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Dungeons & Dragons Roleplaying Secret Craft

DnD Secret Crafts Protectologist

Dungeons and Dragons – Mystara

Secret Craft of Protectors

aka Masters of Protection, and Protectologist

They are known as an Protectologist in the great temples of the world. They started out (and can still be found) as the Masters of Protection. This is an expansion of the Secret Crafts inspired by Gazetteer 3.

0e-gaz-03 Glantri
0e-gaz-03 gaz3 D&D BECMI Glantri

A group of crafters of secret known how to tap into the arts of protection. These are abilities granted by the grace of the patrons of protection and defence.

Source Material: This secret craft was built using. Encyclopaedia Arcane – Abjuration, Ultimate Prestige Classes Vol 1 (Calligrapher), Ultimate Prestige Classes Vol 2 (Arcane Custodian, Knight of the Oriflamme)

List of Practitioners of the Protectologist Secret Craft

  • Initiate
  • 1st Circle
  • 3rd Circle
  • 5th Circle

Craft Magical Items – Protectologist

Ranks of the Protectologist Secret Craft

Protectologist Initiate

To become an initiate, one must be part of a great temples of the Known World.

Secret CraftProtectologist – Initiate

  • Craft Bonus = Proficiency + Wis + circle +2 (tba)
  • Craft DC: The Base DC of a secret craft abilities is: Base Craft DC = 8 + Prof + Wis mod + circle achieved +2 (tba).
  • Starting Language – Jotun (Giant)

Ptotectologist Additional Crit Effects

  • Protectologist Additional Craft Mishap: In addition to the base critical failure effect, you radiate a wave energy which causes the irreducible damage (from the standard mishap) as a punishment from your mentor, this also reduces your armour class and saving throws by the same amount. You armour class penalty will remain until you finish a long rest.
  • Protectologist Additional Craft Boon: In addition to the base critical success effect you are able to put out a wave of protective energy and feel invigorated by the effect (from the standard boon), this hit point healing also affects everyone in your manifestation. Your saving throws have Advantage until you finish a long rest.

Expanded Craft Traits

  • Craft Skill: You gain proficiency with this secret craft and use Wisdom as your ability score.
  • Racial Bonus: Giantkin races and those connected to them have a +2 to the craft skill.
  • Patron: A member of a Pantheon who is a patron of civilisation.
  • Feature Activation Costs: 1 point per circle for Manifestation, Enhancement, Power and Downtime Activity unless otherwise specified.
  • Expanded Magic: Characters gain extra spells to their spell list from this secret craft. You can do this once at initiation or advancement of the craft gaining a spell within your capabilities. You may gain this option again during other secret craft downtime subject to Dungeon Master approval. A prepared caster gains them as spells to be learned in their spellbook, a spontaneous caster can swap out the spells with their known spells during craft downtime.
  • Artefacts of Protection: You can make a craft check to use a artefact of protection without expending the items power by paying for it with your own life force instead. This avoids the chance of a penalty being activated. You can also steal power from an artefact to heal your soul burn. If you are attuned to the artefact, you can use its power to activate your secret craft features with a chance of a penalty being activated.

Associated Classes: These classes can select this secret crafts as part of their level advancement.

  • Barbarian: Path of the Ancestral Guardian (xge9)
  • Cleric: Arcana Domain (scag125), Life Domain (ph60)
  • Fighter: Shieldbearer (mhh38)
  • Paladin: Oath of Mercy (br197), Oath of Redemption (xge38)
  • Wizard: School of Abjuration (ph115)

Available Feats for an Healologist:

Spell ListSecret CraftProtectologist

  • Cantrip – Encrypt (bls52)
  • 1st Level – Heraldic Mastiff (bls70), Heraldic Owl (bls70), Heraldic Ox (bls70), Mosquito Bane (mhh183), Protection from Oozes (bls95)
  • 2nd Level – Buttress (bls27), Fiery Shield (bls57), Force Wave (bls60), Heraldic Fox (bls70), Heraldic Horse (bls70), Protection from Paralysis (bls95)
  • 3rd Level – Binding Chains (bls20), Bone Armour (bls25), Godly Patronage (bls64), Heraldic Lion (bls70), Wall of Sand (xge170)
  • 4th Level – Aetheric Shield (bls11), Charge (bls29), Demon Flesh (bls42), Exorcise (bls55), Heraldic Leopard (bls70), Heraldic Tortoise (bls71), Stonefast (bls114)
  • 5th Level – Absorb Object (bls10), Arcane Retribution (bls14), Arcane Shield (bls14), Cloak of the Serpents (bls32), Heraldic Bear (bls69), Spellcaster’s Refusal (bls112)
  • 6th Level – Bead of Iron (bls19), Negative Energy Aura (bls90)
  • 7th Level – Containment Orbs (bls34), Heraldic Boar (bls69), Seal of Sanctuary – R (mhh190), Shield of Crackling Fire (bls105), Volley Spell (bls124)
  • 8th Level – Heraldic Hydra (bls70)
  • 9th Level – Greater Seal of Sanctuary – R (mhh171), Heraldic Phoenix (bls70), Heraldic Wyrm (bls71), Invulnerability (xge160)

R – Ritual Spells.
Sourcebooks: bls, mhh, xge

Protectologist 1st Circle (Apprentice)

Secret CraftsProtectologist – 1st Circle

Healologist Manifestation (Unlike other manifestations this one can remain active while you have other active secret craft manifestations)

Protectologist Apprentice (Manifestation SB 1 DC 16): When you activate this manifestation, you have a protective halo and project a field of safety out 10ft. When you make saving throws vs enchantment (or other mental effect), you can add either Intelligence or Wisdom bonus to the check, as long as its not being added twice. Creatures will not attack you in this aura unless you or one of your allies attack them first.

Protectologist Apprentice Enhancements and Powers (Requires Protectologist Apprentice to be active)

  • Protection Specialisation (Enhancement SB 1 DC 16): Activate as part of a short rest. You can prepare one spell from the craft list as a known spell. You can reactivate this power to replace the known spell. Non-spellcasters can use this to gain a cantrip if listed.
  • Communication Aura (Enhancement SB 1 DC 16): Activated during a short rest. Everyone within your aura are treated as under the effects of Comprehend Languages.
  • Couterspell (Power SB 1 DC 16): Activated as a reaction action. You can cast Counterspell.
  • Suite – Sentinel of the Holy Sepulchre (Enhancement SB 1 DC 16): Activated during a short rest. While your protection aura is active, you can enhance yourself with power granting +2 bonus to Strength, Constitution (this can increase it above the normal cap of 20) and a +1 to attack rolls and damage vs fiends. You have Bless Weapon as one of your known spells for the day. You can only have one suite active at a time.

Protectologist Apprentice Downtime Activities: require 1 or more points to activate and maintain. You do not require you to have the manifestation active to use.

  • Craft Specialisation (SB 1+): You gain a known or prepared spell from the list of spells in this craft for each level you can cast. If you know more than one craft you can only have this available for one. Repeat activations changes the these slots to the activating craft.
  • Enhance Familiar (SB 1+): When summoning your familiar, you can choose to give it the ability of protect and ward to the familiar. This will require a week of downtime and will cost you 1 soul burn per character level or 1 soul burn if it is a class feature. This loss is permanent while you have the familiar. This loss is permanent while you have the familiar.
  • Enhance Companion (SB 1+): When summoning a beast as a companion you can give it the ability of protect and ward. This will require a week of downtime and will cost you 1 soul burn per character level or 1 soul burn if a class feature. This loss is permanent while you have the companion.
  • Enhance Mount (SB 1+): When summoning a beast as a mount (including the Paladin’s class feature) you can give it the ability of protect and ward. This will require a week of downtime and will cost you 1 soul burn per character level or 1 soul burn if a class feature. This loss is permanent while you have the mount.
  • Protect and Ward (SB 1+) Spending a week you mark your gear and clothing with a symbol of protection. While the symbol is in place, your armour class (while unarmoured) and saving throws are increased by circle you have obtained, costing 1 SB per circle.
  • Scribe Scroll (SB 1+) You can spend a week scribing any spell from this secret crafts list onto a scroll, with the craft DC equal to 10 + spell level. Success causes SB equal to the spell level, which remains until the scroll is used. Unlike other scrolls, this scroll requires no check to activate and always succeeds at being cast.
Protectologist 2nd Circle (Journeyman)
Protectologist 3rd Circle (Adept)
Protectologist 4th Circle (Master)
Protectologist 5th Circle (Grand Master)

Secret Craft References

  • Activation Costs: 1 SB point per circle for Manifestation, Enhancement, Power and Downtime Activity unless otherwise specified.
  • Secret Craft Attempt = d20 + Prof + Abi mod + circle achieved.
  • Craft Check: The craft check is a d20 plus your proficiency and the associated attribute modifier. This craft check must use the language associated with the craft as part of the check. You add your circle level to the roll with Initiates being +0. For every 5 points you exceed the target number you reduce the Soul Burn cost by 1. For every point you fail the roll by, you can choose to succeed by adding those point to the soul burn cost as long as it was not a critical failure.
    • Base Critical Failure: A roll of a 1 on the craft check is a curse from your patron, and you suffer a mishap. The standard thing that happens is that you increase your soul burn by the Crit Effect Modifier, then it reduces your hit point maximum by the Crit Effect Modifier, and lastly it causes hit point damage equal to the Crit Effect Modifier. Check each of the crafts for what additional effect happen during a mishap.
    • Base Critical Success: A roll of a 20 on this check is a blessing from your patron, and you are granted a boon. The standard thing is that you reduce your Soul Burn by the Crit Effect Modifier, then it can restore damage to your maximum hit points by the Crit Effect Modifier, and lastly it refreshes you repairing hit points equal to the Crit Effect Modifier . Check each of the crafts for what happens during a boon.
    • Crit Effect Modifier: This is 1 + circle ability level + character level.
      • So a 8th level character using a 2nd circle ability would have a crit effect modifier of 11.
      • A 4th level character with a 1st circle ability would have a modifier of 6.
      • A 12th level character with s 3rd circle ability would have a modifier of 16.
      • A 16th level character with a 4th circle ability would have a modifier of 21.
      • A 20th level character with a 5th circle ability would have a modifier of 25.
  • Craft DC: The Base DC of a secret craft abilities is: Base Craft DC = 8 + Prof + Ability mod + circle achieved.
  • Manifestation – Lasts until the end of a long rest, you expend it, or you dismiss it as a free action. You can extend a craft manifestation for 1 soul burn after a long rest to last until your next long rest without the need for a craft check. Manifestations gives you access to Manifestation Aspects, Enhancements and Powers.
  • Manifestation Aspect – Selected as the version of the manifestation used when you activate the Manifestation.
  • Enhancement – Lasts as long as the manifestation is active.
  • Power – Has a limited duration, but needs the manifestation active to use.
  • SB – Soul Burn. Each point of Soul Burn is a reduction to your maximum hit points. If your Soul Burn ever reduces your hit point total to zero your character is destroyed based in the craft and sponsor. Soul Burn can be recovered via downtime or other methods all with GM approval.
Content Updates
Secret Crafts

Overview, Downtime: Secret Crafts, Spellcasters

Elemental Crafts: (6) Airologist, Darkologist, Earthologist, Fireologist, Waterologist – Combining Craft – Elementologist

Necromancy Crafts: (6) Bloodologist, Devourologist, Graveologist, Reanimatologist, Shadeologist – Combining Craft – Necrologist (tba)

Racial Crafts: (17) Bureauologist, Celestologist, Chaosologist, Craftologist, Cryptologist, Dragonologist, Elvenologist, Entertainologist, Healologist, Mechologist, Mentologist, Musicologist, Naturologist, Protectologist, Sailologist, Spiritologist, Weaponologist

These secret crafts are at player request: (16) Alchemologist (tba), Chronologist (tba), Diplomatologist (tba), Divinologist (tba), Fiendologist (tba), Portologist (tba), Preservologist (tba), Radologist (tba), Shapeologist (tba), Skaldologist (tba), Skyologist (tba), Spyologist (tba), Starologist (tba), Voidologist (tba), Wagonologist (tba), Witchologist (tba)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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