Campaign Dungeons & Dragons Roleplaying

DnD Adv P1 1001 Relic Hunter – Tomb of Moving Stones

Dungeons and Dragons – Mystara

Adventures in Phase One – AC 1001 – Relic Hunter – Tomb of Moving Stones

Princes of the Apocalypse – Tomb of Moving Stones

5e-wiz-pota Princes of the Apocalypse
5e-wiz-pota – Princes of the Apocalypse

AC 1001 – Relic Hunter – Tomb of Moving Stones – Overview

This is an adventure taken from Princes of the Apocalypse and adapted to the Mystara setting..

This features in the following sections:

  • Gazetteer – Northern Reaches
  • Timeline – AC 1001
  • AC 1000-02-16 (F) – Mystery of the Necromancers Cave (complete) F04 to F05 (Audio Only)

AC 1001 – Relic Hunter – Tomb of Moving Stones – Timeline

  • Timeline – AC 1001Northern Reaches
    • Cult of the Feathergale Knights – A group of airborne knights calling themselves the Feathergale Society are seen searching the regions of Vestland.
    • Cult of the Riverguard Keep – A group of mercenaries have entered the region searching for something.
    • Mystery at Nightstone – Part 2 – Groups called the Seven Snakes and Ear Seekers arrives at Nightstone.
    • Relic Hunter – Tomb of Moving Stones – A tomb under Red Larch in Vestland (Northern Reaches) has been discovered and a group has been sent to investigate.
    • Still to be Edited
      • <-> Investigate the Gnolls – Gnolls are moving in numbers in the mountains in the west.
      • (dmt) The Forgotten Dungeon – A investigation is requested when people start to go missing in the streets.
      • (dmt) Maze of the Skullkeeper – Captured.

AC 1001 – Relic Hunter – Tomb of Moving Stones – The Concept

This Village of Red Larch is located in Vestland, north of Trollheim in hex Vestland(13-6). This represents 13 hexes to the north and 6 hexes to the southwest. This is also the new site for the Dressarin Valley encounters. Other the the change in location, nothing needs to be changed to make this adventure work. This used the Tome of Moving Stones side trek.

Characters have been ask by the village of Red Larch to investigate a Dwarven Tomb found to be under the settlement.

AC 1001 – Relic Hunter – Tomb of Moving Stones – The Reveal

AC 1001 – The Tomb of Moving Stones was built be Dwarves in a style unlike any seen before and appear to be older than the nation of Rockhome.

AC 1001 – Relic Hunter – Tomb of Moving Stones – The Outcome

The characters stop a group of Black Earth cultists and clear out the temple. They were thanked by the town for their efforts.

Content Updates

  • 2021-08-25 – Changing the name of this from “Mystery under red larch” to “Relic Hunter – Tomb of Moving Stones” to fit with campaign names better. Updated the layout, menu and added in more content.
D&D Adventures

Introduction: (1/13) – Atruaghin Clans

Annual: (4/9) – Atruaghin Clans Ascension, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (10/17) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims)

1006 AC (Year 7) – (5/11) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories)

1007 AC (Year 8) – (1/12) – The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books, Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities, Transports (Airships, Ground, Ships)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)


Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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