Pathfinder 2: TRAP Design

Pathfinder 2nd Edition

Designing a Adventure Path

Thassilonian Resurgence Adventure Path (TRAP)

Thassilonian Resurgence Adventure Path (TRAP): is an adventure path based on a combination of 1st edition storylines set in the nation of Varisia such Rise of the Runelords, Shattered Star and Return of the Runelords. I am also incorporating the storylines from Curse of the Crimson Throne, Second Darkness and the start of Jade Regent. Lastly I am including information from the seasons of Pathfinder society. This storyline spans ten years in game, with level progression every six months and each character has a home, a family, and a secret to keep. They will also be interacting with the Pathfinder Society, with the expectation they become members.

Note: These sections will be continuously updated as I progress my campaign development.

  • Part 1 – The Concept (2019-07-09): What i am trying to do for the overall campaign. This also talks about incorporating Rise of the Runelords.
  • Part 2 – Main Cities (2019-08-06): The cities of the campaign that players are expected to know about. This also talks about incorporating Curse of the Crimson Throne.
  • Part 3 – The Adventure Path (2019-08-12): Going through all the resources I am using to build this new adventure path based on the existing ones. This also talks about incorporating Second Darkness.
  • Part 4 – House Rules (2019-08-20): The changes I have made to the core rules for my home games. This also talks about incorporating The Shattered Star.
  • Part 5 – Thassilonia (2019-08-27): This talks about the 10,000 years gone civilisation of Thassilonia that the ruins of in Varisia come from. This also talks about incorporating Return of the Runelords.
  • Part 6 – Factions and Characters (2019-09-10): This lists all the factions going around the setting, and includes what my players have chosen to play. This also talks about incorporating the Jade Regent Adventure Path.
  • Part 7 – Pathfinder Factions (2019-09-24): This details all the pathfinder factions as of year 1 of the campaign set in 4708 AR the first year of the Pathfinder society. This also talks about incorporating the Pathfinder Society Scenarios. (ongoing information being moved to own faction articles)
  • Part 8 – Learning from Conversion (2019-10-22): things I have learnt while working on this project. This also talks about incorporating modules set in Varisia.
  • Part 9 – Half-Breed (2020-02-03): Here are detailed rules on how I am dealing with Half-Breed being the ability for any player race to have offspring from any other player race with the mother being a critical part of the outcome.
  • Part 10 – Using Renown (2020-02-11): Here are my base rules for the spending of renown in my campaign.
  • Part 11 – Gaining Renown and Fame (2020-03-10): Here are my base rules for gaining renown in my campaign.
  • Part 12 – Location Feats (2020-04-22) How the new location feats work in the campaign with two new rituals about using Portal Travel.
  • Part 13Adventures (2021-10-26) How do the adventures fit together.
  • Part 14 – Faction Points (2021-10-28) How characters have earnt and spent faction points over the campaign.

Content Updates

  • 2020-12-20 – Layout cleanup.
TRAP Design

Creating a New Campaign: Part 1 (The Concept), Part 2 (Main Cities and Guide), Part 3 (The Adventure Path), Part 4 (House Rules), Part 5 (Thassilonia), Part 6 (Factions and Characters), Part 7 (Pathfinder Factions), Part 8 (Learning from Conversion), Part 9 (Half-Breed), Part 10 (Using Renown), Part 11 (Gaining Renown and Fame), Part 12 (Location Feats), Part 13 (Adventures), Part 14 (Faction Points)

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