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Dungeons & Dragons Gazetteer Roleplaying

DnD Gaz KW Northern Reaches

Dungeons and Dragons – Mystara

Gazetteers #7 – The Known World – The Northern Reaches

Source: The Northern Reaches (0e-gaz-07)

This is a campaign set in a Norse style region with three separate kingdom united under the one banner called The Northern Reaches. To the outside world they can’t tell the difference between the three cultures.

Firstly there is the Kingdom of Ostland, a multi island community practising the viking trade.

Next there is the Kingdom of Vestland, a more civilised version of the vikings who have developed trade with the dwarves to the west and desert kingdom to the south.

And lastly there is Soderfjord Jarldoms, a collection of mini rulers all united in a council of chiefs.

Welcome to the Lands of Vikings. Discover the berserk Jarls of Soderfjord Jarldoms, the Vikings of Vestland and the fearsome drakkars of Ostland. ​

Northern Reaches Character Options

Northern Reaches in the Known World

The Northern Reaches (Ostland, Vestland and Sderfjord Jarldoms) in the Known World

Located East of Ethengar and Rockhome, South of the Heldannic Territories and North of Ylaruam. To the west is the Isle of Dawn.

Active Races of the Region:

Dwarf:
Craftbound (Modrigswerg Clan) – the homeland of this cursed race.
Hillbound (Wyrwarf Clan) – working as traders from Rockhome.

Humans:
Heldannic – looking like Norsemen of mythology.

Locations of Note – Ostland

24 Jarls
Known as the “Ostland Sea Pirates” or “Kingdom of Ostland”
Priest of Odin or Thor only
Brothers of the King – honour guard for the king (male and female)
The Queens Court – the best skalds, maidens, scholars and schemers of the land

Locations of Note – Soderfjord Jarldoms

29 Jarls
Population of Red and Black Dragons
The Nordhartar Defence League – a coaliton of the Jarls to defend the country
The Freedom Brigades – A jarldoms militia

Locations of Note – Vestland

24 clans
Known as the “Kingdom of Vestland”
Population of Red Dragons
The Royal Council –
Priests of Frey and Freyja only
The Home Guard – national service protecting the communities
Community of Dwarves (cursed, outcast or outreach)

  • Bargewright Inn (Vestland+17-6): This Inn has become a walled encampment on the borders of the three nations of Vestland, Enthengar andthe Heldannic Territories. (Source: Princes of the Apocalypse)
  • Red Larch (Vestland+13-6): The settlement is on the edge of the Ethengar steppes. Was a location for Necromancers and Black Earth cultists (AC 1000). (Source: Princes of the Apocalypse)
The Kingdoms of Ostland and Vestland and the Soderfjord Jarldoms
Section of Notes Still Under Construction

Dragonborn:
Black – found near the Great Marsh.
Bronze – found on the northern coast.
Copper – found in the Vestland hills.
Sliver – found in the Hardanger Mountains.
White – found near the Hardanger Mountains.

Gnome:
Trade – former homeland.

Halfling:
Winterfolk – found in the mountains.

Wrath of the Immortals Timeline

Phase One (Levels 1-5)

AC 1000 (Level 1)
  • TimelineAC 1000Northern Reaches
  • Still to be Edited
    • <-> (GAZ7) Falun Caverns. Investigation of a group of Kobolds rumoured to have taken over a former Gnome settlement.
    • (mdt) We All Start Somewhere – rumours that a black dragon may have returned to the area.
AC 1001 (Level 2)
  • TimelineAC 1001Northern Reaches
  • Still to be Edited
    • <-> Investigate the Gnolls – Gnolls are moving in numbers in the mountains in the west.
    • (dmt) The Forgotten Dungeon – A investigation is requested when people start to go missing in the streets.
    • (dmt) Maze of the Skullkeeper – Captured.
AC 1002 (Level 3)
AC 1003 (Level 4)
  • TimelineAC 1003Northern Reaches
    • Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why.
    • Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.
  • Still to be Edited
    • Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
    • <-> (GAZ7) The Defence of Oktel’s Stead – Trolls are attacking in force, and they need a coordinated defence or they will fall.
    • (mdt) The Spirit Bottle – Investigate a tavern.
    • (mdt) Carrionholme – Issues with hags in a swamp.
    • (mdt) Temple of the Secret Power – rumours of great power in a hidden temple.
AC 1004 (Level 5)
  • TimelineAC 1004Northern Reaches
    • Attack of the Fire Giants – A settlement in the borders of Vestland and the Soderfjord Jarldoms called Triboar is attacked by Fire Giants.
    • Attack of the Frost Giants – A settlement in the Soderfjord Jarldoms called Bryn Shander is attacked by Frost Giants.
    • Cult of the Riverguard Keep – A group of mercenaries stationed at Riverguard Keep, are stabilising the countryside around their keep and look to becoming another Jarl of the region.
    • Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are seen in the region. They have taken up location at a mysterious haunted keep located somewhere in the Northern Reaches.
    • Cult of the Scarlet Moon – A group of druids known as the Circle of the Scarlet Moon are seen in the region.
  • Still to be Edited
    • (GAZ7) The Hospitality of Hearth – Heroes learning the way of the jarls and leaders of the north.
    • (mdt) Torment at Torni Tower – Trouble near the swamps.

Phase Two (Levels 6-10)

AC 1005 (Level 6)
  • TimelineAC 1005Northern Reaches
    • Cult of the Howling Hatred – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches.
    • Cult of the Riverguard Keep – A group of mercenaries stationed at Riverguard Keep have established themselves as a new Jarldom in Vestland.
    • Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are active in the region. They are taking on new students at the Sacred Stone Monastery located in Vestland.
    • Cult of the Scarlet Moon – A group of druids known as the Circle of the Scarlet Moon performing the Rite of the Wicker Giant. And a mysterious haunted keep located somewhere in the Northern Reaches.
    • Mystery of the Fire Witches – A mysterious cult of fire worshippers is plaguing the edge of Vestland and threatening to spill into the Ethengarian grasslands..
  • Still to be Edited
    • (X3) Curse of Xanathon – the town of Rhoona on the border of Rockhome faces a curse from Ethengar which may cause the town to collapse and ruin the best beer in the region.
AC 1006 (Level 7)
  • TimelineAC 1006Northern Reaches
    • Cult of the Crushing Waves – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches.
  • Still to be Edited
    • (XL-1) Quest for the Heartstone – A ruler is dead, and his wife and child need to find another to take his place or loose everything to cruel relatives of the leader.
AC 1007 (Level 8)
  • TimelineAC 1007Northern Reaches
    • Castle of the Cloud Giants – Talks with the Clans of Cloud Giants located in the Northern Reaches Region of Soderfjord Jarldoms.
    • Cult of the Black Earth – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches.
    • Mystery of the Dwarven Pilgrims – A group of dwarves request aid in a pilgrimage to a holy site.
    • The Day Magic Died – The soothsayers have said the omens for war are not good, and for the first time anyone can remember the raiders have stayed home.
  • Still to be Edited
    • (X13) Crown of Ancient Glory – The Throne of Vestland is in dispute, can you find the heir to the crown?
    • Tome of Beasts II Lairs – Terror at the Mountain Lotus Temple
AC 1008 (Level 9)
AC 1009 (Level 10)
  • TimelineAC 1009Northern Reaches
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.
    • Lair of the Dark Lady – A investigation into the region of Red Larch requires negotiations with the Dark Lady of Rundreth Manor.
  • Still to be Edited
    • GAZ7 – Falun Caverns – The former gnome settlement holds some secrets that need to be discovered.
    • Tome of Beasts II Lairs – Crucible of Golems

Content Updates

  • 2021-10-25 – Update to timeline and added in AC 1008 and AC 1009.
  • 2021-05-09 – Moved the mini campaign to its own entry.
  • 2021-03-02 – Adding gnomes to character options.
  • 2021-02-28 – Adding in Character Options section.
  • 2020-10-02 – Added more intro from Realm Works transfer.
  • 2020-08-24 – Timeline cleanup.
  • 2020-04-23 – Merging my google site to here.
  • 2020-04-15 – Structure.
  • 2020-03-03 – Added in Timeline for AC 1006.
  • 2020-02-18 – Added in Timeline for AC 1005.
  • 2020-01-14 – Added in Timeline for AC 1004.
  • 2019-12-24 – Added in Timeline for AC 1002.
  • 2019-12-17 – Added in Timeline for AC 1001.
  • 2019-12-11 – Adding in Timeline for AC 1000.
  • 2019-11-28 – Listing the races and religion of the region.
D&D Gazetteer

Mystara setting

The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam

Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift

Hollow World

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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