Star Wars RPG Equipment

Star Wars Roleplaying Game

Equipment Data Files

Here I am going to reference and go into details about equipment introduced by me and by supplements that I am using in my campaigns.

Different Equipment Types:

Equipment by Name

.48-caliber “Enforcer” Pistol (Slugthrower Pistol, WeaponSl, 100 cr, Rarity 3), 1x Hail (Comm Jammer, GearS, 400 cr, Rarity 3), 3R Heavy Weapons (Tripod Mount, ModW, 250 cr, Rarity 3), 6-2Aug2 Hunting Rifle (Slugthrower Rifle, WeaponSl, 250 cr, , Rarity 3), 14A Detachable Pistol Grip (Forearm Grip, ModW, 250 cr, Rarity 1), 60-Piece Ships Engineering (Tool Kit, GearT, 350 cr, Rarity 2), 80Z (Telescopic Optical Sight, ModW, 250 cr, Rarity 1), 84-U (Blaster Rifle, WeaponBl, 900 cr, Rarity 5), 97R Enhanced (Blaster Actuating Module, ModW, 400 cr, Rarity 4), 243X “Penetrator” (Augmented Spin Barrel, ModW, 1,750 cr, Rarity 4), 480.z1 (Multi-Optic Sight, ModW, 2,000 cr, Rarity 3), 800 (Spread Barrel, ModW, 1,725 cr, Rarity 4), 3100 Firebrand Suit (Thermal Shielding System, ModA, 1,000 cr, Rarity 3), 3300 Hawkeye Sharpshooter’s Barrel (Marksman Barrel, ModW, 1,200 cr, Rarity 4), 8405 (Spread Barrel, ModW, 1,725 cr, Rarity 4)

A280 (Blaster Rifle, WeaponBl, 900 cr, Rarity 5), AA20 Marksman Bipod (Bipod Mount, ModW, 100 cr, Rarity 1), Adventure (Slugthrower Rifle, WeaponSl, 250 cr, , Rarity 3), Advanced Flesh Camouflage Kit (GearS, R 2,500 cr, Rarity 7, Generic), Adverse Environment Gear (Armour, 500 cr, Rarity 1, Froz 350, ScorSear 200), AG44S Ergonomic Tactical Foregrip (Forearm Grip, ModW, 250 cr, Rarity 1), “Annihilator” (Heavy Blaster Pistol, WeaponBl, 700 cr, Rarity 6), Anq-Y (Enhanced Optics Suite, ModA, 1,750 cr, Rarity 3), Anti-Personnel Mine (WeaponEx, 850 cr, Rarity 6, LX-1 Laser Flechette Mine, SM-01 Explosive Land Mine), Anti-Vehicle Mine (WeaponEx, 1,400 cr, Rarity 6, AV70, Model 12 Repulsor Mine), Armour Piercing Grenade (WeaponEx, 100 cr, Rarity 6, “Door Buster” Anti-Material, Model 9), Armoured Clothing (Armour, 1,000 cr, Rarity 6, Armourweave, “ShadowStalker” Assassin Gear, Tuff1), Armourweave (Armoured Clothing, Armour, 1,000 cr, Rarity 6), Augmented Spin Barrel (ModW, 1,750 cr, Rarity 4, 243X “Penetrator”, HH780 HotShot Barrel, Model 213 Perforator Barrel), AV70 (Anti-Vehicle Mine, WeaponEx, 1,400 cr, Rarity 6), Avabush Spice (Dose (GearSP, R 25 cr, Rarity 6, Generic), Crate (GearSP, R 2,000 cr, Rarity 7, Generic))

Backpack (GearT, 50 cr, Rarity 0, Generic, Model 6 “Mule” Modular), Bacta (GearM, 20 cr, Rarity 1, Generic), Bacta Tank (GearM, 4,000 cr, Rarity 1, Generic), Balanced Hilt (ModW, 1,500 cr, Rarity 5, Generic), BARREL <- Augmented Spin (ModW, 1,750 cr, Rarity 4, 243X “Penetrator”, HH780 HotShot Barrel, Model 213 Perforator Barrel), Marksman (ModW, 1,200 cr, Rarity 4, 3300 Hawkeye Sharpshooter’s Barrel, KX756, WQ80 “Long shot” Barrel), Shortened (ModW, 250 cr, Rarity4, SB4 “Stubber”, SBSS Reduced Length Barrel), Spread (ModW, 1,725 cr, Rarity 4, 800 “Blunderbuss” Barrel, 8405 “Scattergun”, SB4 “Stubber”) ->, BD-1 Cutter (Vibro-Ax, WeaponMe, 750 cr, Rarity 5), “Beholder” (Multi-Optic Sight, ModW, 2,000 cr, Rarity 3), BELT <- Utility (GearT, 25 cr, Rarity 0, Generic) ->, Beskar (Cortosis Weave, ModA and ModW, 10,000 cr, Rarity 8), Bind-1 (Binders, GearS, 25 cr, Rarity 0), Binders (GearS, 25 cr, Rarity 0, Bind-1), Bipod Mount (ModW, 100 cr, Rarity 1, AA20 Marksman Bipod, XA Classic), Blackops Data Breaker (GearS, R 1,000 cr, Rarity 6, Generic), BLASTER <- Actuating Module (ModW, 400 cr, Rarity 4, 97R Enhanced, Heavy Blaster Actuator, X440 ‘‘Hammer”), Carbine (WeaponBl, 850 cr, Rarity 5, DC-15S, E5 Carbine, EE-3), Heavy Pistol (WeaponBl, 700 cr, Rarity 6, DL-44, DT-57 “Annihilator”, SSK-7), Heavy Repeating (WeaponBl, R 6,000 cr, Rarity 8, E-Web), Heavy Rifle (WeaponBl, 1,500 cr, Rarity 6, DLT-19, RT-97C), Holdout (WeaponBl, 200 cr, Rarity 4, HSB-200, Model 22T4 ISB Special, No. 12 “Defender” Disposable Mircoblaster, Q2 Holdout, Imperial Army Scout Trooper Blaster Pistol), Ionization (WeaponBl, 250 cr, Rarity 3, DEMP 2 Ion Carbine), Light Pistol (WeaponBl, 300 cr, Rarity 4, Defender Sporter, DH-18, Model 44), Light Repeating (WeaponBl, R 2,250 cr, Rarity 7, M-40, T-21), Pistol (WeaponBl, 400 cr, Rarity 4, DH-17, Model 434, SE-14, SE-14C), Rifle (WeaponBl, 900 cr, Rarity 5, 84-U, A280, DC-15, E-11) ->, “Blunderbuss” (Spread Barrel, ModW, 1,725 cr, Rarity 4), Bola (WeaponTr, 20 cr, Rarity 2, Generic), Booster Blue (Dose (GearSP, R 10 cr, rarity 5, Generic), Crate (GearSP, R 750 cr, Rarity 6, Generic)), Bowcaster (WeaponBl, 1,250 cr, Rarity 7, Generic), Bowcaster Accelerator Enhancement (ModW, 250 cr, Rarity 4, Generic), Bowcaster Automatic Re-Cocker (ModW, 500 cr, Rarity 3, Generic), Brass Knuckles (WeaponBr, 25 cr, Rarity 0, Generic), Borg Construct Aj^6 Cybernetic Implant (Cybernetic Brain Implant, GearCy, 10,000 cr, Rarity 6), Breath Mask (GearSu, 25 cr, Rarity 1, Roamer-6), “Brute” Strength Enhancer (Strength Enhancing System, ModA, 5,500 cr, Rarity 4)

C-10 (Stun Grenade, WeaponEx, 75 cr, Rarity 4), C-22 (Frag Grenade, WeaponEx, 50 cr, Rarity 5), C-22 Flame Carbine (Flame Projector, WeaponEx, 1,000 cr, Rarity 6), Class-A (Thermal Detonator, WeaponEx, R 2,000 cr, Rarity 8), Climbing Gear (GearT, 50 cr, Rarity 2, Basic), CLOTHING <- Armoured (Armour, 1,000 cr, Rarity 6, Armourweave, “ShadowStalker” Assassin Gear, Tuff1), Heavy (Armour, 50 cr, Rarity 0, Generic) ->, Combat Knife (WeaponMe, 25 cr, Rarity 1, Generic), COMLINK <- Handheld (GearC, 25 cr, Rarity 0, Generic), Long-range (GearC, 200 cr, Rarity 1, Generic) ->, Comm Jammer (GearS, 400 cr, Rarity 3, 1x Hail), Comm Scrambler (GearS, R 1,000 cr, Mark 5), Controller FP (Force Pike, WeaponMe, 500 cr, Rarity 4), Cortosis Weave (ModA and ModW, 10,000 cr, Rarity 8, Beskar), CR-24 Flame Rifle (Flame Projector, WeaponEx, 1,000 cr, Rarity 6), Crash Survival Kit (GearSu, 300 cr, Rarity 2, PE-CSK), CUSTOMISATION <- Superior Weapon (ModW, 5,000 cr, Rarity 6, Generic) ->, Cyber Scanner (Cyberscanner Limb, GearCy, 4,000 cr, Rarity 7), CYBERARM <- Mod V (GearCy, 10,000 cr, Rarity 6, Mod V), Mod VI (GearCy, 10,000 cr, Rarity 6, Mod VI) ->, CYBERLEG (Mod II (GearCy, 10,000 cr, Rarity 6, Mod II), Mod III (GearCy, 10,000 cr, Rarity 6, Mod III) -> Cybernetic Brain Implant (GearCy, 10,000 cr, Rarity 6, Borg Construct Aj^6 Cybernetic Implant), Cyberscanner Limb (GearCy, 4,000 cr, Rarity 7, Cyber Scanner, ScanMaster), Cybernetic Eyes (GearCy, 7,500 cr, Rarity 6, Mod III), Cybernetic Weapon (GearCy, 4,000 cr, Rarity 7, Enhancement Mod VII, Sythlimb Blaster), CZ-28 Flame Cannon (Flame Projector, WeaponEx, 1,000 cr, Rarity 6)

Damask-4 (Vibrosword, WeaponMe, 750 cr, Rarity 5), Data Breaker (GearUIE, R 1,000 cr, Rarity 6, Generic), Datapad (GearT, 75 cr, Rarity 1, Generic, MX Ultra Pocket Valet), DC-15 (Blaster Rifle, WeaponBl, 900 cr, Rarity 5), DC-15S (Carbine, WeaponBl, 850 cr, Rarity 5), Death Sticks (Dose (GearSP, R 5 cr, Rarity 1, Generic), Crate (GearSP, R 250 cr, Rarity 2, Generic)), Defender Sporter (Light Blaster Pistol, WeaponBl, 300 cr, Rarity 4), DEMP 2 Ion Carbine (Ionization Blaster, WeaponBl, 250 cr, Rarity 3), DH-17 (Blaster Pistol, WeaponBl, 400 cr, Rarity 4), DH-18 (Light Blaster Pistol, WeaponBl, 300 cr, Rarity 4), Disguise Kit (GearSu, 100 cr, Rarity 4, Generic, Flex-Mask, QuickChange Theatrical Makeup), DISRUPTOR <- Pistol (WeaponBl, R 3,000 cr, Rarity 6, DX-2), Rifle (WeaponBl, R 5,000 cr, Rarity 6, DX-6) ->, DL-44 (Heavy Blaster Pistol, WeaponBl, 700 cr, Rarity 6), DL87 “Frostback” Enhancement System (Heating System, ModA, 1,000 cr, Rarity 3), DLT-19 (Heavy Blaster Rifle, WeaponBl, 1,500 cr, Rarity 6), “Door Buster” Anti-Material (Armour Piercing Grenade, WeaponEx, 100 cr, Rarity 6), DT-57 (Heavy Blaster Pistol, WeaponBl, 700 cr, Rarity 6), “Duraskin” (Implant Armour, GearCy, 7,500 cr, Rarity 6), DX-2 (Disruptor Pistol, WeaponBl, R 3,000 cr, Rarity 6), DX-6 (Disruptor Rifle, WeaponBl, R 5,000 cr, Rarity 6)

E-11 (Blaster Rifle, WeaponBl, 900 cr, Rarity 5), E-Web (Heavy Repeating Blaster, WeaponBl, R 6,000 cr, Rarity 8), E5 Carbine (Carbine, WeaponBl, 850 cr, Rarity 5), EDGE <- Mono-Molecular (ModW, 1,000 cr, Rarity 5, Generic), Serrated (ModW, 50 cr, Rarity 1, Generic) ->, EE-3 (Carbine, WeaponBl, 850 cr, Rarity 5), ELB (Electronic Lock Breaker, GearS, R 1,000 cr, Rarity 5), Electrobinoculars (GearDD, 250 cr, Rarity, 1, Model 3, Model TD2.3, “Longsight”), Electronic Lock Breaker (GearS, R 1,000 cr, Rarity 5, ELB, “Skeleton Key” Locksmith Tools), Emergency Medpac (GearM, 100 cr, Rarity 1, Survival Medpac), Emergency Repair Patch (GearT, 25 cr, Rarity 1, Generic, Pocket Tech), Enhanced Optics Suite (ModA, 1,750 cr, Rarity 3, Anq-Y, Full-Spectrum Optical Enhancer, MULTI Enhanced Vision System), Enhancement Mod VII (Cybernetic Weapon, GearCy, 4,000 cr, Rarity 7), EnhanceScan (General Purpose Scanner, GearDD, 500 cr, Rarity 3), EWHB-12 (Heavy Repeating Blaster, WeaponBl, R 6,000 cr, Rarity 8), Extra Reload (GearT, 25 cr, Rarity 1, Generic),

F-187 (Fusion Cutter, GearT, 175 cr, Rarity 2), FastFlesh (Medpack, GearM, 400 cr, Rarity 2), FastFlesh Patch (Synthskin, GearM, 10 cr, Rarity 1), Filed Front Sight (ModW, 25 cr, Rarity 0, Generic), “Firestorm” (Under Barrel Flame Projector, ModW, R 3,000 cr, Rarity 5), First Responder (Medpack, GearM, 400 cr, Rarity 2), Flame Projector (WeaponEx, 1,000 cr, Rarity 6, C-22 Flame Carbine, CR-24 Flame Rifle, CZ-28 Flame Cannon, X42 Heavy Flamethrower), Flesh Camouflage Set (GearUIE, R 2,500 cr, Rarity 7, Generic), Flex-Mask (Disguise Kit, GearSu, 100 cr, Rarity 4), “Flicker” Displacement Field (Optical Camouflage System, ModA, 5,500 cr, Rarity 6), Force Pike (WeaponMe, 500 cr, Rarity 4, Controller FP), Forearm Grip (ModW, 250 cr, Rarity 1, 14A Detachable Pistol Grip, AG44S Ergonomic Tactical Foregrip, Model 9), Frag Grenade (WeaponEx, 50 cr, Rarity 5, C-22), Froz 350 (Adverse Environment Gear, Armour, 500 cr, Rarity 1), Full Spectrum Optical Enhancer (Enhanced Optics Suite, ModA, 1,750 cr, Rarity 3), Fusion Cutter (GearT, 175 cr, Rarity 2, F-187), Fusion Lantern (GearT, 150 cr, Rarity 2, Powermax),

Gaffi Stick (WeaponMe, 100 cr, Generic), General Airen Cracken’s Rebel Handbook (Military Field Manual, GearT, 25 cr, Rarity 4), General Purpose Scanner (GearDD, 500 cr, Rarity 3, EnhanceScan, GenSan, Mineral Scanner), GenSan (General Purpose Scanner, GearDD, 500 cr, Rarity 3), “Ghost” (Optical Camouflage System, ModA, 5,500 cr, Rarity 6), “Gladius” (Vibrosword, WeaponMe, 750 cr, Rarity 5), GLiS (Emergency Medpac, GearM, 100 cr, Rarity 1), Glitterstim (Dose – (GearSP, R 100 cr, Rarity 7, Generic), Create (GearSP, R 5,000 cr, Rarity 8, Generic)), Glowrod (GeatT, 10 cr, Rarity 0, Generic), GRENADE <- Armour Piercing (WeaponEx, 100 cr, Rarity 6, “Door Buster” Anti-Material, Model 9), Frag (WeaponEx, 50 cr, Rarity 5, C-22), Stun (WeaponEx, 75 cr, Rarity 4, C-10, “Starfire” Flash Bang) ->

“Hammer” (Blaster Actuating Module, ModW, 400 cr, Rarity 4), Hand Scanner (GearDD, 100 cr, Rarity 2, Model 808 Materials Integrity Scanner, RFX/K Medisensor), HANDHELD <- Comlink (GearC, 25 cr, Rarity 0, Generic) ->, Heating System (ModA, 1,000 cr, Rarity 3, DL87 “Frostback” Enhancement System, Model 00), Heavy Battle Armour (Armour, R 5,000 cr, Rarity 7, Shocktrooper), Heavy Blaster Actuator (Blaster Actuating Module, ModW, 400 cr, Rarity 4), Heavy Clothing (Armour, 50 cr, Rarity 0, Generic), HH-15 (Missile Tube, WeaponEx, R 7,500 cr, Rarity 8), HH780 HotShot Barrel (Augmented Spin Barrel, ModW, 1,750 cr, Rarity 4), HILT <- Balanced (ModW, 1,500 cr, Rarity 5, Generic) ->, Holdout Blaster (WeaponBl, 200 cr, Rarity 4, HSB-200, Model 22T4 ISB Special, No. 12 “Defender” Disposable Mircoblaster, Q2 Holdout, Imperial Army Scout Trooper Blaster Pistol), Holo Messenger (GearC, 250 cr, Generic), HR12 Power Harness (Weapon Harness, ModW, 500 cr, Rarity 2), HSB-200 (Holdout Blaster, WeaponBl, 200 cr, Rarity 4)

Immune Implant (GearCy, 5,000 cr, Rarity 6, Mod I), Imperial Army Field Manual FM-5-31 Booby Traps (Military Field Manual, GearT, 25 cr, Rarity 4), Imperial Army M-4 Combat Webbing (Load-Bearing Gear, GearT, 100 cr, Rarity 3), Imperial Army Rations (Ration Pack, GearSu, 5 cr, IRarity 0), Imperial Army Scout Trooper Blaster Pistol (Holdout Blaster, WeaponBl, 200 cr, Rarity 4), Implant Armour (GearCy, 7,500 cr, Rarity 6, “Duraskin”, Mod V), “Inferno” Auxiliary Flamer (Under Barrel Flame Projector, ModW, R 3,000 cr, Rarity 5), Ionization Blaster (WeaponBl, 250 cr, Rarity 3, DEMP 2 Iron Carbine),

Jet Pack (GearT, 4,500 cr, Rarity 7, Z-6),

KiSteer 1284 (Slugthrower Rifle, WeaponSl, 250 cr, , Rarity 3), KIT <- Crash Survival (GearSu, 300 cr, Rarity 2, PE-CSK), Disguise (GearSu, 100 cr, Rarity 4, Generic, Flex-Mask, QuickChange Theatrical Makeup), Tool (GearT, 350 cr, Rarity 2, Generic, 60-Piece Ships Engineering) ->, KNIFE <- Combat (WeaponMe, 25 cr, Rarity 1, Generic) ->, KX756 (Marksman Barrel, ModW, 1,200 cr, Rarity 4),

Laminate (Armour, 2,500 cr, Rarity 3, Stormtrooper Armour), Lesai (Dose (GearSP, R 500 cr, Rarity 9, Generic), Crate (GearSP, R 7,500 cr, Rarity 10, Generic)), Light Combat Armour (Padded Armour, Armour, 500 cr, Rarity 1), Lightsaber (WeaponL, R 10,000 cr, Generic), “Little Giant” (Weapon Harness, ModW, 500 cr, Rarity 2), Load-Bearing Gear (GearT, 100 cr, Rarity 3, Imperial Army M-4 Combat Webbing, “Striker” Tactical Vest), LONG-RANGE <- Comlink (GearC, 200 cr, Rarity 1, Generic) ->, “Long shot” (Marksman Barrel, ModW, 1,200 cr, Rarity 4), “Longsight” (Electrobinoculars, GearDD, 250 cr, Rarity, 1), LX-1 Laser Flechette Mine (Anti-Personnel Mine, WeaponEx, 850 cr, Rarity 6)

M-40 (Light Repeating Blaster, WeaponBl, R 2,250 cr, Rarity 7), Macrobinoculars (GearDD, 75 cr , Rarity 2, Generic), Mark 5 (Comm Scrambler, GearS, R 1,000 cr, Rarity 5), Marksman Barrel (ModW, 1,200 cr, Rarity 4, 3300 Hawkeye Sharpshooter’s Barrel, KX756, WQ80 “Long shot” Barrel), Master Control (Restraining Bolt, GearS, 35 cr, Rarity 0), Medpack (GearM, 400 cr, Rarity 2, FastFlesh, First Responder), Military Field Manual (GearT, 25 cr, Rarity 4, Imperial Army Field Manual FM-5-31 Booby Traps, General Airen Cracken’s Rebel Handbook), MINE <- Anti-Personnel (WeaponEx, 850 cr, Rarity 6, LX-1 Laser Flechette Mine, SM-01 Explosive Land Mine), Anti-Vehicle (WeaponEx, 1,400 cr, Rarity 6, AV70, Model 12 Repulsor Mine) ->, Mineral Scanner General Purpose Scanner, GearDD, 500 cr, Rarity 3), Missile Tube (WeaponEx, R 7,500 cr, Rarity 8, HH-15, PLX-2M), Mk. II (Heavy Repeating Blaster, WeaponBl, R 6,000 cr, Rarity 8), Mod I (Immune Implant, GearCy, 5,000 cr, Rarity 6), Mod II (Cyberleg Mod II, GearCy, 10,000 cr, Rarity 6), Mod III (Cyberleg Mod III, GearCy, 10,000 cr, Rarity 6), Mod III (Cybernetic Eyes, GearCy, 7,500 cr, Rarity 6), Mod V (Cyberarm Mod V, GearCy, 10,000 cr, Rarity 6), Mod V (Implant Armour, GearCy, 7,500 cr, Rarity 6), Mod VI (Cyberarm Mod VI, GearCy, 10,000 cr, Rarity 6), Model 00 (Heating System, ModA, 1,000 cr, Rarity 3), Model 3 (Electrobinoculars, GearDD, 250 cr, Rarity, 1), Model 6 “Mule” Modular (Backpack, GearT, 50 cr, Rarity 0), Model 9 (Armour Piercing Grenade, WeaponEx, 100 cr, Rarity 6), Model 9 (Forearm Grip, ModW, 250 cr, Rarity 1), Model 12 Repulsor Mine (Anti-Vehicle Mine, WeaponEx, 1,400 cr, Rarity 6), Model 22T4 ISB Special (Holdout Blaster, WeaponBl, 200 cr, Rarity 4), Model 40 Marksman (Telescopic Optical Sight, ModW, 250 cr, Rarity 1, Model 44 (Light Blaster Pistol, WeaponBl, 300 cr, Rarity 4), Model 44 Combat Optical Enhancer (Multi-Optic Sight, ModW, 2,000 cr, Rarity 3), Model 70 “Chain Lightning” (Spread Barrel, ModW, 1,725 cr, Rarity 4), Model 213 Perforator Barrel (Augmented Spin Barrel, ModW, 1,750 cr, Rarity 4), Model 343 (Heavy Blaster Pistol, WeaponBl, 700 cr, Rarity 6), Model 434 (Blaster Pistol, WeaponBl, 400 cr, Rarity 4), Model 451 Heat Exchanger (Thermal Shielding System, ModA, 1,000 cr, Rarity 3), Model 808 Materials Integrity Scanner (Hand Scanner, GearDD, 100 cr, Rarity 2), Model TD2.3 (Electrobinoculars, GearDD, 250 cr, Rarity, 1), MODULE <- Blaster Actuating (ModW, 400 cr, Rarity 4, X440 ‘‘Hammer”) ->, Mono-Molecular Edge (ModW, 1,000 cr, Rarity 5, Generic), MOUNT <- Bipod (ModW, 100 cr, Rarity 1, AA20 Marksman Bipod, XA Classic), Tripod (ModW, 250 cr, Rarity 3, 3R Heavy Weapons) ->, MULTI Enhanced Vision System (Enhanced Optics Suite, ModA, 1,750 cr, Rarity 3), Multi-Optic Sight (ModW, 2,000 cr, Rarity 3, 480.z1 “Beholder”, Model 44 Combat Optical Enhancer, XAD Omnisight), MX Ultra Pocket Valet (Datapad, GearT, 75 cr, Rarity 1), Myomer (Strength Enhancing System, ModA, 5,500 cr, Rarity 4)

Net (WeaponTr, 20 cr, Rarity 2, Generic), No. 12 “Defender” Disposable Mircoblaster (Holdout Blaster, WeaponBl, 200 cr, Rarity 4)

Observer Mk I (Surveillance Tagger, GearDD, R 175 cr, Rarity 4), Optical Camouflage System (ModA, 5,500 cr, Rarity 6, “Flicker” Displacement Field, “Ghost”, “Smokescreen” Stealth System),

Padded Armour (Armour, 500 cr, Rarity 1, Light Combat Armour, “Protector X”), PATCH <- Emergency Repair (GearT, 25 cr, Rarity 1, Pocket Tech), ->, Personal Deflector Shield (Armour, 10,000 cr, Rarity 8, Generic), Personal Stealth Field (GearS, R 20,000, Rarity 9, Generic), Personal Stealth Field (GearUIE, R 20,000 cr, Rarity 9, Generic), PISTOL <- Blaster (WeaponBl, 400 cr, Rarity 4, DH-17, Model 434, SE-14, SE-14C), Disruptor (WeaponBl, R 3,000 cr, Rarity 6, DX-2), Heavy Blaster (WeaponBl, 700 cr, Rarity 6, DL-44, DT-57 “Annihilator”, Model 343, SSK-7), Light Blaster (WeaponBl, 300 cr, Rarity 4, DH-18, Model 44), Slugthrower (WeaponSl, 100 cr, Rarity 3, .48-caliber “Enforcer” Pistol, “Projector” Revolver, Striker) ->, PLX-2M (Missile Tube, WeaponEx, R 7,500 cr, Rarity 8), Pocket Tech (Emergency Repair Patch, GearT, 25 cr, Rarity 1), Powermax (Fusion Lantern, GearT, 150 cr, Rarity 2), “Projector” Revolver (Slugthrower Pistol, WeaponSl, 100 cr, Rarity 3), Prosthetic Replacement Limb (GearCy, 2,000 cr, Rarity 4, Relli-Limb), Prosthetic Replacement Organ (GearCy, 1,000 cr, Rarity 4, Relli-Organ), “Protector X” (Padded Armour, Armour, 500 cr, Rarity 1), PS-CSK (Crash Survival Kit, GearSu, 300 cr, Rarity 2),

Q2 Holdout (Holdout Blaster, WeaponBl, 200 cr, Rarity 4), QuickChange Theatrical Makeup (Disguise Kit, GearSu, 100 cr, Rarity 4)

Ration Pack (GearSu, 5 cr, IRarity 0, Imperial Army, ReadiMeal, Trail), ReadiMeal (Ration Pack, GearSu, 5 cr, IRarity 0), Relli-Limb (Prosthetic Replacement Limb, GearCy, 2,000 cr, Rarity 4), Relli-Organ (Prosthetic Replacement Organ, GearCy, 1,000 cr, Rarity 4), RELOAD <- Extra (GearT, 25 cr, Rarity 1, Generic) ->, REPEATING <- Heavy Blaster (WeaponBl, R 6,000 cr, Rarity 8, E-Web, EWHB-12, Mk. II), Light Blaster (WeaponBl, R 2,250 cr, Rarity 7, M-40, T-21) ->, Restraining Bolt (GearS, 35 cr, Rarity 0, Generic, Master Control), RFX/K Medisensor (Hand Scanner, GearDD, 100 cr, Rarity 2), RIFLE <- Blaster (WeaponBl, 900 cr, Rarity 5, 84-U, A280, DC-15, E-11), Disruptor (WeaponBl, R 5,000 cr, Rarity 6, DX-6), Heavy Blaster (WeaponBl, 1,500 cr, Rarity 6, DLT-19, Model 343, RT-97C), Slugthrower (WeaponSl, 250 cr, , Rarity 3, 6-2Aug2 Hunting Rifle, Adventure, KiSteer 1284) ->, Roamer-6 (Breath Mask, GearSu, 25 cr, Rarity 1), Rover (Surveillance Tagger, GearDD, R 175 cr, Rarity 4), RT-97C (Heavy Blaster Rifle, WeaponBl, 1,500 cr, Rarity 6),

“Salamander” TSS (Thermal Shielding System, ModA, 1,000 cr, Rarity 3), SB4 “Stubber” (Shortened Barrel, ModW, 250 cr, Rarity 4, SBSS Reduced Length Barrel (Shortened Barrel, ModW, 250 cr, Rarity 4), ScanMaster (Cyberscanner Limb, GearCy, 4,000 cr, Rarity 7), “Scattergun” (Spread Barrel, ModW, 1,725 cr, Rarity 4), ScorSear 200 (Adverse Environment Gear, Armour, 500 cr, Rarity 1), SE-14 (Blaster Pistol, WeaponBl, 400 cr, Rarity 4), SE-14C (Blaster Pistol, WeaponBl, 400 cr, Rarity 4), Serrated Edge (ModW, 50 cr, Rarity 1, Generic), “ShadowStalker” Assassin Gear (Armoured Clothing, Armour, 1,000 cr, Rarity 6), Shock Gloves (WeaponBr, 300 cr, Rarity 2, “Slimline” Gloves, X-21), Shocktrooper Armour (Heavy Battle Armour (Armour, R 5,000 cr, Rarity 7), Shortened Barrel (ModW, 250 cr, Rarity4, SB4 “Stubber”, SBSS Reduced Length Barrel), SIGHT <- Filed Front (ModW, 25 cr, Rarity 0, Generic), Multi-Optic (ModW, 2,000 cr, Rarity 3, 480.z1 “Beholder”, Model 44 Combat Optical Enhancer, XAD Omnisight), Telescopic Optical (ModW, 250 cr, Rarity 1, 80Z, Model 40 Marksman) ->, “Skeleton Key” Locksmith Tools (Electronic Lock Breaker, GearS, R 1,000 cr, Rarity 5), Slicer Gear (GearS, 500 cr, Generic), “Slimline” Gloves (Shock Gloves, WeaponBr, 300 cr, Rarity 2), SLUGHTHROWER <- Pistol (WeaponSl, 100 cr, Rarity 3, .48-caliber “Enforcer” Pistol, “Projector” Revolver, Striker), Rifle (WeaponSl, 250 cr, , Rarity 3, 6-2Aug2 Hunting Rifle, Adventure, KiSteer 1284) ->, SM-01 Explosive Land Mine (Anti-Personnel Mine, WeaponEx, 850 cr, Rarity 6), “Smokescreen” Stealth System (Optical Camouflage System, ModA, 5,500 cr, Rarity 6), Space Suit (GearSu, 100 cr, Rarity 1, Standard X), Spread Barrel (ModW, 1,725 cr, Rarity 4, 800 “Blunderbuss” Barrel, 8405 “Scattergun”, Model 70 “Chain Lightning”), SSK-7 (Heavy Blaster Pistol, WeaponBl, 700 cr, Rarity 6), Standard X (Space Suit, GearSu, 100 cr, Rarity 1), “Starfire” Flash Bang (Stun Grenade, WeaponEx, 75 cr, Rarity 4), Stimpack (GearM, 25 cr, Rarity 1, Generic), Stormtrooper Armour (Laminate, Armour, 2,500 cr, Rarity 3), Strength Enhancing System (ModA, 5,500 cr, Rarity 4, “Brute” Strength Enhancer, Myomer, Xr5 Power Assist), Striker (Slugthrower Pistol, WeaponSl, 100 cr, Rarity 3), “Striker” Tactical Vest (Load-Bearing Gear, GearT, 100 cr, Rarity 3), Stun Grenade (WeaponEx, 75 cr, Rarity 4, C-10, “Starfire” Flash Bang), SUITE <- Enhanced Optics (ModA, 1,750 cr, Rarity 3, Anq-Y, Full-Spectrum Optical Enhancer, MULTI Enhanced Vision System) ->, Superior Armour Customisation (ModA, 5,000 cr, Generic), Superior Weapon Customisation (ModW, 5,000 cr, Rarity 6, Generic), SureSnoop (Surveillance Tagger, GearDD, R 175 cr, Rarity 4), Surveillance Tagger (GearDD, R 175 cr, Rarity 4, Observer Mk I, Rover, SureSnoop, Trailmaster), Survival Medpac (Emergency Medpac, GearM, 100 cr, Rarity 1), Sythlimb Blaster (Cybernetic Weapon, GearCy, 4,000 cr, Rarity 7), SYNTHETIC <- Anesthetic (GearP, 35 cr, Generic), Neuroparalytic (GearP, R 75 cr, Rarity 6, Generic), Neurotoxin (GearP, R 50 cr, Rarity 6, Generic) ->, Synthskin (GearM, 10 cr, Rarity 1, Generic, FastFlesh Patch), SYSTEM <- Heating (ModA, 1,000 cr, Rarity 3, DL87 “Frostback” Enhancement System, Model 00), Optical Camouflage (ModA, 5,500 cr, Rarity 6, “Flicker” Displacement Field, “Ghost”, “Smokescreen” Stealth System), Strength Enhancing (ModA, 5,500 cr, Rarity 4, “Brute” Strength Enhancer, Myomer, Xr5 Power Assist), Thermal Shielding (ModA, 1,000 cr, Rarity 3, 3100 Firebrand Suit, Model 451 Heat Exchanger, “Salamander” TSS) ->,

T-21 (Light Repeating Blaster, WeaponBl, R 2,250 cr, Rarity 7), Telescopic Optical Sight (ModW, 250 cr, Rarity 1, 80Z, Model 40 Marksman), Tent (GearSu, 100 cr, Generic), Thermal Detonator (WeaponEx, R 2,000 cr, Rarity 8, Class-A), Thermal Shielding System (ModA, 1,000 cr, Rarity 3, 3100 Firebrand Suit, Model 451 Heat Exchanger, TSS), “Thumper” (Under-Barrel Grenade Launcher, ModW, R 2,000 cr, Rarity 5), Tool Kit (GearT, 350 cr, Rarity 2, Generic, 60-Piece Ships Engineering), Trail Rations (Ration Pack, GearSu, 5 cr, IRarity 0), Trailmaster (Surveillance Tagger, GearDD, R 175 cr, Rarity 4), Treppus-2 Vibroblade (Vibroknife, WeaponMe, 250 cr, Rarity 3), Tripod Mount (ModW, 250 cr, Rarity 3, 3R Heavy Weapons), Truncheon (WeaponMe, 15 cr, Rarity 1, Generic), Tuff1 (Armoured Clothing, Armour, 1,000 cr, Rarity 6),

UNDER BARREL <- Flame Projector (ModW, R 3,000 cr, Rarity 5, “Firestorm”, “Inferno” Auxiliary Flamer, XR14 Sunsear), Grenade Launcher (ModW, R 2,000 cr, Rarity 5, “Thumper”, “Viper”, XA203 Auxiliary Grenade Launcher) ->, Utility Belt (GearT, 25 cr, Rarity 0, Generic),

Vacuum Sealed (ModA, 1,000 cr, Generic), Vibro-Ax (WeaponMe, 750 cr, Rarity 5, BD-1 Cutter), Vibroknife (WeaponMe, 250 cr, Rarity 3, Treppus-2 Vibroblade), Vibrosword (WeaponMe, 750 cr, Rarity 5, Damask-4 Duellist Sword. “Gladius”), “Viper” (Under-Barrel Grenade Launcher, ModW, R 2,000 cr, Rarity 5

Weapon Harness (ModW, 500 cr, Rarity 2, HR12 Power Harness, “Little Giant” Heavy Weapon Power Assist, WW480 “Goliath”), Weapon Sling (ModW, 100 cr, Rarity 0, Generic), Weighted Head (ModW, 250 cr,Rarity 3, Generic), WQ80 (Marksman Barrel, ModW, 1,200 cr, Rarity 4), WW480 “Goliath” (Weapon Harness, ModW, 500 cr, Rarity 2)

X-21 (Shock Gloves, WeaponBr, 300 cr, Rarity 2), X42 Heavy Flamethrower (Flame Projector, WeaponEx, 1,000 cr, Rarity 6), XA Classic (Bipod Mount, ModW, 100 cr, Rarity 1), XA203 (Under-Barrel Grenade Launcher, ModW, R 2,000 cr, Rarity 5), XAD Omnisight (Multi-Optic, ModW, 2,000 cr, Rarity 3), X440 (Blaster Actuating Module, ModW, 400 cr, Rarity 4), Xr5 Power Assist (Strength Enhancing System, ModA, 5,500 cr, Rarity 4), XR14 Sunsear (Under Barrel Flame Projector, ModW, R 3,000 cr, Rarity 5)

Yarrock (Dose (GearSP, R 350 cr, Rarity 8, Generic), Case (GearSP, R 20,000 cr, Rarity 9, Generic))

Z-6 (Jet Pack, GearT, 4,500 cr, Rarity 7),

Equipment by Rarity

Rarity 0Backpack (GearT, 50 cr, Generic, Model 6 “Mule” Modular), Binders (GearS, 25 cr, Bind-1), Brass Knuckles (WeaponBr, 25 cr, Generic), Chance Cube (GearR, 1 cr), Comlink – Handheld (GearC, 25 cr, Generic), Filed Front Sight (ModW, 25 cr, Generic), Glowrod (GeatT, 10 cr, Generic), Heavy Clothing (Armour, 50 cr, Generic), Ration Pack (GearSu, 5 cr, Imperial Army, ReadiMeal, Trail), Restraining Bolt (GearS, 35 cr, Generic, Master Control), Sabacc (GearR, 40 cr), Utility Belt (GearT, 25 cr, Generic), Weapon Sling (ModW, 100 cr, Generic)

Rarity 1Adverse Environment Gear (Armour, 500 cr, Froz 350, ScorSear 200), Bacta (GearM, 20 cr, Generic), Bacta Tank (GearM, 4,000 cr, Generic), Bipod Mount (ModW, 100 cr, AA20 Marksman Bipod, XA Classic), Breath Mask (GearSu, 25 cr, Roamer-6), Combat Knife (WeaponMe, 25 cr, Generic), Comlink – Long-range (GearC, 200 cr, Generic), Datapad (GearT, 75 cr, Generic, MX Ultra Pocket Valet), Death Sticks Dose (GearSP, R 5 cr, Generic), Electrobinoculars (GearDD, 250 cr, Model 3, Model TD2.3, “Longsight”), Emergency Medpac (GearM, 100 cr, GLiS, Survival Medpac), Emergency Repair Patch (GearT, 25 cr, Generic, Pocket Tech), Extra Reload (GearT, 25 cr, Generic), Forearm Grip (ModW, 250 cr, 14A Detachable Pistol Grip, AG44S Ergonomic Tactical Foregrip, Model 9), Padded Armour (Armour, 500 cr, Light Combat Armour, “Protector X”), Serrated Edge (ModW, 50 cr, Generic), Space Suit (GearSu, 100 cr, Standard X), Stimpack (GearM, 25 cr, Generic), Synthskin (GearM, 10 cr, Generic, FastFlesh Patch), Telescopic Optical Sight (ModW, 250 cr, 80Z, Model 40 Marksman), Tent (GearSu, 100 cr, Generic), Thermal Cloak (GearSu, 200 cr), Truncheon (WeaponMe, 15 cr, Generic)

Rarity 2Bola (WeaponTr, 20 cr, Generic), Climbing Gear (GearT, 50 cr, Basic), Crash Survival Kit (GearSu, 300 cr, PE-CSK), Death Sticks Crate (GearSP, R 250 cr, Generic), Fusion Cutter (GearT, 175 cr, F-187), Fusion Lantern (GearT, 150 cr, Powermax), Gaffi Stick (WeaponMe, 100 cr, Generic), Hand Scanner (GearDD, 100 cr, Model 808 Materials Integrity Scanner, RFX/K Medisensor), Macrobinoculars (GearDD, 75 cr , Generic), Medpack (GearM, 400 cr, FastFlesh, First Responder), Net (WeaponTr, 20 cr, Generic), Shock Gloves (WeaponBr, 300 cr, “Slimline” Gloves, X-21), Tool Kit (GearT, 350 cr, Generic, 60-Piece Ships Engineering), Weapon Harness (ModW, 500 cr, HR12 Power Harness, “Little Giant” Heavy Weapon Power Assist, WW480 “Goliath”)

Rarity 3Bowcaster Automatic Re-Cocker (ModW, 500 cr, Generic), Comm Jammer (GearS, 400 cr, 1x Hail), Enhanced Optics Suite (ModA, 1,750 cr, Anq-Y, Full-Spectrum Optical Enhancer, MULTI Enhanced Vision System), General Purpose Scanner (GearDD, 500 cr, EnhanceScan, GenSan, Mineral Scanner), Heating System (ModA, 1,000 cr, DL87 “Frostback” Enhancement System, Model 00), Ionization Blaster (WeaponBl, 250 cr, DEMP 2 Ion Carbine), Laminate (Armour, 2,500 cr, Stormtrooper Armour), Load-Bearing Gear (GearT, 100 cr, Imperial Army M-4 Combat Webbing, “Striker” Tactical Vest), Multi-Optic Sight (ModW, 2,000 cr, 480.z1 “Beholder”, Model 44 Combat Optical Enhancer, XAD Omnisight), Scanner Goggles (GearDD, 150 cr), Slugthrower (Pistol (WeaponSl, 100 cr, .48-caliber “Enforcer” Pistol, “Projector” Revolver, Striker), Rifle (WeaponSl, 250 cr, 6-2Aug2 Hunting Rifle, Adventure, KiSteer 1284)), Thermal Shielding System (ModA, 1,000 cr, 3100 Firebrand Suit, Model 451 Heat Exchanger, “Salamander” TSS), Tripod Mount (ModW, 250 cr, 3R Heavy Weapons), Vacuum Sealed (ModA, 1,000 cr, Generic), Vibroknife (WeaponMe, 250 cr, Treppus-2 Vibroblade), Weighted Head (ModW, 250 cr, Generic)

Rarity 4Augmented Spin Barrel (ModW, 1,750 cr, 243X “Penetrator”, HH780 HotShot Barrel, Model 213 Perforator Barrel), Blaster Actuating Module (ModW, 400 cr, 97R Enhanced, Heavy Blaster Actuator, X440 ‘‘Hammer”), Blaster Pistol (WeaponBl, 400 cr, DH-17, Model 434, SE-14, SE-14C), Bowcaster Accelerator Enhancement (ModW, 250 cr, Generic), Dejarik Table (GearR, 350 cr), Disguise Kit (GearSu, 100 cr, Generic, Flex-Mask, QuickChange Theatrical Makeup), Force Pike (WeaponMe, 500 cr, Controller FP), Holdout Blaster (WeaponBl, 200 cr, HSB-200, Model 22T4 ISB Special, No. 12 “Defender” Disposable Mircoblaster, Q2 Holdout, Imperial Army Scout Trooper Blaster Pistol), Holo Messenger (GearC, 250 cr, Generic), Light Blaster Pistol (WeaponBl, 300 cr, Defender Sporter, DH-18, Model 44), Marksman Barrel (ModW, 1,200 cr, 3300 Hawkeye Sharpshooter’s Barrel, KX756, WQ80 “Long shot” Barrel), Military Field Manual (GearT, 25 cr, Imperial Army Field Manual FM-5-31 Booby Traps, General Airen Cracken’s Rebel Handbook), Prosthetic Replacement Limb (GearCy, 2,000 cr, Relli-Limb), Prosthetic Replacement Organ (GearCy, 1,000 cr, Relli-Organ), Shortened Barrel (ModW, 250 cr, SB4 “Stubber”, SBSS Reduced Length Barrel), Slicer Gear (GearS, 500 cr, Generic), Spread Barrel (ModW, 1,725 cr, 800 “Blunderbuss” Barrel, 8405 “Scattergun”, Model 70 “Chain Lightning”), Strength Enhancing System (ModA, 5,500 cr, “Brute” Strength Enhancer, Myomer, Xr5 Power Assist), Stun Grenade (WeaponEx, 75 cr, C-10, “Starfire” Flash Bang), Surveillance Tagger (GearDD, R 175 cr, Observer Mk 1, Rover, SureSnoop, Trailmaster), Synthetic Anesthetic (GearP, 35 cr, Generic)

Rarity 5Balanced Hilt (ModW, 1,500 cr, Generic), Blaster Carbine (WeaponBl, 850 cr, DC-15S, E5 Carbine, EE-3), Blaster Rifle (WeaponBl, 900 cr, 84-U, A280, DC-15, E-11), Booster Blue Dose (GearSP, R 10 cr, Generic), Comm Scrambler (GearS, R 1,000 cr, Mark 5), Electronic Lock Breaker (GearS, R 1,000 cr, ELB, “Skeleton Key” Locksmith Tools), Frag Grenade (WeaponEx, 50 cr, C-22), Mono-Molecular Edge (ModW, 1,000 cr, Generic), Under Barrel (Flame Projector (ModW, R 3,000 cr, “Firestorm”, “Inferno” Auxiliary Flamer, XR14 Sunsear), Grenade Launcher (ModW, R 2,000 cr, “Thumper”, “Viper”, XA203 Auxiliary Grenade Launcher)), Vibro-Ax (WeaponMe, 750 cr, BD-1 Cutter), Vibrosword (WeaponMe, 750 cr, Damask-4 Duellist Sword, “Gladius”)

Rarity 6Anti-Personnel Mine (WeaponEx, 850 cr, LX-1 Laser Flechette Mine, SM-01 Explosive Land Mine), Anti-Vehicle Mine (WeaponEx, 1,400 cr, AV70, Model 12 Repulsor Mine), Armour Piercing Grenade (WeaponEx, 100 cr, “Door Buster” Anti-Material, Model 9), Armoured Clothing (Armour, 1,000 cr, Armourweave, “ShadowStalker” Assassin Gear, Tuff1), Avabush Spice Dose (GearSP, R 25 cr, Generic), Blackops Data Breaker (GearS, R 1,000 cr, Generic), Booster Blue Crate (GearSP, R 750 cr, Generic), Cyberarm (Mod V (GearCy, 10,000 cr, Mod V), Mod VI (GearCy, 10,000 cr, Mod VI)), Cyberleg (Mod II (GearCy, 10,000 cr, Mod II), Mod III (GearCy, 10,000 cr, Mod III)), Cybernetic Brain Implant (GearCy, 10,000 cr, Borg Construct Aj^6 Cybernetic Implant), Cybernetic Eyes (GearCy, 7,500 cr, Mod III), Data Breaker (GearUIE, R 1,000 cr, Generic), Disruptor (Pistol (WeaponBl, R 3,000 cr, DX-2), Rifle (WeaponBl, R 5,000 cr, DX-6), Flame Projector (WeaponEx, 1,000 cr, C-22 Flame Carbine, CR-24 Flame Rifle, CZ-28 Flame Cannon, X42 Heavy Flamethrower), Heavy Blaster Pistol (WeaponBl, 700 cr, DL-44, DT-57 “Annihilator”, Model 343, SSK-7), Heavy Blaster Rifle (WeaponBl, 1,500 cr, DLT-19, RT-97C), Immune Implant (GearCy, 5,000 cr, Mod I), Implant Armour (GearCy, 7,500 cr, “Duraskin”, Mod V), Optical Camouflage System (ModA, 5,500 cr, “Flicker” Displacement Field, “Ghost”, “Smokescreen” Stealth System), Synthetic Neuroparalytic (GearP, R 75 cr, Generic), Synthetic Neurotoxin (GearP, R 50 cr, Generic), Superior Armour Customisation (ModA, 5,000 cr, Generic), Superior Weapon Customisation (ModW, 5,000 cr, Generic)

Rarity 7Advanced Flesh Camouflage Kit (GearS, R 2,500 cr, Generic), Avabush Spice Crate (GearSP, R 2,000 cr, Generic), Bowcaster (WeaponBl, 1,250 cr, Generic), Cybernetic Weapon (GearCy, 4,000 cr, Enhancement Mod VII, Sythlimb Blaster), Cyberscanner Limb (GearCy, 4,000 cr, Cyber Scanner, ScanMaster), Flesh Camouflage Set (GearUIE, R 2,500 cr, Generic), Glitterstim Dose(GearSP, R 100 cr, Generic), Heavy Battle Armour (Armour, R 5,000 cr, Shocktrooper), Jet Pack (GearT, 4,500 cr, Z-6), Light Repeating Blaster (WeaponBl, R 2,250 cr, M-40, T-21)

Rarity 8Cortosis Weave (ModA and ModW, 10,000 cr, Beskar), Glitterstim Create (GearSP, R 5,000 cr, Generic), Heavy Repeating Blaster (WeaponBl, R 6,000 cr, E-Web, EWHB-12, Mk. II), Missile Tube (WeaponEx, R 7,500 cr, HH-15, PLX-2M), Personal Deflector Shield (Armour, 10,000 cr, Generic), Thermal Detonator (WeaponEx, R 2,000 cr, Class-A), Yarrock Dose (GearSP, R 350 cr, Generic)

Rarity 9Lesai Dose (GearSP, R 500 cr, Generic), Personal Stealth Field (GearS, R 20,000, Generic), Personal Stealth Field (GearUIE, R 20,000 cr, Generic), Yarrock Case (GearSP, R 20,000 cr, Generic)

Rarity 10Lesai Crate (GearSP, R 7,500 cr, Generic), Lightsaber (WeaponL, R 10,000 cr, Generic), Rubat Crystals (ModL, R 9,000 cr)

R – Restricted Item (Black Market Only)

Equipment by Type

Armour

Few heroes and villains of the galaxy wear armor because most weapons can penetrate it. But it’s no guarantee, and having laminated armor or even a thick leather coat offers some protection against glancing blaster bolts or the rusty weapons of some backwater world’s inhabitants.

Some, like Imperial stormtroopers, also wear armor as a uniform. Their full-body suits not only protect them from area-effect weapons like frag grenades, but also dehumanize them to some extent, presenting a united face to the worlds the Empire attempts to bring under their rule.

R – Restricted Item (Black Market Only)
IDMR – Imperial Department of Military Research

SW Armour CompaniesAKT, Atlas Corp, BioTech, Creshaldyne, IDMR, Industrial Automaton, Kaminoan Armoursmiths, Mandalorian, Merr-Sonn, Min-Dal, Neuro-Saav, Pretormin Environmental, TaggeCo, Tenloss Syndicate
Generic Items available to all Armour companies – Heavy Clothing, Personal Deflector Shield, Superior Armour Customisation and Vacuum Sealed

Weapons
Weapon – Blasters

The most common type of weapons in the galaxy are blasters. They come in a seemingly infinite array of shapes and sizes, from small “holdout” pieces to heavy repeaters. All use a gas chamber filled with some sort of combustible vapor (such as Tibanna gas from Bespin) as their propellant. When the weapon is fired, the gas is pushed through a second chamber that “excites” the gas. The next compartment converts the gas into particles, which are then focused through a crystal of some sort. The end result is a particle stream that can tear through everything from flesh to light metal.

Blaster technology is ubiquitous and easy for those with even a little skill with devices to manufacture, mod, and repair.

Most blasters can be set to Stun, overloading the victim’s nervous system so that he is essentially paralyzed (see the Stun Damage weapon quality, ee-cr page 157). Blasters with this ability have it noted in their special qualities, listed as “Stun Setting.” Stun beams may only be used at short range, no matter what the weapon’s normal range is. Switching between “Stun” and “Kill” on such a weapon is relatively simple, and requires an incidental.

A person might also purchase a blaster that can only fire on Stun. These are sometimes called “stingbeams” or simply “stun blasters.” The late Senator Bail Prestor Organa of Alderaan carried such a weapon, as do the rare pacifists or bounty hunters who like to bring their prey back alive with no accidents. Blaster carbines and all pistols (except heavy blasters) can be purchased as stun blasters, with a cost equal to half the usual amount for the regular version.

R – Restricted Item (Black Market Only)

SW Ranged Weapon CompaniesArakyd, Baktoid Armour Workshop, Barimoq, BlasTech, Czerka Arms, DDC, Dolmax, Galactic Arms, Gee-Tech, Golan Arms, Imperial Munitions, Mandalorian, Merr-Sonn, Oriolanis Defense Systems, OutlawTech, SoroSuub, Tenloss Syndicate, Zikon Optics, Zone Control
Generic Items available to all Ranged Weapon companies – Extra Reload, Filed Front Sight, Superior Weapon Customisation, Weapon Sling.

Weapon – Brawl Weapons

Weapons designed to fit directly over the fists fit into this category. Brass knuckles and shock gloves are fairly common among the rough-and-tumble outlaws of the galaxy.

When using a Brawl weapon, users add their Brawn characteristic to the damage dealt, unless the weapon description indicates otherwise (the plus symbol next to the listed damage indicates that users add their Brawn to damage dealt).

SW Close Weapon CompaniesCorellian Personal Defence, Kamperdine, Mandalorian, Merr-Sonn, SoroSuub,
Generic Items available to all Close Weapon companies – Balanced Hilt, Brass Knuckles, Bola, Combat Knife, Gaffi Stick, Mono-Molecular Edge, Net, Serrated Edge, Superior Weapon Customisation, Truncheon, Weighted Head.

Weapon – Explosives and Other Weapons

Although blasters are the most common weapons in the galaxy, many individuals use other, more esoteric weapons as well. Explosive devices, flame projectors, and other weapons may not be as ubiquitous as blasters, but they’re no less deadly.

R – Restricted Item (Black Market Only)

SW Ranged Weapon CompaniesArakyd, Baktoid Armour Workshop, Barimoq, BlasTech, Czerka Arms, DDC, Dolmax, Galactic Arms, Gee-Tech, Golan Arms, Imperial Munitions, Mandalorian, Merr-Sonn, Oriolanis Defense Systems, OutlawTech, SoroSuub, Tenloss Syndicate, Zikon Optics, Zone Control
Generic Items available to all Ranged Weapon companies – Extra Reload, Filed Front Sight, Superior Weapon Customisation, Weapon Sling.

Weapon – Lightsaber

R – Restricted Item (Black Market Only)

Weapon – Melee Weapons

In a galaxy full of blasters, bowcasters, and thermal detonators, melee weapons are surprisingly common. Some wielders prefer a blade to a blaster, as they know the blade is far more reliable and just as deadly in the right hands. Others know that a deadly polearm or vicious vibro-ax gives a scoundrel the confidence and intimidation factor he needs to walk into a den of thieves and murderers and come out on top.

When using a Melee weapon, users add their Brawn characteristic to the damage dealt, unless the weapon description indicates otherwise (the plus symbol next to the listed damage indicates that users add their Brawn to damage dealt).

  • Combat Knife (All Close Weapon Companies, 25 cr, Rarity 1, Generic, ar-cr-181, ee-cr-166)
  • Force Pike (SoroSuub (Controller FP), 500 cr, Rarity 4, ar-cr-182, ee-cr-169)
  • Gaffi Stick (All Close Weapon Companies, 100 cr, Rarity 2, Generic, ee-cr-166)
  • Truncheon (All Close Weapon Companies, 15 cr, Rarity 1, Generic, ar-cr-182, ee-cr-167)
  • Vibro-Ax (SoroSuub (BD-1 Cutter), 750 cr, Rarity 5, ar-cr-182, ee-cr-162)
  • Vibroknife (Merr-Sonn (Treppus-2 Vibroblade), 250 cr, Rarity 3, ar-cr-182, ee-cr-162)
  • Vibrosword (Merr-Sonn (Damask-4 Duelist Sword), SoroSuub (“Gladius”), 750 cr, Rarity 5, ar-cr-183, ee-cr-162)

SW Close Weapon CompaniesCorellian Personal Defence, Kamperdine, Mandalorian, Merr-Sonn, SoroSuub,
Generic Items available to all Close Weapon companies – Balanced Hilt, Brass Knuckles, Bola, Combat Knife, Gaffi Stick, Mono-Molecular Edge, Net, Serrated Edge, Superior Weapon Customisation, Truncheon, Weighted Head.

Weapon – Slugthrowers

Considered the weapons of “backwater” worlds, slugthrowers are nonetheless easy to make, manufacture, and repair in places with little infrastructure or technology. The basic premise is simple – some kind of propellant is encapsulated within a sealed cartridge. When the accelerant is detonated, it propels a slug of some sort – usually metal – through the weapon’s barrel. The size of the slug and the power with which it’s propelled determines its stopping power, while the length of the barrel and whether or not it’s rifled (which spins the slug) directly impacts the projectile’s range and accuracy.

Despite the bias most have against these “antiquated” weapons, snipers and assassins often use slugthrowers. While the slugthrower is loud and most emit smoke at the point of origin, they are still far more difficult to trace in darkness than the bright blazing bolts of blaster fire.

SW Ranged Weapon CompaniesArakyd, Baktoid Armour Workshop, Barimoq, BlasTech, Czerka Arms, DDC, Dolmax, Galactic Arms, Gee-Tech, Golan Arms, Imperial Munitions, Mandalorian, Merr-Sonn, Oriolanis Defense Systems, OutlawTech, SoroSuub, Tenloss Syndicate, Zikon Optics, Zone Control
Generic Items available to all Ranged Weapon companies – Extra Reload, Filed Front Sight, Superior Weapon Customisation, Weapon Sling.

Weapon – Thrown
  • Bola (All; Close Weapon Companies, 20 cr, Rarity 2, Generic, ee-cr-164)
  • Net (All Close Weapon Companies, 20 cr, Rarity 2, Generic, ee-cr-164)

SW Close Weapon CompaniesCorellian Personal Defence, Kamperdine, Mandalorian, Merr-Sonn, SoroSuub,
Generic Items available to all Close Weapon companies – Balanced Hilt, Brass Knuckles, Bola, Combat Knife, Gaffi Stick, Mono-Molecular Edge, Net, Serrated Edge, Superior Weapon Customisation, Truncheon, Weighted Head.

Modifications for Armour

Armor, like personal weapons, has a number of customization hard points and can be just as easily modified as a blaster or slugthrower. By design, armor attachments are more defensive in nature, leaning towards special coatings or environmental sealants, as well as enhanced optics and built-in communications. As with weapons, a fair amount of common sense on the part of the players and Game Master is required when modifying armor. Most suits of armor can only hold one environmental system, such as cold or heat resistance, or one type of optical enhancement in the helmet.

See here for information on Modifications and Item Qualities.

IDMR – Imperial Department of Military Research

SW Armour CompaniesAKT, Atlas Corp, BioTech, Creshaldyne, IDMR, Industrial Automaton, Kaminoan Armoursmiths, Mandalorian, Merr-Sonn, Min-Dal, Neuro-Saav, Pretormin Environmental, TaggeCo, Tenloss Syndicate
Generic Items available to all Armour companies – Heavy Clothing, Personal Deflector Shield, Superior Armour Customisation and Vacuum Sealed

Modifications for Weapon

The longer the average fringer lives with a weapon, the more likely it is that he will modify it in some way to increase its performance or otherwise better suit his tastes and needs. The following is a selection of common attachments and modifications that can be installed on personal weapons. Due to the very personal nature of customization, it is nearly impossible to catalog every possible modification a fringer could make to his equipment, and the following list, while detailed, is far from comprehensive.

It should be noted that, even with taking a weapon’s customization hard points into account, there is limited space on even the largest weapon, and only a few spots where attachments can be mounted. For example, under-barrel attachments such as bipods and auxiliary weapons can only be mounted to long arms like blaster rifles or slugthrower rifles. In addition, using under-barrel attachments as an example, rifle-sized weapons can only mount one under-barrel attachment due to space limitations. Players and Game Masters should use common sense when choosing attachments, and are advised to pay close attention to the attachment descriptions that note where attachments can be mounted and what weapons they can be mounted to.

See here for information on Modifications and Item Qualities.

R – Restricted Item (Black Market Only)

SW Close Weapon CompaniesCorellian Personal Defence, Kamperdine, Mandalorian, Merr-Sonn, SoroSuub,
Generic Items available to all Close Weapon companies – Balanced Hilt, Brass Knuckles, Bola, Combat Knife, Gaffi Stick, Mono-Molecular Edge, Net, Serrated Edge, Superior Weapon Customisation, Truncheon, Weighted Head.

SW Ranged Weapon CompaniesArakyd, Baktoid Armour Workshop, Barimoq, BlasTech, Czerka Arms, DDC, Dolmax, Galactic Arms, Gee-Tech, Golan Arms, Imperial Munitions, Mandalorian, Merr-Sonn, Oriolanis Defense Systems, OutlawTech, SoroSuub, Tenloss Syndicate, Zikon Optics, Zone Control
Generic Items available to all Ranged Weapon companies – Extra Reload, Filed Front Sight, Superior Weapon Customisation, Weapon Sling.

Modifications for Lightsaber

See here for information on Modifications and Item Qualities.

Lightsaber Crystals:

R – Restricted Item (Black Market Only)

Gear

It might not be as exciting as a blaster or snubfighter, but basic equipment is often the foundation for a successful attack or business venture, especially when these are one and the same. Reliable communications, survival on inhospitable worlds, repair for recalcitrant droids, even keeping allies alive after things have gone horribly wrong are all impossible if insufficient attention was paid to outfitting personnel beforehand. After all, even a good blaster won’t do much if its power pack fails.

Gear – Communications

Given the scale at which many operations are conducted, solid communications are of vital importance. There is a wide range of devices for such purposes to create reliable and even secure messaging between individuals or groups. Not all are simply a matter of ranges; some requirements can call for quiet and subtle comms for surreptitious actions, or ultra-tight comlinks to evade others attempting to listen in.

SW All Companies – Generic Items available to all companies – Backpack, Comlink (Handheld, Long-Range), Datapad, Glowrod and Utility Belt.

SW Droid Manufacturing CompaniesArakyd, OutlawTech
Generic items available to all Droid Manufacturing companies – Emergency Repair Patch, Holo Messenger, Restraining Bolt, Tool Kit

Gear – Cybernetic Enhancements or Replacements

Technology is an integral part of life on almost every world in the galaxy, and for some it is an integral part of their very bodies. Some cybernetic enhancements are visible, either because the wearer cares little about what others might think of his mechanical prosthesis or because he cannot afford better. Others are near-perfect duplicates of lost limbs or are hidden within the body, and few could tell the difference without scanning devices.

Cybernetic enhancements and replacements generally increase skills or characteristics, providing raw bonuses to characters’ abilities. The combination of purchased increases and the increases provided by cybernetics can increase a character’s skill or characteristic one step above the normal maximum (seven for characteristics, six for skills).

Each character may only purchase and install a number of cybernetic enhancements and replacements equal to his Brawn rating.

The cybernetic enhancements listed here are obviously mechanical in nature. The exceptions are the BioTech Industries Repli-Limb Prosthetics. These do not enhance the user as the other cybernetic devices do. However, they are designed to function identically to the original limb, and to be covered with synthflesh so that they look virtually indistinguishable to that which they replace.

One drawback of cybernetic enhancements and replacements is that they can be affected by weaponry designed to disable technology, such as ionization blasters or ion cannons. If hit by weapons that normally would only affect droids, the cybernetic enhancement temporarily stops working for the remainder of the scene or until repaired. The consequences of this depend on the enhancement in question and are left up to the GM, but should make sense (for example, a character with two malfunctioning cybernetic legs would not only lose any bonuses from the legs, but would also be unable to walk).

Gear – Detection Devices

Knowing the foe is only the first step – knowing what he is doing and where he is going is also important. Detection and surveillance gear helps ensure there are no unwanted visitors in the midst of illicit activities or unexpected surprises lurking in deserted areas.

R – Restricted Item (Black Market Only)

SW Detection Device CompaniesAstroserver Industries, BioTech Industries, Crozo Industrial, CryonCorp, CUE, Fabritech, MechBlaze, Neuro-Saav, Rhinsome Tracking Corp, Torjeka, TaggeCo, Sorosuub
Generic items available to all Detection Devices companies – Macrobinoculars.

Gear – Medical

Finishing off a particularly profitable run is worth little if no one lives to enjoy the credits. Having adequate medical gear helps ensure one is always ready for his next deal, no matter how badly the previous one went. Many of these items are designed to augment and enhance (or simply permit the use of) the Medicine skill.

SW Medical CompaniesAthakam Medtech, BioTech Industries, Chiewab Amalgamated Pharmaceuticals
Generic items available to all Medical companies – Avabush Spice (Dose, Crate), Bacta, Bacta Tank, Booster Blue (Dose, Crate), Death Sticks (Dose, Crate), Glitterstim (Dose, Crate), Lesai (Dose, Crate), Stimpack, Synthetic Anesthetic, Synthetic Neuroparalytic, Synthetic Neurotoxin, Synthskin, Yarrock (Dose, Crate)

Gear – Poisons

Poisons have been used to kill or incapacitate for untold centuries, even if they are generally considered devious and unethical. They come in all forms and styles, from skin application to respiratory vector to simple food additives. The average poison simply kills within minutes, leaving clear signs of unnatural death. Higher-quality poisons leave no trace and can be tuned so that the victim dies at a specific time, while poorer versions are unreliable and might only cause severe indigestion or illness. Some poisons do not kill their target, but can cripple them in unpleasant ways.

There are a wide variety of poisons, far more than can be listed here. However, each poison has several rules-based components. Poisons always have a Difficulty listed; this is the Difficulty of the Resilience check the victim must make to avoid the effects. Poisons also always have an effect listed; this is the consequence for failing the Resilience check. Generally this has two parts: the primary effect, and the secondary effects that may be triggered from additional Threat or Despair.

The following are several broad types of poisons. These may go by many names or many different formulations on different worlds, but their broad effects and applications are the same.

R – Restricted Item (Black Market Only)

SW Medical CompaniesAthakam Medtech, BioTech Industries, Chiewab Amalgamated Pharmaceuticals
Generic items available to all Medical companies – Avabush Spice (Dose, Crate), Bacta, Bacta Tank, Booster Blue (Dose, Crate), Death Sticks (Dose, Crate), Glitterstim (Dose, Crate), Lesai (Dose, Crate), Stimpack, Synthetic Anesthetic, Synthetic Neuroparalytic, Synthetic Neurotoxin, Synthskin, Yarrock (Dose, Crate)

Gear – Recreation or Entertainment

Life need not be endless work from one run to the next; even those who live for the next passage desire a game or other diversions to pass the time between stars. Games of chance and skill, and gambling on their outcomes, are all frequently employed to keep the mind sharp (and the credit chip full if done correctly).

  • Add new entertainment companies to Sabacc
Gear – Security

Security is a two-fold operation. On one side, there is the goal of securing one’s own data, credits, or other valuables. On the other is the goal of penetrating vaults, data storage barriers, and other secured physical or electronic bastions. Such a battle between protection and access can flip back and forth; once a security attack goes well, the next step is usually to secure whatever is taken, lest it become the target of someone else’s attack.

R – Restricted Item (Black Market Only)

SW Droid Manufacturing CompaniesArakyd, OutlawTech
Generic items available to all Droid Manufacturing companies – Emergency Repair Patch, Holo Messenger, Restraining Bolt, Tool Kit

SW Security CompaniesArakyd, Chedek, Industrial Automaton, Locris Syndicated Securities, LV Labs, Mehrak, Miradyne, OutlawTech
Generic Items available to all security companies – Advanced Flesh Camouflage Kit, Blackops Data Breaker, Disguise Kit, Personal Stealth Field, Restraining Bolt and Slicer Gear

Gear – Spice and Other Drugs

Smugglers use “spice” as one common term to describe a variety of chemical concoctions as diverse and strange as the planets of the galaxy. Despite their different origins and specific effects, however, many examples of spice share two major qualities: a pleasurable temporary effect followed by negative side effects. Even variants of spice with medicinal or therapeutic qualities have the possibility of addiction. Many varieties of spice provide a simple high followed by a crash, but some drugs, such as the infamous glitterstim produced in the spice mines of Kessel, have more exotic and sometimes unpredictable effects when ingested. For these reasons, although many variants of spice are legal in the galaxy, even those types are heavily regulated on most worlds.

Heavy regulation and illegality alike mean that spice is a popular item of contraband for smugglers across the galaxy. The Empire also enforces bans on many types of spice, but some Imperial soldiers, pilots, and scientists have been known to make use of performance enhancing substances (sometimes at the behest of their superiors and sometimes without their permission). Though running spice may be somewhat safer than trafficking weapons, it is nonetheless a dangerous occupation for a smuggler. The criminal enterprises involved in the production and distribution of drugs such as spice are rarely known for their good nature or patience. Han Solo ran seriously afoul of Jabba the Hutt when he was forced to jettison a hold full of precious glitterstim that he was transporting for the crime lord. The fact that Imperial authorities were in the midst of boarding the Millennium Falcon when Han abandoned his cargo did little to soften Jabba’s heart, and Han’s arguably reasonable choice still ended up earning him a death mark.

  • Avabush Spice
    • Dose (All Medical Companies, R 25 cr, Rarity 6, Generic, ee-cr-183)
    • Crate (All Medical Companies, R 2,000 cr, Rarity 7, Generic, ee-cr-183)
  • Booster Blue
    • Dose (All Medical Companies, R 10 cr, Rarity 5, Generic, ee-cr-184)
    • Crate (All Medical Companies, R 750 cr, Rarity 6, Generic, ee-cr-184)
  • Death Sticks
    • Dose (All Medical Companies, R 5 cr, Rarity 1, Generic, ee-cr-183)
    • Crate (All Medical Companies, R 250 cr, Rarity 2, Generic, ee-cr-183)
  • Glitterstim
    • Dose (All Medical Companies, R 100 cr, Rarity 7, Generic, ee-cr-183)
    • Crate (All Medical Companies, R 5,000 cr, Rarity 8, Generic, ee-cr-183)
  • Lesai
    • Dose (All Medical Companies, R 500 cr, Rarity 9, Generic, ee-cr-183)
    • Crate (All Medical Companies, R 7,500 cr, Rarity 10, Generic, ee-cr-183)
  • Yarrock
    • Dose (All Medical Companies, R 350 cr, Rarity 8, Generic, ee-cr-183)
    • Crate (All Medical Companies, R 20,000 cr, Rarity 9, Generic, ee-cr-183)

R – Restricted Item (Black Market Only)

SW Medical CompaniesAthakam Medtech, BioTech Industries, Chiewab Amalgamated Pharmaceuticals
Generic items available to all Medical companies – Avabush Spice (Dose, Crate), Bacta, Bacta Tank, Booster Blue (Dose, Crate), Death Sticks (Dose, Crate), Glitterstim (Dose, Crate), Lesai (Dose, Crate), Stimpack, Synthetic Anesthetic, Synthetic Neuroparalytic, Synthetic Neurotoxin, Synthskin, Yarrock (Dose, Crate)

Gear – Survival

Merely being ready to face down an enemy blaster means little when faced with no food or water and no means to easily get either. Survival gear comes into play when making long treks across untamed wastelands or desolate badlands, making the journey less hazardous.

SW Survival CompaniesAdventure Hiker and Hunter, Chiewab Nutrition, Gandorthral Atmospherics, Imperial Munitions, Pretormin Environmental, TaggeCo
Generic Items available to all Ranged Weapon companies – Tent, Thermal Cloak.

Gear – Tools

Using tools separates sentients from other life forms, and using tools well often separates successful sentients from the rest. Tools are used to perform specific tasks or to make performing them easier; they can be almost anything from a simple hammer to a fusion power pack and everything in between. As with weapons, in desperate times almost anything can be made into a tool, though its efficiency pales in comparison to the correct item.

SW All Companies – Generic Items available to all companies – Backpack, Comlink (Handheld, Long-Range), Datapad, Glowrod and Utility Belt.

SW Droid Manufacturing CompaniesArakyd, OutlawTech
Generic items available to all Droid Manufacturing companies – Emergency Repair Patch, Holo Messenger, Restraining Bolt, Tool Kit

SW Ranged Weapon CompaniesArakyd, Baktoid Armour Workshop, Barimoq, BlasTech, Czerka Arms, DDC, Dolmax, Galactic Arms, Gee-Tech, Golan Arms, Imperial Munitions, Mandalorian, Merr-Sonn, Oriolanis Defense Systems, OutlawTech, SoroSuub, Tenloss Syndicate, Zikon Optics, Zone Control
Generic Items available to all Ranged Weapon companies – Extra Reload, Filed Front Sight, Superior Weapon Customisation, Weapon Sling.

SW Starship CompaniesArakyd, ArMek, Chedak, Corellian Engineering Corporation, Curich Engineering, Cygnus Spaceworks, Fabritech, Gallofree Yards, Incom, Koensayr, Kuat Drive Yards, Kuat System Engineering, Miradyne, OutlawTech, Phoah-Kingsmeyer, Republic Sienar Systems, Rendili StarDrive, Santhe/Sienar Technologies, Sienar Fleet Systems, Slayn & Korpil, SoroSuub, Subpro, Taim & Bak, TransGalMeg
Generic items available to all Starship companies – Emergency Repair Patch and Enhanced Carbon-Durasteel Armour, Retrofitted Hanger Bay, Smuggling Compartments, Tool Kit, Weapon Upgrade (Auto-Blaster, Blaster Cannon (Light, Heavy), Concussion Missile Launcher, Ion Cannon (Light, Medium, Heavy, Battleship), Laser Cannon (Light, Medium, Heavy, Quad), Proton Torpedo Launcher, Tractor Beam (Light, Medium, Heavy), Turbolaser (Light, Medium, Heavy))

SW Vehicle CompaniesAratech, Bespin Motors, Corellian Mining Company, Incom, Kuat Drive Yards, Mobquet, Rebel Alliance, Rothana Heavy Industries, SoroSuub, Trast
Generic items available to all Vehicle companies – Civilian Airspeeder, Enhanced Carbon-Durasteel Armour, Personnel Carrier, Emergency Repair Patch and Tool Kit

Gear – Unique Illegal Equipment

Certain pieces of technology are too powerful, too dangerous, or too subversive for the ruling authorities to allow civilians to use them. For instance, high-powered military-grade weapons are contraband on most worlds where public firefights are seen as a crime and not a form of entertainment. On most planets, one would need to search a black market to find most of the items listed below.

Content Updates

  • 2021-06-05 – Completed Gear and moving onto Black Market Items.
  • 2021-06-04 – Adding in all the base armour from Edge of the Empire.
  • 2021-06-01 – Adding in all the base weapons from the Edge of the Empire core rules.
  • 2021-05-31 – Adding in all the remainder of the starting equipment for the mandalorian campaign that I am running.
  • 2021-04-18 – Adding in Armour, Weapons and Equipment from the new campaign.
  • 2021-02-07 – Added in more weapon modifications.
  • 2020-12-23 – Adding in more content to be released on the 30th December 2020.
  • 2020-12-20 – Layout cleanup.
SW Equipment
Armour

Armour: Adverse Environment Gear (1), Clothing (Armoured (6), Heavy (0)), Heavy Battle (R7), Laminate (3), Padded (1), Personal Deflector Shield (8)

Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)

Gear

Communications: Comlink (Handheld (0), Long-range (1)), Holo Messenger (4)

Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)

Detection Devices: Electrobinoculars (1), General Purpose Scanner (3), Hand Scanner (2), Macrobinoculars (2), Scanner Goggles (3), Surveillance Tagger (R4)

Medical: Bacta (1), Bacta Tank (1), Emergency Medpac (1), Medpac (2), Stimpack (1), Synthskin (1)

Poison: Synthetic Anesthetic (4), Synthetic Neuroparaytic (R6), Synthetic Neurotoxin (R6)

Recreation: Chance Cube (0), Dejarik Table (4), Sabacc (0)

Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)

Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))

Survival: Breath Mask (1), Crash Survival Kit (2), Ration Pack (0), Space Suit (1), Tent (1), Thermal Cloak (1)

Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)

Unique Illegal: Data Breaker (R6), Flesh Camouflage Set (R7), Personal Stealth Field (R9)

Weapons

Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)

Explosive+: Flame Projector (6), Grenades (Armour Piercing (6), Frag (5), Stun (4)), Mine (Anti-Personnel (6), Anti-Vehicle (6)), Missile Tube (R8), Thermal Detonator (R8)

Brawling: Brass Knuckles (0), Shock Gloves (2)

Melee: Combat Knife (1), Force Pike (4), Gaffi Stick (2), Truncheon (1), Vibro-Ax (5), Vibroknife (3), Vibrosword (5)

Slugthrower: Pistol (3), Rifle (3)

Thrown: Bola (2), Net (2)

Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)

Lightsaber

Lightsaber: Lightsaber (R10)

Modifications: Rubat Crystals (R10)

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)

Creating a Campaign: (1) Rules and Setting, (2) Characters and Timeline, (3) Fringes Storyline, (4) Rebels Storyline, (5) Force Storyline, (6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

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