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DnD Gaz KW Northern Reaches

Dungeons and Dragons – Mystara

Gazetteers #7 – The Known World – The Northern Reaches

Source: The Northern Reaches (0e-gaz-07)

This is a campaign set in a Norse style region with three separate kingdom united under the one banner called The Northern Reaches. To the outside world they can’t tell the difference between the three cultures.

Firstly there is the Kingdom of Ostland, a multi island community practising the viking trade.

Next there is the Kingdom of Vestland, a more civilised version of the vikings who have developed trade with the dwarves to the west and desert kingdom to the south.

And lastly there is Soderfjord Jarldoms, a collection of mini rulers all united in a council of chiefs.

Welcome to the Lands of Vikings. Discover the berserk Jarls of Soderfjord Jarldoms, the Vikings of Vestland and the fearsome drakkars of Ostland. ​

Northern Reaches Character Options

Northern Reaches in the Known World

The Northern Reaches (Ostland, Vestland and Sderfjord Jarldoms) in the Known World

Located East of Ethengar and Rockhome, South of the Heldannic Territories and North of Ylaruam. To the west is the Isle of Dawn.

Active Races of the Region:

Dwarf:
Craftbound (Modrigswerg Clan) – the homeland of this cursed race.
Hillbound (Wyrwarf Clan) – working as traders from Rockhome.

Humans:
Heldannic – looking like Norsemen of mythology.

Locations of Note – Ostland

24 Jarls
Known as the “Ostland Sea Pirates” or “Kingdom of Ostland”
Priest of Odin or Thor only
Brothers of the King – honour guard for the king (male and female)
The Queens Court – the best skalds, maidens, scholars and schemers of the land

Locations of Note – Soderfjord Jarldoms

29 Jarls
Population of Red and Black Dragons
The Nordhartar Defence League – a coaliton of the Jarls to defend the country
The Freedom Brigades – A jarldoms militia

Locations of Note – Vestland

24 clans
Known as the “Kingdom of Vestland”
Population of Red Dragons
The Royal Council –
Priests of Frey and Freyja only
The Home Guard – national service protecting the communities
Community of Dwarves (cursed, outcast or outreach)

  • Bargewright Inn (Vestland+17-6): This Inn has become a walled encampment on the borders of the three nations of Vestland, Enthengar andthe Heldannic Territories. (Source: Princes of the Apocalypse)
  • Red Larch (Vestland+13-6): The settlement is on the edge of the Ethengar steppes. Was a location for Necromancers and Black Earth cultists (AC 1000). (Source: Princes of the Apocalypse)
The Kingdoms of Ostland and Vestland and the Soderfjord Jarldoms
Section of Notes Still Under Construction

Dragonborn:
Black – found near the Great Marsh.
Bronze – found on the northern coast.
Copper – found in the Vestland hills.
Sliver – found in the Hardanger Mountains.
White – found near the Hardanger Mountains.

Gnome:
Trade – former homeland.

Halfling:
Winterfolk – found in the mountains.

Wrath of the Immortals Timeline

Phase One (Levels 1-5)

AC 1000 (Tier 1 – Level 1)

TimelineAC 1000Northern Reaches

Introduction to Northern Reaches – A min campaign based around helping a settlement of the Northern Reaches survive its dangers.

Lord of Lance Rock – A Necromancer is plaguing the area of the Dressiarian Valley in Vestland (Northern Reaches) and needs to be dealt with. (Princes of the Apocalypse)

Mystery at Nightstone – Part 1 – A settlement under attack from vicious humanoids needs assistance in the Soderfjord Jarldoms. (Storm King’s Thunder)

Rumours Only
Cult of the Feathergale Knights – A group of airborne knights are seen searching the regions of Vestland. (Rumour – Princes of the Apocalypse)

Still to be Edited
<-> (GAZ7) Falun Caverns. Investigation of a group of Kobolds rumoured to have taken over a former Gnome settlement.
(mdt) We All Start Somewhere â€“ rumours that a black dragon may have returned to the area.

AC 1001 (Tier 1 – Level 2)

TimelineAC 1001Northern Reaches

Mystery at Nightstone – Part 2 – Groups called the Seven Snakes and Ear Seekers arrives at Nightstone in the Soderfjord Jarldoms. (Storm Kings Thunder)

Relic Hunter – Tomb of Moving Stones – A tomb under Red Larch in Vestland (Northern Reaches) has been discovered and a group has been sent to investigate. (Princes of the Apocalypse)

Rumours Only
Cult of the Feathergale Knights – A group of airborne knights calling themselves the Feathergale Society are seen searching the regions of Vestland. (Rumour – Princes of the Apocalypse)
Cult of the Riverguard Keep – A group of mercenaries have entered the region searching for something. (Rumour – Princes of the Apocalypse)

Still to be Edited
<-> Investigate the Gnolls – Gnolls are moving in numbers in the mountains in the west.
(dmt) The Forgotten Dungeon â€“ A investigation is requested when people start to go missing in the streets.
(dmt) Maze of the Skullkeeper â€“ Captured.

AC 1002 (Tier 1 – Level 3)

TimelineAC 1002Northern Reaches

Business – Bargewright Inn – An Innkeeper needs help running their establishment in Vestland (Northern Reaches) for a month while they catch up with family in another settlement. (Princes of the Apocalypse)

Cult of the Feathergale Knights – A group of airborne knights calling themselves the Feathergale Society are based out of a mysterious haunted keep called Feathergale Spire located somewhere in the Northern Reaches of Vestland. (Princes of the Apocalypse)

Mystery at Nightstone – Part 3 – Save the villagers from the Dripping Caves in the Soderfjord Jarldoms. (Storm Kings Thunder)

Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Princes of the Apocalypse)

Rumour Only
Cult of the Riverguard Keep – A group of mercenaries have occupied a ruin known as Riverguard Keep. (Rumour – Princes of the Apocalypse)
Cult of the Sacred Stone – A group of new monks are seen in the region. (Rumour – Princes of the Apocalypse)
Mystery of the Iceshield Orcs – War drums can be heard up in the Makkres Mountains, but no forces have been spotted. (Rumour – Princes of the Apocalypse)

AC 1003 (Tier 1 – Level 4)

TimelineAC 1003Northern Reaches

Cult of the Riverguard Keep – A group of mercenaries are rebuilding a mysterious haunted keep known as Riverguard Keep, located somewhere in the Northern Reaches of Vestland. (Princes of the Apocalypse)

Mystery at Nightstone – Part 4 – The heroes have been asked to pass on the sad news of the deaths in Nightstone in the Soderfjord Jarldoms. (Storm Kings Thunder)

Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why. (Princes of the Apocalypse)

Rumours Only
Cult of the Sacred Stone
– A group of monks known as the Monks of the Sacred Stone are seen in the region. (Rumour – Princes of the Apocalypse)
Cult of the Scarlet Moon – A new unknown group of druids have been seen in the region. (Rumour – Princes of the Apocalypse)
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
<-> (GAZ7) The Defence of Oktel’s Stead – Trolls are attacking in force, and they need a coordinated defence or they will fall.
(mdt) The Spirit Bottle â€“ Investigate a tavern.
(mdt) Carrionholme â€“ Issues with hags in a swamp.
(mdt) Temple of the Secret Power â€“ rumours of great power in a hidden temple.

AC 1004 (Tier 1 – Level 5)

TimelineAC 1004Northern Reaches

Attack of the Fire Giants – A settlement in the borders of Rockhome, Vestland and the Soderfjord Jarldoms called Triboar is attacked by Fire Giants. (Storm Kings Thunder)

Attack of the Frost Giants – A settlement in the Soderfjord Jarldoms called Bryn Shander is attacked by Frost Giants. (Storm Kings Thunder)

Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are seen in the region. They have taken up location at a mysterious haunted keep located somewhere in the Northern Reaches. (Princes of the Apocalypse)

Mystery of the Long Road – Take a shipment from the Heldannic Territories to Thyatis City. (Princes of the Apocalypse)

Rumour Only
Cult of the Scarlet Moon – A group of druids known as the Circle of the Scarlet Moon are seen in the region. (Rumour – Princes of the Apocalypse)

Expansion
Cult of the Riverguard Keep – A group of mercenaries stationed at Riverguard Keep, are stabilising the countryside around their keep and look to becoming another Jarl of the region. (Princes of the Apocalypse)

Still to be Edited
(GAZ7) The Hospitality of Hearth â€“ Heroes learning the way of the jarls and leaders of the north.
(mdt) Torment at Torni Tower â€“ Trouble near the swamps.

Phase Two (Levels 6-10)

AC 1005 (Tier 2 – Level 6)
TimelineAC 1005Northern Reaches

Cult of the Howling Hatred – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)

Cult of the Scarlet Moon – A group of druids known as the Circle of the Scarlet Moon performing the Rite of the Wicker Giant. And a mysterious haunted keep located somewhere in the Northern Reaches. (Princes of the Apocalypse)

Mystery of the Fire Witches – A mysterious cult of fire worshippers is plaguing the edge of Vestland and threatening to spill into the Ethengarian grasslands. (Princes of the Apocalypse)

Expansion
Cult of the Riverguard Keep – A group of mercenaries stationed at Riverguard Keep have established themselves as a new Jarldom in Vestland.
Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are active in the region. They are taking on new students at the Sacred Stone Monastery located in Vestland.

Still to be Edited
(X3) To Save the Best Beer – the town of Rhoona on the border of Rockhome faces a curse from Ethengar which may cause the town to collapse and ruin the best beer in the region. (X3 – Curse of Xanathon – Levels 5-7)

AC 1006 (Tier 2 – Level 7)
TimelineAC 1006Northern Reaches

Cult of the Crushing Waves – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)

Mystery of Vestland’s Crown â€“ The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Still to be Edited
(X3) To Save the Best Beer â€“ the town of Rhoona on the border of Rockhome faces a curse from Ethengar which may cause the town to collapse and ruin the best beer in the region. (X3 – Curse of Xanathon – Levels 5-7)
(XL-1) Quest for the Heartstone â€“ A ruler is dead, and his wife and child need to find another to take his place or loose everything to cruel relatives of the leader.

AC 1007 (Tier 2 – Level 8)
TimelineAC 1007Northern Reaches

Castle of the Cloud Giants – Talks with the Clans of Cloud Giants located in the Northern Reaches Region of Soderfjord Jarldoms. (Storm Kings Thunder)

Cult of the Black Earth – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)

Mystery of the Dwarves – A group of dwarves request aid in a pilgrimage to a holy site. (Princes of the Apocalypse) (X13)

Mystery of Vestland’s Crown – The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Rumour Only
The Day Magic Died – The soothsayers have said the omens for war are not good, and for the first time anyone can remember the raiders have stayed home.Still to be Edited
(X3) To Save the Best Beer – the town of Rhoona on the border of Rockhome faces a curse from Ethengar which may cause the town to collapse and ruin the best beer in the region. (X3 – Curse of Xanathon – Levels 5-7)
Tome of Beasts II Lairs – Terror at the Mountain Lotus Temple

AC 1008 (Tier 2 – Level 9)
TimelineAC 1008Northern Reaches

Cult of the Eternal Flame – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches.

Item Sale – Devastation Orb – A powerful magical item goes on sale to the highest bidder in the Vestland Region. (Princes of the Apocalypse)

Mystery of Vestland’s Crown â€“ The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Still to be Edited
GAZ7 – The Court of Cnute â€“ Becoming a landowner or ruler of a region.

AC 1009 (Tier 2 – Level 10)

TimelineAC 1009Northern Reaches

Lair of the Dark Lady – A investigation into the region of Red Larch requires negotiations with the Dark Lady of Rundreth Manor. (Princes of the Apocalypse)

Mystery of Vestland’s Crown â€“ The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.

Still to be Edited
GAZ7 â€“ Falun Caverns â€“ The former gnome settlement holds some secrets that need to be discovered.
Tome of Beasts II Lairs – Crucible of Golems

Phase Three (Levels 11-15)

AC 1010 (Tier 3 – Level 11)

TimelineAC 1010Northern Reaches

Relic Hunter – Orcsplitter – This team of relic hunters is searching Vestland for the lost dwarven weapon “Orcsplitter”. (Princes of the Apocalypse)

War of the Elemental Evils – Part One – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)

AC 1011 (Tier 3 – Level 12)

TimelineAC 1011Northern Reaches

Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Dengar (Rockhome), Thyatis City (Thyatis), Zeaburg (Northern Reaches) with services to its employees at each site.

War of the Elemental Evils – Part Two – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

Still to be Edited
GAZ7 â€“ The Jarl’s Hall â€“ A failing Jarl is falling under the sway of some unknown evil.

AC 1012 (Tier 3 – Level 13)

TimelineAC 1012Northern Reaches

War of the Elemental Evils – Part Three – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

AC 1013 (Tier 3 – Level 14)

TimelineAC 1013Northern Reaches

War of the Elemental Evils – Part Four – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

AC 1014 (Tier 3 – Level 15)

TimelineAC 1014Northern Reaches

War of the Elemental Evils – Part Five – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

Rumours Only
War for Norwold – Part Five – The Ethengarians swam the Heldannic, Vestland and Soderfjord Jarmdom nations. (Spring Event – Wrath of the Immortals – ZB – Ethengarian Swarm)

Phase Four (Levels 16-20)

AC 1015 (Tier 4 – Level 16)

TimelineAC 1015Northern Reaches

TBA

AC 1016 (Tier 4 – Level 17)

TimelineAC 1016Northern Reaches

Rumours Only
War in Norwold – Part Seven – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam. (Spring Event – Wrath of the Immortals – ZM – The Plague Intensifies)

AC 1017 (Tier 4 – Level 18)

TimelineAC 1017Northern Reaches

Rumours Only
War in Norwold – Part Eight
– The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso. (Summer Event – Wrath of the Immortals – ZN – Massacre at Tromso)

AC 1018 (Tier 4 – Level 19)

TimelineAC 1018Northern Reaches

Rumours Only
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)
War in Thyatis – Part Eight – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire. (Summer Event – Wrath of the Immortals – ZV – Alphatians Enter Thyatis)

Content Updates

  • 2022-01-15 – Added in AC 1010 to 1018.
  • 2021-10-25 – Update to timeline and added in AC 1008 and AC 1009.
  • 2021-05-09 – Moved the mini campaign to its own entry.
  • 2021-03-02 – Adding gnomes to character options.
  • 2021-02-28 – Adding in Character Options section.
  • 2020-10-02 – Added more intro from Realm Works transfer.
  • 2020-08-24 – Timeline cleanup.
  • 2020-04-23 – Merging my google site to here.
  • 2020-04-15 – Structure.
  • 2020-03-03 – Added in Timeline for AC 1006.
  • 2020-02-18 – Added in Timeline for AC 1005.
  • 2020-01-14 – Added in Timeline for AC 1004.
  • 2019-12-24 – Added in Timeline for AC 1002.
  • 2019-12-17 – Added in Timeline for AC 1001.
  • 2019-12-11 – Adding in Timeline for AC 1000.
  • 2019-11-28 – Listing the races and religion of the region.
D&D Gazetteer

Mystara setting

The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam

Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift

Hollow World

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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