Star Wars RPG Adversaries

Star Wars Roleplaying Game

Adversaries Data Files

Here I am going to reference and go into details about adversaries introduced by me and by supplements that I am using in my campaigns.

The following is a list of adversaries the GM can use in his adventures. These adversaries are divided into several groups, depending on their affiliations and motives. Each adversary’s profile is also broken down into several discrete sections.

  • Name: The adversary’s name or type, plus whether it is a minion, rival, or nemesis.
  • Description: A section describing the adversary.
  • Characteristics: The rating of the adversary’s six basic characteristics.
  • Skills: Skills (if any) possessed by the adversary. If the adversary is a minion, these skills only apply in a group.
  • Talents: Talents (if any) possessed by the adversary.
  • Soak/Defense and Thresholds: These are the adversary’s soak, his defense (listed in both melee and ranged values), and his wound and strain thresholds. Only nemeses have listed strain thresholds. If a CM wishes to give a rival a strain threshold, it should have the same value as the listed wound threshold.
  • Abilities: These are special abilities that are not skills or talents.
  • Equipment: This is the adversary’s equipment. The entry only lists important equipment such as weapons, armor, and vital pieces of gear. Items such as clothing, comlinks, spare change, glow-rods, and so forth are not listed but are still present if it makes sense (and at the GM’s discretion). Any bonuses from equipment are already added to the profile.

It is important to note that adversaries do not always follow the same rules that player characters do. These profiles are generated for simplicity and ease of use, so non-essential information can be omitted. For example, the Barabel enforcer has a soak higher than his Brawn, even though he does not wear armor. This is due to the Barabels’ notoriously thick hide – however this is not indicated by a unique rule. The higher soak value is sufficient

ACE (Starfighter (r), TIE Pilot (r)), ADMINISTRATOR (Cyborg (r), Spaceport (n)), ADVISOR (Imperial (n)), AGENT (BoSS (r), COMPNOR (r), DeStab (r), Hutt (r), Imperial Intelligence (r), Imperial Intelligence (n)), Apprentice Hunter (m), Aqualish Thug (m), Algar Sodoth (r), Arms Dealer (r), ARMY (Imperial Officer (r), Imperial Trooper (m)), Arrogant Heir (r), Ashur Sungazer (r), ASSASSIN (Defel (n)),

Bandin Dobah (n), Barabel Enforcer (r), BARON (Smuggler (n)), BLACK MARKETEER (Black Marketeer (r), Twi’lek (r)), Black Sun Vigo (n), Blunt, Daro (r), BoSS Agent (r), Bothan Spy (r), BOUNTY HUNTER (Guilded (r), Rodian (r)), BUREAUCRAT (Corrupt (r)),

CANYON CHARGER (Phemis (r)), Captive Rancor (n), Comm Operator (r), COMPNOR Agent (r), CORDAL’S CHAIN (Apprentice (m), Journeyman (r), Tor Cordol (n)), Corporate Representative (r) Corrupt Bureaucrat (r), CRIME BOSS (Smuggler (n)), CSA (SECURITY (Captain (r), Police (m)), Viceprex (n)), Customs Inspector (r), Cyborg Administrator (r)

Daro Blunt (r), Defel Assassin (n), DIANOGA (Mid-Sized (r)), Diori, Thakba Besadi (n), Dobah, Bandin (n), DOCKWORKER (Mon Calamari (r)), Doole, Moruth (r)

Emperor’s Hand (n), ENFORCER (Barabel (r)), ENGINEER (Incom (r), Nacal (m)), Expert Forger (r),

FORGER (Expert (r), Forger (r)), Forsaken Jedi (n), Fraxis, Spir (m),

Gamorrean Thug (r), GANG (Smuggler Leader (r), Swoop (r)), GLADIATOR (Wookiee (r)), Godon Netakka (r), Guilded Bounty Hunter (r), Gundark (r), Gut-Guro (m)

HEIR (Arrogant Heir (r)), HIRED THUG (Weequay (r)), HUNTER (Apprentice (m), Guilded (r), Journeyman (r)), Hutt Crime Lord (n)

Impact (r), IMPERIAL (Advisor (n), ARMY (Officer (r), Trooper (m)), DeStab Agent (r), Gunnery Corps (m), Intelligence Agent (r), Intelligence Agent (n), Moff (n). NAVAL (Officer (r), Trooper (m)), STORMTOOPER (Cavetroopers (m), Sandtrooper (m), Scout Trooper (m), Snowtrooper (m), Stormtrooper (m). Stormtrooper Sergeant (r)), Vehicle Corps (r)), Incom Engineer (r), Infochant (r), INSPECTOR (Customs (r)), Ironarm (n), Ithorian Storyteller (r)

JAMMER (Kidorn (r)), JEDI (Forsaken (n), In-Hiding (n)), Jok Nonah (m), Jora (r), Journeyman Hunter (r)

Kidorn Jammer (n), Krayt Dragon – Young (r),

Lanni (r), Lei Muoroy (m), Loan Shark (n)

Mama Nobah (m), Mate (r), MECHANIC (Mechanic (m), Mon Calamari (r), Shadowport (r)), Mid-Sized Dianoga (r), Military Informant (r), Military Starfighter Pilot (m), MON CALAMARI (Dockworker (r), Mechanic (r)), Moruth Doole (r), Mynock (m),

NAVAL (Engineer (m), Imperial Officer (r), Imperial Trooper (m)), Netakka, Godon (r), Nonah, Jok (m), Nobah, Mama (m), NOBLE (Wealthy (r)), Muoroy, Lei (m),

OPERATOR (Comm (r)), OVERSEER (Spaceport (r)),

Phemis Canyon Charger (r), Philanthropic Senator (r), Physician (r), PILOT (Military Starfighter (m), Sullustan (r), TIE (m), TIE Ace (r)), PIRATE (Captain (n), Crew (m)), PLANETARY (Defence Force Trooper (m), Governor (n)), Politician (n), Pon (r)

Quarren Agitator (r), Quartermaster (r)

RANCOR (Captive (n)), REBEL (ALLIANCE (Commander (n), Infantry (m), Liaison (r)), Cell Leader (n), Diplomat (r), SpecForce Infiltrator (r), STARFIGHTER (Ace (r), Pilot (m)), REPRESENTATIVE (Corporate (r)), RODIAN (Bounty Hunter (r), Jora (r), Lieutenant (r)), Rubat Spinner (r)

Sector Ranger (r), SECURITY (CSA Captain (r), CSA Police (m)), SENATOR (Philanthropic (r), Senator (n)), Shadowport Mechanic (r), Shipjacker (r), Slaver (r), Slicer (r), Slow-Witted Tough (r), Sodoth, Algar (r), SMUGGLER (Crime Boss (n), Gang Leader (r), Smuggler (r), Smuggler Baron (n)), Snoo – Devovian (r), SPACEPORT (Administrator (n), Overseer (r), SECURITY (Detail (m), Officer (r)), Urchin (m)), Spir Fraxis (m), SPY (Bothan (r)), Street Tough (m), STORMTOOPER (Cavetroopers (m), Sandtrooper (m), Scout Trooper (m), Snowtrooper (m), Stormtrooper (m). Stormtrooper Sergeant (r))), STORYTELLER (Ithorian (r)), Sullustan Pilot-For-Hire (r), Sungazer, Ashur (r), Swoop Ganger (r)

TECHTANK (Techs (m), Tennon (r)), Thakba Besadi Diori (n), TIE (Ace (r), Pilot (m)), TOUGH (Slow-Witted (r), Street (m)), THUG (Aqualish (m), Gamorrean (r), Weequay (r)), TREASURE HUNTER (Yarkora (r)), TUSKAN RAIDER (Reaver (m), Snipers (m)), TWI-LEK (Black Marketeer (r), Dancer (m)),

Vapor Station Inhabitant (m)

Wealthy Noble (r), WEEQUAY (Gut-Guro (m), Hired Thug (r)), Wookiee Gladiator (r)

Yarkora Treasure Hunter (r)

(m) – Minion, (n) – Nemesis, (r) – Rival

Source – Fantasy Flight Games
Age of Rebellion – Core Rules (ar-cr)
Edge of the Empire – Core Rules (ee-cr), Beta (ee-bcr)
Force and Destiny – Core Rules (fd-cr), GM Kit (fd-gmk)
West End GamesPlanets Collection (2e-pc)

Academic and Entertainment

Dancer (Twi’lek (Minion, ee-cr-414)), Researchers (Ashur Sungazer (Rival, fd-cr-425)), Storyteller (Ithorian (Rival, ee-cr-413)),

Source – Fantasy Flight Games
Age of Rebellion – Core Rules (ar-cr)
Edge of the Empire – Core Rules (ee-cr), Beta (ee-bcr)
Force and Destiny – Core Rules (fd-cr), GM Kit (fd-gmk)
West End GamesPlanets Collection (2e-pc)

Bounty Hunters

Bounty hunters are feared by criminals and ne’er-do-wells throughout the galaxy. While they have the same authority to enforce legal penalties, they are not bound by the same code of conduct that planetary, system, and sector agencies frequently operate under. Instead, bounty hunters have a well-deserved reputation for violence and ruthless tactics. Many local branches of law enforcement are reluctant to bring in bounty hunters and may even choose not to cooperate with them at all because of their reputation for causing collateral damage when pursuing a criminal. System-wide and sector-wide agencies sometimes contract with bounty hunter guilds as a cost-effective way of extending their reach.

Not all bounty hunters belong to guilds, of course. There are a great many hunters who eschew the companionship of others, instead taking up the solitary life of a predator. These statistics can reflect independent hunters, Imperially-sponsored hunters, or even unlicensed hunters just as well as guild hunters.

Godon Netakka – Rodian Bounty Hunter (Rival ee-cr-436), Guilded Bounty Hunters (Rival, ar-cr-424), Hunter (Apprentice (Minion, ee-cr-399), Journeyman (Rival, ee-cr-400), Master (Nemesis, ee-cr-400)),

Source – Fantasy Flight Games
Age of Rebellion – Core Rules (ar-cr)
Edge of the Empire – Core Rules (ee-cr), Beta (ee-bcr)
Force and Destiny – Core Rules (fd-cr), GM Kit (fd-gmk)
West End GamesPlanets Collection (2e-pc)

Core Worlders

The glittering and wealthy Core Worlds stand apart from the rest of the galaxy. Those who live there seem to believe that the Core Worlds are the entire galaxy, or at least the only part of the galaxy that matters. Core Worlders seldom leave the Core Worlds, and those from poorer planets may spend their whole lives dreaming of someday visiting the Core.

Arrogant Heir (Rival, ee-cr-408), Corporate Representative (Rival, ar-cr-429), Philanthropic Senator (Rival, ee-cr-08), Physician (Rival, ar-cr-430), Politician/Senator (Nemesis, ar-cr-430), Wealthy Noble (Rival, ar-cr-430, ee-cr-409),

Source – Fantasy Flight Games
Age of Rebellion – Core Rules (ar-cr)
Edge of the Empire – Core Rules (ee-cr), Beta (ee-bcr)
Force and Destiny – Core Rules (fd-cr), GM Kit (fd-gmk)
West End GamesPlanets Collection (2e-pc)

Forces of Law and Order

The forces of law and order will never stop in their campaign to enforce a boring and banal (or in other words, honest) lifestyle upon the independent-minded citizens of the galaxy. Sooner or later, the rogues and renegades who live on the galaxy’s fringe all wind up on the wrong side of the law.

Corrupt Bureaucrat (Rival, ee-cr-408), Corporate Sector Authority (Security (Captain (Rival, ee-cr-401), Police (minion, ee-cr-401)), Viceprex (Nemesis, ee-cr-402)), Military Starfighter Pilot (Minion, ee-cr-405), Planetary (Defence Force Trooper (Minion, ee-cr-405), Governor (Nemesis, ee-cr-405)), Sector Ranger (Rival, ee-cr-405),

Source – Fantasy Flight Games
Age of Rebellion – Core Rules (ar-cr)
Edge of the Empire – Core Rules (ee-cr), Beta (ee-bcr)
Force and Destiny – Core Rules (fd-cr), GM Kit (fd-gmk)
West End GamesPlanets Collection (2e-pc)

Fringe Dwellers

There is no end to the variety of races and individuals that can be found if one travels far enough from home throughout the various sectors of the Galactic Empire and beyond. Although cataloging all of the potential allies and enemies that an adventurer might encounter is impossible, a few of the more exotic varieties can be found below.

Cyborg Administrator (Rival, ar-cr-431), Gladiator (Wookiee (Rival, ee-cr-414)), Jedi (Forsaken (Nemesis, ee-cr-411), In-Hiding (Nemesis, ar-cr-432)), Nerf Herder (Minion, ar-cr-433), Treasure Hunter (Yarkora (Rival, ee-cr-414)), Tuskan Raider (Reaver (Minion, ee-bcr-210), Snipers (Minion, ee-bcr-210)), Vapor Station Inhabitant (Minion, ee-bcr-210), Weequay – Gut-Guro (Minion, ee-cr-425),

Source – Fantasy Flight Games
Age of Rebellion – Core Rules (ar-cr)
Edge of the Empire – Core Rules (ee-cr), Beta (ee-bcr)
Force and Destiny – Core Rules (fd-cr), GM Kit (fd-gmk)
West End GamesPlanets Collection (2e-pc)

Galactic Underworld

The galaxy is a vast and luminous place, but for every light there lurks a shadow. The mere existence of civilization and galactic government gives rise to those who eschew its values and laws, and instead seek to profit from activities that are prohibited by those who sit in power. On some planets, the criminal underworld is cautious, moving silently and congregating only in the most secret of places. On other worlds, however, it operates brazenly and in the open, wielding its power and influence like a blunt instrument and daring the forces of law and order to oppose it.

Patrons & Clients – Few pilots, smugglers, or mercenaries make a living independently, without the need for someone to offer them credits in exchange for the quality of their trade. Indeed, all these sorts of ne’er-do-wells require a patron or client in order to make their way successfully in the galaxy. The kind of clients that hire an individual says a great deal about that being’s character and skills and the greater the skill, the greater the reward.

Arms Dealer (Rival, ee-cr-391), Assassin (Defel (Nemesis, ee-cr-392)), Black Marketeer (Black Marketeer (Rival, ar-cr-423), Twi-lek (Rival, ee-cr-397)), Black Sun Vigo (Nemesis, ee-cr-406), Dockworker (Mon Calamari – Lanni (Rival, ee-bcr-213)), Enforcer (Barabel (Rival, ee-cr-392)), FORGER (Expert (Rival ar-cr-424), Forger (Rival, ee-cr-393)), Hutt (Agent Jora (Rival, ee-bcr-210), Crime Lord (Nemesis, ar-cr-424, ee-cr-406), Rodian Lieutenant – Pon (Rival ee-bcr-217)), Impact (Rival, ee-bcr-211), Infochant (Rival, ar-cr-425, ee-cr-393), Loan Shark (Nemesis, ee-cr-393), Pilot-For-Hire (Sullustan (Rival, cr-ee-396)), Pirate (Pirate Captain (Nemesis, ar-cr-426, ee-cr-394), Pirate Crew (Minion, ar-cr-425, ee-cr-393)), Shadowport Mechanic (Rival ar-cr-426), Shipjacker (Rival, ee-cr-394), Slaver (Rival, ee-cr-394), Slicer (Rival, ar-cr-426, ee-cr-395), Slow-Witted Tough – Mate (Rival, ee-cr434), Smugglers (Crime Boss – Bandin Dobah (Nemesis, ee-cr-434), Gang Leader – Daro Blunt (Rival, ee-cr-425), Smuggler – Spir Fraxis (Minion ee-cr-425), Smuggler (Rival, ar-cr-427, ee-cr-396, Algar Sodoth), Smuggler Baron (Nemesis, ee-cr-395)), Street Tough (Minion, ee-cr-396), Swoop Ganger (Rival, ee-cr-397), TechTank Techs (Minion, ee-bcr-217), Techtank Leader -Tennon (r), Thug (Aqualish (Minion, ee-cr-391), Gamorrean (Rival, ee-cr-413), Weequay (Rival, ar-cr-424)),

Source – Fantasy Flight Games
Age of Rebellion – Core Rules (ar-cr)
Edge of the Empire – Core Rules (ee-cr), Beta (ee-bcr)
Force and Destiny – Core Rules (fd-cr), GM Kit (fd-gmk)
West End GamesPlanets Collection (2e-pc)

Imperial Forces

Bureaucracy

While the military of the Empire is often the more present threat for the Alliance, as well as various other groups who have attracted the Emperor’s ire, most citizens have far more to fear from the different branches of Imperial bureaucracy. Filled with individuals who revel in power and protocol, each individual section of the Imperial bureaucracy presents a never-ending maze for anyone who finds himself in need of navigating it. When not in combat situations, members of the Alliance often find their endeavors hopelessly complicated by Imperials who have no knowledge of who they are, but who make life difficult simply because it is their job.

BoSS Agent (Rival, ar-cr-416), COMPNOR Agent (Rival, ar-cr-416), Imperial (Advisor (Nemesis, ar-cr-416), Moff (Nemesis, ar-cr-417, ee-cr-403)), Imperial Intelligence (Agent (Rival, ee-cr-402), DeStab Agent (Rival, ar-cr-417)), Intelligence Agent (Nemesis, ac-cr-419),

Source – Fantasy Flight Games
Age of Rebellion – Core Rules (ar-cr)
Edge of the Empire – Core Rules (ee-cr), Beta (ee-bcr)
Force and Destiny – Core Rules (fd-cr), GM Kit (fd-gmk)
West End GamesPlanets Collection (2e-pc)

Military

The military arm of the Galactic Empire is a vast, seemingly infinite engine of oppression and destruction capable of maintaining an iron-fisted rule throughout the whole of the known galaxy. Only portions of the Outer Rim Territories escape its reach, and even these remote areas are still under threat. While most regard the military as one enormous, monolithic entity, the truth is there are many arms, several of which enjoy vigorous, even bitter, rivalries with one another. Perhaps the most iconic of the Imperial militaries is the Imperial Navy, responsible for policing the incomprehensibly vast reaches of space in between civilized planets and systems. The Navy is best represented by the Star Destroyer, the very symbol of the Empire’s power and a ship capable of blockading a planet completely on its own by sheer dint of its firepower and complement of troops and vehicles.

Less prominent, but still widely feared, is the Imperial Army, which many erroneously believe includes the independent Stormtrooper Corps. The Army and its subsidiaries are responsible for all operations conducted on the surface of a planet, including the maintenance of Imperial garrisons and operations conducted under the direction of planetary governors, sector Moffs, and Grand Moffs. Just as the Navy has a vast array of starships at its command, the Army possesses an almost infinite variety of vehicles and troops that are suitable for virtually any environment known to the galaxy.

Emperor’s Hand (Nemesis, ee-cr-402), Imperial Army (Officer (Rival, ar-cr-219), Trooper (Minion, ar-cr-218)), Gunnery Corps (Minion ar-cr-418), Imperial Naval (Officer (Rival, ee-cr-403), Trooper (Minion, ar-cr-419, ee-cr-403)), Imperial Stormtroopers (Commanders (Ironarm (Nemesis, fd-gmk-21)), Sergeant (Rival, ar-cr-420, ee-cr-404), Stormtroopers (Minion, ar-cr-420, ee-cr-404), Variations (Cavetroopers (Minion, fd-gmk-11), Sandtrooper (Minion, ar-cr-422), Scout Trooper (Minion, ar-cr-422), Snowtrooper (Minion, ar-cr-422)), Imperial Vehicle Corps (Rival, ar-cr-419), Military Informant (Rival, ar-cr-420), Naval Engineer (Minion, ar-cr-420), TIE (Ace (Rival, ar-cr-423), Pilot (Minion, ar-cr-423)),

Source – Fantasy Flight Games
Age of Rebellion – Core Rules (ar-cr)
Edge of the Empire – Core Rules (ee-cr), Beta (ee-bcr)
Force and Destiny – Core Rules (fd-cr), GM Kit (fd-gmk)
West End GamesPlanets Collection (2e-pc)

Rebel Alliance

Formally known as the Alliance to Restore the Republic, this organization is known throughout the galaxy as the Rebel Alliance or simply the Rebellion, even among its own members. Essentially a large coalition of different factions opposed to the Galactic Empire, the Rebellion is vastly less organized than most believe. The core group of dedicated assets and personnel is commanded by Alliance High Command, but a great number of their cells and satellite forces are affiliated but largely autonomous. This has created any number of difficulties for the Alliance as a whole, particularly when their associates commit an act that causes a public relations backlash against the entirety of the organization. Given the nature of their struggle, it is the best that the Alliance can hope to achieve until the balance of power begins to shift.

One of the Alliance’s greatest strengths is the diversity of its members. While the Empire is known for its ruthless stance against non-humans, the Alliance recognized the strengths and rights of all species, and as such, a significant number of Rebel agents and operatives are non-human. Indeed, some of the more persecuted species, including Bothans, Mon Calamari, and Sullustans, joined the Rebellion en masse, helping in part to compensate for the overwhelming advantage of numbers that the Empire enjoyed over the Alliance.

Agitator (Quarren (Rival, ee-cr-413)), Alliance (Infantry (Minion, ar-cr-411), Commander (Nemesis, ar-cr-412)), Diplomat (Rival, ar-cr-412), Engineers and Mechanics (Incom Engineer (Rival, ar-cr-412), Mechanic (Minion, ar-cr-413)), Quartermaster (Rival, ar-cr-414), Rebel (Alliance Liaison (Rival, ee-cr-408), Cell Leader (Nemesis, ar-cr-414), SpecForce Infiltrator (Rival, ar-cr-414)), Spy (Bothan (Rival, ar-cr-412)), Starfighters (Ace (Rival, ar-cr-415), Pilot (Minion, ar-cr-415)),

Source – Fantasy Flight Games
Age of Rebellion – Core Rules (ar-cr)
Edge of the Empire – Core Rules (ee-cr), Beta (ee-bcr)
Force and Destiny – Core Rules (fd-cr), GM Kit (fd-gmk)
West End GamesPlanets Collection (2e-pc)

Spaceport Personnel

Spaceports are a common haunt for galactic travelers and adventurers of all sorts. Anyone who makes part of his life or livelihood aboard a starship will spend a significant amount of time in spaceports on one planet or another. Whether they are located in the desert, on a glacier, in a grand city, or hovering above the planet on a space station, there are certain commonalities that most spaceports share, and personnel is one of the most significant.

Comm Operator (Rival, ee-cr-397), Customs Inspector (Rival, ee-cr-397), Mechanic (Mon Calamari (Rival, ee-cr-398)), Spaceport Administrator (Nemesis, ee-cr-398), Spaceport Overseer (Rival, ar-cr-430), Spaceport Security (Detail (Minion, ee-cr-398), Officer (Rival, ee-cr-398)), Spaceport Urchin (Minion, ee-cr-399),

Source – Fantasy Flight Games
Age of Rebellion – Core Rules (ar-cr)
Edge of the Empire – Core Rules (ee-cr), Beta (ee-bcr)
Force and Destiny – Core Rules (fd-cr), GM Kit (fd-gmk)
West End GamesPlanets Collection (2e-pc)

Creatures of the Galaxy

Dianoga (Mid-Sized (Rival, ar-cr-432, ee-cr-415)), Gundark (Rival, ar-cr-432, ee-cr-415), Jammer (Kidron (Nemesis, 2e-pc-155)), Krayt Dragon – Young (Rival, ee-bcr-219), Mynock (Minion, ee-cr-413), Canyon Charger (Phemis (Rival, fd-gmk-12)), Rancor (Captive (Nemesis, ee-cr-415)), Rubat Spinner (Rival, fd-gmk-14),

Source – Fantasy Flight Games
Age of Rebellion – Core Rules (ar-cr)
Edge of the Empire – Core Rules (ee-cr), Beta (ee-bcr)
Force and Destiny – Core Rules (fd-cr), GM Kit (fd-gmk)
West End GamesPlanets Collection (2e-pc)

Content Updates

  • 2021-11-30 – Added in the Kidron Jammer conversion from WEG source material.
  • 2021-06-28 – Completed all the adversaries from Edge of the Empire, not counting the adventure in the book.
  • 2021-06-25 – Almost completed all the Adversaries from Edge of the Empire Core Rulebook with 20 more to list. Current total of adversaries is 50.
  • 2021-06-15 – Added Antiquated Battle Droid for tonight’s game, then moved to Droid Dara File where it belonged.
  • 2020-12-20 – Layout cleanup.
SW Adversary

Academics: Dancer, (Twi’lek), Researchers (Ashur Sungazer), Storyteller (Ithorian)

Bounty Hunters: Guilded, Hunter (Apprentice, Journeyman, Master), Rodian

Core Worlders: Arrogant Heir, Philanthropic Senator, Physician, Politician/Senator, Wealthy Noble

Fringe: Cyborg Administrator, Gladiator (Wookiee), Jedi (Forsaken, In-Hiding), Nerf Herder, Treasure Hunter (Yarkora), Tuskan Raider (Reaver, Sniper), Vapor Station Inhabitant, Weequay

Imperial Government: BoSS Agent, COMPNOR Agent, Imperial (Advisor, DeStab Agent, Intelligence Agent, Moff), Intelligence Agent

Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)

Law & Order: Corrupt Bureaucrat, CSA (Security (Captain, Police), Viceprex), Military Starfighter Pilot, Planetary (Defence Force Trooper, Governor), Sector Ranger

Rebel Alliance: Bothan Spy, Cell Leader, Commander, Diplomat, Incom Engineer, Infantry, Liaison, Mechanic, Quarren Agitator, Quartermaster, SpecForce Infiltrator, Starfighter (Ace, Pilot)

Spaceport: Administrator, Comm Operator, Customs Inspector, Mechanic (Mon Calamari), Overseer, Security (Detail, Officer), Urchin

Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)

Creatures: Dianoga (Mid-Sized), Gundark, Kidron Jammer, Krayt Dragon, Mynock, Phemis Canyon Charger, Rancor (Captive), Rubat Spinner

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

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