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DnD Timeline AC 1006

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1006

0e-wi-bs2 WRATH
0e-wi-bs2 – Wrath of the Immortals – The Immortals Fury

Overview

Phase Two (Character Level 7)

This is the 7th game year with all character reaching 8th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 7– All characters are level 7 and will not reach level 8 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 7. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 8th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1006

Note: <-> and Italic text indicates storylines run in the campaign.

AlfheimAlphatian EmpireAtruaghin ClansBroken LandsDarokinEthengarFive ShiresGlantriHollow WorldIerendiKarameikosMinrothadNorthern ReachesNorwold RegionPlanar TravelsRockhomeShadowlandsSkothar ContinentThunder RiftThyatian EmpireYlaruam

Alfheim (AC 1006)

TimelineAC 1006Alfheim

Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires) with services to its employees at each site.

Still to be Edited
(PC1) Sith Bruaich – A legendary haunted hill on the edge of the forest starts to wake.
To Catch a Unicorn Special Edition

Alphatian Empire (AC 1006)

TimelineAC 1006Alphatian Empire

Mystery of the Hidden Kingdom of DragonsGoing Backwards. A group of adventurer take the plunge and enter through the strange gate at the back of The Dragon’s Cart that appears to be a black door to nothingness described only as “Going Backwards”.

Rumour Only
Mystery in Aegos – Reports on massive loss of life, a catastrophe and a volcanic eruption damaging the infrastructure of the island. (Wrath of the Immortals – Phase Two)
Mystery of the Dual Memories – Summer with the case of the dual memories coming to a climax in Sundsvall, Alphatia. (Summer Event – Wrath of the Immortals – G – “Assassins” Escape)
Thyatian Proclamation – Thyatis warns Alphatia to stay out of the region. (Fall Event – Wrath of the Immortals – I – Thyatis Intrudes)

Time Travel – Castle Amber – After going backwards a group finds themselves in past of Glantri and into World War 1 in Francia. (X2/OAR5 – Castle Amber – Levels 3-6) Tue Group

Still to be Edited
(GAZB) Shaek in the Night – Travel to Blackheart to find a rogue mage and return with him alive.
Critical Role – Call of the Netherdeep – The Jewel of Hope
Eldritch Lairs – Palace of the Wind Lords

Atruaghin Clans (AC 1006)

TimelineAC 1006Atruaghin Clans

Atruaghin Clans Ascension – Tribal warfare between the Buffalo Tribe (Horse Clan), Hawk Tribe (Bear Clan), Owl Tribe (Elk Clan), Pelican Tribe (Turtle Clan), Piranha Tribe (Tiger Clan)

Broken Lands (AC 1006)

TimelineAC 1006Broken Lands

Still to be Edited
(GAZ10) Lets all Go to the Ball Game – A challenge has been issued in the Jewel of the Broken Lands. Can anyone survive the challenge.

Darokin (AC 1006)
TimelineAC 1006Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Sargauth Level under Darokin City. Later they discover Skullport. (Waterdeep – Dungeon of the Mad Mage)

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 2 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Storm Kings Thunder)
The Master is Coming – Rumours coming out of Sind is that the Master is coming to conquer the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9)

Ethengar (AC 1006)

TimelineAC 1006Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumour Only
Ethengar Totem – Year of the Ape.
Mystery of the Missing Pilgrims – A group of special investigators are retracing the steps of the missing pilgrims. (Summer Event – Wrath of the Immortals – F – Heldannic Clerics Killed)

Still to be Edited
(GAZ12) The Gostai Hunt – A group of tribesmen try and drive the Gostai into Glantri.

Five Shires (AC 1006)

TimelineAC 1006Five Shires

Mystery in Ringrise – An undead wraith menace is threatening the future of shires.

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Glantri (AC 1006)

TimelineAC 1006Glantri

Bloodline Curse – Why your bloodline is more important that others comes to light as the curse of your family catches up. (Curse of Strahd)

School Assignment – Werewolf Hunt. (15th Sviftmont – 10th month) While on assignment from the Great School of Magic your invited on a Warewolf Hunt by a Noble.

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Time Travel – Castle Amber – After going backwards a group finds themselves in past of Glantri and into World War 1 in Francia. (X2/OAR5 – Castle Amber – Levels 3-6) Tue Group

Rumour Only
Mystery Dinner Assassins – Fall with the case Glantrian mass noble assassination during a dinner party using many spells. (Fall Event – Wrath of the Immortals – H – Glantrians Assassinated)

Still to be Edited
(PC4) Sheep in Wolf’s Clothing – Non-lycanthropes are taking the blame for being lycanthropes and the authorities want the culprit dealt with.
Eldritch Lairs – The Leystone of the Indigo Star

Hollow World (AC 1006)

TimelineAC 1006Hollow World

Rumour Only
Mystery in Aegos – The stranded Alphatian people are integrated into the lands around them after the loss of their town and way home. Most are killed when the town fell, the rest suffered from dinosaurs, azcan sacrifice and other dangers of the inner world. (Wrath of the Immortals – Phase Two)

Still to be Edited
Candlekeep Mysteries – Sarah of Yellowcrest Manor – A haunted book points a ghostly finger at the perpetrators of an unsolved mass killing in Darokin City.

Ierendi (AC 1006)
TimelineAC 1006Ierendi

Exploration – Sperpend Penisula – A quest to help the city of Quagmire in the Serpent Peninsula has reached the City of Ierendi. (X6 – Quagmire! – Levels 4-10)

Still to be Edited
(GAZ4) Leave No Stone Unturned – The stones of The Hope are lost in the basement of the People’s Temple.

Karameikos (AC 1006)
TimelineAC 1006Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery in Radlebb Woods – The sanctuary of Traldar heroes has been discovered, and heroes have been sent to investigate. This is the third year its been requested.

Mystery in Wendar – the elven nation of Wendar has put out a call to save their kingdom and the Callarii have answered with local heroes.

Mystery of the Duke’s Road Massacres. Spring (Thaumont) A few giants were found on the Dukes Road having died mysteriously, officials choose not to investigate further.

Mystery of the Great Gnome Caravan – After repairing their Caravans, the gnomes are ready to travel again. The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads. Cargo full of mechanical toys for the markets of Specularum.

Mystery of the Magic Mirror – Afteraffects of destroying the mirror plane. (X12 – Skarda’s Mirror – Levels 5-8) Tue Group

Relic Hunter – Blackrazor, Wave and Whelm – There is a chance to recover three missing relics from the Church of Karameikos. (meant for AC 1007)

Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.

Minrothad (AC 1006)
TimelineAC 1006Minrothad (Tier 2 – Level 7)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Still to be Edited
(GAZ9) What You don’t Know Won’t Hurt You – The Tutorial Guild faces sanctions for not following correct channels.
(PC3) The Train of the Kna – War between the Kna and the Minrothad Guilds.

Northern Reaches (AC 1006)
TimelineAC 1006Northern Reaches

Cult of the Crushing Waves – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)

Mystery of Vestland’s Crown – The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Still to be Edited
(X3) To Save the Best Beer – the town of Rhoona on the border of Rockhome faces a curse from Ethengar which may cause the town to collapse and ruin the best beer in the region. (X3 – Curse of Xanathon – Levels 5-7)
(XL-1) Quest for the Heartstone – A ruler is dead, and his wife and child need to find another to take his place or loose everything to cruel relatives of the leader.

Norwold Region (AC 1006)
TimelineAC 1006Norwold Region

Mystery in Wendar – the elven nation of Wendar has put out a call to save their kingdom and the Callarii have answered with local heroes. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Portal Activation – Castle Naerytar – A portal under the castle has finally been activated. (Tyranny of Dragons)

Rumour Only
Mystery of the Missing Pilgrims – A group of special investigators are retracing the steps of the missing pilgrims. (Summer Event – Wrath of the Immortals – F – Heldannic Clerics Killed)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Destruction’s Light

Planar Travel (AC 1006)

TimelineAC 1006 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – Gold for Fools and Princes – Mysterious creatures cause a gold mine to collapse, precipitating a race between rival princes to save those trapped.
(Feywild) The Wild Beyond the Witchlight – Yon – Motherhorn
(Hell) Baulder’s Gate – Descent into Avernus – Fort Knucklebones – Travelling to Hell to seek the Sword of Zariel to free Elturel from the River Sytx in Hell.
(Hell) Baulder’s Gate – Descent into Avernus – Haruman’s Hill – Further travels for information.
(Hell) Baulder’s Gate – Descent into Avernus – Wandering Emporium – Further travels for information.
(Hell) Baulder’s Gate – Descent into Avernus – Hellwasp Nest – Further travels for information.

Rockhome (AC 1006)

TimelineAC 1006Rockhome

Against the Giants – Time has come to deal with the giants. (Storm Kings Thunder)

Still to be Edited
(GAZ6) Hammerfall – The hilltop dwarves learn of a attack from the Stone Dwarves and ask for assistance.
(GAZ6) Metal Amok – The dwarven artificers have built a new contraption and need to have it tested as the last test group have disappeared.

Shadowlands (AC 1006)

TimelineAC 1006Shadowlands

Still to be Edited
(GAZ13) Follow the Patsy – An academic who wants to explore the shadowlands and has hired some guides.
Tales of the Old Margrave – The Tongue of Derende
Tales of the Old Margrave – Blood and Thorns

Skothar Continent (AC 1006)

TimelineAC 1006 – Skothar Continent

Still to be Edited
Borderland Provinces – The Mountain That Moved

Quests of Doom (V4) – Between a Rock and a Charred Place
Quests of Doom (V1.1) – Death on Dyrgalas
Quests of Doom (V1.2) – Dread Dragon Temple
Quests of Doom (V1.1) – Hidden Oasis – Temple of Thoth
Quests of Doom (V1.1) – Irtep’s Dish
Quests of Doom (V3) – Madness Grows
Quests of Doom (V4) – Nightstone Keep
Quests of Doom (V1.2) – Of Ants and Men
Quests of Doom (V1.2) – Perils of Ghostwind Pass
Quests of Doom (V1.1) – The Dead from Above
Quests of Doom (V1.1) – The Noble Rot
Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
The Blight – Paradise Found – My Benefactor

Thunder Rft (AC 1006)
Thyatian Empire (AC 1006)
TimelineAC 1006Thyatian Empire

(X1) Exploration – Isle of Dread – Exploration of islands in the Thanegioth Archipelago, technically part of teh Thyatian Empire, but unexplored and unsettled at this time. (X1/OAR2 – Isle of Dread – Levels 3-7)

(X8) Exploration – Sea of Dread – Rollo Bargmann has a quest to investigate an Island within the Thyatian naval waters. (X8 – Drums of Fire Mountain – Levels 5-8)

Rumour Only
Thyatian Proclamation
– Thyatis warns Alphatia to stay out of the region. (Fall Event – Wrath of the Immortals – I – Thyatis Intrudes)

Still to be Edited
(GAZB) Kerendan Days of the Hoof – The annual horse competitions are running, with one of the prizes being a chance to meet the emperor.
Candlekeep Mysteries – Sarah of Yellowcrest Manor – A haunted book points a ghostly finger at the perpetrators of an unsolved mass killing in Darokin City.
Tome of Beasts II Lairs – House of the Worm God

Ylaruam (AC 1006)

TimelineAC 1006Ylaruam

Cults of the Valley of Death (cont) – Having discovered Three cults belong to Gorm, Usamigara and Madarua they choose to find the fourth cult of Zargon.

Relic Hunter – Sparkling Spear. A chance to find a magical treasure.

Campaign Events 1006

Newmont (1 – W), Vatermont (2 – W), Thoumont (3 – Sp), Flaurmont (4 – Sp), Yarthmont (5 – Sp), Klarmont (6 – Su), Felmont (7 – Su), Fyrmont (8 – Su), Ambyrmont (9 – A), Sviftmont (10 – A), Eirmont (11 – A), Kaldmont (12 – W)

1006 Newmont (1) – Mid Winter
Annual Known World Event for Newmont (01)
Mid Winter

1st Newmont (01-01) – Lundain (Monday)

  • New Moon (Timing of the Moon) Beginning of Mid Winter season and is the season for the Sphere of Time.
  • Thyatian New Years Day – 1st day of the Thyatian Empire year.
  • Darokin New Years Start (Daroin)

2nd Newmont (01-02) – Gromdain (Tuesday)

  • New Star – An unusual star of any colour shines during one night (5% chance), or stays permanently (3% chance).

5th Newmont (01-05) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
  • Necromantia (Klantyre, Glantri)

7th Newmont (01-07) – Soladain (Sunday)

  • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.

8th Newmont (01-08) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

12th Newmont (01-12) – Nytdain (Friday)

  • Three Quarter Moon Waxing (Timing of the Moon)
  • Festival of Time – Annual week special to the followers of the Immortals from the Sphere of Time and element of Water. Celebrating the Immortals of Time and their beliefs..

14th Newmont (01-14) – Soladain (Sunday)

15th Newmont (01-15) – Lundain (Monday)

  • Full Moon (Timing of the Moon) Light 9 hrs and Dark 15 hrs
  • Winter Solstice – This marks the holy day for Immortals of Time and holds special significance to their worshippers.
  • Temple of Rad (Glantri)

19th Newmont (01-19) – Nytdain (Friday)

  • Three Quarter Moon Waning (Timing of the Moon)
  • Times Bequest– At a end to the festival of time is meant for reflection and tales of how the world has changed over the last year. It is a time of reflection and planning for the future. Many organisations accept new apprentices or students at this time, as well as starting their first career.

22nd Newmont (01-22) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

24th Newmont (01-24)

  • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • 4th Tax Day (Glantri)

26th Newmont (01) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
  • AC 1006-01-01
    • (W16) Karameikos, Threshold DOWNTIME – WEEK 5
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 11
  • AC 1006-01-08
    • (W16) Karameikos, Threshold DOWNTIME – WEEK 6
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 12
  • AC 1006-01-15
    • (W16) Karameikos, Threshold DOWNTIME – WEEK 7
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 13
  • AC 1006-01-22
    • (W16) Karameikos, Threshold DOWNTIME – WEEK 8
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 14
1006 Vatermont (2) – End Winter
Annual Known World Event for Vatermont (02)
End Winter

1st Vatermont (02-01) – Lundain (Monday)

  • New Moon (Timing of the Moon) Beginning of Late Winter season and is the season for the Sphere of Time.

4th Vatermont (02-04) – Moldain (Thursday)

  • New Star – An unusual star of any colour shines during one night (5% chance), or stays permanently (3% chance).

5th Vatermont (02-05) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)

8th Vatermont (02-08) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

12th Vatermont (02-12) – Nytdain (Friday)

  • Three Quarter Moon Waxing (Timing of the Moon)

15th Vatermont (02-15) – Lundain (Monday)

  • Full Moon (Timing of the Moon) Light 10 hrs and Dark 14 hrs
  • Waning of Time – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Time.
  • Boldavian Procession (Boldavia, Glantri)

16th Vatermont (02-16) – Gromdain (Tuesday)

  • The First Flowering (Five Shire)

19th Vatermont (02-19) – Nytdain (Friday)

  • Three Quarter Moon Waning (Timing of the Moon)

20th Vatermont (02-20) – Loshdain (Saturday)

  • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.

21st Vatermont (02-21) – Soladain (Sunday)

  • New Star – An unusual star of any colour shines during one night (5% chance), or stays permanently (3% chance).

22nd Vatermont (02-22) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

26th Vatermont (02-26) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
  • Winter’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Time.

27th Vatermont (02-27) – Loshdain (Saturday)

  • Alexander Day (Glantri)

28th Vatermont (02-28) – Soladain (Sunday)

  • Bells of Fate (Glantri)
  • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.
  • AC 1006-02-01
    • (W16) Karameikos, Threshold DOWNTIME – WEEK 9
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 15
  • AC 1006-02-08
    • (W16) Karameikos, Threshold DOWNTIME – WEEK 10
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 16
  • AC 1006-02-15
    • (W16) Karameikos, Threshold DOWNTIME – WEEK 11
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 17
  • AC 1006-02-22
    • (W16) Karameikos, Threshold DOWNTIME – WEEK 4 – End Session 16## Level 7 ##
    • (F55) Ylaruam, Valley of Death, The Lost City DOWNTIME – WEEK 10 End Session 55 – ## Level 7 ##
1006 Thaumont (3) – Start Spring
Annual Known World Event for Thaumont (03)
Start Spring

1st Thaumont (03) – Lundain (Monday)

  • New Moon (Timing of the Moon) Beginning of early spring season and is the season for the Sphere of Matter.
  • Winters End – Holy day for the Immortals from the Sphere of Entropy.
  • Glantrian New Years Start (Glantri)
  • Good Sprite Day (Erewan, Glantri)
  • Darokin Council Meeting – (Darokin) The annul meeting of Rheddrian’s Council starting in the year AC 1005.

5th Thaumont (03) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)

8th Thaumont (03) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

12th Thaumont (03) – Nytdain (Friday)

  • Three Quarter Moon Waxing (Timing of the Moon)

14th Thaumont (03) – Soladain (Sunday)

  • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • Spring Break (Glantri)

15th Thaumont (03) – Lundain (Monday)

  • Full Moon (Timing of the Moon) Light 11 hrs and Dark 13 hrs
  • Waxing of Matter – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Matter.

19th Thaumont (03) – Nytdain (Friday)

  • Three Quarter Moon Waning (Timing of the Moon)

22nd Thaumont (03) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

25th Thaumont (03) – Moldain (Thursday)

  • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance)

26th Thaumont (03) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
  • AC 1006-03-01
  • AC 1006-03-02
  • AC 1006-03-03
  • AC 1006-03-04
    • (F64) Valley of Death, Ylaruam Cults of Cynthecia
  • AC 1006-03-05
  • AC 1006-03-06
    • (F65) Ylaruam Desert – Board Gnomish flying vehicle
  • AC 1006-03-08
    • (W17) Kelvin, Karameikos – Arrive
  • AC 1006-03-09
    • (W17) Kelvin, Karameikos – Depart
  • AC 1006-03-10
    • (F65) Darokin City, Darokin – Knight’s Rivett Inn – Return to Rheddrian and update on findings, or lack of findings. – End Session 65
  • AC 1006-03-11
    • (W17) Penhaligon, Karameikos – Arrive and depart
    • (F66) Darokin City, Darokin – Knight’s Rivett Inn – Change of team as two members choose to return to the Lost City and finish the investigations. Shopping at the eyeStore. – End Session 66
  • AC 1006-03-12
    • (F67) Darokin City, Darokin – Knight’s Rivett Inn – Quick travel to Coruanglain, and manage to reach the crossing on Streel River in the Broken Lands.
  • AC 1006-03-13
    • (W17) Highreach River, East of Penhaligon, Karameikos
    • (F67) Streel River, Broken Lands – Travel north to the shorted rapids about 1,000 ft.
  • AC 1006-03-14
    • (F67) Streel River, Broken Lands – From the water falls to resting in sight of the twin volcanoes
  • AC 1006-03-15
    • (F67) Twin Volcanoes, Broken Lands – On top of the mountain pass around the volcanoes stopping north the larger of the waterfalls
  • AC 1006-03-16
    • (W17) Highreach River, Karameikos, at Altan Tepes Mountains source – End Session 17
    • (F67) Streel River, Broken Lands – Quite path alongside the river.
  • AC 1006-03-17
    • (W18) Hill Giant Settlement, Karamaeikos
    • (F67) Streel River, Broken Lands – Reaching the connection between the Doi-Anur and Streel Rivers in the Mucks swamp.
  • AC 1006-03-18
    • (F67) The Muchs, Broken Lands – Travel across the cross into the badlands of Yellow Orkia
  • AC 1006-03-19
    • (F67) Badlands, Yellow Orkia – Travel into the prime grasslands of Ethengar stopping at the first Trading post. – End Session 67
  • AC 1006-03-21
    • (W18) Penhaligon, Karameilos
  • AC 1006-03-24
    • (W18) Kelvin, Karameikos
  • AC 1006-03-25
    • (W18) Rifllian
  • AC 1006-03-26
    • (W18) Rifllian Woods (Caelyen and Dorvindra)
  • AC 1006-03-27
    • (W18) Verge, Karameikos (Dmitri, Chum, Bradshaw), Rifllian (Caelyen and Dorvindra)
    • (F68) Xantha, Ethengar – Camp of the Great Khan. Personal meeting with the khan. and accepting a spirit quest.
  • AC 1006-03-28
    • (W18) Specularum, Karameikos (Plamen) – End Session 18
1006 Flaurmont (4) – Mid Spring
Annual Known World Event for Flaurmont (04)
Mid Spring

1st Flaurmont (04) – Lundain (Monday)

  • New Moon (Timing of the Moon) Beginning of mid spring season and is the season for the Sphere of Matter.

5th Flaurmont (04) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)

8th Flaurmont (04) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

10th Flaurmont (04) – Tserdain (Wednesday)

  • 1st Tax Day (Glantri)

12th Flaurmont (04) – Nytdain (Friday)

  • Three Quarter Moon Waxing (Timing of the Moon)
  • Festival of Matter – Annual week special to the followers of the Immortals from the Sphere of Matter and element of Earth. Celebrating the Immortals of Matter and their beliefs..

15th Flaurmont (04) – Lundain (Monday)

  • Full Moon (Timing of the Moon) Light 12 hrs and Dark 12 hrs. Both day and night have equal length.
  • Spring Equinox – Some bad weather can be expected that day (high winds, late snow storms or hail). This is a holy day for the Immortals of the Sphere of Matter.
  • Temple of Rad (Glantri)
  • Day of Despair (Ethengar) From AC 1008, this becomes known as the Day of Despair when the actions of the peoples princes Camdu betrays her people and shocks the nation so much her name becomes the worst swear word in their language. Every year on this day, no trade, feast or songs can be sung.

18th Flaurmont (04) – Moldain (Thursday)

  • Monster Fair (Caurenze, Glantri)

19th Flaurmont (04) – Nytdain (Friday)

  • Three Quarter Moon Waning (Timing of the Moon)
  • Earths Renewal – At a end to the festival of matter is meant for renewal and new life. The is the time of marriage, confirmation and naming ceremonies.

22nd Flaurmont (04) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

25th Flaurmont (04) – Moldain (Thursday)

  • New Star – An unusual star of any colour shines during one night (5% chance), or stays permanently (3% chance).
  • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.

26th Flaurmont (04) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
  • AC 2006-04-04
    • (F68) Xantha, Ethengar, Camp of the Great Khan. Accept spirit quest and head off.
  • AC 1006-04-07
    • (W19) arrive at Wendar (Elven group)
    • (F68) Land of Black Sands, Ethengar – arrive and prepare for the coming trials.
  • AC 1006-04-09
    • (W19) heading to Denogarth, encounter Treant
    • (F68) Land of Black Sands, Ethengar – enter into the spirit realm
  • AC 1006-04-11
    • (W19) border of Wendar and Denogarth – End Session 19
  • AC 1006-04-12
    • (W20) village of Geron, border of Wendar and Denogarth – End Session 20End Session 21
    • (F68) World Mountain, Land of Black Sands, Ethenger – Three questions are asked, and four answers given.
  • AC 1006-04-13
    • (W22) – army north of Geron, Denogarth – End Session 22 – (End of Elven Group)
  • AC 1006-04-14
    • (W23) – Specularuam, Karameikos
  • AC 1006-04-16
    • (W23) Radlebb Keep, Karameikos
  • AC 1006-04-17
  • AC 1006-04-18
    • (W25) Quasqestion, Radlebb Woods, Karameikos – End Session 25
    • (F68) Xanthe, Ethengar, Camp of the Great Khan – The spirit questers return after their ordeal in the lands of black sands. End Session 68
  • AC 1006-04-19
    • (W26) Quasqestion, Radlebb Woods, Karameikos – End Session 26
    • (F69) Xanthe, Ethengar, Camp of the Great Khan – A day of departures and new arrivals as they take up the next quest from Rheddrian to investigate mysterious cults in the Northern Reaches. – End Session 69
  • AC 1006-04-20
  • AC 1006-04-21
  • AC 1006-04-22
  • AC 1006-04-26
    • (F70) Eastern Edge of Ethengar, two more days to cross over Vestland and Reach Seaforth Tower and stay there for the night – End Session 70
1006 Yarthmont (5) – End Spring
Annual Known World Event for Yarthmont (05)
End Spring

1st Yarthmont (05) – Lundain (Monday)

  • New Moon (Timing of the Moon) Beginning of late spring season and is the season for the Sphere of Matter.

5th Yarthmont (05) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)

8th Yarthmont (05) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

12th Yarthmont (05) – Nytdain (Friday)

  • Three Quarter Moon Waxing (Timing of the Moon)

14th Yathmont (05) Soladain (Sunday)

  • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).

15th Yarthmont (05) – Lundain (Monday)

  • Full Moon (Timing of the Moon) Light 13 hrs and Dark 11 hrs
  • Waning of Matter – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Matter.
  • Arcanium (Glantri City, Glantri)

19th Yarthmont (05) – Nytdain (Friday)

  • Three Quarter Moon Waning (Timing of the Moon)

22nd Yarthmont (05) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

26th Yarthmont (05) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
  • Spring’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Matter.

27th Yarthmont (05) – Loshdain (Saturday)

  • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
1006 Klarmont (6) – Start Summer

Annual Known World Event for Klarmont (06)

  • 1st Klarmont (06) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early summer season and is the season for the Sphere of Energy.
    • Springs End – Holy day for the Immortals from the Sphere of Entropy.
  • 3rd Klarmont (06) – Tserdain (wednesday)
    • Parliament Day (Glantri City, Glantri)
  • 5th Klarmont (06) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Klarmont (06) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Klarmont (06) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Klarmont (06) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 14 hrs and Dark 10 hrs
    • Waxing of Energy – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Energy.
  • 16th Klarmont (06) – Gromdain (tuesday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 19th Klarmont (06) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 20th Klarmont (06) – Loshdain (saturday)
  • 22nd Klarmont (06) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Klarmont (06) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon
  • AC 1006-06-01
    • (W35) Verge, Karameikos
    • (F71) Vestland, Seaforth Tower, half a day travel to Dovefall and investigations into the temples of the industrial township. – End Session 71
  • AC 1006-06-02
    • (W35) Rifflian, Karameikos
    • (F72) Vestland, Dovefall – take ocean voyage to Tramso in Namahed
  • AC 1006-06-04
    • (W35) Specularum, Karameikos
  • AC 1006-06-06
    • (W35) Luln, Karameikos
    • (F72) Vestland, Arrive in Tramso and welcomed by the Holy Profit of Odin who was expecting their visit. They stay the night. – End Session 71
  • AC 1006-06-07
    • (W35) Riverfork Keep, Karameikos
  • AC 1006-06-08
    • (W35) Rollstone Keep, Five Shires
  • AC 1006-06-09
    • (W35) Mallowen, Eastshire, Five Shires
  • AC 1006-06-11
1006 Felmont (7) – Mid Summer

Annual Known World Event for Felmont (07)

  • 1st Felmont (07) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid summer season and is the season for the Sphere of Energy.
  • 5th Felmont (07) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Felmont (07) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Felmont (07) – Tserdain (wednesday)
    • 2nd Tax Day (Glantri)
  • 12th Felmont (07) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Energy – Annual week special to the followers of the Immortals from the Sphere of Time and element of Fire. Celebrating the Immortals of Energy and their beliefs.
  • 14th Felmont (07) – Soladain (sunday)
    • Gondola Games (Glantri City, Glantri)
  • 15th Felmont (07) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 15 hrs and Dark 9 hrs. The Longest Day
    • Summer Solstice – This is a Holy day for the Immortals of Energy.
    • Temple of Rad (Glantri)
  • 19th Felmont (07) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Fires Embrace – At a end to the festival of energy is meant for change. The is the time of divorce, moving, changing jobs or occupations, and also invention and risk taking.
  • 22nd Felmont (07) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Felmont (07) – Tserdain (wednesday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 25th Felmont (07) – Moldain (thursday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Felmont (07) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Felmont (07) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 28th Felment (08) – Soladain (sunday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
1006 Fyrmont (8) – End Summer

Annual Known World Event for Fyrmont (08)

  • 1st Fyrmont (08) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late summer season and is the season for the Sphere of Energy.
  • 5th Fyrmont (08) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Fyrmont (08) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Fymont (08) – Tserdain (wednesday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • 12th Fyrmont (08) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Fyrmont (08) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 14 hrs and Dark 10 hrs
    • Waning of Energy – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Energy.
    • Night of the Red Moon (Glantri)
  • 19th Fyrmont (08) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Fyrmont (08) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Fyrmont (08) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Summers End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Energy.
1006 Ambyrmont (9) – Start Autumn

Annual Known World Event for Ambyrmont (09)

  • 1st Ambyrmont (09) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early autumn season and is the season for the Sphere of Thought.
    • Summers End – Holy day for the Immortals from the Sphere of Entropy.
  • 5th Ambyrmont (09) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Ambyrmont (09) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Ambyrmont (09) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Amybyrmont (09) – Soladain (sunday)
    • Feria de Toros (Belcadiz, Glantri)
  • 15th Ambyrmont (09) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 13 hrs and Dark 11 hrs
    • Waxing of Thought – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Thought.
  • 19th Ambyrmont (09) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Ambyrmont (09) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Ambyrmont (09) – Moldain (thursday)
    • Beggars’ Hope (Glantri City, Glantri)
  • 26th Ambyrmont (09) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Ambyrmont (09) – Loshdain (saturday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
  • 28th Ambyrmont (09) – Soladain (sunday)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.
1006 Sviftmont (10) – Mid Autumn

Annual Known World Event for Sviftmont (10)

  • 1st Sviftmont (10) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid autumn season and is the season for the Sphere of Thought.
  • 5th Sviftmont (10) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Sviftmont (10) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 7th Sviftmont (10) – Soladain (sunday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 8th Sviftmont (10) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Sviftmont (10) – Tserdain (wednesday)
    • 3rd Tax Day (Glantri)
  • 12th Sviftmont (10) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Thought – Annual week special to the followers of the Immortals from the Sphere of Thought and element of Air. Celebrating the Immortals of Thought and their beliefs.
  • 15th Sviftmont (10) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 12 hrs and Dark 12 hrs
    • Fall Equinox – Some bad weather could be expected, with high winds or violent thunderstorms. This is a holy day for the Immortals from the Sphere of Thought.
    • Temple of Rad (Glantri)
    • Vyonnese Carnival (New Averoigne, Glantri)
  • 19th Sviftmont (10) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Winds Current – At a end to the festival of thought is meant for hope. The is the time of adventure, making that last trip, planning for the coming winter, shoring up the homestead, and returning home.
  • 22nd Sviftmont (10) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Sviftmont (10) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
1006 Eirmont (11) – End Autumn

Annual Known World Event for Eirmont (11)

  • 1st Eirmont (11) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late autumn season and is the season for the Sphere of Thought.
  • 5th Eirmont (11) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Eirmont (11) – Loshdain (satrurday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 8th Eirmont (11) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Eirmont (11) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Eirmont (11) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 11 hrs and Dark 13 hrs
    • Waning of Thought – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Thought.
  • 19th Eirmont (11) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Eirmont (11) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Eirmont (11) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Fire Night (Kopstar, Glantri)
    • Autumns End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Thought.
1006 Kaldmont (12) – Start Winter

Annual Known World Event for Kaldmont (12)

  • 1st Kaldmont (12) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early winter season and is the season the the Sphere of Time.
    • Autumns End – Holy day for the Immortals from the Sphere of Entropy.
  • 5th Kaldmont (12) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Kaldmont (12) – Loshdain (saturday)
    • Best Wishes of Krondahar (Krondahar, Glantri)
  • 8th Kaldmont (12) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Kaldmont (12) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Kaldmont (12) – Soladain (sunday)
    • Raising the Walls (Glantri City, Glantri)
  • 15th Kaldmont (12) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 10 hrs and Dark 14 hrs
    • Waxing of Time – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Time.
  • 19th Kaldmont (12) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Kaldmont (12) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Kaldmont (12) – Tserdain (wednesday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 25th Kaldmont (12) – Moldain (thursday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Kaldmont (12) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Kaldmont (12) – Loshdain (saturday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 28th Kaldmont (12) – Soladain (sunday)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.
  • AC 1006-12-01
    • (W38) Threshold (Badger due to release for crime of Theft)

Content Updates

  • 2021-10-31 – Adding in references for Skothar Continent.
  • 2021-09-14 – Updated session to date entries up to September 2021.
  • 2021-08-04 – Updated the menu.
  • 2021-05-13 – Moved incorrect entered content to its proper page in AC 1005, migraded correct content from Campaign page to here.
  • 2020-10-30 – Adding in the campaign events.
  • 2020-08-24 – Timeline Cleanup.
  • 2020-08-23 – Added in content changes from adventures from Princes of the Apocalypse.
  • 2020-08-06 – Added Mystery in Wendar.
  • 2020-08-02 – Added Mystery at Ringrise.
  • 2020-07-27 – Added Mystery of the Duke’s Road Massacre.
  • 2020-07-21 – Moved Mystery at Aego to AC 1005.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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