • Still to be Edited
    • (GAZ12) Welcome to the Lands of the Ethengar. Visitors to these lands have a different experience to those who grew up here.
    • <-> (GAZ12) In the Service of the Golden Khan. A group of outcasts are assigned to one of the children of the great khan as her escort and bodyguards as she explores the world around her for the first time.
    • <-> (GAZ12) Arriving at the Court. Awards for service to the Khan, and secret missions are called to be done.
    • (GAZ12) Year of the Tiger – The current spirit totem is the tiger.
Five Shires (AC 1000)
  • TimelineAC 1000Five Shires
  • Still to be Edited
    • <-> (GAZ8) Wereskalot Watch. Rumours of Orcs in the nearby mountains causes patrols to be sent out by the Sheriff of the region.
Glantri (AC 1000)
  • TimelineAC 1000Glantri
    • Introduction to Glantri – A mini campaign introducing the Great School of Magic to the setting and conversion process.
    • Mystery of the Bloodline – Finding clues to a family history of necromancy leads to a village in the Glantri principality of Boldavia.
    • School Assignment – Good Sprites Day. 1st Thaumont (03) while on assignment from the Great School of Magic you are asked to investigate arms dealing in a settlement near Glantri City.
    • School Assignment – Peak of Wisdom. 28th of Vatermont (02) while working for the Great School of Magic you get a chance to see the crystal trees in the mountains next to Glantri City.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • (mdt) The Aura of Profit – Local alcohol appears to have increased in potency.
Hollow World (AC 1000)
  • Still to be Edited
    • Life as we know it – Nothing really changes much, no matter how much one nation pushes into another, it always goes back to the way it was before the raid, battle or war.
    • Candlekeep Mysteries – The Joy of Extradimensional Spaces
Ierendi (AC 1000)
  • TimelineAC 1000Ierendi
    • Introduction to Ierendi – A starting mini campaign exploring life on the islands and in the military. Due to losses in troops, the navy has started conscripting tavern drunks into their ranks when in port.
    • Mystery of the Haunted House – A house on the outskirts of Saltmarsh is the most haunted house in the Ierendi Islands.
  • Still to be Edited
    • (GAZ4) The Map. A map to hidden treasure is discovered and disappears.
Karameikos (AC 1000)
  • TimelineAC 1000Karameikos
  • Still to be Edited
    • <-> (B9) Castle Caldwell and Beyond. A local businessman has inherited a castle and needs adventures to clear out the current occupants.
    • (B11) Kings Festival. A festival is organised by the Duke.
    • (B12) Queens Harvest. After the King’s Festival another one is organised by the Duchess.
    • (dmt) The Goblin Warren – A goblin warband is growing in power.
    • (dmt) Pit Your Wits – Strange stories coming from the goblin forest.
    • Beneath the Keep (GG) Intro to keep on the borderlands.
Minrothad (AC 1000)
  • TimelineAC 1000Minrothad
  • Still to be Edited
    • <-> (GAZ9) Immortal’s Home. A researcher wants help in getting to a fabled home of the Immortal Minroth in the mountains near the capital.
Northern Reaches (AC 1000)
  • TimelineAC 1000Northern Reaches
  • Still to be Edited
    • <-> (GAZ7) Falun Caverns. Investigation of a group of Kobolds rumoured to have taken over a former Gnome settlement.
    • (mdt) We All Start Somewhere – rumours that a black dragon may have returned to the area.
Norwold Region (AC 1000)
Rockhome (AC 1000)
  • TimelineAC 1000Rockhome
    • Introduction to Rockhome – A mini campaign introducing the area around rockhome and the dwarves relations to other races.
  • Still to be Edited
    • <-> (GAZ6) Race for the City. A border fort is in danger, and a brave group of scouts are sent to the capital for help.
    • <-> (GAZ6) Guard Duty. Protect a storehouse from troublemakers.
Shadowlands (AC 1000)
Skothar Continent (AC 1000)
  • TimelineAC 1000 – Skothar Continent
  • Still to be Edited
    • Quests of Doom (V4) – Awakenings
    • Quests of Doom (V4) – Cave of Iron
    • Quests of Doom (V3) – Child’s Play
    • Quests of Doom (V1.1) – Deep in the Vale
    • Quests of Doom (V2) – Grimsgate
    • Quests of Doom (V2) – MCMLXXV
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
    • The Blight – City of Paradise – Hereafter
Thunder Rift (AC 1000)
  • TimelineAC 1000Thunder Rift
  • Still to be Edited
    • Thunder Rift. A companion plane of existence next to Mystara.
    • The Knights of Newts. A group of adventures are hired to conduct investigations into a ruined castle that has not been used in centuries.
Thyatian Empire (AC 1000)
  • TimelineAC 1000Thyatian Empire
  • Still to be Edited
    • (GAZB) The Thyatian Millennium. A big celebration for the new year, with foreign agents trying to spoil the festivities.
    • (DDA1) Arena of Thyatis. Life as a gladiator in the biggest area of the known world.
    • Bauldur’s Gate – Descent into Avernus – The Basilisk Gate. Drafting new immigrants into work.
    • Bauldur’s Gate – Descent into Avernus – Elfsong Tavern. Helping out a spy to find the source of the trouble for the city.
    • Tome of Beasts II Lairs – To Track a Thief
Ylaruam (AC 1000)
  • TimelineAC 1000Ylaruam
  • Still to be Edited
    • The Jade Hare. A group of goblins have stolen a holy relic and the village has put out a contract to have it returned.

Campaign Events 1000

1000 Newmont (01) – Mid Winter

Annual Known World Event for Newmont (01)

  • 1st Newmont (01) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of Mid Winter season and is the season for the Sphere of Time.
    • Thyatian New Years Day – 1st day of the Thyatian Empire year.
    • Darokin New Years Start (Daroin)
  • 2nd Newmont (01) – Gromdain (tuesday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 5th Newmont (01) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Necromantia (Klantyre, Glantri)
  • 7th Newmont (01) – Soladain (sunday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 8th Newmont (01) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Newmont (01) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Time – Annual week special to the followers of the Immortals from the Sphere of Time and element of Water. Celebrating the Immortals of Time and their beliefs..
  • 14th Newmont (01)
  • 15th Newmont (01) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 9 hrs and Dark 15 hrs
    • Winter Solstice – This marks the holy day for Immortals of Time and holds special significance to their worshippers.
    • Temple of Rad (Glantri)
  • 19th Newmont (01) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Times Bequest– At a end to the festival of time is meant for reflection and tales of how the world has changed over the last year. It is a time of reflection and planning for the future. Many organisations accept new apprentices or students at this time, as well as starting their first career.
  • 22nd Newmont (01) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Newmont (01)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
    • 4th Tax Day (Glantri)
  • 26th Newmont (01) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)

Campaign Event for Newmont (01) in AC 1000

  • AC 1000-01-01
    • (F1) Ethengar, Court of the Great Khan – End Session 1
  • AC 1000-01-02
    • (F2) Ethengar, fight in tall grasses with Axe-breaks, collecting their reamining two eggs.
  • AC 1000-01-03
    • (F2) Ethengar, fight with goblins and hatching of the Axe-beaks
  • AC 1000-01-04
    • (F2) Ethengar, Trading Merhcant Outpost
  • AC 1000-01-05
    • (F2) Ethengar, Murkits Lands, Chagon-Nah
  • AC 1000-01-08
    • (F2) DOWNTIME – WEEK 1
  • AC 1000-01-12
    • (T1) Racoon Tribe, Clan of the Elk – Festival of Winter (New Moon) – End Session 01
  • AC 1000-01-15
    • (F2) DOWNTIME – WEEK 2
  • AC 1000-01-16
    • (T2) Mountain Lion Tribe, Clan of the Bear – Wedding of Faceplanter (Quarter Moon Waxing)
  • AC 1000-01-17
    • (T2) Crossroads south of Akesoli, Darokin
  • AC 1000-01-18
    • (T2) Arrive at Akesoli, Darokin
  • AC 1000-01-19
    • (T2) Akesoli departing for Fort Anselbury, Darokin (Half-Moon)
  • AC 1000-01-21
    • (T2) arrival at Fort Anselbury, Darokin
  • AC 1000-01-22
    • (F2) DOWNTIME – WEEK 3
  • AC 1000-01-26
    • (T2) arrival at Fort Marny, Darokin – End Session 02End Session 03
1000 Vatermont (2) – End Winter

Annual Known World Event for Vatermont (02)

  • 1st Vatermont (02) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of Late Winter season and is the season for the Sphere of Time.
  • 4th Vatermont (02) – Moldain (thursday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 5th Vatermont (02) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Vatermont (02) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Vatermont (02) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Vatermont (02) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 10 hrs and Dark 14 hrs
    • Waning of Time – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Time.
    • Boldavian Procession (Boldavia, Glantri)
  • 16th Vatermont (02) – Gromdain (tuesday)
    • The First Flowering (Five Shire)
  • 19th Vatermont (02) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 20th Vatermont (02) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 21st Vatermont (02) – Soladain (sunday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 22nd Vatermont (02) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Vatermont (02) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Winter’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Time.
  • 27th Vatermont (02) – Loshdain (saturday)
    • Alexander Day (Glantri)
  • 28th Vatermont (02) – Soladain (sunday)
    • Bells of Fate (Glantri)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.

Campaign Event for Vatermont (02) in AC 1000

  • AC 1000-02-01
    • (T4) Begin week 1 Downtime at Fort Marny, Darokin
      • Group conducts Pit Fighting +1 Renown for Darokin
    • (F2) DOWNTIME – WEEK 4 – End Session 2 ### Level 2 ###
  • AC 1000-02-06
    • (F3) Ethengar, Travelling east alongt he river.
  • AC 1000-02-07
    • (F3) Ethengar, Day of the Golden Khan celebration
  • AC 1000-02-08
    • (T4) Begin week 2 Downtime at Fort Marny, Darokin
      • Group conducts Pit Fighting +1 Renown for Darokin
  • AC 1000-02-12
    • (F3) At the Edge of the Troll friest of Trollheim, Northen Reaches
  • AC 1000-02-13
    • (F3) Arrive at the Jarl’s Settlement of Red Larch in Vestland, Northern reachecs
  • AC 1000-02-14
    • (F3) Northern Reaches, Vestland, Lance Rock and the Necromancer Cave – End Session 3
  • AC 1000-02-15
    • (T4) Begin week 3 Downtime at Fort Marny, Darokin
      • Group conducts Pit Fighting +1 Renown for Darokin
    • (F4) Northern Reaches, Vestland, Red Larch, Celebreations for dealing with the Necromancer
  • AC 1000-02-16
    • (F4) Nothern Reaches, Vestland, Red Larch, Entering the Tomb of Moving Stones – End Session 4
  • AC 1000-02-17
    • (F5) Northern Reaches, Vestland, Red Larch, Celebrations for cleaing out the tomb.
  • AC 1000-02-22
    • (T4) Begin week 4 Downtime at Fort Marny, Darokin
      • End Weapon Proficiency Proficient Training with Spear 1/2 – If already skilled in spear, then another weapon or shield is taught.
    • (F5) DOWNTIME – WEEK 1
1000 Thaumont (3) – Start Spring

Annual Known World Event for Thaumont (03)

  • 1st Thaumont (03) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early spring season and is the season for the Sphere of Matter.
    • Winters End – Holy day for the Immortals from the Sphere of Entropy.
    • Glantrian New Years Start (Glantri)
    • Good Sprite Day (Erewan, Glantri)
  • 5th Thaumont (03) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Thaumont (03) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Thaumont (03) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Thaumont (03) – Soladain (sunday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
    • Spring Break (Glantri)
  • 15th Thaumont (03) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 11 hrs and Dark 13 hrs
    • Waxing of Matter – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Matter.
  • 19th Thaumont (03) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Thaumont (03) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Thaumont (03) – Moldain (thursday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance)
  • 26th Thaumont (03) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)

Campaign Event for Thaumont (03) in AC 1000

  • AC 1000-03-01
    • (T4) Begin week 5 Downtime at Fort Marny, Darokin
      • End Weapon Proficiency Proficient Training with Spear 2/2
    • (F5) DOWNTIME – WEEK 2
  • AC 1000-03-08
    • (T4) Begin week 6 Downtime at Fort Marny, Darokin
      • Start Weapons Proficiency Skilled Training with Spear 1/4 – If already skilled in spear, then another weapon or language is taught.
    • (F5) DOWNTIME – WEEK 3
  • AC 1000-03-15
    • (T4) Begin week 7 Downtime at Fort Marny, Darokin
      • Continue Weapons Proficiency Skilled Training with Spear 2/4
    • (F5) DOWNTIME – WEEK 4
  • AC 1000-03-22
    • (T4) Begin week 8 Downtime at Fort Marny, Darokin
      • Continue Weapons Proficiency Skilled Training with Spear 3/4
    • (F5) DOWNTIME – WEEK 5
1000 Flaurmont (4) – Mid Spring

Annual Known World Event for Flaurmont (04)

  • 1st Flaurmont (04) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid spring season and is the season for the Sphere of Matter.
  • 5th Flaurmont (04) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Flaurmont (04) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Flaurmont (04) – Tserdain (wednesday)
    • 1st Tax Day (Glantri)
  • 12th Flaurmont (04) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Matter – Annual week special to the followers of the Immortals from the Sphere of Matter and element of Earth. Celebrating the Immortals of Matter and their beliefs…
  • 15th Flaurmont (04) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 12 hrs and Dark 12 hrs. Both day and night have equal length.
    • Spring Equinox – Some bad weather can be expected that day (high winds, late snow storms or hail). This is a holy day for the Immortals of the Sphere of Matter.
    • Temple of Rad (Glantri)
  • 18th Flaurmont (04) – Moldain (thursday)
    • Monster Fair (Caurenze, Glantri)
  • 19th Flaurmont (04) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Earths Renewal – At a end to the festival of matter is meant for renewal and new life. The is the time of marriage, confirmation and naming ceremonies.
  • 22nd Flaurmont (04) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Flaurmont (04)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Flaurmont (04) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)

Campaign Event for Flaurmont (04) in AC 1000

  • AC 1000-04-01
    • (T4) Begin week 9 Downtime at Fort Marny, Darokin
      • End Weapons Proficiency Skilled Training with Spear 4/4
    • (F5) DOWNTIME – WEEK 6
  • AC 1000-04-08
    • (T4) Begin week 10 Downtime at Fort Marny, Darokin
      • Start Level 2 Training – Week 1/2
    • (F5) DOWNTIME – WEEK 7
  • AC 1000-04-15
    • (T4) Begin week 11 Downtime, at Fort Marny, Darokin
      • End Level 2 Training – Week 2/2
      • ## Level 2 ##
      • Note: should have been done for following year
      • Characters have now +2 Renown for Darokin.
    • (F5) DOWNTIME – WEEK 8
  • AC 1000-04-22
    • (T4) Leave Fort Marny, Darokin
    • (F5) DOWNTIME – WEEK 9
  • AC 1000-04-24
    • (T4) reach the edge of Malpheggy Swamp
  • AC 1000-04-27
    • (T4) reach the dig site in the Malpheggy Swamp – End Session 04
1000 Yarthmont (5) – End Spring

Annual Known World Event for Yarthmont (05)

  • 1st Yarthmont (05) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late spring season and is the season for the Sphere of Matter.
  • 5th Yarthmont (05) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Yarthmont (05) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Yarthmont (05) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Yathmont (05) Soladain (sunday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • 15th Yarthmont (05) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 13 hrs and Dark 11 hrs
    • Waning of Matter – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Matter.
    • Arcanium (Glantri City, Glantri)
  • 19th Yarthmont (05) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Yarthmont (05) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Yarthmont (05) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Spring’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Matter.
  • 27th Yarthmont (05) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.

Campaign Event for Yarthmont (05) in AC 1000

  • AC 1000-05-01
    • (T5) find a place for resting in Melpheggy Swamp
    • (F5) DOWNTIME – WEEK 10
  • AC 1000-05-05
    • (T5) Head for town of Eistritch and exit the Melpheggy Swamp
  • AC 1000-05-08
    • (T5) Arrive at Eistritch, Darokin
    • (F5) DOWNTIME – WEEK 11
  • AC 1000-05-09
    • (T5) Eistritch, Darokin day of rest.
  • AC 1000-05-12
    • (T5) arrive at Fort Marny, Darokin.
  • AC 1000-04-13
    • (T5) Fort Marny, Darokin. Discussion in the fort.
  • AC 1000-05-15
    • (T5) Start week 1 Downtime at Fort Marny, Darokin
      • Start Secret Craft Training – Week 1/4 – different options to different characters
    • (F5) DOWNTIME – WEEK 12
  • AC 1000-05-22
    • (T5) Start week 2 Downtime at Fort Marny, Darokin
      • Continue Secret Craft Training – Week 2/4
    • (F5) DOWNTIME – WEEK 13 ### LEVEL 3 ###
1000 Klarmont (6) – Start Summer

Annual Known World Event for Klarmont (06)

  • 1st Klarmont (06) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early summer season and is the season for the Sphere of Energy.
    • Springs End – Holy day for the Immortals from the Sphere of Entropy.
  • 3rd Klarmont (06) – Tserdain (wednesday)
    • Parliament Day (Glantri City, Glantri)
  • 5th Klarmont (06) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Klarmont (06) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Klarmont (06) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Klarmont (06) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 14 hrs and Dark 10 hrs
    • Waxing of Energy – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Energy.
  • 16th Klarmont (06) – Gromdain (tuesday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 19th Klarmont (06) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 20th Klarmont (06) – Loshdain (saturday)
  • 22nd Klarmont (06) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Klarmont (06) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon

Campaign Event for Klarmont (06) in AC 1000

  • AC 1000-06-01
    • (T5) Start week 3 Downtime at Fort Marny, Darokin
      • Continue Secret Craft Training – Week 3/4
    • (F6) Ethegnar, start treck across the width of Ethengar from Norhtern Reaches to Glantri.
  • AC 1000-06-07
    • (F6) Ethengar, Arrival of Giant Eagle messenger from Rockhome
  • AC 1000-06-08
    • (T5) Start week 4 Downtime at Fort Marny, Darokin
      • Start Training Level 3 – Week 1/2
  • AC 1000-06-12
    • (F6) Ethengar, Golbin ambush while travelling
  • AC 1000-06-15
    • (T5) Week 5 Downtime – End Session 05
      • End Training Level 3 – Week 2/2
      • ## Level 3 ##
      • Note: This would have been set in the 3rd game year
      • Characters now have +3 Renown for Darokin
    • (F6) Ethengar, Circle of Standing Stones
  • AC 1000-06-16
    • (T6) returning to Melpheggy Swamps
  • AC 1000-06-18
    • (F6) Glantri / Ethengarian border
  • AC 1000-06-21
    • (F6) Arrive at village of Estoniarsk, Glantri / Ethengar border
  • AC 1000-06-22
    • (T5) Leave Fort Marny, Darokin
  • AC 1000-06-24
    • (F6) Arrive at town of Rymskigrad, Boldavia, Glantri – End Session 6
  • AC 1000-06-25
    • (F7) Glantri, Boldavia, Rymskigrad – Holy Prayer to Ixion Day
  • AC 1000-06-28
    • (T6) arrive at dig site in the Melpheggy Swamps
    • (F7) Arrive at Village of Estoniarsk, Glantri
1000 Felmont (7) – Mid Summer

Annual Known World Event for Felmont (07)

  • 1st Felmont (07) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid summer season and is the season for the Sphere of Energy.
  • 5th Felmont (07) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Felmont (07) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Felmont (07) – Tserdain (wednesday)
    • 2nd Tax Day (Glantri)
  • 12th Felmont (07) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Energy – Annual week special to the followers of the Immortals from the Sphere of Time and element of Fire. Celebrating the Immortals of Energy and their beliefs.
  • 14th Felmont (07) – Soladain (sunday)
    • Gondola Games (Glantri City, Glantri)
  • 15th Felmont (07) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 15 hrs and Dark 9 hrs. The Longest Day
    • Summer Solstice – This is a Holy day for the Immortals of Energy.
    • Temple of Rad (Glantri)
  • 19th Felmont (07) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Fires Embrace – At a end to the festival of energy is meant for change. The is the time of divorce, moving, changing jobs or occupations, and also invention and risk taking.
  • 22nd Felmont (07) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Felmont (07) – Tserdain (wednesday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 25th Felmont (07) – Moldain (thursday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Felmont (07) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Felmont (07) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 28th Felment (08) – Soladain (sunday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).

Campaign Event for Felmont (07) in AC 1000

  • AC 1000-07-01
    • (T6) enter the dig site in the Melpheggy Swamps. Birthday of Bolt of the Elk and Swift Elk – End Session 06End Session 07
    • (F7) Ethengar, reenter their homelands – End Session 7
  • AC 1000-07-02
    • (T8) rest in the Melpheggy Swamp
  • AC 1000-07-04
    • (F8) Enthengar, Tea ceremony with members of the Khans
  • AC 1000-07-07
    • (T8) arrive at Fort Marny, Darokin
  • AC 1000-07-08
    • (T8) Start week 1 Downtime
      • Group Pit Fightings +1 Renown for Darokin
  • AC 1000-07-09
    • (F8) Enthengar, Stop at a merchant outpost
  • AC 1000-07-14
    • (F8) Enthengar, Vist with the Great Khan
  • AC 1000-07-15
    • (T8) Start week 2 Downtime
      • End Secret Craft Training – Week 4/4
  • AC 1000-07-16
    • (F8) Enthengar, leaving the Great Khan for Jhyrrad
  • AC 1000-07-21
    • (F8) Rockhome, Ruins of Jhyrrad – End Session 8 End Session 9 End Session 10
  • AC 1000-07-22
    • (T8) Start week 3 Downtime
      • Begin Training Level 4 – Week 1/2
    • (F11) Rockhome, Ruins of Jhyrrad – End Session 11
  • AC 1000-07-23
    • (F12) Rockhome, Ruins of Jhyrrad – End Session 12
  • AC 1000-07-24
    • (F13) Rockhome, Ruins of Jhyrrad – End Session 13
  • AC 1000-07-25
    • (F14) Rockhome, Ruins of Jhyrrad – End Session 14 End Session 15 End Session 16 End Session 17
  • AC 1000-07-26
    • (F14) Rockhome, Ruins of Jhyrrad – End Session 18 End Session 19 End Session 20
1000 Fyrmont (8) – End Summer

Annual Known World Event for Fyrmont (08)

  • 1st Fyrmont (08) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late summer season and is the season for the Sphere of Energy.
  • 5th Fyrmont (08) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Fyrmont (08) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Fymont (08) – Tserdain (wednesday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • 12th Fyrmont (08) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Fyrmont (08) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 14 hrs and Dark 10 hrs
    • Waning of Energy – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Energy.
    • Night of the Red Moon (Glantri)
  • 19th Fyrmont (08) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Fyrmont (08) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Fyrmont (08) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Summers End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Energy.

Campaign Event for Fyrmont (08) in AC 1000

  • AC 1000-08-01
    • (T8) Star week 4 Downtime
      • End Training Level 4 – Week 2/2
      • ## Level 4 ##
      • Note: Should have been set in the 4th year
      • Characters now have +4 Renown for Darokin
  • AC 1000-08-03
    • (T8) arrive at Eistritch, Darokin – End Session 08
  • AC 1000-08-07
    • (T9) arrive at Akorros, Darokin
  • AC 1000-08-13
    • (T9) arrive at Akesoli, Darokin
  • AC 1000-08-15
    • (T9) arrive at the World Elevator, Bear Clan
  • AC 1000-08-16
    • (T9) arrive at the Mountain Lion Tribe, Bear Clan
  • AC 1000-08-19
    • (T9) arrive at the Badger Tribe, Elk Clan
  • AC 1000-08-20
    • (T9) arrive at the Bobcat Tribe, Elk Clan
  • AC 1000-08-21
    • (T9) arrive at the Owl Tribe, Elk Clan
  • AC 1000-08-22
    • (T9) arrive at the Beaver Tribe, Elk Clan
  • AC 1000-08-23
    • (T9) arrive at the Racoon Tribe, Elk Clan
  • AC 1000-08-24
    • (T9) arrive at the Deer Tribe, Elk Clan
  • AC 1000-08-27
    • (T9) arrive at the Owl Tribe, Elk Clan
  • AC 1000-08-28
    • (T9) arrive at the Palace of Atruaghin, Tiger Clan – End Session 09
1000 Ambyrmont (9) – Start Autumn

Annual Known World Event for Ambyrmont (09)

  • 1st Ambyrmont (09) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early autumn season and is the season for the Sphere of Thought.
    • Summers End – Holy day for the Immortals from the Sphere of Entropy.
  • 5th Ambyrmont (09) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Ambyrmont (09) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Ambyrmont (09) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Amybyrmont (09) – Soladain (sunday)
    • Feria de Toros (Belcadiz, Glantri)
  • 15th Ambyrmont (09) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 13 hrs and Dark 11 hrs
    • Waxing of Thought – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Thought.
  • 19th Ambyrmont (09) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Ambyrmont (09) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Ambyrmont (09) – Moldain (thursday)
    • Beggars’ Hope (Glantri City, Glantri)
  • 26th Ambyrmont (09) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Ambyrmont (09) – Loshdain (saturday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
  • 28th Ambyrmont (09) – Soladain (sunday)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.

Campaign Event for Ambyrmont (09) in AC 1000

  • AC 1000-09-02
    • (T10) arrive in Azcan Lands, Hollow World – End Session 10
  • AC 1000-09-04
    • (T11) arrive at Palace of Atruaghin, Tiger Clan – End Session 11
  • AC 1000-09-05
    • (T12) within the Palace of Atruaghin, Tiger Clan – End Session 12
  • AC 1000-09-06
    • (T13) within the Palace of Atruaghin, Tiger Clan – End Session 13
  • AC 1000-09-07
    • (T14) within the Palace of Atruaghin, Tiger Clan – End Session 14
  • AC 1000-09-08
    • (T15) within the Palace of Atruaghin, Tiger Clan – End Session 15End Session 16End Session 17End Session 18
  • AC 1000-09-10
    • (T19) within the Palace of Atruaghin, Tiger Clan – End Session 19End Session 20
1000 Sviftmont (10) – Mid Autumn

Annual Known World Event for Sviftmont (10)

  • 1st Sviftmont (10) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid autumn season and is the season for the Sphere of Thought.
  • 5th Sviftmont (10) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Sviftmont (10) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 7th Sviftmont (10) – Soladain (sunday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 8th Sviftmont (10) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Sviftmont (10) – Tserdain (wednesday)
    • 3rd Tax Day (Glantri)
  • 12th Sviftmont (10) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Thought – Annual week special to the followers of the Immortals from the Sphere of Thought and element of Air. Celebrating the Immortals of Thought and their beliefs.
  • 15th Sviftmont (10) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 12 hrs and Dark 12 hrs
    • Fall Equinox – Some bad weather could be expected, with high winds or violent thunderstorms. This is a holy day for the Immortals from the Sphere of Thought.
    • Temple of Rad (Glantri)
    • Vyonnese Carnival (New Averoigne, Glantri)
  • 19th Sviftmont (10) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Winds Current – At a end to the festival of thought is meant for hope. The is the time of adventure, making that last trip, planning for the coming winter, shoring up the homestead, and returning home.
  • 22nd Sviftmont (10) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Sviftmont (10) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)

Campaign Event for Sviftmont (10) in AC 1000

1000 Eirmont (11) – End Autumn

Annual Known World Event for Eirmont (11)

  • 1st Eirmont (11) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late autumn season and is the season for the Sphere of Thought.
  • 5th Eirmont (11) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Eirmont (11) – Loshdain (satrurday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 8th Eirmont (11) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Eirmont (11) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Eirmont (11) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 11 hrs and Dark 13 hrs
    • Waning of Thought – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Thought.
  • 19th Eirmont (11) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Eirmont (11) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Eirmont (11) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Fire Night (Kopstar, Glantri)
    • Autumns End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Thought.

Campaign Event for Eirmont (11) in AC 1000

1000 Kaldmont (12) – Start Winter

Annual Known World Event for Kaldmont (12)

  • 1st Kaldmont (12) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early winter season and is the season the the Sphere of Time.
    • Autumns End – Holy day for the Immortals from the Sphere of Entropy.
  • 5th Kaldmont (12) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Kaldmont (12) – Loshdain (saturday)
    • Best Wishes of Krondahar (Krondahar, Glantri)
  • 8th Kaldmont (12) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Kaldmont (12) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Kaldmont (12) – Soladain (sunday)
    • Raising the Walls (Glantri City, Glantri)
  • 15th Kaldmont (12) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 10 hrs and Dark 14 hrs
    • Waxing of Time – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Time.
  • 19th Kaldmont (12) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Kaldmont (12) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Kaldmont (12) – Tserdain (wednesday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 25th Kaldmont (12) – Moldain (thursday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Kaldmont (12) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Kaldmont (12) – Loshdain (saturday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 28th Kaldmont (12) – Soladain (sunday)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.

Campaign Event for Kaldmont (12) in AC 1000

Content Updates

  • 2021-10-31 – Adding in references for Skothar Continent.
  • 2021-07-31 – Adding in heading images.
  • 2021-04-13 – Added in events from google website.
  • 2021-05-09 – Adding in introduction adventures for the mini campaigns.
  • 2020-09-17 – Fixed spelling mistakes and added in annual events.
  • 2020-09-16 – Tuesday group have had 11 days in first month added to their start time to line them up with the beginning of the Festival of Time. Then after training I have to add 15 days to the set date to match up correctly.
  • 2020-08-24 – Timeline Cleanup, turning all these entries into reusable blocks and sharing those with the Gazetteers that were copying the information.
  • 2020-08-23 – Added in content changes from adventures from Princes of the Apocalypse.
  • 2020-07-27 – Added Mystery of the Great Gnome Caravan, Duke’s Road Massacre, and Magic Mirror.
  • 2020-03-27 – Structure.
  • 2019-12-12 – Tier details.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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