Pathfinder 2: Factions

Pathfinder 2

Factions of Golarion

  • pf2-rb-cr PF2 Core Rulebook
  • pf2-lo-psg Lost Omens Pathfinder Society Guide
  • pf2-lo-wg Lost Omens World Guide
  • pf2-lo-cg Lost Omens Character Guide

Aldori Swordlords

SourceLost Omens – Character Guide (lo-cg-66), World Guide (lo-wg-36)

These masters of the Aldori dueling sword are an exclusive group centered in the nation of Brevoy, and open only to those dedicated to mastering the unique blade. Every Aldori swordlord has sworn an oath to teach the secrets of their techniques to only to those who vow to uphold the precepts of the organization

Archetype – Aldori Duelist
  • Source: PF2 Lost Omens World Guide (lo-wg-36)
  • Locations of Aldori Duelist: Broken Lands (lo-wg-25)
  • Taught By – Aldori Swordlords (Faction), Andoran Faction (PFS)

You have sworn the Aldori sword pact and study the art of Aldori dueling, a famed school of bladecraft which has been passed down for over a millennium from the teachings of Baron Sirian Aldori. One day, you hope to demonstrate your skill at swordplay in order to become acknowledged as a true swordlord.

Note: All feats associated with this Archetype are considered Uncommon.

  • (4) Aldori Duellist (U Feat 2, lo-wg-36) You gain the Aldori Duelist Dedication feat and gain the title Aldori Duelist.
    • (1) Aldori Dueling Sword (U Item 1, lo-wg-29)
    • (8) Aldori Parry (Feat 4, lo-wg-36), Duelist’s Edge (Feat 4, lo-wg-36)
    • (12) Aldori Riposte (Feat 6, lo-wg-36), Unnerving Prowess (Feat 6, lo-wg-36)
    • (20) Saving Slash (Feat 10, lo-wg-36)

Arcanamirium

Source: PF2 Core Rulebook (rb-cr-21)

This is the largest and oldest school of Absalom, and the most prestigious school of magic in the setting, Characters who are part of the Pathfinder Society can also be a part of this group.

Arclords of Nex

The Arclords of Nex trace their origins to the household servants and lesser apprentices of the great archmage, and in the 4 millennia since Nex abandoned Golarion, their power and influence has grown to spread throughout the Inner Sea region and beyond. The Arclords shape the politics of Nex’s Council of Three and Nine, guide Absalom’s next generation of spellcasters via the Arcanamirium, and serve as ostensibly loyal advisors in courts from Oppara to Azir, advising affairs from Molthune’s defense against the Whispering Tyrant to the most effective sea routes for opportunistic Shackles pirates. Those who dedicate themselves to the study of Nex’s secret journals and hand-transcribed original spellbooks can gain deep insight into the arcane secrets of Golarion and the Great Beyond, and these adepts often manifest and focus this knowledge in the form of a unique arcane eye.

  • Eye of the Arclords (U General, Skill, Feat 2, lo-wg-82),

Aspis Consortium

  • Source: PF2 Core Rulebook (rb-cr-21), Lost Omens – Character Guide (lo-cg-66)
  • Locations of the Aspis Consortium – Mwangi Expanse (lo-wg-85)
  • Taught by – Apsis Consortium (Faction), Grand Lodge Faction (PFS)

A prominent trade organization that spans the Inner Sea. Known for its unscrupulous practices. This is a trade organisation touching on each of the major ports of the setting. They have a regional headquarters based out of the Bronze House in Magnimar’s Vista District.

Rivals of the Pathfinder Society, this group of international merchants seeks out influence and resources in every corner of Golarion. While Aspis agents claim their success is due to cunning business savvy and a willingness to take risks, most of their profits come from their willingness to use cutthroat methods and bend local laws to get what they want.

Bellflower Network

  • Source: Lost Omens (Character Guide (lo-cg-66), World Guide (lo-wg))
  • Locations of the Belflower Network – Old Chaliax (lo-wg-97)
  • Taught by – Bellflower Network (Faction),

The Bellflower Network, a secretive, halfling-centric organization that smuggles escaped slaves out of Cheliax to freedom, has also developed a strong presence in Ravounel, which has outlawed slavery under the new regime.

A large and well-established secret society, the Bellflower Network focuses on liberating halfling slaves, predominantly in the nation of Cheliax. Many halfling slaves also join the Bellflower Network, giving up their own chance at freedom to help their fellow slaves escape to new lives

Bright Lions

Source: Lost Omens – Legends (lo-leg-101)

Focus Spells – Sun’s Fury (U Focus 3, lo-leg-101)

Archetype – Bright Lion

Bright Lion Dedication (U Feat 2, lo-leg-101)

Feat 4Warding Light (lo-leg-101)

Feat 6Sun’s Fury (lo-leg-101)

Feat 8Elude the Divine (lo-leg-101)

Eagle Knights

  • Source: Lost Omens (Character Guide (lo-cg-66), World Guide (lo-wg-123))
  • Location of the Eagle Knights – Shining Lands (lo-wg-121)
  • Taught by – Eagle Knight (Faction), Andoran Faction (PFS)

The Eagle Knights of Andoran, state-funded soldiers and spies dressed in iconic blue-and-gold uniforms, are often associated with abolitionist efforts, though the various divisions within the organization are seldom understood beyond the nation’s borders. The Golden Legion is composed of elite soldiers who fight alongside Andoran’s standing military. The Steel Falcons (and their naval counterparts, the Gray Corsairs) operate independent of the regular military, specializing in battling slavery and tyranny both at home and abroad. Most secretive of the knights are the Twilight Talons, who provide intelligence and espionage for a government that officially disavows any knowledge of their existence.

The Eagle Knights are protectors of Andoran and defenders of liberty. The group has four subfactions, each of which has a different specialty: defense of Andoran’s borders, promoting Andoran’s interests abroad, fighting slaving ships on the high seas, and espionage

Items

  • Golden Legion Epaulet (U Worn Item 3, lo-wg-124),

Esoteric Order of the Palatine Eye

The Esoteric Order of the Palatine Eye (rarely known as the Eldritch Order of the Palatine Eye) is a very secretive organisation thought to be based in Ustalav. The organisation works against the Whispering Way.

A secret order of scholars and historians based in Ustalav, the Esoteric Order of the Palatine Eye watches the world for signs of dangerous lore and inhuman monsters. It comprises masters of occult lore, and its members-only libraries include secrets from ancient Osirion and even older civilizations. The order’s greatest enemy is the nefarious death cult known as the Whispering Way, whose adherents serve as loyal agents of their greatest member, Tar-Baphon. With Tar-Baphon’s resurgence, the Esoteric Order has stepped more to the forefront than is usual for a secret order to thwart the lich-king’s schemes. As members are accustomed to communicating with each other through coded messages, meaning-laden symbols, and cryptic clues, this new candor doesn’t sit well with the Esoteric Order’s older members

Firebrands

Characters with Renown with the Firebrands can access these options.

Archetype – Firebrand Braggart

Many Firebrands travel the Inner Sea region drawing attention to themselves,
making great shows of their exploits, and proclaiming their great deeds.

Note: All feats associated with this Archetype are considered Uncommon.

  • (8) Firebrand Braggart (U Feat 4, lo-cg-75) You gain the Firebrand Braggart Dedication feat and gain the title Firebrand and access to Firebrand options.
    • (3) Snapleaf (Item 3, lo-cg-73),
    • (4) Backup Disguise (U Firebrand, General, Skill, Feat 2, lo-cg-71), Cloak of Repute (Item 4, lo-cg-73), Sow Rumour (U Firebrand, General, Skill, Feat 2, lo-cg-71)
    • (6) Insistent Door Knocker (Item 6, lo-cg-73),
    • (7) Unmemorable Mantle (Item 7, lo-cg-74),
    • (9) Greater Cloak of Repute (Item 9, lo-cg-73), Greater Unmemorable Mantle (Item 9, lo-cg-74),
    • (11) Greater Insistent Door Knocker (Item 11, lo-cg-73),
    • (12) Boaster’s Challenge (Feat 6, lo-cg-75), Daring Act (Feat 6, lo-cg-75)
    • (14) Entourage (R Firebrand, General, Skill, Feat 7, lo-cg-72)
    • (16) Bravo’s Determination (Feat 8, lo-cg-76), Great Boaster (Feat 8, lo-cg-76)
    • (17) Major Cloak of Repute (Item 17, lo-cg-73), Major Insistent Door Knocker (Item 17, lo-cg-73), Major Unmemorable Mantle (Item 17, lo-cg-74),
    • (20) Daring Flourish (Feat 10, lo-cg-76), Demanding Challenge (Feat 10, lo-cg-76)
    • (24) Daredevil’s Gambit (Feat 12, lo-cg-76),

Free Captains

With the appearance of the Eye of Abendego, however, trade along the western coast of Garund greatly decreased, and the pirates were forced to band together to survive. United under the first Hurricane King, the newly named Free Captains of the Shackles became a single fleet, their actions guided by the Pirate Council – pirate lords powerful enough to each control one of the archipelago’s major ports. In addition to its usual raiding, the new fleet sold its services to Sargava, promising to secure the colony’s independence from Cheliax in exchange for tribute. Though the overthrow of Sargava’s colonial government eventually ended the agreement, it lasted long enough for the pirate government to fully establish itself, and the buccaneer federation has to date managed to weather several invasions by fleets from Cheliax and Rahadoum. Today, under the rule of Hurricane Queen Tessa Fairwind, the pirates of the Shackles are bolder than ever before, raiding all along the western coasts of Avistan and Garund.

Galt

  • Source: Lost Omens (World Guild (lo-wg-127))
  • Locations of Galt – Shining Kingdoms (lo-wg-121)
  • Taught by – Galt (Faction), Andoran Faction (PFS), Taldor Faction (PFS)

Though generally acknowledged as a geographic region, Galt is hardly a nation, as its government and social structure have been shattered by decades of ceaseless, bloody revolution. What was once a society known for brilliant poets, artists, and philosophers flared into rebellion under Thrune-controlled Cheliax, but while Andoran managed to follow its democratic ideals into peace, Galt is now inhabited by mobs of paranoid, revolutionary fanatics. The nation’s out-of-control radicals have overthrown the institution of nobility and most other institutions along with it, and Galt’s bastions of education have been converted to political prisons. More than a dozen governments have come and gone in the 50 years since the initial revolution, with none able to govern effectively or hold control for more than a few years. Infrastructure and social support systems fell by the wayside, leading to widespread poverty and displaced citizens, banditry, and unchallenged attacks by fell beasts.

The current Revolutionary Council has existed for longer than most of Galt’s regimes, though it shows signs of its own impending collapse. For more than a decade, Citizen Korran Goss held the council together through a talent for redirecting the mob’s rage away from himself and the council, blaming neighboring nations for Galt’s troubles. But like so many leaders before him, Korran found himself the target of a ruthless campaign of violence that even his tremendous force of personality could not turn aside. The Revolutionary Council is now headed by Citizen Camilia Drannoch, a populist leader who insists that Korran’s habit of blaming external forces for Galt’s failings only led to a worsening of its condition. Under her leadership, the Revolutionary Council has ostensibly begun a campaign to root out rogue elements and destabilizing influences within Galt, though in many cases this effort has merely allowed Camilia to manipulate the mob into removing those who would threaten her position.

There have been only two constant factors in Galt since its fall into chaos: the Gray Gardeners and the guillotines known as the final blades. The Gray Gardeners are Galt’s executioners, an order of masked enforcers based in the city of Litran. Anonymity is the key to the Gray Gardeners’ safety and their power, as they can act as faceless arms of the Galtan mob, yet their power is such that no individual dares risk their ire out of fear of experiencing the final blades firsthand. The guillotines hold powerful enchantments that trap their victims’ souls, lest the condemned be revived through magic or delivered into the clutches of Chelish devils. These instruments of death have proven impervious to physical harm, though rumors have begun circulating in Isarn that underground agents have finally found a ritual to destroy the final blades and release all of the souls trapped within.

Items

  • Final Blade (R Artefact Item 20, lo-wg-127)

Green Faith

  • Source: PF2 Core Rulebook (rb-cr-21)
  • Locations of the Green Faith – Mwangi Expanse (lo-wg-85)
  • Taught by – Green Faith (Faction), Grand Lodge Faction (PFS), Osirion Faction (PFS)

The Green Faith predates any empire, and for ages its worshippers – usually druids, though also the occasional primal sorcerer or cleric – have claimed the Verduran Forest as a center of worship. The Wildwood Lodge is the oldest and best-known of these orders, holding the Isle of Arenway as a particularly sacred site and defending the forest as a whole from interlopers. Also known as the Old Faith, is a naturalistic philosophy based on the belief that natural forces are worthy of attention and respect.

Hellknights

  • Source: Pathfinder 2 – Core Rulebook (rb-cr-21), Lost IOmens – Character Guide (lo-cg-77)
  • Locations of the Hellknight – Old Cheliax (lo-wg-97)
  • Taught by – Hellknights (Faction), Cheliax Faction (PFS)
  • Hellknights Overview – They are a collection of knights interested in the promulgation of law and order at all costs. Order of the Nail operates out of Korvosa in Citadel Vriad.
  1. Order of the Bank
  2. Order of the Chain
  3. Order of the Coil
  4. Order of the Crux
  5. Order of the Curse
  6. Order of the Fiend
  7. Order of the Gate
  8. Order of the Glyph
  9. Order of the Godclaw
  10. Order of the Nail
  1. Order of the Pike
  2. Order of the Pyre
  3. Order of the Rack
  4. Order of the Scar
  5. Order of the Scourge
  6. Order of the Scythe
  7. Order of the Thorn
  8. Order of the Torrent
  9. Order of the Vice
  10. Order of the Wall

Jalmeray’s House of Perfection

Source: PF2 Lost Omens (Character Guide (lo-cg-66), World Guide (lo-wg))

These four respected martial arts schools in Jalmeray teach techniques to hone students’ physical, mental, and spiritual capabilities, pushing the boundaries of the impossible. Each monastery focuses its instruction on methods related to a specific element: air, earth, fire, and water

Trade has made Jalmeray unthinkably wealthy, but the nation is best known for its learning and philosophy. Academics melds with religion, with temples serving as bastions of learning and libraries boasting richly illustrated copies of holy texts. Thousands of shrines dedicated to thousands of gods offer written guidance on the many paths to attain enlightenment. Prestigious schools for every way and walk of life can be found within Jalmeray’s cities, from magic to poetry to political intrigue and seduction. Jalmeray’s famous monasteries, collectively known as the Houses of Perfection, export doctrines of physical, mental, and spiritual development across Avistan, Casmaron, and Garund.

These Houses are also the center of Jalmeray’s proud tradition of exemplary martial arts. Students from throughout the Inner Sea venture to Jalmeray to test themselves against the challenges offered by the Houses. Those who wish to prove their worthiness must succeed at a series of seemingly impossible trials against emissaries of the elements themselves: racing against the wind-swift speed of a djinni, wrestling the mountainous power of a shaitan, outwitting the flame-sharp wit of an efreeti, or performing other, similarly fantastical, tasks. Those elite few who complete these tasks are trained to push their bodies to the peak of physical and mental perfection, achieving spiritual balance and opening their minds to transcend the normal limits of mortal potential. Once every decade, the Houses of Perfection meet in friendly competition in a grand tournament called the Challenge of Sky and Heaven. Students compete in the schools of historical knowledge, swordplay, unarmed fighting techniques, mastery of the self, arcane ability, and other esoteric disciplines. Thakur Kharswan and his vast legion of advisors known as the Maurya-Rahm sponsor additional contests, like the Solemn Sky Duel of Masters, which draws combatants not just from across the Inner Sea region but from all parts of the world.

Archetype – Student of Perfection
  • Source: PF2 Lost Omens (World Guide (lo-wg))
  • Locations of Student of Perfection: Impossible Lands (lo-wg-73)
  • Taught by – Student of Perfection (Faction), Osirion Faction (PFS)

You studied martial arts at Jalmeray’s Houses of Perfection.

Note: All feats associated with this Archetype are considered Uncommon.

  • (2) Student of Perfection (U Feat 2, lo-wg-84) You gain the Student of Perfection Dedication feat and gain the title Student of Perfection.
    • (8) Perfect Strike (Feat 4, lo-wg-84)
    • (12) Perfect Ki Adept (Feat 6, lo-wg-84)

Lantern Bearer

Source: PF2 Core Rulebook (rb-cr-21)

A secretive society of Elves wandering Varisia.

Lastwall Knights

  • Source: PF2 Lost Omens (Characters Guide (lo-cg-87), World Guide (lo-wg))
  • Locations of Knights of Lastwall: Eye of Dread (lo-wg-37)
  • Taught By – Knights of Lastwall (Faction), Grand Lodge Faction (PFS), Silver Crusade Faction (PFS)

Characters with Renown with the Knights of Lastwall can access these options.

Focus Spells – Invoke the Crimson Oath (U Focus 2, lo-cg-90), Light of Revelation (U Focus 2, lo-cg-91), Shall Not Falter, Shall Not Rout (R Focus 5, lo-leg-69), Sun Blade (U Focus 2, lo-cg-91)

Archetype – Lastwall Sentry

While the nation of Lastwall is gone, leaving only the horror of the Gravelands behind, you refuse to give up and renounce your oaths. You’ve renewed your vows, swearing to combat the influence of the Whispering Tyrant wherever it might strike across Golarion.

Note: All feats associated with this Archetype are considered Uncommon.

  • (4) Lastwall Sentry (U Feat 2, lo-wg-47) You gain the Lastwall Sentry Dedication feat and gain the title Lastwall Sentry and access to Lastwall options.
    • (0) Armoured Skirt (Armour Item 0, lo-cg-92), Fauchard (Weapon Item 0, lo-cg-93),
    • (1) Lastwall Soup (U Elixir Item 1, lo-cg-93),
    • (2) Everstand Stance (U Feat 1, Champion, Fighter, Stance, lo-cg-91),
    • (8) Everstand Strike (U Feat 4, Champion, Fighter, lo-cg-91), Eyes of Ozem (Feat 4, lo-wg-48), Light of Revelation (U Feat 4, Champion, lo-cg-91), Necromantic Resistance (Feat 4, lo-wg-48), Rescuer’s Press (R Feat 4, lo-leg-68), Sinister Knight (U Rune 8, lo-cg-92), Sun Blade (U Feat 4, Champion, lo-cg-91),
    • (9) Crimson Brand (U Weapon Item 9, lo-cg-93),
    • (10) Serrating (U Rune 10, lo-cg-93),
    • (12) Grave Sense (Feat 6, lo-wg-48),
    • (14) Glorious Plater (R Armour Item 14, lo-cg-93),
    • (15) Radiant Lance (U Weapon Item 15, lo-cg-93),
    • (16) Impassable Wall Stance (U Feat 8, Champion, Fighter, lo-cg-91), Necromantic Tenacity (Feat 8, lo-wg-48),
    • (20) Lastwall Warden (Feat 10, lo-wg-48),
Archetype – Knight Reclaimant

Knights reclaimant spend much of their time amid the horrors of the
Gravelands, rescuing civilians that remain and striking back against the
Whispering Tyrant’s agents. Accomplishing these goals requires the adoption
of subtle tactics, with a focus on stealth and survival.

Note: All feats associated with this Archetype are considered Uncommon.

  • (12) Knight Reclaimant (U Feat 6, lo-cg-91) You gain the Knight Reclaimant Dedication feat and gain the title Knight Reclaimant and access to Lastwall options.
    • (0) Armoured Skirt (Armour Item 0, lo-cg-92), Fauchard (Weapon Item 0, lo-cg-93),
    • (1) Lastwall Soup (U Elixir Item 1, lo-cg-93),
    • (2) Everstand Stance (U Feat 1, Champion, Fighter, Stance, lo-cg-91),
    • (8) Everstand Strike (U Feat 4, Champion, Fighter, lo-cg-91), Light of Revelation (U Feat 4, Champion, lo-cg-91), Rescuer’s Press (R Feat 4, lo-leg-68), Sinister Knight (U Rune 8, lo-cg-92), Sun Blade (U Feat 4, Champion, lo-cg-91),
    • (9) Crimson Brand (U Weapon Item 9, lo-cg-93),
    • (10) Serrating (U Rune 10, lo-cg-93),
    • (14) Glorious Plater (R Armour Item 14, lo-cg-93),
    • (15) Radiant Lance (U Weapon Item 15, lo-cg-93),
    • (16) Impassable Wall Stance (U Feat 8, Champion, Fighter, lo-cg-91), Invoke the Crimson Oath (Feat 8, lo-cg-94), Survivor of Desolation (Feat 8, lo-cg-94),
    • (20) Shall Not Falter, Shall Not Rout (R Feat 10, llo-eg-69),
    • (24) Reaper of Repose (Feat 12, lo-cg-94), Blade of the Crimson Oath (Feat 12, lo-cg-94),
Archetype – Knight Vigilant

Taking their lead from heroic stories of the Shining Crusade, the knights vigilant
stand as a courageous example of morality and honor.

Note: All feats associated with this Archetype are considered Uncommon.

  • (12) Knight Vigilant (U Feat 6, lo-cg-93) You gain the Knight Vigilant Dedication feat and gain the title Knight Vigilant and access to Lastwall options.
    • (0) Armoured Skirt (Armour Item 0, lo-cg-92), Fauchard (Weapon Item 0, lo-cg-93),
    • (1) Lastwall Soup (U Elixir Item 1, lo-cg-93),
    • (2) Everstand Stance (U Feat 1, Champion, Fighter, Stance, lo-cg-91),
    • (8) Everstand Strike (U Feat 4, Champion, Fighter, lo-cg-91), Light of Revelation (U Feat 4, Champion, lo-cg-91), Rescuer’s Press (R Feat 4, lo-leg-68), Sinister Knight (U Rune 8, lo-cg-92), Sun Blade (U Feat 4, Champion, lo-cg-91),
    • (9) Crimson Brand (U Weapon Item 9, lo-cg-93),
    • (10) Serrating (U Rune 10, lo-cg-93),
    • (14) Glorious Plater (R Armour Item 14, lo-cg-93),
    • (15) Radiant Lance (U Weapon Item 15, lo-cg-93),
    • (16) Impassable Wall Stance (U Feat 8, Champion, Fighter, lo-cg-91), Unshakable Idealism (Feat 8, lo-cg-93),
    • (20) Endure Death’s Touch (Feat 10, lo-cg-93), Vigil’s Wall Rise Anew! (R lFeat 10, o-leg-69),
    • (24) Aegis of Arnisant (Feat 12, lo-cg-93), Knight in Shining Armour (Feat 12, lo-cg-93),

Lion Blades

  • Source: Lost Omens (Character Guide (lo-cg-66), World Guide (lo-wg-130))
  • Locations of the Lion Blades – Shining Kingdoms (lo-wg-121)
  • Taught by – Lion Blades (Faction)

This secretive group of infiltrators, scouts, and warriors provides espionage services for the Taldan government. The Lion Blades work unseen to maintain order in the nation of Taldor, vanishing into the faces of the crowd when their missions are complete, leading most to deny the group’s existence.

Taldor as a whole maintains a close watch on neighboring lands. Some of this is handled through official channels, but a substantial portion of this work falls to the unseen hands of the secretive Lion Blades. Primarily recruited from Oppara’s famous bardic colleges, Lion Blades specialize in infiltration, espionage, and even assassination to further their nation’s goals. The Lion Blades’ current leader is Dominicus Rell, who officially served as an advisor to the previous Grand Prince Stavian III and continues in that role for Eutropia, though rumor within the Lion Blades suggests a growing divide in agents’ loyalty, with some favoring a senior agent named Laurisa Tromaine over Dominicus.

Archetype – Lion Blade

You’ve trained as a spy in service of Taldor, learning secrets of disguise, manipulating crowds, and deceiving various sorts of magic users with ease. You likely dropped out of the Kitharodian Academy, Taldor’s premier bardic college, in order to train at one of the Lion Blade’s elite Shadow Schools.

Note: All feats associated with this Archetype are considered Uncommon.

  • (2) Lion Blade (U Feat 2, lo-wg-132) You gain the Lion Blade Dedication feat and gain the title Lion Blade.
    • (8) Lost in the Crowd (Feat 4, lo-wg-132)
    • (12) Crowd Mastery (Feat 6, lo-wg-132), Expeditious Advance (Feat 6, lo-wg-132)
    • (20) Spy’s Countermeasures (Feat 10, lo-wg-132),
    • (24) Flicker (Feat 12, lo-wg-132)

The Magaambya

  • Source: PF2 Lost Omens (Character Guide (lo-cg-97), World Guid (lo-wg-90))
  • Locations of Magaambya: Eye of Dread (lo-wg-37), Mwangi Expanse (lo-wg-85)
  • Taught by – Magaambya (Faction), Osirion Faction (PFS)

Founded by a legendary magician known as Old-Mage Jatembe, the Magaambya is the oldest academy of arcane magic in the Inner Sea region, and perhaps on all of Golarion. Looming over the city’s lesser stone buildings, the academy’s ring of 10 terraced towers form Nantambu’s heart, each decorated with a massive mosaic of one of the legendary Ten Magic Warriors. Students from around the world come to study in its storied halls, focusing primarily on the meticulous art of wizardry. Teaching styles within the school vary greatly; some professors teach only through didactic oral traditions, while others promote the study of ancient texts – many penned by Old-Mage Jatembe and his disciples. The academy’s teachers are notorious for sojourning in far-off lands and visiting scholars in other nations, meaning students must sometimes travel great distances to access particular mentors. The university also encourages fieldwork, and at any given time there are more tenured professors conducting research in the far corners of the world than in the school itself. Such professors often send their favorite students abroad to secure – or uncover – the ruins or artifacts they hope to study. In the Magaambya, it’s said that a wizard learns both by reading and by doing – a philosophy sometimes termed “the Word and the Way” – and thus to shut oneself off from the world in perpetual study is at best counterproductive, and at worst miserly. In Jatembe’s tradition, study is ultimately less important than using what you learn to serve others

Characters with Renown with the Magaambya can access these options.

New Familiar Abilities – Mask Familiar – Mask Freeze (lo-cg-100)

New Focus Spells – Magic Warrior Aspect (U Focus 2, lo-wg-95), Magic Warrior Transformation (U Focus 2, lo-wg-95)

Archetype – Halcyon Speaker

One of Old-Mage Jatembe’s central lessons was that magic was magic, no matter what the source. Though the Magaambya seeks to hold true to Jatembe’s teachings by aiming to understand magic of all kinds, the mages of the Magaambya have found the most success with magic rooted in the material world. Halcyon speakers are powerful conversants who epitomize the Magaambyan practice of blending arcane and primal magic, seeing both traditions as flowing from the same wellspring.

Note: All feats associated with this Archetype are considered Uncommon.

  • (12) Halcyon Speaker (U Feat 6, lo-cg-105) You gain the Halcyon Speaker Dedication feat and gain the title Halcyon Speaker.
    • (1) Scrollstaff (U Staff Item 1, lo-cg-100),
    • (4) Blessed Tattoo (U Tattoo Item 4, lo-wg-93),
    • (16) Dualistic Synergy (Feat 8, lo-cg-104), Persistent Creation (Feat 8, lo-cg-104),
    • (20) Halcyon Spellcasting Initiate (Feat 10, lo-cg-104), Shared Synergy (Feat 10, lo-cg-104),
    • (24) Charged Creation (Feat 12, lo-cg-104), Flexible Halcyon Spellcasting (Feat 12, lo-cg-105)
    • (28) Halcyon Spellcasting Adept (Feat 14, lo-cg-105)
    • (32) Fulminating Synergy (Feat 16, lo-cg-105)
    • (36) Halcyon Spellcasting Sage (Feat 18, lo-cg-105)
    • (40) Synergistic Spell (Feat 20, lo-cg-105)
Archetype – Mabaambyan Attendant

Taking their lead from heroic stories of the Shining Crusade, the knights vigilant stand as a courageous example of morality and honor.

Note: All feats associated with this Archetype are considered Uncommon.

  • (4) Magaambyan Attendant (U Feat 2, lo-cg-101) You gain the Magaambyan Attendant Dedication feat and gain the title Magaambyan Attendant.
    • (1) Scrollstaff (U Staff Item 1, lo-cg-100),
    • (4) Blessed Tattoo (U Tattoo Item 4, lo-wg-93),
    • (8) Mask Familiar (Feat 4, lo-cg-101),
    • (12) Adaptive Mask Familiar (Feat 6, lo-cg-101), Cascade Bearers Flexibility (Feat 6, lo-cg-101), Emerald Boughs Accustomation (Feat 6, lo-cg-102), Rain-Scribe Sustenance (Feat 6, lo-cg-102), Tempest-Sun Redirection (Feat 6, lo-cg-102), Uzunjati Storytelling (Feat 6, lo-cg-102)
    • (20) Cascade Bearers Spellcasting (Feat 10, lo-cg-103), Emerald Boughs Hideaway (Feat 10, lo-cg-103), Rain-Scribe Mobility (Feat 10, lo-cg-103), Tempest-Sun Shielding (Feat 10, lo-cg-103), Unzjanti Recollection (Feat 10, lo-cg-103)
    • (24) Janitimo’s Lessons (R Feat 12, lo-leg-61),
Archetype – Magic Warrior

You mix magic and martial prowess, following in the tradition of the Ten Magic Warriors of Old-Mage Jatembe.

Note: All feats associated with this Archetype are considered Uncommon.

  • (4) Magic Warrior (U Feat 2, lo-wg-96) You gain the Magic Warrior Dedication feat and gain the title Magic Warrior.
    • (1) Scrollstaff (U Staff Item 1, lo-cg-100),
    • (4) Blessed Tattoo (U Tattoo Item 4, lo-wg-93),
    • (8) Magic Warrior Aspect (Feat 4, lo-wg-96), Magic Warrior Transformation (Feat 4, lo-wg-96)
    • (12) Nameless Anonymity (Feat 6, lo-wg-96)

Night Herald

A group dedicated to contacting sinister forces from the dark places between the stars

Ninth Battalion

Source: PF2 Core Rulebook (rb-cr-21)

An inter-clan group of dwarves dedicated to the preservation of the Sky Citadels.

Old Cults

Source: PF2 Core Rulebook (rb-cr-21)

These are groups of people who worship beings like the Outer Gods and the Great Old Ones.

Osirion

Archetype – Living Monolith
  • Source: PF2 Lost Omens – World Guide (lo-wg-60)
  • Locations of Living Monolith – Golden Road (lo-wg-49)
  • Taught by – Living Monolith (Faction), Osirion Faction (lo-wg-60)

You have delved into ancient sphinx magic to imbue your body and soul with the patience and strength of stone, as you work to create a special magical ka stone to finalize your oaths.

Note: All feats associated with this Archetype are considered Uncommon.

  • (4) Living Monolith (U Feat 2, lo-wg-60) You gain the Archetype and feat Living Monolith Dedication and the Title Living Monolith
  • (8) Ka Stone Ritual (R Feat 4, lo-wg-60)
  • (12) Stone Blood (Feat 6, lo-wg-60)
  • (16) Fortified Flesh (Feat 8, lo-wg-60),
  • (20) Attunement to Stone (Feat 10, lo-wg-60),
  • (24) Judgement of the Monolith (Feat 12, lo-wg-60),
  • (28) Stone Communion (Feat 14, lo-wg-60),

Pathfinder Society

  • Source: PF2 Core Rulebook (rb-cr-21), PF2 Lost Omens (Character Guide (lo-cg-107), World Guide (lo-wg))
  • Locations of Pathfinder Society: Absalom and Starstone Isle (lo-wg-13), Broken Lands (lo-wg-25), Eye of Dread (lo-wg-37), Golden Road (lo-wg), Impossible Lands (lo-wg-73), Saga Lands (lo-wg-107)

This is a group people who document the hidden and lost corners of the world to help society understand their world and history better. Player characters are encouraged to trying out for membership as part of their background.

The Pathfinder SocietyAndoran (Season 1+), Cheliax (Season 1+), Grand Lodge (Season 1+), Lantern Lodge (Season 1+), Osirion (Season 1+), Qadira (Season 1+), Sczarni (Season 1+), Shadow Lodge (Season 1+), Silver Crusade (Season 1+), Taldor (Season 1+)

Archetype – Pathfinder Agent

You’re a field agent of the globe-trotting Pathfinder Society, sworn to report, explore, and cooperate. You explore the world, gathering artifacts and antiquities, and record your adventures for posterity.

Note: All feats associated with this Archetype are considered Uncommon.

  • (4) Pathfinder Agent (U Feat 2, lo-wg-24) You gain the pathfinder Archetype and feat Pathfinder Agent Dedication and the Title Pathfinder Agent.
    • (2) Archaic Wayfinder (U Item 2, lo-wg-18), Pathfinder’s Coin (U Held Item 2, lo-cg-110), Wayfinder (U Item 2, rc-cr-618),
    • (3) Pathfinder Chronicle (U Item 3, lo-cg-110),
    • (4) Fortifying Pebble (U Talisman Item 4, lo-cg-110), Scroll Case of Simplicity (U Held Item 4, lo-cg-111), Shining Wayfinder (U Worn Item 4, lo-cg-111),
    • (5) Vanishing Wayfinder (U Worn Item 5, lo-cg-112),
    • (6) Bi-Resonant Wayfinder (U Worn Item 6, lo-cg-110), Pathfinder’s Pouch (U Worn Item 6, lo-cg-111),
    • (8) Careful Explorer (Feat 4, lo-wg-23), Deft Cooperation (Feat 4, lo-wg-23), Thorough Reports (Skill, Feat 4, lo-wg p23), Wayfinder Resonance Tinkerer (Feat 4, lo-wg-23)
    • (12) Forced Entry (U Feat 6, Skill, lo-cg-112),
    • (16) Recognize Threat (U Feat 8, Skill, lo-cg-112),
    • (20) Everyone Duck! (U Feat 10, lo-cg-112),
    • (24) Educated Assessment (U Feat 12, lo-cg-112),

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Archetype – Scrollmaster

Members who align themselves with the Scrolls branch of the Pathfinder Society are fervent seekers of lore, experts in esoterica, and masters of the wealth of knowledge at the Society’s disposal. In addition to maintaining and researching the Society’s massive collection of tomes and artifacts, these scholars are also eager to adventure in order to add to the Pathfinder’s archives. They take tremendous pride in their ability to thoroughly observe, research, and catalog creatures and events. Members of the Scrolls value knowledge and preparation above strength and cunning, and they work to hone their intellectual skills. As a Scrollmaster, you are an elite member of this arm of the Society.

Note: All feats associated with this Archetype are considered Uncommon.

  • (12) Pathfinder Scrollmaster (U Feat 6 – lo-cg-113) You gain the pathfinder Archetype and feat Scrollmaster Dedication and the title Scrollmaster.
    • (2) Archaic Wayfinder (U Item 2, lo-wg-18), Pathfinder’s Coin (U Held Item 2, lo-cg-110), Wayfinder (U Item 2, rc-cr-618),
    • (3) Pathfinder Chronicle (U Item 3, lo-cg-110),
    • (4) Fortifying Pebble (U Talisman Item 4, lo-cg-110), Scroll Case of Simplicity (U Held Item 4, lo-cg-111), Shining Wayfinder (U Worn Item 4, lo-cg-111),
    • (5) Vanishing Wayfinder (U Worn Item 5, lo-cg-112),
    • (6) Bi-Resonant Wayfinder (U Worn Item 6, lo-cg-110), Pathfinder’s Pouch (U Worn Item 6, lo-cg-111),
    • (16) Lore Seeker (Feat 8, lo-cg-113), Unravel Mysteries (Feat 8, lo-cg-113)
    • (20) Font of Knowledge (Feat 10, lo-cg-113)
Archetype – Spellmaster

Those who train under the Master of Spells concern themselves with all matters related to magic. Though not all members of the School of Spells are spellcasters, those who would become Spellmasters of the highest rank and influence have at least some spellcasting capabilities,

Note: All feats associated with this Archetype are considered Uncommon.

  • (12) Pathfinder Spellmaster (U Feat 6 – lo-cg-114) You gain the Feat Spellmaster Dedication and gain the title Spellmaster.
    • (2) Archaic Wayfinder (U Item 2, lo-wg-18), Pathfinder’s Coin (U Held Item 2, lo-cg-110), Wayfinder (U Item 2, rc-cr-618),
    • (3) Pathfinder Chronicle (U Item 3, lo-cg-110),
    • (4) Fortifying Pebble (U Talisman Item 4, lo-cg-110), Scroll Case of Simplicity (U Held Item 4, lo-cg-111), Shining Wayfinder (U Worn Item 4, lo-cg-111),
    • (5) Vanishing Wayfinder (U Worn Item 5, lo-cg-112),
    • (6) Bi-Resonant Wayfinder (U Worn Item 6, lo-cg-110), Pathfinder’s Pouch (U Worn Item 6, lo-cg-111),
    • (16) Surreptitious Spellcaster (Feat 8, lo-cg-114)
    • (20) Ward Casting (Feat 10, lo-cg-114)
    • (24) Spellmaster’s Resilience (Feat 12 lo-cg-114)
    • (24) Absorb Spell (Feat 14 lo-cg-114)
Archetype – Swordmaster

Those who train under the Master of Spells concern themselves with all matters related to magic. Though not all members of the School of Spells are spellcasters, those who would become Spellmasters of the highest rank and influence have at least some spellcasting capabilities.

Note: All feats associated with this Archetype are considered Uncommon.

  • (12) Pathfinder Swordmaster (U Feat 6, lo-cg-115) You gain the Feat Swordmaster Dedication and gain the title Swordmaster.
    • (2) Archaic Wayfinder (U Item 2, lo-wg-18), Pathfinder’s Coin (U Held Item 2, lo-cg-110), Wayfinder (U Item 2, rc-cr-618),
    • (3) Pathfinder Chronicle (U Item 3, lo-cg-110),
    • (4) Fortifying Pebble (U Talisman Item 4, lo-cg-110), Scroll Case of Simplicity (U Held Item 4, lo-cg-111), Shining Wayfinder (U Worn Item 4, lo-cg-111),
    • (5) Vanishing Wayfinder (U Worn Item 5, lo-cg-112),
    • (6) Bi-Resonant Wayfinder (U Worn Item 6, lo-cg-110), Pathfinder’s Pouch (U Worn Item 6, lo-cg-111),
    • (20) Harrying Strike (Feat 10, lo-cg-115)
    • (24) Shoulder Catastrophe (Feat 12, lo-cg-115)
    • (28) Death’s Door (Feat 14, lo-cg-115)

Prophecies of Kalistrade

  • Source: Pathfinder Core Rulebook (rb-cr-439), Lost Omens (World Guide (lo-wg-124))
  • Locations of Prophecies of Kalistrade – Shining Kingdoms (lo-wg-121)
  • Taught by – Prophecies of Kalistrade (Faction), Andoran Faction (PFS), Taldor Faction (PFS)

Prophecies of Kalistrade A philosophy dedicated to achieving wealth through deliberate conduct. A Druman pseudo-religious group infamous for their strict self-denial and ceaseless pursuit of wealth.

Razmir

  • Source: Lost Omens World Guide (lo-wg-32)
  • Locations of Razmir: Broken Lands (lo-wg-25)
  • Taught by – Razmir (Faction), Andoran Faction (PFS), Taldor Faction (PFS)

Born mortal, the masked wizard Razmir claims to have ascended to godhood by passing the Test of the Starstone in distant Absalom. He founded his faith in the River Kingdoms, rapidly conquering the Arch-Duchy of Melcat and smaller kingdoms through intimidation and mass destruction. Now his grip on Razmiran is complete, and his agents continually seek to expand his theocracy by undermining neighboring lands.

The clergy holds all power in Razmiran. Promotion is won less by acts of faith than by seizing territory. Most often, this is achieved by establishing a temple in an impoverished, desperate community outside the nation, and pushing grateful new converts to clamor for annexation.

Red Mantis Assassins

Dedicated to the god Achaekek, these assassins for hire are among the best killers in the entire Inner Sea region. As they consider the very act of murder to be holy, the group maintains a strict code according to their deity’s edicts, and they will not take a contract if it violates this code.

The Red Mantis itself is a mysterious organization, though its agents, when active, are instantly recognizable by their black-and-red armor, mantis-like helmets, and sawtooth sabers. The assassins’ fame comes not just from their incredible reliability, but from the fact that they ensure their clients stay dead, preventing any chance of resurrection. Their fees vary widely, and while nonnegotiable, are largely symbolic – for the Red Mantis, assassination is a form of worship. All targets are valid apart from rightfully placed rulers of nations; these are exempted by divine law. Rank-and-file agents are self-organized into cells to fulfill various contracts, but all pay deference to the Blood Mistress, who acts as the undisputed voice of Achaekek, and to her Vernai (or “High Killers”), a cabal of mostly female assassin lords.

A society of people who always seem to know when and where people need to be assassinated for a price.

New Focus Spells:

Focus 4 – Achaekek’s Clutch (R lo-leg-58), Mantis Form (U wg-71)

Archetype – Red Mantis Assassin

You are a Red Mantis assassin, inducted by the mantis god and sworn to chase your prey to the end of the world and beyond.

Note: All feats associated with this Archetype are considered Uncommon.

  • (4) Red Mantis Assassin (U Feat 2, lo-wg-72) You gain the Red Mantis Assassin Dedication feat and gain the title Red Mantis Assassin.
    • (8) Basic Red Mantis Magic (Feat 4, lo-wg-72),
    • (12) Advanced Red Mantis Magic (Feat 6, lo-wg-72), Crimson Shroud (Feat 6, lo-wg-72)
    • (16) Achaekek’s Grip (R Feat 8, lo-leg-58), Mantis Form (Feat 8, lo-wg-71)
    • (20) Fading (R Feat 10, lo-leg-58)
    • (24) Vernai Training (R Feat 12, lo-leg-58)
    • (28) Prayer Attack (Feat 14, lo-leg-58)

Religious Factions

Source: PF2 Core Rulebook (rb-cr-21)

Each of the religions in the region will have its own active faction. This will include those that have been introduced as part of player character backstory and in game actions.

New Focus Spells

  • Perfect Strike (Uncommon Focus 2 – pf2-lowg-83)
  • Unblinking Flame Revelation (Uncommon Focus 3 – pf2-lowg-83)
  • Unbreaking Wave Advance (Uncommon Focus 3 – pf2-lowg-83)
  • Unfolding Wind Rush (Uncommon Focus 3 – pf2-lowg-83)
  • Untwisting Iron Buffer (Uncommon Focus 3 – pf2-lowg-83)

Sczarni

  • Source: Lost Omens (World Guide (lo-wg))
  • Locations of the Sczarni – Saga Lands (lo-wg-109)
  • Taught by – Sczarni (Faction), Sczarni Faction (PFS)

A group of tight-knit criminal families located in Varisia.

Thassilonia

Artefacts of the past gods are reawakening and effecting the current population.

Archetype – Runescarred

The rune magic of Thassilon and its descendant nations has left its mark on your very flesh. As a runescarred, you have an unusually close connection to this ancient magic, which has become a newly emerging field of study for small pockets of interested scholars in Varisia.

Note: All feats associated with this Archetype are considered Rare. Was upgraded to rare due to the timeline of the campaign.

  • (4) Runescarred (Feat 2, lo-wg-120) You gain a new feat Runescarred Dedication and gain the title Runescarred.
    • (8) Language – Thassilonian (Speak), Spell Runes (Feat 4, lo-wg-120)
    • (12) Living Rune (Feat 6, lo-wg-120), Warding Rune (Feat 6, lo-wg-120)
    • (16) Greater Spell Rune (Feat 8, lo-wg-120)

Varisian Wanderers

Source: PF2 Core Rulebook (rb-cr-21)

A group of travellers who gather once a year when the spring rains subside at Magnimar to celebrate their goddess Desna.

New Spells

  • Snowball (Arcane Primal Spell 1 – lo-wg-112)

Whispering Way

  • Source: PF2 Lost Omens (Character Guide (lo-cg-66), World Guid (lo-wg))
  • Locations of Whispering Way: Eye of Dread (lo-wg-37), Impossible Lands (lo-wg-73)

This group is dedicated to spreading the knowledge and curse of undeath throughout the world, seeking a society free from the messy emotions of the living. They support the lich Tar-Baphon in his goal to claim the Inner Sea region for his own.

Faction Feats

PF2 Faction – Pathfinder Agent – Dedication – Feat 2

  • Source: Lost Omens World Guide (lo-wg-23)
  • Tags: Uncommon, Archetype, Dedication
  • Prerequisite: Member of the Pathfinder Society, trained in Absalom
  • Your pathfinder training has broadened your horizons and made you more flexible at various skills, since you never know when you might need an obscure skill to complete your mission. You become trained on one skill of your choice, expert in a skill of your choice in which you were trained. You also become trained in Pathfinder Lore, or an expert if you were already trained. When using a skill untrained, your proficiency bonus is equal to your level instead of 0. You gain access to wayfinders.
  • Special: You cannot select another dedication feat until you have gained two other feats from Pathfinder agent.

PF2 Faction – Pathfinder Agent – Thorough Reports – Feat 4

  • Source: Lost Omens World Guide (lo-wg-23)
  • Tags: Archetype, Skill
  • Your reports are thorough and informative, and putting your thoughts to paper helps you retain the information. Keep track of each type of creature you successfully identify with Recall Knowledge. When attempting Recall Knowledge checks against creatures on your list in later encounters, you gain a +2 circumstance bonus, and you learn an additional fact about such creatures on a success.

PF2 Faction – Runescarred – Dedication – Feat 2

  • Source: lo-wg p119
  • Tags: Rare, Archetype, Dedication
  • Whether through blood (if your Varisian or Shoanti) or by exposure to rune magic, you have become runescarred, with visible, glowing runes on your body in the form of tattoos or scars. You might have possessed these marks before gaining the archetype, but you only truly become runescarred when you choose to study and tap into the runes power. You become expert in Arcana and you also become trained in Thassilon Lore, or an expert if you were already trained in it.
  • Choose one cantrip from the arcana list. One of the runes on your body corresponds to the chosen cantrip, and you can cast the chosen cantrip as an innate arcane spell.
  • Special: You cannot select another dedication feat until you have gained two other feats from the runescarred archetype.

Content Updates

  • 2022-04-10 – Added in Thorough Reports Pathfinder Agent feat.
  • 2022-04-08 – Updated the layout made it easier to reference the feats I am using in the ongoing campaign.
  • 2021-12-20 – Updated Magaambya, Red Mantis Assassins.
  • 2021-12-14 – Update to Pathfinder Agents and Runescarred.
  • 2021-02-27 – Fixed faction links trying to go into edit mode.
  • 2020-11-14 – Adding in information from Lost Omens World Guide.
  • 2020-11-06 – Related information for Lost Omens Character Guide.
Pathfinder 2E

PF2 Menu: Adventures, Classes, Factions, Feats, Items, Races, Rules Updates

TRAP: Campaign, Design

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience

Class Build: Minion (Mitflit), Barbarian (Nexa Shoanti Half-Orc), Bard (Quest – Goblin), Cleric (Pimwinkle – Halfling, , Krol – Elf Half-Gnome), Druid (Barak – Dwarf, Cangacerio – Human Half-Elf), Fighter (Kordar – Elf Half-Human, Zed – Human), Monk (Willy – Human), Oracle (Luna – Shoanti), Ranger (Duzhar – Orc Half-Human), Rogue (Sparky – Dwarf), Sorcerer (Belath – Cheliax), Wizard (Parry – Elf Half-Dwarf)

Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning

Game Modes: Encounter, Exploration, Downtime

Feats: Background, General & Skill, Location

PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction

References: Creatures, Equipment, Items, NPCs, Spells

Thassilonian Resurgence Adventure Path (TRAP) Campaign

Design, Campaign, Campaign Journal, Runelords

Jade Regent Adventure Path (JRAP) Campaign

Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats

Pathfinder 2E

PF2 Menu: Adventures, Classes, Factions, Feats, Items, Races, Rules Updates

TRAP: Campaign, Design

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience

Class Build: Minion (Mitflit), Barbarian (Nexa Shoanti Half-Orc), Bard (Quest – Goblin), Cleric (Pimwinkle – Halfling, , Krol – Elf Half-Gnome), Druid (Barak – Dwarf, Cangacerio – Human Half-Elf), Fighter (Kordar – Elf Half-Human, Zed – Human), Monk (Willy – Human), Oracle (Luna – Shoanti), Ranger (Duzhar – Orc Half-Human), Rogue (Sparky – Dwarf), Sorcerer (Belath – Cheliax), Wizard (Parry – Elf Half-Dwarf)

Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning

Game Modes: Encounter, Exploration, Downtime

Feats: Background, General & Skill, Location

PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction

References: Creatures, Equipment, Items, NPCs, Spells

Thassilonian Resurgence Adventure Path (TRAP) Campaign

Design, Campaign, Campaign Journal, Runelords

Jade Regent Adventure Path (JRAP) Campaign

Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats

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