Dungeons and Dragons 5th Edition
Mystara Secret Crafts of the Immortals
Wrath of the Immortals Campaign
A secret craft is a special set of abilities where you call upon a specific Immortals to aid you in a quest to their benefit. This is an expansion of the rules in the Secret Craft Overview, using them cause Soul Burn, though where gaining renown once you have initiated also gains you a new spell to learn in your spellbook or ritual book. Renown in needed for you to be able to progress to the next circle, also needing the character to have at least 4 character levels (rounded up) per circle they want to advance to. Downtime for Secret Crafts and Downtime for Spellcasters covers these various activities.
Elemental Crafts – Elementologist (elemental aspect, genasi), Airologist (air elemental aspect, genasi), Darkologist (dark elemental aspect, genasi), Earthologist (earth elemental aspected, genasi), Fireologist (fire elemental aspect, genasi), Waterologist (water elemental aspected, genasi)
Necromancy Crafts – Necrologist (darkness aspect, traladaran), Bloodologist (Darkness or Water Aspected, Makai or Traladaran), Devourologist (darkness or earth aspected, atruaghin, ethengarian, traladaran), Graveologist (darkness or fire aspected and traldaran), Reanimatologist (air and darkness, aspected, Heldannic, Traladaran), Shadeologist (dark aspected and Traladaran)
Other Crafts – Alchemologist (Earth aspected, Dwarves, Gnomes), Beastologist (Earth aspected and Elven), Bureauologist (Gnome, Hattian, Kerendian, Nuari, Thyatian), Celestologist (good aligned), Chaosologist (Dark aspected characters, Halflings), Chronologist (Water aspected and Dragon), Craftologist (Dwarven, Elven, Gnome), Cryptologist (Dwarves, Dragonkin, Giantkin and Heldannic), Diplomat (Air and Dark aspected, Darokin), Divinologist (Water aspected and Traladaran), Dragonologist (elemental aspect, elves or dragonkin), Elvenologist (elves), Entertainologist (Animalistic, Atruaghin, Ethengarian, Halfling, Makai), Fiendologist (Dark aspected, Giants), Healologist (Animalistic, Elven, Giantkin), Mechologist (Dwarf, Gnome, Planar), Mentologist (Alysian, Ethengarian, Makistani), Merchant Prince (Darokin, Gnomes, Minrothad), Musicologist (Dragonkin, Elven), Naturologist (Earth Aspected, Sylvan or Fey), Portologist (Dragon and Giant), Preserve (Earth aspected and Atruaghin), Protectologist (Giantkin), Radiance (fire aspected, Glantrian), Sailologist (water aspect, Halfling, Makai, Nuari), Shapeologist (Earth aspected, Atruaghin or Ethengarian), Skaldologist (air aspected, Heldannic), Skyologist (Air aspected, Gnome), Spiritologist (Atruaghin, Ethengarian and Traladaran), Spyologist (Air and Dark aspected, Thyatian), Starlologist (Dark and Fire aspected and Elven), Summologist (Earth and Dark, Elven), Technologist (fire aspected and Blackmore), Voidologisy (dark aspected), Wagonologist (earth aspected and Darokin), Warologist (Fire aspected and Glantrian), Weaponologist (Hattians, Kerendans, Nuari and Thyatians), Witchologist (Dark aspected, Traladaran, Elven),
- Portalologist – Linked to Mazikeen’s Staff
Crafts and Associated Spells – Air – Airologist (Air, Lightning and Thunder based spells), Alch – Alchemologist (Acid, Alchemy and Poison based spells), Beast – Beastologist (Animal and Beasts effecting spells), Blood – Bloodologist (Affliction and Blood based spells), Bureau – Bureauologist (Communication, Law and Organisation based spells), Celest – Celestologist (Celestial, Divine, Good and Radiant based spells), Chaos – Chaolologist (Chaos, Halfling, Luck, Prismatic and Random based spells), Chrono – Chronologist (Time based spells), Craft – Craftologist (Dwarf, Enhancement, Ring and Utility based spells), Crypt – Cryptologist (Rune, Symbol and Word based spells), Darkness – Darkologist (Darkness, Necrotic, Obscurement and Shadow based spells), Devour – Devourologist (Consuming, Flesh or Necrotic based spells), Diplomat – Diplomologist (Charm, Communication, Negotiation and Persuasion based spells), Diviner – Divinologist (Detection, Fate, Foretelling and Scrying based spells), Dragon – Dragonologist (Arcane, Dragon based spells), Earth – Earthologist (Acid, Earth and Poison based spells), Elements – Elementologist (Prismatic, Storm, Weather and spells that can combine elements), Elven – Elvenologist (Beasts, Plant and Elven tradition spells), Entertain – Entertainologist (Distraction, Entertain, Senses or Visual based spells), Fiend – Fiendologist (Demons, Devils and Evil based spells), Fire – Fireologist (Fire and Radiant based spells), Grave – Gravologist (Dead based spells), Heal – Healologist (Cure and Healing based spells), Mech – Mechologist (Clockwork, Gnome and Technological based spells), Mental – Mentologist (Compulsion, Psychic, Sleep and Telepathy based spells), Merchant Prince (Wealth and Trade), Music – Musicologist (Audio, Music, Sound or Vocal based spells), Nature – Naturologist (Beast, Nature, Plants, Storm and Weather based spells), Necro – Necrologist (Spells that combine necromancy effects), Portal – Portologist (Extra-Dimensional, Planar or Teleportation based spells), Preserve – Preservologist (Protection, Preservation and Warding based spells), Protect – Protectologist (Defensive, Protection and Warding based spells), Rad – Radologist (Arcane, Light, and Sun based spells), Reanimate – Reanimatologist (Reanimation and Undead based spells), Sail – Sailologist (Movement and Ocean travel based spells), Shade – Shadeologist (Fear, Shadow and Spirit based spells), Shape – Shapeologist (Alter, Polymorph, Shapechanging and Transformation based spells), Skald – Skaldologist (Knowledge, Rothenian and Rune based spells), Sky – Skyologist (Movement and Flying based spells), Spirit – Spiritologist (Afterlife, Radiant and Undead based spells), Spy – Spyologist (Charm, Disguise, Deception and Scrying based spells), Star – Starologist (Cosmic, Light, Planar and Star based spells), Summon – Summologist (Conjure and Summoning based spells), Tech – Technologist (Technology based spells), Void – Voidologist (Negation and Void based spells), Wagon – Wagonologist (Movement, Terrain and Land travel based spells), War – Warologist (Attack (non-weapon), Terrain, Siege and Warfare based spells), Water – Waterologist (Cold, Force and Water based Spells), Weapon – Weaponologist (Attack (weapon), Unarmed and Weaponry based spells), Witch – Witchologist (Affliction, Charms, Compulsion, Curses and Psychic based spells)
What is the Soul Burn drawback of the Secret Crafts?
Each use of the secret craft circle options will earn your Soul Burn points. This represents how much immortal energy you have channelled through your body damaging it.
Soul Burn is a limitation risk and is shared across all the crafts you have. If you take Soul Burn than you reduce your maximum hit points, and if you reduce this to zero you risk your characters body turning to ash and your spirit is consumed making you impossible to bring back.
You can spend downtime to reduce the amount of Soul Burn you have received, and this is not increase by the number of secret crafts you have learnt. Spells can’t restore soul burn damage to your maximum hit points.
You increase your Soul Burn by activating the special abilities, manifestations, powers or downtime activities of the Secret Craft and have a Skill Check to handle the use. A failure can have the character pay the price without the benefit, or even become penalise on a critical failure whereas a success activates the power normally, but a critical success can provide further aid.
Activation Costs: 1 point per circle for Manifestation, Enhancement, Power and Downtime Activity unless otherwise specified.
- Downtime – Craft Appeasement – At the end of a week, a character can make a Craft Check to appease their sponsoring god. For every point over the DC 15 check they can reduce their soul burn by 1 point. Each point costs 100 gp in offerings.
- Downtime – Sponsor Appeasement – A character must spend a week in a holy place to the immortal sponsor. For each week spent in contemplation, the character recovers 1 point of soul burn. There is no cost in addition to what the holy place may require of you, and no check needed to succeed at this task, only time.
Items Under Consideration
New Feats (UA#38)
- Animal Handler
- Quick Fingered
- Spells (UA#11)
- Conjure Barlgura
- Conjure Hezrou
- Conjure Lesser Demon
- Conjure Shadow Demon
- Conjure Vrock
- Dragonmarks (UA#1, #54)
New Spells: (UA#36)
- (C) Hand of Radiance
- (C) Infestation
- (C) Primal Savagery
- (C) Toll the Dead
- (C) Virtue
- (1st) Cause Fear
- (1st) Ceremony (R)
- (1st) Chaos Bolt
- (1st) Guiding Hand (R)
- (1st) Healing Elixir
- (1st) Puppet
- (1st) Sense Emotion
- (1st) Snare
- (1st) Sudden Awakening
- (1st) Unearthly Chorus
- (1st) Wild Cunning (R)
- (1st) Zephyr Strike
Extra Spells (UA#70)
- Acid Stream (1)
- Otherworldly Form (6)
- Spirit Shroud (3)
- Summon Aberrant Spirit (4)
- Summon Bestial Spirit (2)
- Summon Celestial Spirit (5)
- Summon Elemental Spirit (4)
- Summon Fey Spirit (3)
- Summon Fiendish Spirit (6)
- Summon Shadow Spirit (3)
- Summon Undead Spirit (3)
- 2022-04-19 – Adding in new crafts – Alchemist, Portals, Witch
- 2022-04-18 – Crafts linked to spells and effects. Adding in new crafts – Star and Void.
- 2021-10-19 – Added Healologist to secret crafts.
- 2021-10-08 – Added Craftologist to secret crafts.
- 2021-10-07 – Added Musicologist and Entertainologist to the catalogue of secret crafts.
- 2021-08-11 – Made some changes to soul burn that it reduces maximum hit points instead of creating a new attribute to track. Though players still need to track how much is reduced by soul burn.
- 2021-03 – Added the crafts Mentologist, Sailologist
Racial Crafts: (38) Alchem, Beast, Bureau, Celest, Chaos, Chrono, Craft, Crypt, Diplomat, Diviner, Dragon, Elven, Entertain, Fiend, Heal, Mech, Mental, Merch, Music, Nature, Portal, Preserve, Protect, Rad, Sail, Shape, Skald, Sky, Spirit, Spy, Star, Sumon, Tech, Void, Wagon, War, Weapon, Witch
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