Dungeons and Dragons – Mystara
Gazetteers #7 – The Known World – The Northern Reaches
Source: The Northern Reaches (0e-gaz-07)

This is a campaign set in a Norse style region with three separate kingdom united under the one banner called The Northern Reaches. To the outside world they can’t tell the difference between the three cultures.
Firstly there is the Kingdom of Ostland, a multi island community practising the viking trade.
Next there is the Kingdom of Vestland, a more civilised version of the vikings who have developed trade with the dwarves to the west and desert kingdom to the south.
And lastly there is Soderfjord Jarldoms, a collection of mini rulers all united in a council of chiefs.
Welcome to the Lands of Vikings. Discover the berserk Jarls of Soderfjord Jarldoms, the Vikings of Vestland and the fearsome drakkars of Ostland. ​
Northern Reaches Character Options
- Starting Languages: Common (Thyatian) and Heldannic (Nation).
- Religions of the Region
- Available Races
- Humans – Human of Air (Heldannic)
- Dwarves – Dwarf of Air (Hillbound), Dwarf of Earth (Stonebound), Dwarf of Fire (Craftbound)
- Gnomes – Gnome of Water (Tradekin)
- Halflings – Halfling of Air (Southshire)
- Available Classes:
- Barbarian – Path of the Ancestors, Path of the Ancestral Guardian, Path of the Battlerager, Path of the Berserker, Path of the Storm Herald (Sea), Path of the Zealot
- Bard – College of the Jester, College of Lore, College of Swords, College of Valour
- Cleric – Domain of Air, Domain of Earth, Domain of Fire, Domain of Tempest
- Druid – Circle of the Land (Mountain), Circle of the Stones
- Fighter – Banneret, Battle Master, Champion, Clacking Mercenary, Hospitaller, Shield Bearer
- Monk – Way of the Cobalt Soul, Way of the Drunken Master, Way of the Elements (Air, Earth, Fire), Way of Iron
- Paladin – Oath of Battle, Oath of the Crown, Oath of Devotion, Oath of Perfection, Oath of Thunder
- Ranger – Beast Master, Hunter, Monster Slayer
- Rogue – Mastermind
- Sorcerer – Divine Inspiration, Divine Soul, Draconic Bloodline (White), Elemental Essence (Air, Earth, Fire), Runechild, Storm Sorcery
- Warlock: – Pact of the Celestial, Pact of the Genie Lord (Air, Earth, Fire)
- Wizard – Doom Croaker, Elementalist (Air), Ring Warden, School of Artifice, School of Clockwork, School of Divination, School of Enchantment
Northern Reaches in the Known World

Located East of Ethengar and Rockhome, South of the Heldannic Territories and North of Ylaruam. To the west is the Isle of Dawn.
Active Races of the Region:
Dwarf:
– Craftbound (Modrigswerg Clan) – the homeland of this cursed race.
– Hillbound (Wyrwarf Clan) – working as traders from Rockhome.
Humans:
– Heldannic – looking like Norsemen of mythology.
Locations of Note – Ostland
24 Jarls
Known as the “Ostland Sea Pirates” or “Kingdom of Ostland”
Priest of Odin or Thor only
Brothers of the King – honour guard for the king (male and female)
The Queens Court – the best skalds, maidens, scholars and schemers of the land
Locations of Note – Soderfjord Jarldoms
29 Jarls
Population of Red and Black Dragons
The Nordhartar Defence League – a coaliton of the Jarls to defend the country
The Freedom Brigades – A jarldoms militia
Locations of Note – Vestland
24 clans
Known as the “Kingdom of Vestland”
Population of Red Dragons
The Royal Council –
Priests of Frey and Freyja only
The Home Guard – national service protecting the communities
Community of Dwarves (cursed, outcast or outreach)
- Bargewright Inn (Vestland+17-6): This Inn has become a walled encampment on the borders of the three nations of Vestland, Enthengar andthe Heldannic Territories. (Source: Princes of the Apocalypse)
- Red Larch (Vestland+13-6): The settlement is on the edge of the Ethengar steppes. Was a location for Necromancers and Black Earth cultists (AC 1000). (Source: Princes of the Apocalypse)

Section of Notes Still Under Construction
Dragonborn:
– Black – found near the Great Marsh.
– Bronze – found on the northern coast.
– Copper – found in the Vestland hills.
– Sliver – found in the Hardanger Mountains.
– White – found near the Hardanger Mountains.
Gnome:
– Trade – former homeland.
Halfling:
– Winterfolk – found in the mountains.
Wrath of the Immortals Timeline
Phase One (Levels 1-5)
AC 1000 (Tier 1 – Level 1)
- Timeline – AC 1000 – Northern Reaches
- Introduction to Northern Reaches – A min campaign based around helping a settlement of the Northern Reaches survive its dangers.
- Cult of the Feathergale Knights – A group of airborne knights are seen searching the regions of Vestland.
- Lord of Lance Rock – A Necromancer is plaguing the area of the Dressiarian Valley in Vestland (Northern Reaches) and needs to be dealt with.
- Mystery at Nightstone – Part 1 – A settlement under attack from vicious humanoids needs assistance in the Soderfjord Jarldoms.
- Still to be Edited
- <-> (GAZ7) Falun Caverns. Investigation of a group of Kobolds rumoured to have taken over a former Gnome settlement.
- (mdt) We All Start Somewhere – rumours that a black dragon may have returned to the area.
AC 1001 (Tier 1 – Level 2)
- Timeline – AC 1001 – Northern Reaches
- Cult of the Feathergale Knights – A group of airborne knights calling themselves the Feathergale Society are seen searching the regions of Vestland.
- Cult of the Riverguard Keep – A group of mercenaries have entered the region searching for something.
- Mystery at Nightstone – Part 2 – Groups called the Seven Snakes and Ear Seekers arrives at Nightstone.
- Relic Hunter – Tomb of Moving Stones – A tomb under Red Larch in Vestland (Northern Reaches) has been discovered and a group has been sent to investigate.
- Still to be Edited
- <-> Investigate the Gnolls – Gnolls are moving in numbers in the mountains in the west.
- (dmt) The Forgotten Dungeon – A investigation is requested when people start to go missing in the streets.
- (dmt) Maze of the Skullkeeper – Captured.
AC 1002 (Tier 1 – Level 3)
- Timeline – AC 1002 – Northern Reaches
- Business – Bargewright Inn – An Innkeeper needs help running their establishment in Vestland (Northern Reaches) for a month while they catch up with family in another settlement.
- Cult of the Feathergale Knights – A group of airborne knights calling themselves the Feathergale Society are based out of a mysterious haunted keep called Feathergale Spire located somewhere in the Northern Reaches of Vestland.
- Cult of the Riverguard Keep – A group of mercenaries have occupied a ruin known as Riverguard Keep.
- Cult of the Sacred Stone – A group of new monks are seen in the region.
- Mystery at Nightstone – Part 3 – Save the villagers from the Dripping Caves.
- Mystery of the Iceshield Orcs – War drums can be heard up in the Makkres Mountains, but no forces have been spotted.
- Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared.
AC 1003 (Tier 1 – Level 4)
- Timeline – AC 1003 – Northern Reaches
- Cult of the Riverguard Keep – A group of mercenaries are rebuilding a mysterious haunted keep known as Riverguard Keep, located somewhere in the Northern Reaches of Vestland.
- Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are seen in the region.
- Cult of the Scarlet Moon – A new unknown group of druids have been seen in the region.
- Mystery at Nightstone – Part 4 – The heroes have been asked to pass on the sad news of the deaths in Nightstone.
- Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why.
- Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.
- Still to be Edited
- Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
- <-> (GAZ7) The Defence of Oktel’s Stead – Trolls are attacking in force, and they need a coordinated defence or they will fall.
- (mdt) The Spirit Bottle – Investigate a tavern.
- (mdt) Carrionholme – Issues with hags in a swamp.
- (mdt) Temple of the Secret Power – rumours of great power in a hidden temple.
AC 1004 (Tier 1 – Level 5)
- Timeline – AC 1004 – Northern Reaches
- Attack of the Fire Giants – A settlement in the borders of Vestland and the Soderfjord Jarldoms called Triboar is attacked by Fire Giants.
- Attack of the Frost Giants – A settlement in the Soderfjord Jarldoms called Bryn Shander is attacked by Frost Giants.
- Cult of the Riverguard Keep – A group of mercenaries stationed at Riverguard Keep, are stabilising the countryside around their keep and look to becoming another Jarl of the region.
- Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are seen in the region. They have taken up location at a mysterious haunted keep located somewhere in the Northern Reaches.
- Cult of the Scarlet Moon – A group of druids known as the Circle of the Scarlet Moon are seen in the region.
- Mystery of the Long Road – Take a shipment from the Heldannic Territories to Thyatis City.
- Still to be Edited
- (GAZ7) The Hospitality of Hearth – Heroes learning the way of the jarls and leaders of the north.
- (mdt) Torment at Torni Tower – Trouble near the swamps.
Phase Two (Levels 6-10)
AC 1005 (Tier 2 – Level 6)
- Timeline – AC 1005 – Northern Reaches
- Cult of the Howling Hatred – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches.
- Cult of the Riverguard Keep – A group of mercenaries stationed at Riverguard Keep have established themselves as a new Jarldom in Vestland.
- Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are active in the region. They are taking on new students at the Sacred Stone Monastery located in Vestland.
- Cult of the Scarlet Moon – A group of druids known as the Circle of the Scarlet Moon performing the Rite of the Wicker Giant. And a mysterious haunted keep located somewhere in the Northern Reaches.
- Mystery of the Fire Witches – A mysterious cult of fire worshippers is plaguing the edge of Vestland and threatening to spill into the Ethengarian grasslands..
- Still to be Edited
- (X3) Curse of Xanathon – the town of Rhoona on the border of Rockhome faces a curse from Ethengar which may cause the town to collapse and ruin the best beer in the region.
AC 1006 (Tier 2 – Level 7)
- Timeline – AC 1006 – Northern Reaches
- Cult of the Crushing Waves – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches.
- Still to be Edited
- (XL-1) Quest for the Heartstone – A ruler is dead, and his wife and child need to find another to take his place or loose everything to cruel relatives of the leader.
AC 1007 (Tier 2 – Level 8)
- Timeline – AC 1007 – Northern Reaches
- Castle of the Cloud Giants – Talks with the Clans of Cloud Giants located in the Northern Reaches Region of Soderfjord Jarldoms.
- Cult of the Black Earth – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches.
- Mystery of the Dwarven Pilgrims – A group of dwarves request aid in a pilgrimage to a holy site.
- The Day Magic Died – The soothsayers have said the omens for war are not good, and for the first time anyone can remember the raiders have stayed home.
- Still to be Edited
- (X13) Crown of Ancient Glory – The Throne of Vestland is in dispute, can you find the heir to the crown?
- Tome of Beasts II Lairs – Terror at the Mountain Lotus Temple
AC 1008 (Tier 2 – Level 9)
- Timeline – AC 1008 – Northern Reaches
- Cult of the Eternal Flame – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches.
- Item Sale – Devastation Orb – A powerful magical item goes on sale to the highest bidder in the Vestland Region.
- Still to be Edited
- GAZ7 – The Court of Cnute – Becoming a landowner or ruler of a region.
AC 1009 (Tier 2 – Level 10)
- Timeline – AC 1009 – Northern Reaches
- Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.
- Lair of the Dark Lady – A investigation into the region of Red Larch requires negotiations with the Dark Lady of Rundreth Manor.
- Still to be Edited
- GAZ7 – Falun Caverns – The former gnome settlement holds some secrets that need to be discovered.
- Tome of Beasts II Lairs – Crucible of Golems
Phase Three (Levels 11-15)
AC 1010 (Tier 3 – Level 11)
- Timeline – AC 1010 – Northern Reaches
- Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site.
- Relic Hunter – Orcsplitter – This team of relic hunters is searching Vestland for the lost dwarven weapon “Orcsplitter”.
- War of the Elemental Evils – Part One – Only the informed can take on the elemental evils.
AC 1011 (Tier 3 – Level 12)
- Timeline – AC 1011 – Northern Reaches
- Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Dengar (Rockhome), Thyatis City (Thyatis), Zeaburg (Northern Reaches) with services to its employees at each site.
- War of the Elemental Evils – Part Two – Only the informed can take on the elemental evils.
- Still to be Edited
- GAZ7 – The Jarl’s Hall – A failing Jarl is falling under the sway of some unknown evil.
AC 1012 (Tier 3 – Level 13)
- Timeline – AC 1012 – Northern Reaches
- War of the Elemental Evils – Part Three – Only the informed can take on the elemental evils.
AC 1013 (Tier 3 – Level 14)
- Timeline – AC 1013 – Northern Reaches
- War of the Elemental Evils – Part Four – Only the informed can take on the elemental evils.
AC 1014 (Tier 3 – Level 15)
- Timeline – AC 1014 – Northern Reaches
- War of the Elemental Evils – Part Five – Only the informed can take on the elemental evils.
Phase Four (Levels 16-20)
AC 1015 (Tier 4 – Level 16)
- Timeline – AC 1015 – Northern Reaches
- Still to be Edited
- Wrath of the Immortals – Event ZL – Spring 1008 – The Plague Intensifies – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam
- Wrath of the Immortals – Event ZN – Summer 1008 – Massacre at Tromso – The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso.
AC 1016 (Tier 4 – Level 17)
- Timeline – AC 1016 – Northern Reaches
- Still to be Edited
- Wrath of the Immortals – Event ZT – Spring 1009 – Heldanners Hit Thar – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin.
AC 1017 (Tier 4 – Level 18)
- Timeline – AC 1017 – Northern Reaches
- Still to be Edited
- Wrath of the Immortals – Event ZV – Summer 1009 – Alphatians Enter Thyatis – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire
- Wrath of the Immortals – Event ZX – Fall 1009 – Alphatians In Thyatis – Alphatia controls the Sea of Dawn and cuts off most of the access routes to Thyatis from its allies
AC 1018 (Tier 4 – Level 19)
- Timeline – AC 1018 – Northern Reaches
- Still to be Edited
- Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week
Content Updates
- 2022-01-15 – Added in AC 1010 to 1018.
- 2021-10-25 – Update to timeline and added in AC 1008 and AC 1009.
- 2021-05-09 – Moved the mini campaign to its own entry.
- 2021-03-02 – Adding gnomes to character options.
- 2021-02-28 – Adding in Character Options section.
- 2020-10-02 – Added more intro from Realm Works transfer.
- 2020-08-24 – Timeline cleanup.
- 2020-04-23 – Merging my google site to here.
- 2020-04-15 – Structure.
- 2020-03-03 – Added in Timeline for AC 1006.
- 2020-02-18 – Added in Timeline for AC 1005.
- 2020-01-14 – Added in Timeline for AC 1004.
- 2019-12-24 – Added in Timeline for AC 1002.
- 2019-12-17 – Added in Timeline for AC 1001.
- 2019-12-11 – Adding in Timeline for AC 1000.
- 2019-11-28 – Listing the races and religion of the region.
D&D Gazetteer
The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam
Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
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